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authorJeroen van Rijn <Kelimion@users.noreply.github.com>2024-01-19 18:43:02 +0100
committerJeroen van Rijn <Kelimion@users.noreply.github.com>2024-01-19 18:43:02 +0100
commite8102a40d03b06fbb48318577cbcbec8325ae1a9 (patch)
tree8336fa7d501d0d6aa71e4df633dd1c92f81c206f /core/dynlib
parent737677f1b669a188e8867a46bde088a14f01dc77 (diff)
Add hot reload support to `dynlib.initialize_symbols`
Diffstat (limited to 'core/dynlib')
-rw-r--r--core/dynlib/example/example.odin11
-rw-r--r--core/dynlib/lib.odin12
2 files changed, 20 insertions, 3 deletions
diff --git a/core/dynlib/example/example.odin b/core/dynlib/example/example.odin
index 78b14f5c0..f12233b0a 100644
--- a/core/dynlib/example/example.odin
+++ b/core/dynlib/example/example.odin
@@ -26,7 +26,16 @@ main :: proc() {
// The library's Handle (to unload) will be stored in `sym._my_lib_handle`. This way you can load multiple DLLs in one struct.
count, ok := dynlib.initialize_symbols(&sym, "lib.dll", "foo_", "_my_lib_handle")
defer dynlib.unload_library(sym._my_lib_handle)
- fmt.printf("ok: %v. %v symbols loaded from lib.dll (%p).\n", ok, count, sym._my_lib_handle)
+ fmt.printf("(Initial DLL Load) ok: %v. %v symbols loaded from lib.dll (%p).\n", ok, count, sym._my_lib_handle)
+
+ if count > 0 {
+ fmt.println("42 + 42 =", sym.add(42, 42))
+ fmt.println("84 - 13 =", sym.sub(84, 13))
+ fmt.println("hellope =", sym.hellope^)
+ }
+
+ count, ok = dynlib.initialize_symbols(&sym, "lib.dll", "foo_", "_my_lib_handle")
+ fmt.printf("(DLL Reload) ok: %v. %v symbols loaded from lib.dll (%p).\n", ok, count, sym._my_lib_handle)
if count > 0 {
fmt.println("42 + 42 =", sym.add(42, 42))
diff --git a/core/dynlib/lib.odin b/core/dynlib/lib.odin
index 6a5c919a3..e9ee77d2c 100644
--- a/core/dynlib/lib.odin
+++ b/core/dynlib/lib.odin
@@ -115,17 +115,19 @@ Optionally also takes the struct member to assign the library handle to, `__hand
This allows using one struct to hold library handles and symbol pointers for more than 1 dynamic library.
+Loading the same library twice unloads the previous incarnation, allowing for straightforward hot reload support.
+
Returns:
* `-1, false` if the library could not be loaded.
* The number of symbols assigned on success. `ok` = true if `count` > 0
See doc.odin for an example.
*/
-initialize_symbols :: proc(symbol_table: ^$T, library_name: string, symbol_prefix := "", handle_field_name := "__handle") -> (count: int, ok: bool) where intrinsics.type_is_struct(T) {
+initialize_symbols :: proc(symbol_table: ^$T, library_path: string, symbol_prefix := "", handle_field_name := "__handle") -> (count: int, ok: bool) where intrinsics.type_is_struct(T) {
assert(symbol_table != nil)
handle: Library
- if handle, ok = load_library(library_name); !ok {
+ if handle, ok = load_library(library_path); !ok {
return -1, false
}
@@ -143,6 +145,12 @@ initialize_symbols :: proc(symbol_table: ^$T, library_name: string, symbol_prefi
// If we've come across the struct member for the handle, store it and continue scanning for other symbols.
if field_name == handle_field_name {
+ // We appear to be hot reloading. Unload previous incarnation of the library.
+ if old_handle := (^Library)(field_ptr)^; old_handle != nil {
+ if ok = unload_library(old_handle); !ok {
+ return count, ok
+ }
+ }
(^Library)(field_ptr)^ = handle
continue
}