diff options
| author | Jeroen van Rijn <Kelimion@users.noreply.github.com> | 2023-03-03 15:21:40 +0100 |
|---|---|---|
| committer | Jeroen van Rijn <Kelimion@users.noreply.github.com> | 2023-03-03 15:21:40 +0100 |
| commit | 798932523e5bc63e473a6a768a47cff6e920cdff (patch) | |
| tree | fdd7e3786f435f6334ada978d3c4d21b9938656d /core/net/socket_windows.odin | |
| parent | 5267a864db5717d61465d6bb73ee8005f3568c9f (diff) | |
Coalesce socket_windows
Diffstat (limited to 'core/net/socket_windows.odin')
| -rw-r--r-- | core/net/socket_windows.odin | 92 |
1 files changed, 32 insertions, 60 deletions
diff --git a/core/net/socket_windows.odin b/core/net/socket_windows.odin index 74d80a97d..488d835c5 100644 --- a/core/net/socket_windows.odin +++ b/core/net/socket_windows.odin @@ -1,4 +1,11 @@ +package net // +build windows + +/* + Package net implements cross-platform Berkeley Sockets, DNS resolution and associated procedures. + For other protocols and their features, see subdirectories of this package. +*/ + /* Copyright 2022 Tetralux <tetraluxonpc@gmail.com> Copyright 2022 Colin Davidson <colrdavidson@gmail.com> @@ -11,12 +18,6 @@ Jeroen van Rijn: Cross platform unification, code style, documentation */ -/* - Package net implements cross-platform Berkeley Sockets, DNS resolution and associated procedures. - For other protocols and their features, see subdirectories of this package. -*/ -package net - import "core:c" import win "core:sys/windows" import "core:time" @@ -28,7 +29,8 @@ ensure_winsock_initialized :: proc() { win.ensure_winsock_initialized() } -create_socket :: proc(family: Address_Family, protocol: Socket_Protocol) -> (socket: Any_Socket, err: Network_Error) { +@(private) +_create_socket :: proc(family: Address_Family, protocol: Socket_Protocol) -> (socket: Any_Socket, err: Network_Error) { c_type, c_protocol, c_family: c.int switch family { @@ -59,7 +61,8 @@ create_socket :: proc(family: Address_Family, protocol: Socket_Protocol) -> (soc } } -dial_tcp_from_endpoint :: proc(endpoint: Endpoint, options := default_tcp_options) -> (skt: TCP_Socket, err: Network_Error) { +@(private) +_dial_tcp_from_endpoint :: proc(endpoint: Endpoint, options := default_tcp_options) -> (skt: TCP_Socket, err: Network_Error) { if endpoint.port == 0 { err = .Port_Required return @@ -88,7 +91,8 @@ dial_tcp_from_endpoint :: proc(endpoint: Endpoint, options := default_tcp_option return } -bind :: proc(skt: Any_Socket, ep: Endpoint) -> (err: Network_Error) { +@(private) +_bind :: proc(skt: Any_Socket, ep: Endpoint) -> (err: Network_Error) { sockaddr := _endpoint_to_sockaddr(ep) s := any_socket_to_socket(skt) res := win.bind(Platform_Socket(s), &sockaddr, size_of(sockaddr)) @@ -98,32 +102,8 @@ bind :: proc(skt: Any_Socket, ep: Endpoint) -> (err: Network_Error) { return } - -// This type of socket becomes bound when you try to send data. -// This is likely what you want if you want to send data unsolicited. -// -// This is like a client TCP socket, except that it can send data to any remote endpoint without needing to establish a connection first. -make_unbound_udp_socket :: proc(family: Address_Family) -> (skt: UDP_Socket, err: Network_Error) { - sock := create_socket(family, .UDP) or_return - skt = sock.(UDP_Socket) - return -} - -// This type of socket is bound immediately, which enables it to receive data on the port. -// Since it's UDP, it's also able to send data without receiving any first. -// -// This is like a listening TCP socket, except that data packets can be sent and received without needing to establish a connection first. -// -// The bound_address is the address of the network interface that you want to use, or a loopback address if you don't care which to use. -make_bound_udp_socket :: proc(bound_address: Address, port: int) -> (skt: UDP_Socket, err: Network_Error) { - skt = make_unbound_udp_socket(family_from_address(bound_address)) or_return - bind(skt, {bound_address, port}) or_return - return -} - -listen_tcp :: proc(interface_endpoint: Endpoint, backlog := 1000) -> (skt: TCP_Socket, err: Network_Error) { - assert(backlog > 0 && i32(backlog) < max(i32)) - +@(private) +_listen_tcp :: proc(interface_endpoint: Endpoint, backlog := 1000) -> (skt: TCP_Socket, err: Network_Error) { family := family_from_endpoint(interface_endpoint) sock := create_socket(family, .TCP) or_return skt = sock.