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authorgingerBill <gingerBill@users.noreply.github.com>2025-10-29 10:29:07 +0000
committerGitHub <noreply@github.com>2025-10-29 10:29:07 +0000
commitd38602e7882da68dce9d2973274bbf2a4833fcdf (patch)
treef454cefc4c13c8f50fd698ded07d1be2029a0f2d /core
parentb58bb6519ee348f3693fe9ef81e32879579404ee (diff)
parent5fa41f9f0396ba626cc46703c5811f84ba59abba (diff)
Merge pull request #5861 from NickDriscoll/hlsl-half
Add support for `half` types to `core:math/linalg/hlsl`
Diffstat (limited to 'core')
-rw-r--r--core/math/linalg/hlsl/linalg_hlsl.odin750
-rw-r--r--core/math/linalg/hlsl/linalg_hlsl_math.odin36
2 files changed, 784 insertions, 2 deletions
diff --git a/core/math/linalg/hlsl/linalg_hlsl.odin b/core/math/linalg/hlsl/linalg_hlsl.odin
index 5c78bd8b1..8666f6f60 100644
--- a/core/math/linalg/hlsl/linalg_hlsl.odin
+++ b/core/math/linalg/hlsl/linalg_hlsl.odin
@@ -22,6 +22,7 @@ FLOAT_EPSILON :: 1e-7
DOUBLE_EPSILON :: 1e-15
// Aliases (not distict) of types
+half :: f16
float :: f32
double :: f64
int :: builtin.i32
@@ -46,6 +47,30 @@ float4x1 :: matrix[4, 1]float
float4x2 :: matrix[4, 2]float
float4x3 :: matrix[4, 3]float
+// Half Precision (half) Floating Point Types
+
+half2 :: [2]half
+half3 :: [3]half
+half4 :: [4]half
+
+half1x1 :: matrix[1, 1]half
+half2x2 :: matrix[2, 2]half
+half3x3 :: matrix[3, 3]half
+half4x4 :: matrix[4, 4]half
+
+half1x2 :: matrix[1, 2]half
+half1x3 :: matrix[1, 3]half
+half1x4 :: matrix[1, 4]half
+half2x1 :: matrix[2, 1]half
+half2x3 :: matrix[2, 3]half
+half2x4 :: matrix[2, 4]half
+half3x1 :: matrix[3, 1]half
+half3x2 :: matrix[3, 2]half
+half3x4 :: matrix[3, 4]half
+half4x1 :: matrix[4, 1]half
+half4x2 :: matrix[4, 2]half
+half4x3 :: matrix[4, 3]half
+
float2 :: [2]float
float3 :: [3]float
float4 :: [4]float
@@ -106,8 +131,12 @@ int4x2 :: matrix[4, 2]int
int4x3 :: matrix[4, 3]int
cos :: proc{
+ cos_half,
cos_float,
cos_double,
+ cos_half2,
+ cos_half3,
+ cos_half4,
cos_float2,
cos_float3,
cos_float4,
@@ -115,6 +144,9 @@ cos :: proc{
cos_double3,
cos_double4,
}
+@(require_results) cos_half2 :: proc "c" (x: half2) -> half2 { return {cos(x.x), cos(x.y)} }
+@(require_results) cos_half3 :: proc "c" (x: half3) -> half3 { return {cos(x.x), cos(x.y), cos(x.z)} }
+@(require_results) cos_half4 :: proc "c" (x: half4) -> half4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
@(require_results) cos_float2 :: proc "c" (x: float2) -> float2 { return {cos(x.x), cos(x.y)} }
@(require_results) cos_float3 :: proc "c" (x: float3) -> float3 { return {cos(x.x), cos(x.y), cos(x.z)} }
@(require_results) cos_float4 :: proc "c" (x: float4) -> float4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
@@ -123,8 +155,12 @@ cos :: proc{
@(require_results) cos_double4 :: proc "c" (x: double4) -> double4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
sin :: proc{
+ sin_half,
sin_float,
sin_double,
+ sin_half2,
+ sin_half3,
+ sin_half4,
sin_float2,
sin_float3,
sin_float4,
@@ -132,6 +168,9 @@ sin :: proc{
sin_double3,
sin_double4,
}
+@(require_results) sin_half2 :: proc "c" (x: half2) -> half2 { return {sin(x.x), sin(x.y)} }
+@(require_results) sin_half3 :: proc "c" (x: half3) -> half3 { return {sin(x.x), sin(x.y), sin(x.z)} }
+@(require_results) sin_half4 :: proc "c" (x: half4) -> half4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
@(require_results) sin_float2 :: proc "c" (x: float2) -> float2 { return {sin(x.x), sin(x.y)} }
@(require_results) sin_float3 :: proc "c" (x: float3) -> float3 { return {sin(x.x), sin(x.y), sin(x.z)} }
@(require_results) sin_float4 :: proc "c" (x: float4) -> float4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
@@ -140,8 +179,12 @@ sin :: proc{
@(require_results) sin_double4 :: proc "c" (x: double4) -> double4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
tan :: proc{
+ tan_half,
tan_float,
tan_double,
+ tan_half2,
+ tan_half3,
+ tan_half4,
tan_float2,
tan_float3,
tan_float4,
@@ -149,6 +192,9 @@ tan :: proc{
tan_double3,
tan_double4,
}
+@(require_results) tan_half2 :: proc "c" (x: half2) -> half2 { return {tan(x.x), tan(x.y)} }
+@(require_results) tan_half3 :: proc "c" (x: half3) -> half3 { return {tan(x.x), tan(x.y), tan(x.z)} }
+@(require_results) tan_half4 :: proc "c" (x: half4) -> half4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
@(require_results) tan_float2 :: proc "c" (x: float2) -> float2 { return {tan(x.x), tan(x.y)} }
@(require_results) tan_float3 :: proc "c" (x: float3) -> float3 { return {tan(x.x), tan(x.y), tan(x.z)} }
@(require_results) tan_float4 :: proc "c" (x: float4) -> float4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
@@ -157,8 +203,12 @@ tan :: proc{
@(require_results) tan_double4 :: proc "c" (x: double4) -> double4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
acos :: proc{
+ acos_half,
acos_float,
acos_double,
+ acos_half2,
+ acos_half3,
+ acos_half4,
acos_float2,
acos_float3,
acos_float4,
@@ -166,6 +216,9 @@ acos :: proc{
acos_double3,
acos_double4,
}
+@(require_results) acos_half2 :: proc "c" (x: half2) -> half2 { return {acos(x.x), acos(x.y)} }
+@(require_results) acos_half3 :: proc "c" (x: half3) -> half3 { return {acos(x.x), acos(x.y), acos(x.z)} }
+@(require_results) acos_half4 :: proc "c" (x: half4) -> half4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
@(require_results) acos_float2 :: proc "c" (x: float2) -> float2 { return {acos(x.x), acos(x.y)} }
@(require_results) acos_float3 :: proc "c" (x: float3) -> float3 { return {acos(x.x), acos(x.y), acos(x.z)} }
@(require_results) acos_float4 :: proc "c" (x: float4) -> float4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
@@ -174,8 +227,12 @@ acos :: proc{
@(require_results) acos_double4 :: proc "c" (x: double4) -> double4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
asin :: proc{
+ asin_half,
asin_float,
asin_double,
+ asin_half2,
+ asin_half3,
+ asin_half4,
asin_float2,
asin_float3,
asin_float4,
@@ -183,6 +240,9 @@ asin :: proc{
asin_double3,
asin_double4,
}
+@(require_results) asin_half2 :: proc "c" (x: half2) -> half2 { return {asin(x.x), asin(x.y)} }
+@(require_results) asin_half3 :: proc "c" (x: half3) -> half3 { return {asin(x.x), asin(x.y), asin(x.z)} }
+@(require_results) asin_half4 :: proc "c" (x: half4) -> half4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
@(require_results) asin_float2 :: proc "c" (x: float2) -> float2 { return {asin(x.x), asin(x.y)} }
@(require_results) asin_float3 :: proc "c" (x: float3) -> float3 { return {asin(x.x), asin(x.y), asin(x.z)} }
@(require_results) asin_float4 :: proc "c" (x: float4) -> float4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
@@ -191,8 +251,12 @@ asin :: proc{
@(require_results) asin_double4 :: proc "c" (x: double4) -> double4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
atan :: proc{
+ atan_half,
atan_float,
atan_double,
+ atan_half2,
+ atan_half3,
+ atan_half4,
atan_float2,
atan_float3,
atan_float4,
@@ -208,6 +272,9 @@ atan :: proc{
atan2_double3,
atan2_double4,
}
+@(require_results) atan_half2 :: proc "c" (x: half2) -> half2 { return {atan(x.x), atan(x.y)} }
+@(require_results) atan_half3 :: proc "c" (x: half3) -> half3 { return {atan(x.x), atan(x.y), atan(x.z)} }
+@(require_results) atan_half4 :: proc "c" (x: half4) -> half4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
@(require_results) atan_float2 :: proc "c" (x: float2) -> float2 { return {atan(x.x), atan(x.y)} }
@(require_results) atan_float3 :: proc "c" (x: float3) -> float3 { return {atan(x.x), atan(x.y), atan(x.z)} }
@(require_results) atan_float4 :: proc "c" (x: float4) -> float4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
@@ -216,8 +283,12 @@ atan :: proc{
@(require_results) atan_double4 :: proc "c" (x: double4) -> double4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
atan2 :: proc{
+ atan2_half,
atan2_float,
atan2_double,
+ atan2_half2,
+ atan2_half3,
+ atan2_half4,
atan2_float2,
atan2_float3,
atan2_float4,
@@ -225,6 +296,9 @@ atan2 :: proc{
atan2_double3,
atan2_double4,
}
+@(require_results) atan2_half2 :: proc "c" (y, x: half2) -> half2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
+@(require_results) atan2_half3 :: proc "c" (y, x: half3) -> half3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
+@(require_results) atan2_half4 :: proc "c" (y, x: half4) -> half4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
@(require_results) atan2_float2 :: proc "c" (y, x: float2) -> float2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
@(require_results) atan2_float3 :: proc "c" (y, x: float3) -> float3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
@(require_results) atan2_float4 :: proc "c" (y, x: float4) -> float4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
@@ -235,8 +309,12 @@ atan2 :: proc{
cosh :: proc{
+ cosh_half,
cosh_float,
cosh_double,
+ cosh_half2,
+ cosh_half3,
+ cosh_half4,
cosh_float2,
cosh_float3,
cosh_float4,
@@ -244,6 +322,9 @@ cosh :: proc{
cosh_double3,
cosh_double4,
}
+@(require_results) cosh_half2 :: proc "c" (x: half2) -> half2 { return {cosh(x.x), cosh(x.y)} }
+@(require_results) cosh_half3 :: proc "c" (x: half3) -> half3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
+@(require_results) cosh_half4 :: proc "c" (x: half4) -> half4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
@(require_results) cosh_float2 :: proc "c" (x: float2) -> float2 { return {cosh(x.x), cosh(x.y)} }
@(require_results) cosh_float3 :: proc "c" (x: float3) -> float3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
@(require_results) cosh_float4 :: proc "c" (x: float4) -> float4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
@@ -253,8 +334,12 @@ cosh :: proc{
sinh :: proc{
+ sinh_half,
sinh_float,
sinh_double,
+ sinh_half2,
+ sinh_half3,
+ sinh_half4,
sinh_float2,
sinh_float3,
sinh_float4,
@@ -262,6 +347,9 @@ sinh :: proc{
sinh_double3,
sinh_double4,
}
+@(require_results) sinh_half2 :: proc "c" (x: half2) -> half2 { return {sinh(x.x), sinh(x.y)} }
+@(require_results) sinh_half3 :: proc "c" (x: half3) -> half3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
+@(require_results) sinh_half4 :: proc "c" (x: half4) -> half4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
@(require_results) sinh_float2 :: proc "c" (x: float2) -> float2 { return {sinh(x.x), sinh(x.y)} }
@(require_results) sinh_float3 :: proc "c" (x: float3) -> float3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
@(require_results) sinh_float4 :: proc "c" (x: float4) -> float4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
@@ -270,8 +358,12 @@ sinh :: proc{
@(require_results) sinh_double4 :: proc "c" (x: double4) -> double4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
tanh :: proc{
+ tanh_half,
tanh_float,
tanh_double,
+ tanh_half2,
+ tanh_half3,
+ tanh_half4,
tanh_float2,
tanh_float3,
tanh_float4,
@@ -279,6 +371,9 @@ tanh :: proc{
tanh_double3,
