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| author | Karl Zylinski <karl@zylinski.se> | 2024-06-11 18:03:20 +0200 |
|---|---|---|
| committer | Karl Zylinski <karl@zylinski.se> | 2024-06-11 18:03:20 +0200 |
| commit | 1a22f82f94928e43bf3945cf43dc60d8daab0067 (patch) | |
| tree | c03a36505346e30ba35333fe83f5e36c5a23cda5 /core/encoding | |
| parent | f1779c85dedb8bb309a9afa8cfa7e35ad727d237 (diff) | |
Changed rl.SetShaderValue etc to take a c.int like in original raylib.h. You should be able to use other values than the ShaderLocationIndex enum, that enum is only for build in things in raylib. Added #any_int on those procs so you can pass both int and also a ShaderLocationIndex.
Diffstat (limited to 'core/encoding')
0 files changed, 0 insertions, 0 deletions