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authorColin Davidson <colrdavidson@gmail.com>2023-03-02 06:43:20 -0800
committerColin Davidson <colrdavidson@gmail.com>2023-03-02 06:43:20 -0800
commit64f200dc7419a3b1b8b4ae387d5add57b680ca3e (patch)
tree1c05f885cb127bef5974831a74aad4b44773ab9c /core/net/errors_windows.odin
parentc02ff3af27afc013336de24570bbbaf1d66643d0 (diff)
big error cleanup
Diffstat (limited to 'core/net/errors_windows.odin')
-rw-r--r--core/net/errors_windows.odin249
1 files changed, 249 insertions, 0 deletions
diff --git a/core/net/errors_windows.odin b/core/net/errors_windows.odin
new file mode 100644
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+++ b/core/net/errors_windows.odin
@@ -0,0 +1,249 @@
+// +build windows
+/*
+ Copyright 2022 Tetralux <tetraluxonpc@gmail.com>
+ Copyright 2022 Colin Davidson <colrdavidson@gmail.com>
+ Copyright 2022 Jeroen van Rijn <nom@duclavier.com>.
+ Made available under Odin's BSD-3 license.
+
+ List of contributors:
+ Tetralux: Initial implementation
+ Colin Davidson: Linux platform code, OSX platform code, Odin-native DNS resolver
+ Jeroen van Rijn: Cross platform unification, code style, documentation
+*/
+
+/*
+ Package net implements cross-platform Berkeley Sockets, DNS resolution and associated procedures.
+ For other protocols and their features, see subdirectories of this package.
+*/
+package net
+
+import "core:c"
+import win "core:sys/windows"
+
+Create_Socket_Error :: enum c.int {
+ Network_Subsystem_Failure = win.WSAENETDOWN,
+ Family_Not_Supported_For_This_Socket = win.WSAEAFNOSUPPORT,
+ No_Socket_Descriptors_Available = win.WSAEMFILE,
+ No_Buffer_Space_Available = win.WSAENOBUFS,
+ Protocol_Unsupported_By_System = win.WSAEPROTONOSUPPORT,
+ Wrong_Protocol_For_Socket = win.WSAEPROTOTYPE,
+ Family_And_Socket_Type_Mismatch = win.WSAESOCKTNOSUPPORT,
+}
+
+Dial_Error :: enum c.int {
+ Port_Required = -1,
+ Address_In_Use = win.WSAEADDRINUSE,
+ In_Progress = win.WSAEALREADY,
+ Cannot_Use_Any_Address = win.WSAEADDRNOTAVAIL,
+ Wrong_Family_For_Socket = win.WSAEAFNOSUPPORT,
+ Refused = win.WSAECONNREFUSED,
+ Is_Listening_Socket = win.WSAEINVAL,
+ Already_Connected = win.WSAEISCONN,
+ Network_Unreachable = win.WSAENETUNREACH, // Device is offline
+ Host_Unreachable = win.WSAEHOSTUNREACH, // Remote host cannot be reached
+ No_Buffer_Space_Available = win.WSAENOBUFS,
+ Not_Socket = win.WSAENOTSOCK,
+ Timeout = win.WSAETIMEDOUT,
+ Would_Block = win.WSAEWOULDBLOCK, // TODO: we may need special handling for this; maybe make a socket a struct with metadata?
+}
+
+Bind_Error :: enum c.int {
+ Address_In_Use = win.WSAEADDRINUSE, // Another application is currently bound to this endpoint.
+ Given_Nonlocal_Address = win.WSAEADDRNOTAVAIL, // The address is not a local address on this machine.
+ Broadcast_Disabled = win.WSAEACCES, // To bind a UDP socket to the broadcast address, the appropriate socket option must be set.
+ Address_Family_Mismatch = win.WSAEFAULT, // The address family of the address does not match that of the socket.
+ Already_Bound = win.WSAEINVAL, // The socket is already bound to an address.
+ No_Ports_Available = win.WSAENOBUFS, // There are not enough ephemeral ports available.
+}
+
+Listen_Error :: enum c.int {
+ Address_In_Use = win.WSAEADDRINUSE,
+ Already_Connected = win.WSAEISCONN,
+ No_Socket_Descriptors_Available = win.WSAEMFILE,
+ No_Buffer_Space_Available = win.WSAENOBUFS,
+ Nonlocal_Address = win.WSAEADDRNOTAVAIL,
+ Not_Socket = win.WSAENOTSOCK,
+ Listening_Not_Supported_For_This_Socket = win.WSAEOPNOTSUPP,
+}
+
+Accept_Error :: enum c.int {
+ Not_Listening = win.WSAEINVAL,
+ No_Socket_Descriptors_Available_For_Client_Socket = win.WSAEMFILE,
+ No_Buffer_Space_Available = win.WSAENOBUFS,
+ Not_Socket = win.WSAENOTSOCK,
+ Not_Connection_Oriented_Socket = win.WSAEOPNOTSUPP,
+
+ // TODO: we may need special handling for this; maybe make a socket a struct with metadata?