tanh_double4,
}
+@(require_results) tanh_half2 :: proc "c" (x: half2) -> half2 { return {tanh(x.x), tanh(x.y)} }
+@(require_results) tanh_half3 :: proc "c" (x: half3) -> half3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
+@(require_results) tanh_half4 :: proc "c" (x: half4) -> half4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
@(require_results) tanh_float2 :: proc "c" (x: float2) -> float2 { return {tanh(x.x), tanh(x.y)} }
@(require_results) tanh_float3 :: proc "c" (x: float3) -> float3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
@(require_results) tanh_float4 :: proc "c" (x: float4) -> float4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
@@ -287,8 +382,12 @@ tanh :: proc{
@(require_results) tanh_double4 :: proc "c" (x: double4) -> double4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
acosh :: proc{
+ acosh_half,
acosh_float,
acosh_double,
+ acosh_half2,
+ acosh_half3,
+ acosh_half4,
acosh_float2,
acosh_float3,
acosh_float4,
@@ -296,6 +395,9 @@ acosh :: proc{
acosh_double3,
acosh_double4,
}
+@(require_results) acosh_half2 :: proc "c" (x: half2) -> half2 { return {acosh(x.x), acosh(x.y)} }
+@(require_results) acosh_half3 :: proc "c" (x: half3) -> half3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
+@(require_results) acosh_half4 :: proc "c" (x: half4) -> half4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
@(require_results) acosh_float2 :: proc "c" (x: float2) -> float2 { return {acosh(x.x), acosh(x.y)} }
@(require_results) acosh_float3 :: proc "c" (x: float3) -> float3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
@(require_results) acosh_float4 :: proc "c" (x: float4) -> float4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
@@ -304,8 +406,12 @@ acosh :: proc{
@(require_results) acosh_double4 :: proc "c" (x: double4) -> double4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
asinh :: proc{
+ asinh_half,
asinh_float,
asinh_double,
+ asinh_half2,
+ asinh_half3,
+ asinh_half4,
asinh_float2,
asinh_float3,
asinh_float4,
@@ -313,6 +419,9 @@ asinh :: proc{
asinh_double3,
asinh_double4,
}
+@(require_results) asinh_half2 :: proc "c" (x: half2) -> half2 { return {asinh(x.x), asinh(x.y)} }
+@(require_results) asinh_half3 :: proc "c" (x: half3) -> half3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
+@(require_results) asinh_half4 :: proc "c" (x: half4) -> half4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
@(require_results) asinh_float2 :: proc "c" (x: float2) -> float2 { return {asinh(x.x), asinh(x.y)} }
@(require_results) asinh_float3 :: proc "c" (x: float3) -> float3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
@(require_results) asinh_float4 :: proc "c" (x: float4) -> float4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
@@ -321,8 +430,12 @@ asinh :: proc{
@(require_results) asinh_double4 :: proc "c" (x: double4) -> double4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
atanh :: proc{
+ atanh_half,
atanh_float,
atanh_double,
+ atanh_half2,
+ atanh_half3,
+ atanh_half4,
atanh_float2,
atanh_float3,
atanh_float4,
@@ -330,6 +443,9 @@ atanh :: proc{
atanh_double3,
atanh_double4,
}
+@(require_results) atanh_half2 :: proc "c" (x: half2) -> half2 { return {atanh(x.x), atanh(x.y)} }
+@(require_results) atanh_half3 :: proc "c" (x: half3) -> half3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
+@(require_results) atanh_half4 :: proc "c" (x: half4) -> half4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
@(require_results) atanh_float2 :: proc "c" (x: float2) -> float2 { return {atanh(x.x), atanh(x.y)} }
@(require_results) atanh_float3 :: proc "c" (x: float3) -> float3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
@(require_results) atanh_float4 :: proc "c" (x: float4) -> float4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
@@ -338,8 +454,12 @@ atanh :: proc{
@(require_results) atanh_double4 :: proc "c" (x: double4) -> double4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
sqrt :: proc{
+ sqrt_half,
sqrt_float,
sqrt_double,
+ sqrt_half2,
+ sqrt_half3,
+ sqrt_half4,
sqrt_float2,
sqrt_float3,
sqrt_float4,
@@ -347,6 +467,9 @@ sqrt :: proc{
sqrt_double3,
sqrt_double4,
}
+@(require_results) sqrt_half2 :: proc "c" (x: half2) -> half2 { return {sqrt(x.x), sqrt(x.y)} }
+@(require_results) sqrt_half3 :: proc "c" (x: half3) -> half3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
+@(require_results) sqrt_half4 :: proc "c" (x: half4) -> half4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
@(require_results) sqrt_float2 :: proc "c" (x: float2) -> float2 { return {sqrt(x.x), sqrt(x.y)} }
@(require_results) sqrt_float3 :: proc "c" (x: float3) -> float3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
@(require_results) sqrt_float4 :: proc "c" (x: float4) -> float4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
@@ -355,8 +478,12 @@ sqrt :: proc{
@(require_results) sqrt_double4 :: proc "c" (x: double4) -> double4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
rsqrt :: proc{
+ rsqrt_half,
rsqrt_float,
rsqrt_double,
+ rsqrt_half2,
+ rsqrt_half3,
+ rsqrt_half4,
rsqrt_float2,
rsqrt_float3,
rsqrt_float4,
@@ -364,6 +491,9 @@ rsqrt :: proc{
rsqrt_double3,
rsqrt_double4,
}
+@(require_results) rsqrt_half2 :: proc "c" (x: half2) -> half2 { return {rsqrt(x.x), rsqrt(x.y)} }
+@(require_results) rsqrt_half3 :: proc "c" (x: half3) -> half3 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z)} }
+@(require_results) rsqrt_half4 :: proc "c" (x: half4) -> half4 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z), rsqrt(x.w)} }
@(require_results) rsqrt_float2 :: proc "c" (x: float2) -> float2 { return {rsqrt(x.x), rsqrt(x.y)} }
@(require_results) rsqrt_float3 :: proc "c" (x: float3) -> float3 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z)} }
@(require_results) rsqrt_float4 :: proc "c" (x: float4) -> float4 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z), rsqrt(x.w)} }
@@ -372,8 +502,12 @@ rsqrt :: proc{
@(require_results) rsqrt_double4 :: proc "c" (x: double4) -> double4 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z), rsqrt(x.w)} }
rcp :: proc{
+ rcp_half,
rcp_float,
rcp_double,
+ rcp_half2,
+ rcp_half3,
+ rcp_half4,
rcp_float2,
rcp_float3,
rcp_float4,
@@ -381,6 +515,9 @@ rcp :: proc{
rcp_double3,
rcp_double4,
}
+@(require_results) rcp_half2 :: proc "c" (x: half2) -> half2 { return {rcp(x.x), rcp(x.y)} }
+@(require_results) rcp_half3 :: proc "c" (x: half3) -> half3 { return {rcp(x.x), rcp(x.y), rcp(x.z)} }
+@(require_results) rcp_half4 :: proc "c" (x: half4) -> half4 { return {rcp(x.x), rcp(x.y), rcp(x.z), rcp(x.w)} }
@(require_results) rcp_float2 :: proc "c" (x: float2) -> float2 { return {rcp(x.x), rcp(x.y)} }
@(require_results) rcp_float3 :: proc "c" (x: float3) -> float3 { return {rcp(x.x), rcp(x.y), rcp(x.z)} }
@(require_results) rcp_float4 :: proc "c" (x: float4) -> float4 { return {rcp(x.x), rcp(x.y), rcp(x.z), rcp(x.w)} }
@@ -390,8 +527,12 @@ rcp :: proc{
pow :: proc{
+ pow_half,
pow_float,
pow_double,
+ pow_half2,
+ pow_half3,
+ pow_half4,
pow_float2,
pow_float3,
pow_float4,
@@ -399,6 +540,9 @@ pow :: proc{
pow_double3,
pow_double4,
}
+@(require_results) pow_half2 :: proc "c" (x, y: half2) -> half2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
+@(require_results) pow_half3 :: proc "c" (x, y: half3) -> half3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
+@(require_results) pow_half4 :: proc "c" (x, y: half4) -> half4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
@(require_results) pow_float2 :: proc "c" (x, y: float2) -> float2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
@(require_results) pow_float3 :: proc "c" (x, y: float3) -> float3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
@(require_results) pow_float4 :: proc "c" (x, y: float4) -> float4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
@@ -409,8 +553,12 @@ pow :: proc{
exp :: proc{
+ exp_half,
exp_float,
exp_double,
+ exp_half2,
+ exp_half3,
+ exp_half4,
exp_float2,
exp_float3,
exp_float4,
@@ -418,6 +566,9 @@ exp :: proc{
exp_double3,
exp_double4,
}
+@(require_results) exp_half2 :: proc "c" (x: half2) -> half2 { return {exp(x.x), exp(x.y)} }
+@(require_results) exp_half3 :: proc "c" (x: half3) -> half3 { return {exp(x.x), exp(x.y), exp(x.z)} }
+@(require_results) exp_half4 :: proc "c" (x: half4) -> half4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
@(require_results) exp_float2 :: proc "c" (x: float2) -> float2 { return {exp(x.x), exp(x.y)} }
@(require_results) exp_float3 :: proc "c" (x: float3) -> float3 { return {exp(x.x), exp(x.y), exp(x.z)} }
@(require_results) exp_float4 :: proc "c" (x: float4) -> float4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
@@ -428,8 +579,12 @@ exp :: proc{
log :: proc{
+ log_half,
log_float,
log_double,
+ log_half2,
+ log_half3,
+ log_half4,
log_float2,
log_float3,
log_float4,
@@ -437,6 +592,9 @@ log :: proc{
log_double3,
log_double4,
}
+@(require_results) log_half2 :: proc "c" (x: half2) -> half2 { return {log(x.x), log(x.y)} }
+@(require_results) log_half3 :: proc "c" (x: half3) -> half3 { return {log(x.x), log(x.y), log(x.z)} }
+@(require_results) log_half4 :: proc "c" (x: half4) -> half4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
@(require_results) log_float2 :: proc "c" (x: float2) -> float2 { return {log(x.x), log(x.y)} }
@(require_results) log_float3 :: proc "c" (x: float3) -> float3 { return {log(x.x), log(x.y), log(x.z)} }
@(require_results) log_float4 :: proc "c" (x: float4) -> float4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
@@ -446,8 +604,12 @@ log :: proc{
log2 :: proc{
+ log2_half,
log2_float,
log2_double,
+ log2_half2,
+ log2_half3,
+ log2_half4,
log2_float2,
log2_float3,
log2_float4,
@@ -455,6 +617,9 @@ log2 :: proc{
log2_double3,
log2_double4,
}
+@(require_results) log2_half2 :: proc "c" (x: half2) -> half2 { return {log2(x.x), log2(x.y)} }
+@(require_results) log2_half3 :: proc "c" (x: half3) -> half3 { return {log2(x.x), log2(x.y), log2(x.z)} }
+@(require_results) log2_half4 :: proc "c" (x: half4) -> half4 { return {log2(x.x), log2(x.y), log2(x.z), log2(x.w)} }
@(require_results) log2_float2 :: proc "c" (x: float2) -> float2 { return {log2(x.x), log2(x.y)} }
@(require_results) log2_float3 :: proc "c" (x: float3) -> float3 { return {log2(x.x), log2(x.y), log2(x.z)} }
@(require_results) log2_float4 :: proc "c" (x: float4) -> float4 { return {log2(x.x), log2(x.y), log2(x.z), log2(x.w)} }
@@ -465,8 +630,12 @@ log2 :: proc{
log10 :: proc{
+ log10_half,
log10_float,
log10_double,
+ log10_half2,
+ log10_half3,
+ log10_half4,
log10_float2,
log10_float3,
log10_float4,
@@ -474,6 +643,9 @@ log10 :: proc{
log10_double3,
log10_double4,
}
+@(require_results) log10_half2 :: proc "c" (x: half2) -> half2 { return {log10(x.x), log10(x.y)} }
+@(require_results) log10_half3 :: proc "c" (x: half3) -> half3 { return {log10(x.x), log10(x.y), log10(x.z)} }