(TCP_Socket) @@ -134,16 +114,14 @@ listen_tcp :: proc(interface_endpoint: Endpoint, backlog := 1000) -> (skt: TCP_S bind(sock, interface_endpoint) or_return - res := win.listen(Platform_Socket(skt), i32(backlog)) - if res == win.SOCKET_ERROR { + if res := win.listen(Platform_Socket(skt), i32(backlog)); res == win.SOCKET_ERROR { err = Listen_Error(win.WSAGetLastError()) - return } - return } -accept_tcp :: proc(sock: TCP_Socket, options := default_tcp_options) -> (client: TCP_Socket, source: Endpoint, err: Network_Error) { +@(private) +_accept_tcp :: proc(sock: TCP_Socket, options := default_tcp_options) -> (client: TCP_Socket, source: Endpoint, err: Network_Error) { for { sockaddr: win.SOCKADDR_STORAGE_LH sockaddrlen := c.int(size_of(sockaddr)) @@ -169,13 +147,15 @@ accept_tcp :: proc(sock: TCP_Socket, options := default_tcp_options) -> (client: } } -close :: proc(skt: Any_Socket) { +@(private) +_close :: proc(skt: Any_Socket) { if s := any_socket_to_socket(skt); s != {} { win.closesocket(Platform_Socket(s)) } } -recv_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_read: int, err: Network_Error) { +@(private) +_recv_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_read: int, err: Network_Error) { if len(buf) <= 0 { return } @@ -187,7 +167,8 @@ recv_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_read: int, err: Network return int(res), nil } -recv_udp :: proc(skt: UDP_Socket, buf: []byte) -> (bytes_read: int, remote_endpoint: Endpoint, err: Network_Error) { +@(private) +_recv_udp :: proc(skt: UDP_Socket, buf: []byte) -> (bytes_read: int, remote_endpoint: Endpoint, err: Network_Error) { if len(buf) <= 0 { return } @@ -205,12 +186,8 @@ recv_udp :: proc(skt: UDP_Socket, buf: []byte) -> (bytes_read: int, remote_endpo return } -recv :: proc{recv_tcp, recv_udp} - -// Repeatedly sends data until the entire buffer is sent. -// If a send fails before all data is sent, returns the amount -// sent up to that point. -send_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_written: int, err: Network_Error) { +@(private) +_send_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_written: int, err: Network_Error) { for bytes_written < len(buf) { limit := min(int(max(i32)), len(buf) - bytes_written) remaining := buf[bytes_written:] @@ -224,12 +201,8 @@ send_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_written: int, err: Netw return } - -// Sends a single UDP datagram packet. -// -// Datagrams are limited in size; attempting to send more than this limit at once will result in a Message_Too_Long error. -// UDP packets are not guarenteed to be received in order. -send_udp :: proc(skt: UDP_Socket, buf: []byte, to: Endpoint) -> (bytes_written: int, err: Network_Error) { +@(private) +_send_udp :: proc(skt: UDP_Socket, buf: []byte, to: Endpoint) -> (bytes_written: int, err: Network_Error) { if len(buf) > int(max(c.int)) { // NOTE(tetra): If we don't guard this, we'll return (0, nil) instead, which is misleading. err = .Message_Too_Long @@ -245,9 +218,8 @@ send_udp :: proc(skt: UDP_Socket, buf: []byte, to: Endpoint) -> (bytes_written: return } -send :: proc{send_tcp, send_udp} - -shutdown :: proc(skt: Any_Socket, manner: Shutdown_Manner) -> (err: Network_Error) { +@(private) +_shutdown :: proc(skt: Any_Socket, manner: Shutdown_Manner) -> (err: Network_Error) { s := any_socket_to_socket(skt) res := win.shutdown(Platform_Socket(s), c.int(manner)) if res < 0 { @@ -256,7 +228,8 @@ shutdown :: proc(skt: Any_Socket, manner: Shutdown_Manner) -> (err: Network_Erro return } -set_option :: proc(s: Any_Socket, option: Socket_Option, value: any, loc := #caller_location) -> Network_Error { +@(private) +_set_option :: proc(s: Any_Socket, option: Socket_Option, value: any, loc := #caller_location) -> Network_Error { level := win.SOL_SOCKET if option != .TCP_Nodelay else win.IPPROTO_TCP bool_value: b32 @@ -339,7 +312,6 @@ set_option :: proc(s: Any_Socket, option: Socket_Option, value: any, loc := #cal return nil } - @(private) _endpoint_to_sockaddr :: proc(ep: Endpoint) -> (sockaddr: win.SOCKADDR_STORAGE_LH) { switch a in ep.address { |