+ Would_Block = win.WSAEWOULDBLOCK,
+}
+
+TCP_Recv_Error :: enum c.int {
+ Network_Subsystem_Failure = win.WSAENETDOWN,
+ Not_Connected = win.WSAENOTCONN,
+ Bad_Buffer = win.WSAEFAULT,
+ Keepalive_Failure = win.WSAENETRESET,
+ Not_Socket = win.WSAENOTSOCK,
+ Shutdown = win.WSAESHUTDOWN,
+ Would_Block = win.WSAEWOULDBLOCK,
+
+ // TODO: not functionally different from Reset; merge?
+ Aborted = win.WSAECONNABORTED,
+ Timeout = win.WSAETIMEDOUT,
+
+ // TODO(tetra): Determine when this is different from the syscall returning n=0 and maybe normalize them?
+ Connection_Closed = win.WSAECONNRESET,
+
+ // TODO: verify can actually happen
+ Host_Unreachable = win.WSAEHOSTUNREACH,
+}
+
+UDP_Recv_Error :: enum c.int {
+ Network_Subsystem_Failure = win.WSAENETDOWN,
+
+ // TODO: not functionally different from Reset; merge?
+ // UDP packets are limited in size, and the length of the incoming message exceeded it.
+ Aborted = win.WSAECONNABORTED,
+ Truncated = win.WSAEMSGSIZE,
+ Remote_Not_Listening = win.WSAECONNRESET, // The machine at the remote endpoint doesn't have the given port open to receiving UDP data.
+ Shutdown = win.WSAESHUTDOWN,
+ Broadcast_Disabled = win.WSAEACCES, // A broadcast address was specified, but the .Broadcast socket option isn't set.
+ Bad_Buffer = win.WSAEFAULT,
+ No_Buffer_Space_Available = win.WSAENOBUFS,
+ Not_Socket = win.WSAENOTSOCK, // The socket is not valid socket handle.
+ Would_Block = win.WSAEWOULDBLOCK,
+ Host_Unreachable = win.WSAEHOSTUNREACH, // The remote host cannot be reached from this host at this time.
+ Offline = win.WSAENETUNREACH, // The network cannot be reached from this host at this time.
+ Timeout = win.WSAETIMEDOUT,
+
+ // TODO: can this actually happen? The socket isn't bound; an unknown flag specified; or MSG_OOB specified with SO_OOBINLINE enabled.
+ Incorrectly_Configured = win.WSAEINVAL,
+ TTL_Expired = win.WSAENETRESET, // The message took more hops than was allowed (the Time To Live) to reach the remote endpoint.
+}
+
+// TODO: consider merging some errors to make handling them easier
+// TODO: verify once more what errors to actually expose
+TCP_Send_Error :: enum c.int {
+
+ // TODO: not functionally different from Reset; merge?
+ Aborted = win.WSAECONNABORTED,
+ Not_Connected = win.WSAENOTCONN,
+ Shutdown = win.WSAESHUTDOWN,
+ Connection_Closed = win.WSAECONNRESET,
+ No_Buffer_Space_Available = win.WSAENOBUFS,
+ Network_Subsystem_Failure = win.WSAENETDOWN,
+ Host_Unreachable = win.WSAEHOSTUNREACH,
+
+ // TODO: verify possible, as not mentioned in docs
+ Offline = win.WSAENETUNREACH,
+ Timeout = win.WSAETIMEDOUT,
+
+ // A broadcast address was specified, but the .Broadcast socket option isn't set.
+ Broadcast_Disabled = win.WSAEACCES,
+ Bad_Buffer = win.WSAEFAULT,
+
+ // Connection is broken due to keepalive activity detecting a failure during the operation.
+ Keepalive_Failure = win.WSAENETRESET, // TODO: not functionally different from Reset; merge?
+ Not_Socket = win.WSAENOTSOCK, // The so-called socket is not an open socket.
+}
+
+UDP_Send_Error :: enum c.int {
+ Network_Subsystem_Failure = win.WSAENETDOWN,
+
+ // TODO: not functionally different from Reset; merge?
+ Aborted = win.WSAECONNABORTED, // UDP packets are limited in size, and len(buf) exceeded it.
+ Message_Too_Long = win.WSAEMSGSIZE, // The machine at the remote endpoint doesn't have the given port open to receiving UDP data.
+ Remote_Not_Listening = win.WSAECONNRESET,
+ Shutdown = win.WSAESHUTDOWN, // A broadcast address was specified, but the .Broadcast socket option isn't set.
+ Broadcast_Disabled = win.WSAEACCES,
+ Bad_Buffer = win.WSAEFAULT, // Connection is broken due to keepalive activity detecting a failure during the operation.