+@(require_results) log10_half4 :: proc "c" (x: half4) -> half4 { return {log10(x.x), log10(x.y), log10(x.z), log10(x.w)} }
@(require_results) log10_float2 :: proc "c" (x: float2) -> float2 { return {log10(x.x), log10(x.y)} }
@(require_results) log10_float3 :: proc "c" (x: float3) -> float3 { return {log10(x.x), log10(x.y), log10(x.z)} }
@(require_results) log10_float4 :: proc "c" (x: float4) -> float4 { return {log10(x.x), log10(x.y), log10(x.z), log10(x.w)} }
@@ -485,8 +657,12 @@ log10 :: proc{
exp2 :: proc{
+ exp2_half,
exp2_float,
exp2_double,
+ exp2_half2,
+ exp2_half3,
+ exp2_half4,
exp2_float2,
exp2_float3,
exp2_float4,
@@ -494,6 +670,9 @@ exp2 :: proc{
exp2_double3,
exp2_double4,
}
+@(require_results) exp2_half2 :: proc "c" (x: half2) -> half2 { return {exp2(x.x), exp2(x.y)} }
+@(require_results) exp2_half3 :: proc "c" (x: half3) -> half3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
+@(require_results) exp2_half4 :: proc "c" (x: half4) -> half4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
@(require_results) exp2_float2 :: proc "c" (x: float2) -> float2 { return {exp2(x.x), exp2(x.y)} }
@(require_results) exp2_float3 :: proc "c" (x: float3) -> float3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
@(require_results) exp2_float4 :: proc "c" (x: float4) -> float4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
@@ -503,10 +682,14 @@ exp2 :: proc{
sign :: proc{
+ sign_half,
sign_int,
sign_uint,
sign_float,
sign_double,
+ sign_half2,
+ sign_half3,
+ sign_half4,
sign_float2,
sign_float3,
sign_float4,
@@ -522,6 +705,9 @@ sign :: proc{
}
@(require_results) sign_int :: proc "c" (x: int) -> int { return -1 if x < 0 else +1 if x > 0 else 0 }
@(require_results) sign_uint :: proc "c" (x: uint) -> uint { return +1 if x > 0 else 0 }
+@(require_results) sign_half2 :: proc "c" (x: half2) -> half2 { return {sign(x.x), sign(x.y)} }
+@(require_results) sign_half3 :: proc "c" (x: half3) -> half3 { return {sign(x.x), sign(x.y), sign(x.z)} }
+@(require_results) sign_half4 :: proc "c" (x: half4) -> half4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
@(require_results) sign_float2 :: proc "c" (x: float2) -> float2 { return {sign(x.x), sign(x.y)} }
@(require_results) sign_float3 :: proc "c" (x: float3) -> float3 { return {sign(x.x), sign(x.y), sign(x.z)} }
@(require_results) sign_float4 :: proc "c" (x: float4) -> float4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
@@ -536,8 +722,12 @@ sign :: proc{
@(require_results) sign_uint4 :: proc "c" (x: uint4) -> uint4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
floor :: proc{
+ floor_half,
floor_float,
floor_double,
+ floor_half2,
+ floor_half3,
+ floor_half4,
floor_float2,
floor_float3,
floor_float4,
@@ -545,6 +735,9 @@ floor :: proc{
floor_double3,
floor_double4,
}
+@(require_results) floor_half2 :: proc "c" (x: half2) -> half2 { return {floor(x.x), floor(x.y)} }
+@(require_results) floor_half3 :: proc "c" (x: half3) -> half3 { return {floor(x.x), floor(x.y), floor(x.z)} }
+@(require_results) floor_half4 :: proc "c" (x: half4) -> half4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
@(require_results) floor_float2 :: proc "c" (x: float2) -> float2 { return {floor(x.x), floor(x.y)} }
@(require_results) floor_float3 :: proc "c" (x: float3) -> float3 { return {floor(x.x), floor(x.y), floor(x.z)} }
@(require_results) floor_float4 :: proc "c" (x: float4) -> float4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
@@ -553,8 +746,12 @@ floor :: proc{
@(require_results) floor_double4 :: proc "c" (x: double4) -> double4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
round :: proc{
+ round_half,
round_float,
round_double,
+ round_half2,
+ round_half3,
+ round_half4,
round_float2,
round_float3,
round_float4,
@@ -562,6 +759,9 @@ round :: proc{
round_double3,
round_double4,
}
+@(require_results) round_half2 :: proc "c" (x: half2) -> half2 { return {round(x.x), round(x.y)} }
+@(require_results) round_half3 :: proc "c" (x: half3) -> half3 { return {round(x.x), round(x.y), round(x.z)} }
+@(require_results) round_half4 :: proc "c" (x: half4) -> half4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
@(require_results) round_float2 :: proc "c" (x: float2) -> float2 { return {round(x.x), round(x.y)} }
@(require_results) round_float3 :: proc "c" (x: float3) -> float3 { return {round(x.x), round(x.y), round(x.z)} }
@(require_results) round_float4 :: proc "c" (x: float4) -> float4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
@@ -571,8 +771,12 @@ round :: proc{
ceil :: proc{
+ ceil_half,
ceil_float,
ceil_double,
+ ceil_half2,
+ ceil_half3,
+ ceil_half4,
ceil_float2,
ceil_float3,
ceil_float4,
@@ -580,6 +784,9 @@ ceil :: proc{
ceil_double3,
ceil_double4,
}
+@(require_results) ceil_half2 :: proc "c" (x: half2) -> half2 { return {ceil(x.x), ceil(x.y)} }
+@(require_results) ceil_half3 :: proc "c" (x: half3) -> half3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
+@(require_results) ceil_half4 :: proc "c" (x: half4) -> half4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
@(require_results) ceil_float2 :: proc "c" (x: float2) -> float2 { return {ceil(x.x), ceil(x.y)} }
@(require_results) ceil_float3 :: proc "c" (x: float3) -> float3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
@(require_results) ceil_float4 :: proc "c" (x: float4) -> float4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
@@ -588,6 +795,10 @@ ceil :: proc{
@(require_results) ceil_double4 :: proc "c" (x: double4) -> double4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
+@(require_results) isfinite_half :: proc "c" (x: half) -> bool { return !isinf_half(x) }
+@(require_results) isfinite_half2 :: proc "c" (x: half2) -> bool2 { return {isfinite_half(x.x), isfinite_half(x.y)} }
+@(require_results) isfinite_half3 :: proc "c" (x: half3) -> bool3 { return {isfinite_half(x.x), isfinite_half(x.y), isfinite_half(x.z)} }
+@(require_results) isfinite_half4 :: proc "c" (x: half4) -> bool4 { return {isfinite_half(x.x), isfinite_half(x.y), isfinite_half(x.z), isfinite_half(x.w)} }
@(require_results) isfinite_float :: proc "c" (x: float) -> bool { return !isinf_float(x) }
@(require_results) isfinite_float2 :: proc "c" (x: float2) -> bool2 { return {isfinite_float(x.x), isfinite_float(x.y)} }
@(require_results) isfinite_float3 :: proc "c" (x: float3) -> bool3 { return {isfinite_float(x.x), isfinite_float(x.y), isfinite_float(x.z)} }
@@ -599,6 +810,10 @@ ceil :: proc{
// isfinite is the opposite of isinf and returns true if the number is neither positive-infinite or negative-infinite
isfinite :: proc{
+ isfinite_half,
+ isfinite_half2,
+ isfinite_half3,
+ isfinite_half4,
isfinite_float,
isfinite_float2,
isfinite_float3,
@@ -610,6 +825,10 @@ isfinite :: proc{
}
+@(require_results) isinf_half :: proc "c" (x: half) -> bool { return x * 0.5 == x }
+@(require_results) isinf_half2 :: proc "c" (x: half2) -> bool2 { return {isinf_half(x.x), isinf_half(x.y)} }
+@(require_results) isinf_half3 :: proc "c" (x: half3) -> bool3 { return {isinf_half(x.x), isinf_half(x.y), isinf_half(x.z)} }
+@(require_results) isinf_half4 :: proc "c" (x: half4) -> bool4 { return {isinf_half(x.x), isinf_half(x.y), isinf_half(x.z), isinf_half(x.w)} }
@(require_results) isinf_float :: proc "c" (x: float) -> bool { return x * 0.5 == x }
@(require_results) isinf_float2 :: proc "c" (x: float2) -> bool2 { return {isinf_float(x.x), isinf_float(x.y)} }
@(require_results) isinf_float3 :: proc "c" (x: float3) -> bool3 { return {isinf_float(x.x), isinf_float(x.y), isinf_float(x.z)} }
@@ -621,6 +840,10 @@ isfinite :: proc{
// isinf is the opposite of isfinite and returns true if the number is either positive-infinite or negative-infinite
isinf :: proc{
+ isinf_half,
+ isinf_half2,
+ isinf_half3,
+ isinf_half4,
isinf_float,
isinf_float2,
isinf_float3,
@@ -632,6 +855,9 @@ isinf :: proc{
}
+@(require_results) isnan_half2 :: proc "c" (x: half2) -> bool2 { return {isnan_half(x.x), isnan_half(x.y)} }
+@(require_results) isnan_half3 :: proc "c" (x: half3) -> bool3 { return {isnan_half(x.x), isnan_half(x.y), isnan_half(x.z)} }
+@(require_results) isnan_half4 :: proc "c" (x: half4) -> bool4 { return {isnan_half(x.x), isnan_half(x.y), isnan_half(x.z), isnan_half(x.w)} }
@(require_results) isnan_float2 :: proc "c" (x: float2) -> bool2 { return {isnan_float(x.x), isnan_float(x.y)} }
@(require_results) isnan_float3 :: proc "c" (x: float3) -> bool3 { return {isnan_float(x.x), isnan_float(x.y), isnan_float(x.z)} }
@(require_results) isnan_float4 :: proc "c" (x: float4) -> bool4 { return {isnan_float(x.x), isnan_float(x.y), isnan_float(x.z), isnan_float(x.w)} }
@@ -641,6 +867,10 @@ isinf :: proc{
// isnan returns true if the input value is the special case of Not-A-Number
isnan :: proc{
+ isnan_half,
+ isnan_half2,
+ isnan_half3,
+ isnan_half4,
isnan_float,
isnan_float2,
isnan_float3,
@@ -652,8 +882,12 @@ isnan :: proc{
}
fmod :: proc{
+ fmod_half,
fmod_float,
fmod_double,
+ fmod_half2,
+ fmod_half3,
+ fmod_half4,
fmod_float2,
fmod_float3,
fmod_float4,
@@ -661,6 +895,9 @@ fmod :: proc{
fmod_double3,
fmod_double4,
}
+@(require_results) fmod_half2 :: proc "c" (x, y: half2) -> half2 { return {fmod(x.x, y.x), fmod(x.y, y.y)} }
+@(require_results) fmod_half3 :: proc "c" (x, y: half3) -> half3 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z)} }
+@(require_results) fmod_half4 :: proc "c" (x, y: half4) -> half4 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z), fmod(x.w, y.w)} }
@(require_results) fmod_float2 :: proc "c" (x, y: float2) -> float2 { return {fmod(x.x, y.x), fmod(x.y, y.y)} }
@(require_results) fmod_float3 :: proc "c" (x, y: float3) -> float3 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z)} }
@(require_results) fmod_float4 :: proc "c" (x, y: float4) -> float4 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z), fmod(x.w, y.w)} }
@@ -670,8 +907,12 @@ fmod :: proc{
frac :: proc{
+ frac_half,
frac_float,
frac_double,
+ frac_half2,
+ frac_half3,
+ frac_half4,
frac_float2,
frac_float3,
frac_float4,
@@ -679,6 +920,9 @@ frac :: proc{
frac_double3,
frac_double4,
}
+@(require_results) frac_half2 :: proc "c" (x: half2) -> half2 { return {frac(x.x), frac(x.y)} }
+@(require_results) frac_half3 :: proc "c" (x: half3) -> half3 { return {frac(x.x), frac(x.y), frac(x.z)} }
+@(require_results) frac_half4 :: proc "c" (x: half4) -> half4 { return {frac(x.x), frac(x.y), frac(x.z), frac(x.w)} }
@(require_results) frac_float2 :: proc "c" (x: float2) -> float2 { return {frac(x.x), frac(x.y)} }
@(require_results) frac_float3 :: proc "c" (x: float3) -> float3 { return {frac(x.x), frac(x.y), frac(x.z)} }
@(require_results) frac_float4 :: proc "c" (x: float4) -> float4 { return {frac(x.x), frac(x.y), frac(x.z), frac(x.w)} }
@@ -689,8 +933,12 @@ frac :: proc{
radians :: proc{
+ radians_half,
radians_float,
radians_double,
+ radians_half2,
+ radians_half3,
+ radians_half4,
radians_float2,
radians_float3,
radians_float4,
@@ -698,8 +946,12 @@ radians :: proc{
radians_double3,
radians_double4,
}
+@(require_results) radians_half :: proc "c" (degrees: half) -> half { return degrees * TAU / 360.0 }
@(require_results) radians_float :: proc "c" (degrees: float) -> float { return degrees * TAU / 360.0 }
@(require_results) radians_double :: proc "c" (degrees: double) -> double { return degrees * TAU / 360.0 }
+@(require_results) radians_half2 :: proc "c" (degrees: half2) -> half2 { return degrees * TAU / 360.0 }
+@(require_results) radians_half3 :: proc "c" (degrees: half3) -> half3 { return degrees * TAU / 360.0 }
+@(require_results) radians_half4 :: proc "c" (degrees: half4) -> half4 { return degrees * TAU / 360.0 }
@(require_results) radians_float2 :: proc "c" (degrees: float2) -> float2 { return degrees * TAU / 360.0 }
@(require_results) radians_float3 :: proc "c" (degrees: float3) -> float3 { return degrees * TAU / 360.0 }
@(require_results) radians_float4 :: proc "c" (degrees: float4) -> float4 { return degrees * TAU / 360.0 }
@@ -709,8 +961,12 @@ radians :: proc{
degrees :: proc{
+ degrees_half,
degrees_float,
degrees_double,
+ degrees_half2,
+ degrees_half3,
+ degrees_half4,
degrees_float2,
degrees_float3,
degrees_float4,
@@ -718,8 +974,12 @@ degrees :: proc{
degrees_double3,
degrees_double4,
}
+@(require_results) degrees_half :: proc "c" (radians: half) -> half { return radians * 360.0 / TAU }
@(require_results) degrees_float :: proc "c" (radians: float) -> float { return radians * 360.0 / TAU }
@(require_results) degrees_double :: proc "c" (radians: double) -> double { return radians * 360.0 / TAU }
+@(require_results) degrees_half2 :: proc "c" (radians: half2) -> half2 { return radians * 360.0 / TAU }
+@(require_results) degrees_half3 :: proc "c" (radians: half3) -> half3 { return radians * 360.0 / TAU }
+@(require_results) degrees_half4 :: proc "c" (radians: half4) -> half4 { return radians * 360.0 / TAU }
@(require_results) degrees_float2 :: proc "c" (radians: float2) -> float2 { return radians * 360.0 / TAU }
@(require_results) degrees_float3 :: proc "c" (radians: float3) -> float3 { return radians * 360.0 / TAU }
@(require_results) degrees_float4 :: proc "c" (radians: float4) -> float4 { return radians * 360.0 / TAU }
@@ -728,10 +988,14 @@ degrees :: proc{
@(require_results) degrees_double4 :: proc "c" (radians: double4) -> double4 { return radians * 360.0 / TAU }
min :: proc{
+ min_half,
min_int,
min_uint,
min_float,
min_double,
+ min_half2,
+ min_half3,
+ min_half4,
min_float2,
min_float3,
min_float4,
@@ -747,8 +1011,12 @@ min :: proc{
}
@(require_results) min_int :: proc "c" (x, y: int) -> int { return builtin.min(x, y) }
@(require_results) min_uint :: proc "c" (x, y: uint) -> uint { return builtin.min(x, y) }
+@(require_results) min_half :: proc "c" (x, y: half) -> half { return builtin.min(x, y) }
@(require_results) min_float :: proc "c" (x, y: float) -> float { return builtin.min(x, y) }
@(require_results) min_double :: proc "c" (x, y: double) -> double { return builtin.min(x, y) }
+@(require_results) min_half2 :: proc "c" (x, y: half2) -> half2 { return {min(x.x, y.x), min(x.y, y.y)} }
+@(require_results) min_half3 :: proc "c" (x, y: half3) -> half3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
+@(require_results) min_half4 :: proc "c" (x, y: half4) -> half4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
@(require_results) min_float2 :: proc "c" (x, y: float2) -> float2 { return {min(x.x, y.x), min(x.y, y.y)} }
@(require_results) min_float3 :: proc "c" (x, y: float3) -> float3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
@(require_results) min_float4 :: proc "c" (x, y: float4) -> float4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
@@ -765,9 +1033,13 @@ min :: proc{
max :: proc{
max_int,
- max_uint,
+ max_uint,
+ max_half,
max_float,
max_double,
+ max_half2,
+ max_half3,
+ max_half4,
max_float2,
max_float3,
max_float4,
@@ -784,7 +1056,11 @@ max :: proc{
@(require_results) max_int :: proc "c" (x, y: int) -> int { return builtin.max(x, y) }
@(require_results) max_uint :: proc "c" (x, y: uint) -> uint { return builtin.max(x, y) }
@(require_results) max_float :: proc "c" (x, y: float) -> float { return builtin.max(x, y) }
+@(require_results) max_half :: proc "c" (x, y: half) -> half { return builtin.max(x, y) }
@(require_results) max_double :: proc "c" (x, y: double) -> double { return builtin.max(x, y) }
+@(require_results) max_half2 :: proc "c" (x, y: half2) -> half2 { return {max(x.x, y.x), max(x.y, y.y)} }
+@(require_results) max_half3 :: proc "c" (x, y: half3) -> half3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
+@(require_results) max_half4 :: proc "c" (x, y: half4) -> half4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
@(require_results) max_float2 :: proc "c" (x, y: float2) -> float2 { return {max(x.x, y.x), max(x.y, y.y)} }
@(require_results) max_float3 :: proc "c" (x, y: float3) -> float3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
@(require_results) max_float4 :: proc "c" (x, y: float4) -> float4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
@@ -803,8 +1079,12 @@ max :: proc{
clamp :: proc{
clamp_int,
clamp_uint,
- clamp_float,
+ clamp_half,
+ clamp_float,
clamp_double,
+ clamp_half2,
+ clamp_half3,
+ clamp_half4,
clamp_float2,
clamp_float3,
clamp_float4,
@@ -820,8 +1100,12 @@ clamp :: proc{
}
@(require_results) clamp_int :: proc "c" (x, y, z: int) -> int { return builtin.clamp(x, y, z) }
@(require_results) clamp_uint :: proc "c" (x, y, z: uint) -> uint { return builtin.clamp(x, y, z) }
+@(require_results) clamp_half :: proc "c" (x, y, z: half) -> half { return builtin.clamp(x, y, z) }
@(require_results) clamp_float :: proc "c" (x, y, z: float) -> float { return builtin.clamp(x, y, z) }
@(require_results) clamp_double :: proc "c" (x, y, z: double) -> double { return builtin.clamp(x, y, z) }
+@(require_results) clamp_half2 :: proc "c" (x, y, z: half2) -> half2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
+@(require_results) clamp_half3 :: proc "c" (x, y, z: half3) -> half3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
+@(require_results) clamp_half4 :: proc "c" (x, y, z: half4) -> half4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
@(require_results) clamp_float2 :: proc "c" (x, y, z: float2) -> float2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
@(require_results) clamp_float3 :: proc "c" (x, y, z: float3) -> float3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
@(require_results) clamp_float4 :: proc "c" (x, y, z: float4) -> float4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
@@ -838,8 +1122,12 @@ clamp :: proc{
saturate :: proc{
saturate_int,
saturate_uint,
+ saturate_half,
saturate_float,
saturate_double,
+ saturate_half2,
+ saturate_half3,
+ saturate_half4,
saturate_float2,
saturate_float3,
saturate_float4,
@@ -855,8 +1143,12 @@ saturate :: proc{
}
@(require_results) saturate_int :: proc "c" (v: int) -> int { return builtin.clamp(v, 0, 1) }
@(require_results) saturate_uint :: proc "c" (v: uint) -> uint { return builtin.clamp(v, 0, 1) }
+@(require_results) saturate_half :: proc "c" (v: half) -> half { return builtin.clamp(v, 0, 1) }
@(require_results) saturate_float :: proc "c" (v: float) -> float { return builtin.clamp(v, 0, 1) }
@(require_results) saturate_double :: proc "c" (v: double) -> double { return builtin.clamp(v, 0, 1) }
+@(require_results) saturate_half2 :: proc "c" (v: half2) -> half2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
+@(require_results) saturate_half3 :: proc "c" (v: half3) -> half3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
+@(require_results) saturate_half4 :: proc "c" (v: half4) -> half4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
@(require_results) saturate_float2 :: proc "c" (v: float2) -> float2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
@(require_results) saturate_float3 :: proc "c" (v: float3) -> float3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
@(require_results) saturate_float4 :: proc "c" (v: float4) -> float4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
@@ -872,8 +1164,12 @@ saturate :: proc{
lerp :: proc{
+ lerp_half,
lerp_float,
lerp_double,
+ lerp_half2,
+ lerp_half3,
+ lerp_half4,
lerp_float2,
lerp_float3,
lerp_float4,
@@ -881,8 +1177,12 @@ lerp :: proc{
lerp_double3,
lerp_double4,
}
+@(require_results) lerp_half :: proc "c" (x, y, t: half) -> half { return x*(1-t) + y*t }
@(require_results) lerp_float :: proc "c" (x, y, t: float) -> float { return x*(1-t) + y*t }
@(require_results) lerp_double :: proc "c" (x, y, t: double) -> double { return x*(1-t) + y*t }
+@(require_results) lerp_half2 :: proc "c" (x, y, t: half2) -> half2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
+@(require_results) lerp_half3 :: proc "c" (x, y, t: half3) -> half3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
+@(require_results) lerp_half4 :: proc "c" (x, y, t: half4) -> half4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, y.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
@(require_results) lerp_float2 :: proc "c" (x, y, t: float2) -> float2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
@(require_results) lerp_float3 :: proc "c" (x, y, t: float3) -> float3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
@(require_results) lerp_float4 :: proc "c" (x, y, t: float4) -> float4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, y.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
@@ -892,8 +1192,12 @@ lerp :: proc{
step :: proc{
+ step_half,
step_float,
step_double,
+ step_half2,
+ step_half3,
+ step_half4,
step_float2,
step_float3,
step_float4,
@@ -901,8 +1205,12 @@ step :: proc{
step_double3,
step_double4,
}
+@(require_results) step_half :: proc "c" (edge, x: half) -> half { return 0 if x < edge else 1 }
@(require_results) step_float :: proc "c" (edge, x: float) -> float { return 0 if x < edge else 1 }
@(require_results) step_double :: proc "c" (edge, x: double) -> double { return 0 if x < edge else 1 }
+@(require_results) step_half2 :: proc "c" (edge, x: half2) -> half2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
+@(require_results) step_half3 :: proc "c" (edge, x: half3) -> half3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
+@(require_results) step_half4 :: proc "c" (edge, x: half4) -> half4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
@(require_results) step_float2 :: proc "c" (edge, x: float2) -> float2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
@(require_results) step_float3 :: proc "c" (edge, x: float3) -> float3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
@(require_results) step_float4 :: proc "c" (edge, x: float4) -> float4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
@@ -911,8 +1219,12 @@ step :: proc{