+
+ // TODO: not functionally different from Reset; merge?
+ Keepalive_Failure = win.WSAENETRESET,
+ No_Buffer_Space_Available = win.WSAENOBUFS,
+ Not_Socket = win.WSAENOTSOCK, // The socket is not valid socket handle.
+
+ // This socket is unidirectional and cannot be used to send any data.
+ // TODO: verify possible; decide whether to keep if not
+ Receive_Only = win.WSAEOPNOTSUPP,
+ Would_Block = win.WSAEWOULDBLOCK,
+ Host_Unreachable = win.WSAEHOSTUNREACH, // The remote host cannot be reached from this host at this time.
+ Cannot_Use_Any_Address = win.WSAEADDRNOTAVAIL, // Attempt to send to the Any address.
+ Family_Not_Supported_For_This_Socket = win.WSAEAFNOSUPPORT, // The address is of an incorrect address family for this socket.
+ Offline = win.WSAENETUNREACH, // The network cannot be reached from this host at this time.
+ Timeout = win.WSAETIMEDOUT,
+}
+
+Shutdown_Manner :: enum c.int {
+ Receive = win.SD_RECEIVE,
+ Send = win.SD_SEND,
+ Both = win.SD_BOTH,
+}
+
+Shutdown_Error :: enum c.int {
+ Aborted = win.WSAECONNABORTED,
+ Reset = win.WSAECONNRESET,
+ Offline = win.WSAENETDOWN,
+ Not_Connected = win.WSAENOTCONN,
+ Not_Socket = win.WSAENOTSOCK,
+ Invalid_Manner = win.WSAEINVAL,
+}
+
+Socket_Option :: enum c.int {
+ // bool: Whether the address that this socket is bound to can be reused by other sockets.
+ // This allows you to bypass the cooldown period if a program dies while the socket is bound.
+ Reuse_Address = win.SO_REUSEADDR,
+
+ // bool: Whether other programs will be inhibited from binding the same endpoint as this socket.
+ Exclusive_Addr_Use = win.SO_EXCLUSIVEADDRUSE,
+
+ // bool: When true, keepalive packets will be automatically be sent for this connection. TODO: verify this understanding
+ Keep_Alive = win.SO_KEEPALIVE,
+
+ // bool: When true, client connections will immediately be sent a TCP/IP RST response, rather than being accepted.
+ Conditional_Accept = win.SO_CONDITIONAL_ACCEPT,
+
+ // bool: If true, when the socket is closed, but data is still waiting to be sent, discard that data.
+ Dont_Linger = win.SO_DONTLINGER,
+
+ // bool: When true, 'out-of-band' data sent over the socket will be read by a normal net.recv() call, the same as normal 'in-band' data.
+ Out_Of_Bounds_Data_Inline = win.SO_OOBINLINE,
+
+ // bool: When true, disables send-coalescing, therefore reducing latency.
+ TCP_Nodelay = win.TCP_NODELAY,
+
+ // win.LINGER: Customizes how long (if at all) the socket will remain open when there
+ // is some remaining data waiting to be sent, and net.close() is called.
+ Linger = win.SO_LINGER,
+
+ // win.DWORD: The size, in bytes, of the OS-managed receive-buffer for this socket.
+ Receive_Buffer_Size = win.SO_RCVBUF,
+
+ // win.DWORD: The size, in bytes, of the OS-managed send-buffer for this socket.
+ Send_Buffer_Size = win.SO_SNDBUF,
+
+ // win.DWORD: For blocking sockets, the time in milliseconds to wait for incoming data to be received, before giving up and returning .Timeout.
+ // For non-blocking sockets, ignored.
+ // Use a value of zero to potentially wait forever.
+ Receive_Timeout = win.SO_RCVTIMEO,
+
+ // win.DWORD: For blocking sockets, the time in milliseconds to wait for outgoing data to be sent, before giving up and returning .Timeout.
+ // For non-blocking sockets, ignored.
+ // Use a value of zero to potentially wait forever.
+ Send_Timeout = win.SO_SNDTIMEO,
+
+ // bool: Allow sending to, receiving from, and binding to, a broadcast address.
+ Broadcast = win.SO_BROADCAST,
+}
+
+Socket_Option_Error :: enum c.int {
+ Linger_Only_Supports_Whole_Seconds = 1,
+
+ // The given value is too big or small to be given to the OS.
+ Value_Out_Of_Range,
+
+ Network_Subsystem_Failure = win.WSAENETDOWN,
+ Timeout_When_Keepalive_Set = win.WSAENETRESET,
+ Invalid_Option_For_Socket = win.WSAENOPROTOOPT,
+ Reset_When_Keepalive_Set = win.WSAENOTCONN,
+ Not_Socket = win.WSAENOTSOCK,
+}