@(require_results) step_double4 :: proc "c" (edge, x: double4) -> double4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
smoothstep :: proc{
+ smoothstep_half,
smoothstep_float,
smoothstep_double,
+ smoothstep_half2,
+ smoothstep_half3,
+ smoothstep_half4,
smoothstep_float2,
smoothstep_float3,
smoothstep_float4,
@@ -920,6 +1232,10 @@ smoothstep :: proc{
smoothstep_double3,
smoothstep_double4,
}
+@(require_results) smoothstep_half :: proc "c" (edge0, edge1, x: half) -> half {
+ y := clamp(((x-edge0) / (edge1 - edge0)), 0, 1)
+ return y * y * (3 - 2*y)
+}
@(require_results) smoothstep_float :: proc "c" (edge0, edge1, x: float) -> float {
y := clamp(((x-edge0) / (edge1 - edge0)), 0, 1)
return y * y * (3 - 2*y)
@@ -928,6 +1244,9 @@ smoothstep :: proc{
y := clamp(((x-edge0) / (edge1 - edge0)), 0, 1)
return y * y * (3 - 2*y)
}
+@(require_results) smoothstep_half2 :: proc "c" (edge0, edge1, x: half2) -> half2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
+@(require_results) smoothstep_half3 :: proc "c" (edge0, edge1, x: half3) -> half3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
+@(require_results) smoothstep_half4 :: proc "c" (edge0, edge1, x: half4) -> half4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
@(require_results) smoothstep_float2 :: proc "c" (edge0, edge1, x: float2) -> float2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
@(require_results) smoothstep_float3 :: proc "c" (edge0, edge1, x: float3) -> float3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
@(require_results) smoothstep_float4 :: proc "c" (edge0, edge1, x: float4) -> float4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
@@ -939,8 +1258,12 @@ smoothstep :: proc{
abs :: proc{
abs_int,
abs_uint,
+ abs_half,
abs_float,
abs_double,
+ abs_half2,
+ abs_half3,
+ abs_half4,
abs_float2,
abs_float3,
abs_float4,
@@ -956,8 +1279,12 @@ abs :: proc{
}
@(require_results) abs_int :: proc "c" (x: int) -> int { return builtin.abs(x) }
@(require_results) abs_uint :: proc "c" (x: uint) -> uint { return x }
+@(require_results) abs_half :: proc "c" (x: half) -> half { return builtin.abs(x) }
@(require_results) abs_float :: proc "c" (x: float) -> float { return builtin.abs(x) }
@(require_results) abs_double :: proc "c" (x: double) -> double { return builtin.abs(x) }
+@(require_results) abs_half2 :: proc "c" (x: half2) -> half2 { return {abs(x.x), abs(x.y)} }
+@(require_results) abs_half3 :: proc "c" (x: half3) -> half3 { return {abs(x.x), abs(x.y), abs(x.z)} }
+@(require_results) abs_half4 :: proc "c" (x: half4) -> half4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
@(require_results) abs_float2 :: proc "c" (x: float2) -> float2 { return {abs(x.x), abs(x.y)} }
@(require_results) abs_float3 :: proc "c" (x: float3) -> float3 { return {abs(x.x), abs(x.y), abs(x.z)} }
@(require_results) abs_float4 :: proc "c" (x: float4) -> float4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
@@ -974,8 +1301,12 @@ abs :: proc{
dot :: proc{
dot_int,
dot_uint,
+ dot_half,
dot_float,
dot_double,
+ dot_half2,
+ dot_half3,
+ dot_half4,
dot_float2,
dot_float3,
dot_float4,
@@ -991,8 +1322,12 @@ dot :: proc{
}
@(require_results) dot_int :: proc "c" (a, b: int) -> int { return a*b }
@(require_results) dot_uint :: proc "c" (a, b: uint) -> uint { return a*b }
+@(require_results) dot_half :: proc "c" (a, b: half) -> half { return a*b }
@(require_results) dot_float :: proc "c" (a, b: float) -> float { return a*b }
@(require_results) dot_double :: proc "c" (a, b: double) -> double { return a*b }
+@(require_results) dot_half2 :: proc "c" (a, b: half2) -> half { return a.x*b.x + a.y*b.y }
+@(require_results) dot_half3 :: proc "c" (a, b: half3) -> half { return a.x*b.x + a.y*b.y + a.z*b.z }
+@(require_results) dot_half4 :: proc "c" (a, b: half4) -> half { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
@(require_results) dot_float2 :: proc "c" (a, b: float2) -> float { return a.x*b.x + a.y*b.y }
@(require_results) dot_float3 :: proc "c" (a, b: float3) -> float { return a.x*b.x + a.y*b.y + a.z*b.z }
@(require_results) dot_float4 :: proc "c" (a, b: float4) -> float { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
@@ -1007,8 +1342,12 @@ dot :: proc{
@(require_results) dot_uint4 :: proc "c" (a, b: uint4) -> uint { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
length :: proc{
+ length_half,
length_float,
length_double,
+ length_half2,
+ length_half3,
+ length_half4,
length_float2,
length_float3,
length_float4,
@@ -1016,8 +1355,12 @@ length :: proc{
length_double3,
length_double4,
}
+@(require_results) length_half :: proc "c" (x: half) -> half { return builtin.abs(x) }
@(require_results) length_float :: proc "c" (x: float) -> float { return builtin.abs(x) }
@(require_results) length_double :: proc "c" (x: double) -> double { return builtin.abs(x) }
+@(require_results) length_half2 :: proc "c" (x: half2) -> half { return sqrt(x.x*x.x + x.y*x.y) }
+@(require_results) length_half3 :: proc "c" (x: half3) -> half { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
+@(require_results) length_half4 :: proc "c" (x: half4) -> half { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
@(require_results) length_float2 :: proc "c" (x: float2) -> float { return sqrt(x.x*x.x + x.y*x.y) }
@(require_results) length_float3 :: proc "c" (x: float3) -> float { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
@(require_results) length_float4 :: proc "c" (x: float4) -> float { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
@@ -1027,8 +1370,12 @@ length :: proc{
distance :: proc{
+ distance_half,
distance_float,
distance_double,
+ distance_half2,
+ distance_half3,
+ distance_half4,
distance_float2,
distance_float3,
distance_float4,
@@ -1036,8 +1383,12 @@ distance :: proc{
distance_double3,
distance_double4,
}
+@(require_results) distance_half :: proc "c" (x, y: half) -> half { return length(y-x) }
@(require_results) distance_float :: proc "c" (x, y: float) -> float { return length(y-x) }
@(require_results) distance_double :: proc "c" (x, y: double) -> double { return length(y-x) }
+@(require_results) distance_half2 :: proc "c" (x, y: half2) -> half { return length(y-x) }
+@(require_results) distance_half3 :: proc "c" (x, y: half3) -> half { return length(y-x) }
+@(require_results) distance_half4 :: proc "c" (x, y: half4) -> half { return length(y-x) }
@(require_results) distance_float2 :: proc "c" (x, y: float2) -> float { return length(y-x) }
@(require_results) distance_float3 :: proc "c" (x, y: float3) -> float { return length(y-x) }
@(require_results) distance_float4 :: proc "c" (x, y: float4) -> float { return length(y-x) }
@@ -1047,11 +1398,18 @@ distance :: proc{
cross :: proc{
+ cross_half3,
cross_float3,
cross_double3,
cross_int3,
}
+@(require_results) cross_half3 :: proc "c" (a, b: half3) -> (c: half3) {
+ c.x = a.y*b.z - b.y*a.z
+ c.y = a.z*b.x - b.z*a.x
+ c.z = a.x*b.y - b.x*a.y
+ return
+}
@(require_results) cross_float3 :: proc "c" (a, b: float3) -> (c: float3) {
c.x = a.y*b.z - b.y*a.z
c.y = a.z*b.x - b.z*a.x
@@ -1072,8 +1430,12 @@ cross :: proc{
}
normalize :: proc{
+ normalize_half,
normalize_float,
normalize_double,
+ normalize_half2,
+ normalize_half3,
+ normalize_half4,
normalize_float2,
normalize_float3,
normalize_float4,
@@ -1081,8 +1443,12 @@ normalize :: proc{
normalize_double3,
normalize_double4,
}
+@(require_results) normalize_half :: proc "c" (x: half) -> half { return 1.0 }
@(require_results) normalize_float :: proc "c" (x: float) -> float { return 1.0 }
@(require_results) normalize_double :: proc "c" (x: double) -> double { return 1.0 }
+@(require_results) normalize_half2 :: proc "c" (x: half2) -> half2 { return x / length(x) }
+@(require_results) normalize_half3 :: proc "c" (x: half3) -> half3 { return x / length(x) }
+@(require_results) normalize_half4 :: proc "c" (x: half4) -> half4 { return x / length(x) }
@(require_results) normalize_float2 :: proc "c" (x: float2) -> float2 { return x / length(x) }
@(require_results) normalize_float3 :: proc "c" (x: float3) -> float3 { return x / length(x) }
@(require_results) normalize_float4 :: proc "c" (x: float4) -> float4 { return x / length(x) }
@@ -1092,8 +1458,12 @@ normalize :: proc{
faceforward :: proc{
+ faceforward_half,
faceforward_float,
faceforward_double,
+ faceforward_half2,
+ faceforward_half3,
+ faceforward_half4,
faceforward_float2,
faceforward_float3,
faceforward_float4,
@@ -1101,8 +1471,12 @@ faceforward :: proc{
faceforward_double3,
faceforward_double4,
}
+@(require_results) faceforward_half :: proc "c" (N, I, Nref: half) -> half { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_float :: proc "c" (N, I, Nref: float) -> float { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_double :: proc "c" (N, I, Nref: double) -> double { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceforward_half2 :: proc "c" (N, I, Nref: half2) -> half2 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceforward_half3 :: proc "c" (N, I, Nref: half3) -> half3 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceforward_half4 :: proc "c" (N, I, Nref: half4) -> half4 { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_float2 :: proc "c" (N, I, Nref: float2) -> float2 { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_float3 :: proc "c" (N, I, Nref: float3) -> float3 { return N if dot(I, Nref) < 0 else -N }
@(require_results) faceforward_float4 :: proc "c" (N, I, Nref: float4) -> float4 { return N if dot(I, Nref) < 0 else -N }
@@ -1112,8 +1486,12 @@ faceforward :: proc{
reflect :: proc{
+ reflect_half,
reflect_float,
reflect_double,
+ reflect_half2,
+ reflect_half3,
+ reflect_half4,
reflect_float2,
reflect_float3,
reflect_float4,
@@ -1121,8 +1499,12 @@ reflect :: proc{
reflect_double3,
reflect_double4,
}
+@(require_results) reflect_half :: proc "c" (I, N: half) -> half { return I - 2*N*dot(N, I) }
@(require_results) reflect_float :: proc "c" (I, N: float) -> float { return I - 2*N*dot(N, I) }
@(require_results) reflect_double :: proc "c" (I, N: double) -> double { return I - 2*N*dot(N, I) }
+@(require_results) reflect_half2 :: proc "c" (I, N: half2) -> half2 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_half3 :: proc "c" (I, N: half3) -> half3 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_half4 :: proc "c" (I, N: half4) -> half4 { return I - 2*N*dot(N, I) }
@(require_results) reflect_float2 :: proc "c" (I, N: float2) -> float2 { return I - 2*N*dot(N, I) }
@(require_results) reflect_float3 :: proc "c" (I, N: float3) -> float3 { return I - 2*N*dot(N, I) }
@(require_results) reflect_float4 :: proc "c" (I, N: float4) -> float4 { return I - 2*N*dot(N, I) }
@@ -1134,8 +1516,12 @@ reflect :: proc{
refract :: proc{
+ refract_half,
refract_float,
refract_double,
+ refract_half2,
+ refract_half3,
+ refract_half4,
refract_float2,
refract_float3,
refract_float4,
@@ -1144,6 +1530,13 @@ refract :: proc{
refract_double4,
}
@(require_results)
+refract_half :: proc "c" (i, n, eta: half) -> half {
+ cosi := dot(-i, n)
+ cost2 := 1 - eta*eta*(1 - cosi*cosi)
+ t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
+ return t * half(int(cost2 > 0))
+}
+@(require_results)
refract_float :: proc "c" (i, n, eta: float) -> float {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
@@ -1158,6 +1551,27 @@ refract_double :: proc "c" (i, n, eta: double) -> double {
return t * double(int(cost2 > 0))
}
@(require_results)
+refract_half2 :: proc "c" (i, n, eta: half2) -> half2 {
+ cosi := dot(-i, n)
+ cost2 := 1 - eta*eta*(1 - cosi*cosi)
+ t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
+ return t * half2{half(int(cost2.x > 0)), half(int(cost2.y > 0))}
+}
+@(require_results)
+refract_half3 :: proc "c" (i, n, eta: half3) -> half3 {
+ cosi := dot(-i, n)
+ cost2 := 1 - eta*eta*(1 - cosi*cosi)
+ t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
+ return t * half3{half(int(cost2.x > 0)), half(int(cost2.y > 0)), half(int(cost2.z > 0))}
+}
+@(require_results)
+refract_half4 :: proc "c" (i, n, eta: half4) -> half4 {
+ cosi := dot(-i, n)
+ cost2 := 1 - eta*eta*(1 - cosi*cosi)
+ t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
+ return t * half4{half(int(cost2.x > 0)), half(int(cost2.y > 0)), half(int(cost2.z > 0)), half(int(cost2.w > 0))}
+}
+@(require_results)
refract_float2 :: proc "c" (i, n, eta: float2) -> float2 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
@@ -1201,19 +1615,23 @@ refract_double4 :: proc "c" (i, n, eta: double4) -> double4 {
}
scalarTripleProduct :: proc{
+ scalarTripleProduct_half3,
scalarTripleProduct_float3,
scalarTripleProduct_double3,
scalarTripleProduct_int3,
}
+@(require_results) scalarTripleProduct_half3 :: proc "c" (a, b, c: half3) -> half { return dot(a, cross(b, c)) }
@(require_results) scalarTripleProduct_float3 :: proc "c" (a, b, c: float3) -> float { return dot(a, cross(b, c)) }
@(require_results) scalarTripleProduct_double3 :: proc "c" (a, b, c: double3) -> double { return dot(a, cross(b, c)) }
@(require_results) scalarTripleProduct_int3 :: proc "c" (a, b, c: int3) -> int { return dot(a, cross(b, c)) }
vectorTripleProduct :: proc {
+ vectorTripleProduct_half3,
vectorTripleProduct_float3,
vectorTripleProduct_double3,
vectorTripleProduct_int3,
}
+@(require_results) vectorTripleProduct_half3 :: proc "c" (a, b, c: half3) -> half3 { return cross(a, cross(b, c)) }
@(require_results) vectorTripleProduct_float3 :: proc "c" (a, b, c: float3) -> float3 { return cross(a, cross(b, c)) }
@(require_results) vectorTripleProduct_double3 :: proc "c" (a, b, c: double3) -> double3 { return cross(a, cross(b, c)) }
@(require_results) vectorTripleProduct_int3 :: proc "c" (a, b, c: int3) -> int3 { return cross(a, cross(b, c)) }
@@ -1222,35 +1640,43 @@ vectorTripleProduct :: proc {
// Vector Relational Procedures
lessThan :: proc{
+ lessThan_half,
lessThan_float,
lessThan_double,
lessThan_int,
lessThan_uint,
+ lessThan_half2,
lessThan_float2,
lessThan_double2,
lessThan_int2,
lessThan_uint2,
+ lessThan_half3,
lessThan_float3,
lessThan_double3,
lessThan_int3,
lessThan_uint3,
+ lessThan_half4,
lessThan_float4,
lessThan_double4,
lessThan_int4,
lessThan_uint4,
}
+@(require_results) lessThan_half :: proc "c" (a, b: half) -> bool { return a < b }
@(require_results) lessThan_float :: proc "c" (a, b: float) -> bool { return a < b }
@(require_results) lessThan_double :: proc "c" (a, b: double) -> bool { return a < b }
@(require_results) lessThan_int :: proc "c" (a, b: int) -> bool { return a < b }
@(require_results) lessThan_uint :: proc "c" (a, b: uint) -> bool { return a < b }
+@(require_results) lessThan_half2 :: proc "c" (a, b: half2) -> bool2 { return {a.x < b.x, a.y < b.y} }
@(require_results) lessThan_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x < b.x, a.y < b.y} }
@(require_results) lessThan_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x < b.x, a.y < b.y} }
@(require_results) lessThan_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x < b.x, a.y < b.y} }
@(require_results) lessThan_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x < b.x, a.y < b.y} }
+@(require_results) lessThan_half3 :: proc "c" (a, b: half3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
@(require_results) lessThan_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
@(require_results) lessThan_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
@(require_results) lessThan_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
@(require_results) lessThan_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
+@(require_results) lessThan_half4 :: proc "c" (a, b: half4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
@(require_results) lessThan_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
@(require_results) lessThan_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
@(require_results) lessThan_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
@@ -1258,35 +1684,43 @@ lessThan :: proc{
lessThanEqual :: proc{
+ lessThanEqual_half,
lessThanEqual_float,
lessThanEqual_double,
lessThanEqual_int,
lessThanEqual_uint,
+ lessThanEqual_half2,
lessThanEqual_float2,
lessThanEqual_double2,
lessThanEqual_int2,
lessThanEqual_uint2,
+ lessThanEqual_half3,
lessThanEqual_float3,
lessThanEqual_double3,
lessThanEqual_int3,
lessThanEqual_uint3,
+ lessThanEqual_half4,
lessThanEqual_float4,
lessThanEqual_double4,
lessThanEqual_int4,
lessThanEqual_uint4,
}
+@(require_results) lessThanEqual_half :: proc "c" (a, b: half) -> bool { return a <= b }
@(require_results) lessThanEqual_float :: proc "c" (a, b: float) -> bool { return a <= b }
@(require_results) lessThanEqual_double :: proc "c" (a, b: double) -> bool { return a <= b }
@(require_results) lessThanEqual_int :: proc "c" (a, b: int) -> bool { return a <= b }
@(require_results) lessThanEqual_uint :: proc "c" (a, b: uint) -> bool { return a <= b }
+@(require_results) lessThanEqual_half2 :: proc "c" (a, b: half2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
@(require_results) lessThanEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
@(require_results) lessThanEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
@(require_results) lessThanEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
@(require_results) lessThanEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
+@(require_results) lessThanEqual_half3 :: proc "c" (a, b: half3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
@(require_results) lessThanEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
@(require_results) lessThanEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
@(require_results) lessThanEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
@(require_results) lessThanEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
+@(require_results) lessThanEqual_half4 :: proc "c" (a, b: half4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
@(require_results) lessThanEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
@(require_results) lessThanEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
@(require_results) lessThanEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
@@ -1294,35 +1728,43 @@ lessThanEqual :: proc{
greaterThan :: proc{
+ greaterThan_half,
greaterThan_float,
greaterThan_double,
greaterThan_int,
greaterThan_uint,
+ greaterThan_half2,
greaterThan_float2,
greaterThan_double2,
greaterThan_int2,
greaterThan_uint2,
+ greaterThan_half3,
greaterThan_float3,
greaterThan_double3,
greaterThan_int3,
greaterThan_uint3,
+ greaterThan_half4,
greaterThan_float4,
greaterThan_double4,
greaterThan_int4,
greaterThan_uint4,
}
+@(require_results) greaterThan_half :: proc "c" (a, b: half) -> bool { return a > b }
@(require_results) greaterThan_float :: proc "c" (a, b: float) -> bool { return a > b }
@(require_results) greaterThan_double :: proc "c" (a, b: double) -> bool { return a > b }
@(require_results) greaterThan_int :: proc "c" (a, b: int) -> bool { return a > b }
@(require_results) greaterThan_uint :: proc "c" (a, b: uint) -> bool { return a > b }
+@(require_results) greaterThan_half2 :: proc "c" (a, b: half2) -> bool2 { return {a.x > b.x, a.y > b.y} }
@(require_results) greaterThan_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x > b.x, a.y > b.y} }
@(require_results) greaterThan_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x > b.x, a.y > b.y} }
@(require_results) greaterThan_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x > b.x, a.y > b.y} }
@(require_results) greaterThan_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x > b.x, a.y > b.y} }
+@(require_results) greaterThan_half3 :: proc "c" (a, b: half3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
@(require_results) greaterThan_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
@(require_results) greaterThan_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
@(require_results) greaterThan_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
@(require_results) greaterThan_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
+@(require_results) greaterThan_half4 :: proc "c" (a, b: half4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
@(require_results) greaterThan_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
@(require_results) greaterThan_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
@(require_results) greaterThan_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
@@ -1330,35 +1772,43 @@ greaterThan :: proc{
greaterThanEqual :: proc{
+ greaterThanEqual_half,
greaterThanEqual_float,
greaterThanEqual_double,
greaterThanEqual_int,
greaterThanEqual_uint,
+ greaterThanEqual_half2,
greaterThanEqual_float2,
greaterThanEqual_double2,
greaterThanEqual_int2,
greaterThanEqual_uint2,
+ greaterThanEqual_half3,
greaterThanEqual_float3,
greaterThanEqual_double3,
greaterThanEqual_int3,
greaterThanEqual_uint3,
+ greaterThanEqual_half4,
greaterThanEqual_float4,
greaterThanEqual_double4,
greaterThanEqual_int4,
greaterThanEqual_uint4,
}
+@(require_results) greaterThanEqual_half :: proc "c" (a, b: half) -> bool { return a >= b }
@(require_results) greaterThanEqual_float :: proc "c" (a, b: float) -> bool { return a >= b }
@(require_results) greaterThanEqual_double :: proc "c" (a, b: double) -> bool { return a >= b }
@(require_results) greaterThanEqual_int :: proc "c" (a, b: int) -> bool { return a >= b }
@(require_results) greaterThanEqual_uint :: proc "c" (a, b: uint) -> bool { return a >= b }
+@(require_results) greaterThanEqual_half2 :: proc "c" (a, b: half2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
@(require_results) greaterThanEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
@(require_results) greaterThanEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
@(require_results) greaterThanEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
@(require_results) greaterThanEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
+@(require_results) greaterThanEqual_half3 :: proc "c" (a, b: half3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
@(require_results) greaterThanEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
@(require_results) greaterThanEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
@(require_results) greaterThanEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
@(require_results) greaterThanEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
+@(require_results) greaterThanEqual_half4 :: proc "c" (a, b: half4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
@(require_results) greaterThanEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
@(require_results) greaterThanEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
@(require_results) greaterThanEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
@@ -1366,70 +1816,86 @@ greaterThanEqual :: proc{
equal :: proc{
+ equal_half,
equal_float,
equal_double,
equal_int,
equal_uint,
+ equal_half2,
equal_float2,
equal_double2,
equal_int2,
equal_uint2,
+ equal_half3,
equal_float3,
equal_double3,
equal_int3,
equal_uint3,
+ equal_half4,
equal_float4,
equal_double4,
equal_int4,
equal_uint4,
}
+@(require_results) equal_half :: proc "c" (a, b: half) -> bool { return a == b }
@(require_results) equal_float :: proc "c" (a, b: float) -> bool { return a == b }
@(require_results) equal_double :: proc "c" (a, b: double) -> bool { return a == b }
@(require_results) equal_int :: proc "c" (a, b: int) -> bool { return a == b }
@(require_results) equal_uint :: proc "c" (a, b: uint) -> bool { return a == b }
+@(require_results) equal_half2 :: proc "c" (a, b: half2) -> bool2 { return {a.x == b.x, a.y == b.y} }
@(require_results) equal_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x == b.x, a.y == b.y} }
@(require_results) equal_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x == b.x, a.y == b.y} }
@(require_results) equal_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x == b.x, a.y == b.y} }
@(require_results) equal_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x == b.x, a.y == b.y} }
+@(require_results) equal_half3 :: proc "c" (a, b: half3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
@(require_results) equal_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
@(require_results) equal_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
@(require_results) equal_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
@(require_results) equal_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
+@(require_results) equal_half4 :: proc "c" (a, b: half4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
@(require_results) equal_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
@(require_results) equal_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
@(require_results) equal_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
@(require_results) equal_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
notEqual :: proc{
+ notEqual_half,
notEqual_float,
notEqual_double,
notEqual_int,
notEqual_uint,
+ notEqual_half2,
notEqual_float2,
notEqual_double2,
notEqual_int2,
notEqual_uint2,
+ notEqual_half3,
notEqual_float3,
notEqual_double3,
notEqual_int3,
notEqual_uint3,
+ notEqual_half4,
notEqual_float4,
notEqual_double4,
notEqual_int4,
notEqual_uint4,
}
+@(require_results) notEqual_half :: proc "c" (a, b: half) -> bool { return a != b }
@(require_results) notEqual_float :: proc "c" (a, b: float) -> bool { return a != b }
@(require_results) notEqual_double :: proc "c" (a, b: double) -> bool { return a != b }
@(require_results) notEqual_int :: proc "c" (a, b: int) -> bool { return a != b }
@(require_results) notEqual_uint :: proc "c" (a, b: uint) -> bool { return a != b }
+@(require_results) notEqual_half2 :: proc "c" (a, b: half2) -> bool2 { return {a.x != b.x, a.y != b.y} }
@(require_results) notEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x != b.x, a.y != b.y} }
@(require_results) notEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x != b.x, a.y != b.y} }
@(require_results) notEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x != b.x, a.y != b.y} }
@(require_results) notEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x != b.x, a.y != b.y} }
+@(require_results) notEqual_half3 :: proc "c" (a, b: half3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
@(require_results) notEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
@(require_results) notEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
@(require_results) notEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
@(require_results) notEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
+@(require_results) notEqual_half4 :: proc "c" (a, b: half4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
@(require_results) notEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
@(require_results) notEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
@(require_results) notEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
@@ -1472,6 +1938,10 @@ not :: proc{
+@(require_results) inverse_half1x1 :: proc "c" (m: half1x1) -> half1x1 { return inverse_matrix1x1(m) }
+@(require_results) inverse_half2x2 :: proc "c" (m: half2x2) -> half2x2 { return inverse_matrix2x2(m) }
+@(require_results) inverse_half3x3 :: proc "c" (m: half3x3) -> half3x3 { return inverse_matrix3x3(m) }
+@(require_results) inverse_half4x4 :: proc "c" (m: half4x4) -> half4x4 { return inverse_matrix4x4(m) }
@(require_results) inverse_float1x1 :: proc "c" (m: float1x1) -> float1x1 { return inverse_matrix1x1(m) }
@(require_results) inverse_float2x2 :: proc "c" (m: float2x2) -> float2x2 { return inverse_matrix2x2(m) }
@(require_results) inverse_float3x3 :: proc "c" (m: float3x3) -> float3x3 { return inverse_matrix3x3(m) }
@@ -1482,6 +1952,10 @@ not :: proc{
@(require_results) inverse_double4x4 :: proc "c" (m: double4x4) -> double4x4 { return inverse_matrix4x4(m) }
inverse :: proc{
+ inverse_half1x1,
+ inverse_half2x2,
+ inverse_half3x3,
+ inverse_half4x4,
inverse_float1x1,
inverse_float2x2,
inverse_float3x3,
@@ -1807,12 +2281,176 @@ inverse_matrix4x4 :: proc "contextless" (x: $M/matrix[4, 4]$T) -> (y: M) #no_bou
+ashalf :: proc{
+ ashalf_half,
+ ashalf_float,
+ ashalf_double,
+ ashalf_int,
+ ashalf_uint,
+ ashalf_half1x1,
+ ashalf_half2x2,
+ ashalf_half3x3,
+ ashalf_half4x4,
+ ashalf_half1x2,
+ ashalf_half1x3,
+ ashalf_half1x4,
+ ashalf_half2x1,
+ ashalf_half2x3,
+ ashalf_half2x4,
+ ashalf_half3x1,
+ ashalf_half3x2,
+ ashalf_half3x4,
+ ashalf_half4x1,
+ ashalf_half4x2,
+ ashalf_half4x3,
+ ashalf_half2,
+ ashalf_half3,
+ ashalf_half4,
+ ashalf_float1x1,
+ ashalf_float2x2,
+ ashalf_float3x3,
+ ashalf_float4x4,
+ ashalf_float1x2,
+ ashalf_float1x3,
+ ashalf_float1x4,
+ ashalf_float2x1,
+ ashalf_float2x3,
+ ashalf_float2x4,
+ ashalf_float3x1,
+ ashalf_float3x2,
+ ashalf_float3x4,
+ ashalf_float4x1,
+ ashalf_float4x2,
+ ashalf_float4x3,
+ ashalf_float2,
+ ashalf_float3,
+ ashalf_float4,
+ ashalf_int2,
+ ashalf_int3,
+ ashalf_int4,
+ ashalf_uint2,
+ ashalf_uint3,
+ ashalf_uint4,
+ ashalf_bool2,
+ ashalf_bool3,
+ ashalf_bool4,
+ ashalf_double1x1,
+ ashalf_double2x2,
+ ashalf_double3x3,
+ ashalf_double4x4,
+ ashalf_double1x2,
+ ashalf_double1x3,
+ ashalf_double1x4,
+ ashalf_double2x1,
+ ashalf_double2x3,
+ ashalf_double2x4,
+ ashalf_double3x1,
+ ashalf_double3x2,
+ ashalf_double3x4,
+ ashalf_double4x1,
+ ashalf_double4x2,
+ ashalf_double4x3,
+ ashalf_double2,
+ ashalf_double3,
+ ashalf_double4,
+}
+@(require_results) ashalf_half :: proc "c" (v: half) -> half { return half(v) }
+@(require_results) ashalf_float :: proc "c" (v: float) -> half { return half(v) }
+@(require_results) ashalf_double :: proc "c" (v: double) -> half { return half(v) }
+@(require_results) ashalf_int :: proc "c" (v: int) -> half { return half(v) }
+@(require_results) ashalf_uint :: proc "c" (v: uint) -> half { return half(v) }
+@(require_results) ashalf_half1x1 :: proc "c" (v: half1x1) -> half1x1 { return half1x1(v) }
+@(require_results) ashalf_half2x2 :: proc "c" (v: half2x2) -> half2x2 { return half2x2(v) }
+@(require_results) ashalf_half3x3 :: proc "c" (v: half3x3) -> half3x3 { return half3x3(v) }
+@(require_results) ashalf_half4x4 :: proc "c" (v: half4x4) -> half4x4 { return half4x4(v) }
+@(require_results) ashalf_half1x2 :: proc "c" (v: half1x2) -> half1x2 { return half1x2(v) }
+@(require_results) ashalf_half1x3 :: proc "c" (v: half1x3) -> half1x3 { return half1x3(v) }
+@(require_results) ashalf_half1x4 :: proc "c" (v: half1x4) -> half1x4 { return half1x4(v) }
+@(require_results) ashalf_half2x1 :: proc "c" (v: half2x1) -> half2x1 { return half2x1(v) }
+@(require_results) ashalf_half2x3 :: proc "c" (v: half2x3) -> half2x3 { return half2x3(v) }
+@(require_results) ashalf_half2x4 :: proc "c" (v: half2x4) -> half2x4 { return half2x4(v) }
+@(require_results) ashalf_half3x1 :: proc "c" (v: half3x1) -> half3x1 { return half3x1(v) }
+@(require_results) ashalf_half3x2 :: proc "c" (v: half3x2) -> half3x2 { return half3x2(v) }
+@(require_results) ashalf_half3x4 :: proc "c" (v: half3x4) -> half3x4 { return half3x4(v) }
+@(require_results) ashalf_half4x1 :: proc "c" (v: half4x1) -> half4x1 { return half4x1(v) }
+@(require_results) ashalf_half4x2 :: proc "c" (v: half4x2) -> half4x2 { return half4x2(v) }
+@(require_results) ashalf_half4x3 :: proc "c" (v: half4x3) -> half4x3 { return half4x3(v) }
+@(require_results) ashalf_half2 :: proc "c" (v: half2) -> half2 { return half2(v) }
+@(require_results) ashalf_half3 :: proc "c" (v: half3) -> half3 { return half3(v) }
+@(require_results) ashalf_half4 :: proc "c" (v: half4) -> half4 { return half4(v) }
+@(require_results) ashalf_float1x1 :: proc "c" (v: float1x1) -> half1x1 { return half1x1(v) }
+@(require_results) ashalf_float2x2 :: proc "c" (v: float2x2) -> half2x2 { return half2x2(v) }
+@(require_results) ashalf_float3x3 :: proc "c" (v: float3x3) -> half3x3 { return half3x3(v) }
+@(require_results) ashalf_float4x4 :: proc "c" (v: float4x4) -> half4x4 { return half4x4(v) }
+@(require_results) ashalf_float1x2 :: proc "c" (v: float1x2) -> half1x2 { return half1x2(v) }
+@(require_results) ashalf_float1x3 :: proc "c" (v: float1x3) -> half1x3 { return half1x3(v) }
+@(require_results) ashalf_float1x4 :: proc "c" (v: float1x4) -> half1x4 { return half1x4(v) }
+@(require_results) ashalf_float2x1 :: proc "c" (v: float2x1) -> half2x1 { return half2x1(v) }
+@(require_results) ashalf_float2x3 :: proc "c" (v: float2x3) -> half2x3 { return half2x3(v) }
+@(require_results) ashalf_float2x4 :: proc "c" (v: float2x4) -> half2x4 { return half2x4(v) }
+@(require_results) ashalf_float3x1 :: proc "c" (v: float3x1) -> half3x1 { return half3x1(v) }
+@(require_results) ashalf_float3x2 :: proc "c" (v: float3x2) -> half3x2 { return half3x2(v) }
+@(require_results) ashalf_float3x4 :: proc "c" (v: float3x4) -> half3x4 { return half3x4(v) }
+@(require_results) ashalf_float4x1 :: proc "c" (v: float4x1) -> half4x1 { return half4x1(v) }
+@(require_results) ashalf_float4x2 :: proc "c" (v: float4x2) -> half4x2 { return half4x2(v) }
+@(require_results) ashalf_float4x3 :: proc "c" (v: float4x3) -> half4x3 { return half4x3(v) }
+@(require_results) ashalf_float2 :: proc "c" (v: float2) -> half2 { return half2{half(v.x), half(v.y)} }
+@(require_results) ashalf_float3 :: proc "c" (v: float3) -> half3 { return half3{half(v.x), half(v.y), half(v.z)} }
+@(require_results) ashalf_float4 :: proc "c" (v: float4) -> half4 { return half4{half(v.x), half(v.y), half(v.z), half(v.w)} }
+@(require_results) ashalf_int2 :: proc "c" (v: int2) -> half2 { return half2{half(v.x), half(v.y)} }
+@(require_results) ashalf_int3 :: proc "c" (v: int3) -> half3 { return half3{half(v.x), half(v.y), half(v.z)} }
+@(require_results) ashalf_int4 :: proc "c" (v: int4) -> half4 { return half4{half(v.x), half(v.y), half(v.z), half(v.w)} }
+@(require_results) ashalf_uint2 :: proc "c" (v: uint2) -> half2 { return half2{half(v.x), half(v.y)} }
+@(require_results) ashalf_uint3 :: proc "c" (v: uint3) -> half3 { return half3{half(v.x), half(v.y), half(v.z)} }
+@(require_results) ashalf_uint4 :: proc "c" (v: uint4) -> half4 { return half4{half(v.x), half(v.y), half(v.z), half(v.w)} }
+@(require_results) ashalf_bool2 :: proc "c" (v: bool2) -> half2 { return half2{half(int(v.x)), half(int(v.y))} }
+@(require_results) ashalf_bool3 :: proc "c" (v: bool3) -> half3 { return half3{half(int(v.x)), half(int(v.y)), half(int(v.z))} }
+@(require_results) ashalf_bool4 :: proc "c" (v: bool4) -> half4 { return half4{half(int(v.x)), half(int(v.y)), half(int(v.z)), half(int(v.w))} }
+@(require_results) ashalf_double1x1 :: proc "c" (v: double1x1) -> half1x1 { return half1x1(v) }
+@(require_results) ashalf_double2x2 :: proc "c" (v: double2x2) -> half2x2 { return half2x2(v) }
+@(require_results) ashalf_double3x3 :: proc "c" (v: double3x3) -> half3x3 { return half3x3(v) }
+@(require_results) ashalf_double4x4 :: proc "c" (v: double4x4) -> half4x4 { return half4x4(v) }
+@(require_results) ashalf_double1x2 :: proc "c" (v: double1x2) -> half1x2 { return half1x2(v) }
+@(require_results) ashalf_double1x3 :: proc "c" (v: double1x3) -> half1x3 { return half1x3(v) }
+@(require_results) ashalf_double1x4 :: proc "c" (v: double1x4) -> half1x4 { return half1x4(v) }
+@(require_results) ashalf_double2x1 :: proc "c" (v: double2x1) -> half2x1 { return half2x1(v) }
+@(require_results) ashalf_double2x3 :: proc "c" (v: double2x3) -> half2x3 { return half2x3(v) }
+@(require_results) ashalf_double2x4 :: proc "c" (v: double2x4) -> half2x4 { return half2x4(v) }
+@(require_results) ashalf_double3x1 :: proc "c" (v: double3x1) -> half3x1 { return half3x1(v) }
+@(require_results) ashalf_double3x2 :: proc "c" (v: double3x2) -> half3x2 { return half3x2(v) }
+@(require_results) ashalf_double3x4 :: proc "c" (v: double3x4) -> half3x4 { return half3x4(v) }
+@(require_results) ashalf_double4x1 :: proc "c" (v: double4x1) -> half4x1 { return half4x1(v) }
+@(require_results) ashalf_double4x2 :: proc "c" (v: double4x2) -> half4x2 { return half4x2(v) }
+@(require_results) ashalf_double4x3 :: proc "c" (v: double4x3) -> half4x3 { return half4x3(v) }
+@(require_results) ashalf_double2 :: proc "c" (v: double2) -> half2 { return half2{half(v.x), half(v.y)} }
+@(require_results) ashalf_double3 :: proc "c" (v: double3) -> half3 { return half3{half(v.x), half(v.y), half(v.z)} }
+@(require_results) ashalf_double4 :: proc "c" (v: double4) -> half4 { return half4{half(v.x), half(v.y), half(v.z), half(v.w)} }
asfloat :: proc{
+ asfloat_half,
asfloat_float,
asfloat_double,
asfloat_int,
asfloat_uint,
+ asfloat_half1x1,
+ asfloat_half2x2,
+ asfloat_half3x3,
+ asfloat_half4x4,
+ asfloat_half1x2,
+ asfloat_half1x3,
+ asfloat_half1x4,
+ asfloat_half2x1,
+ asfloat_half2x3,
+ asfloat_half2x4,
+ asfloat_half3x1,
+ asfloat_half3x2,
+ asfloat_half3x4,
+ asfloat_half4x1,
+ asfloat_half4x2,
+ asfloat_half4x3,
+ asfloat_half2,
+ asfloat_half3,
+ asfloat_half4,
asfloat_float1x1,
asfloat_float2x2,
asfloat_float3x3,
@@ -1861,10 +2499,30 @@ asfloat :: proc{
asfloat_double3,
asfloat_double4,
}
+@(require_results) asfloat_half :: proc "c" (v: half) -> float { return float(v) }
@(require_results) asfloat_float :: proc "c" (v: float) -> float { return float(v) }
@(require_results) asfloat_double :: proc "c" (v: double) -> float { return float(v) }
@(require_results) asfloat_int :: proc "c" (v: int) -> float { return float(v) }
@(require_results) asfloat_uint :: proc "c" (v: uint) -> float { return float(v) }
+@(require_results) asfloat_half1x1 :: proc "c" (v: half1x1) -> float1x1 { return float1x1(v) }
+@(require_results) asfloat_half2x2 :: proc "c" (v: half2x2) -> float2x2 { return float2x2(v) }
+@(require_results) asfloat_half3x3 :: proc "c" (v: half3x3) -> float3x3 { return float3x3(v) }
+@(require_results) asfloat_half4x4 :: proc "c" (v: half4x4) -> float4x4 { return float4x4(v) }
+@(require_results) asfloat_half1x2 :: proc "c" (v: half1x2) -> float1x2 { return float1x2(v) }
+@(require_results) asfloat_half1x3 :: proc "c" (v: half1x3) -> float1x3 { return float1x3(v) }
+@(require_results) asfloat_half1x4 :: proc "c" (v: half1x4) -> float1x4 { return float1x4(v) }
+@(require_results) asfloat_half2x1 :: proc "c" (v: half2x1) -> float2x1 { return float2x1(v) }
+@(require_results) asfloat_half2x3 :: proc "c" (v: half2x3) -> float2x3 { return float2x3(v) }
+@(require_results) asfloat_half2x4 :: proc "c" (v: half2x4) -> float2x4 { return float2x4(v) }
+@(require_results) asfloat_half3x1 :: proc "c" (v: half3x1) -> float3x1 { return float3x1(v) }
+@(require_results) asfloat_half3x2 :: proc "c" (v: half3x2) -> float3x2 { return float3x2(v) }
+@(require_results) asfloat_half3x4 :: proc "c" (v: half3x4) -> float3x4 { return float3x4(v) }
+@(require_results) asfloat_half4x1 :: proc "c" (v: half4x1) -> float4x1 { return float4x1(v) }
+@(require_results) asfloat_half4x2 :: proc "c" (v: half4x2) -> float4x2 { return float4x2(v) }
+@(require_results) asfloat_half4x3 :: proc "c" (v: half4x3) -> float4x3 { return float4x3(v) }
+@(require_results) asfloat_half2 :: proc "c" (v: half2) -> float2 { return float2{float(v.x), float(v.y)} }
+@(require_results) asfloat_half3 :: proc "c" (v: half3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
+@(require_results) asfloat_half4 :: proc "c" (v: half4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
@(require_results) asfloat_float1x1 :: proc "c" (v: float1x1) -> float1x1 { return float1x1(v) }
@(require_results) asfloat_float2x2 :: proc "c" (v: float2x2) -> float2x2 { return float2x2(v) }
@(require_results) asfloat_float3x3 :: proc "c" (v: float3x3) -> float3x3 { return float3x3(v) }
@@ -1914,10 +2572,30 @@ asfloat :: proc{
@(require_results) asfloat_double4 :: proc "c" (v: double4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
asdouble :: proc{
+ asdouble_half,
asdouble_float,
asdouble_double,
asdouble_int,
asdouble_uint,
+ asdouble_half1x1,
+ asdouble_half2x2,
+ asdouble_half3x3,
+ asdouble_half4x4,
+ asdouble_half1x2,
+ asdouble_half1x3,
+ asdouble_half1x4,
+ asdouble_half2x1,
+ asdouble_half2x3,
+ asdouble_half2x4,
+ asdouble_half3x1,
+ asdouble_half3x2,
+ asdouble_half3x4,
+ asdouble_half4x1,
+ asdouble_half4x2,
+ asdouble_half4x3,
+ asdouble_half2,
+ asdouble_half3,
+ asdouble_half4,
asdouble_float1x1,
asdouble_float2x2,
asdouble_float3x3,
@@ -1966,10 +2644,30 @@ asdouble :: proc{
asdouble_double3,
asdouble_double4,
}
+@(require_results) asdouble_half :: proc "c" (v: half) -> double { return double(v) }
@(require_results) asdouble_float :: proc "c" (v: float) -> double { return double(v) }
@(require_results) asdouble_double :: proc "c" (v: double) -> double { return double(v) }
@(require_results) asdouble_int :: proc "c" (v: int) -> double { return double(v) }
@(require_results) asdouble_uint :: proc "c" (v: uint) -> double { return double(v) }
+@(require_results) asdouble_half1x1 :: proc "c" (v: half1x1) -> double1x1 { return double1x1(v) }
+@(require_results) asdouble_half2x2 :: proc "c" (v: half2x2) -> double2x2 { return double2x2(v) }
+@(require_results) asdouble_half3x3 :: proc "c" (v: half3x3) -> double3x3 { return double3x3(v) }
+@(require_results) asdouble_half4x4 :: proc "c" (v: half4x4) -> double4x4 { return double4x4(v) }
+@(require_results) asdouble_half1x2 :: proc "c" (v: half1x2) -> double1x2 { return double1x2(v) }
+@(require_results) asdouble_half1x3 :: proc "c" (v: half1x3) -> double1x3 { return double1x3(v) }
+@(require_results) asdouble_half1x4 :: proc "c" (v: half1x4) -> double1x4 { return double1x4(v) }
+@(require_results) asdouble_half2x1 :: proc "c" (v: half2x1) -> double2x1 { return double2x1(v) }
+@(require_results) asdouble_half2x3 :: proc "c" (v: half2x3) -> double2x3 { return double2x3(v) }
+@(require_results) asdouble_half2x4 :: proc "c" (v: half2x4) -> double2x4 { return double2x4(v) }
+@(require_results) asdouble_half3x1 :: proc "c" (v: half3x1) -> double3x1 { return double3x1(v) }
+@(require_results) asdouble_half3x2 :: proc "c" (v: half3x2) -> double3x2 { return double3x2(v) }
+@(require_results) asdouble_half3x4 :: proc "c" (v: half3x4) -> double3x4 { return double3x4(v) }
+@(require_results) asdouble_half4x1 :: proc "c" (v: half4x1) -> double4x1 { return double4x1(v) }
+@(require_results) asdouble_half4x2 :: proc "c" (v: half4x2) -> double4x2 { return double4x2(v) }
+@(require_results) asdouble_half4x3 :: proc "c" (v: half4x3) -> double4x3 { return double4x3(v) }
+@(require_results) asdouble_half2 :: proc "c" (v: half2) -> double2 { return double2{double(v.x), double(v.y)} }
+@(require_results) asdouble_half3 :: proc "c" (v: half3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
+@(require_results) asdouble_half4 :: proc "c" (v: half4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
@(require_results) asdouble_float1x1 :: proc "c" (v: float1x1) -> double1x1 { return double1x1(v) }
@(require_results) asdouble_float2x2 :: proc "c" (v: float2x2) -> double2x2 { return double2x2(v) }
@(require_results) asdouble_float3x3 :: proc "c" (v: float3x3) -> double3x3 { return double3x3(v) }
@@ -2019,10 +2717,30 @@ asdouble :: proc{
@(require_results) asdouble_double4 :: proc "c" (v: double4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
asint :: proc{
+ asint_half,
asint_float,
asint_double,
asint_int,
asint_uint,
+ asint_half1x1,
+ asint_half2x2,
+ asint_half3x3,
+ asint_half4x4,
+ asint_half1x2,
+ asint_half1x3,
+ asint_half1x4,
+ asint_half2x1,
+ asint_half2x3,
+ asint_half2x4,
+ asint_half3x1,
+ asint_half3x2,
+ asint_half3x4,
+ asint_half4x1,
+ asint_half4x2,
+ asint_half4x3,
+ asint_half2,
+ asint_half3,
+ asint_half4,
asint_float1x1,
asint_float2x2,
asint_float3x3,
@@ -2071,10 +2789,30 @@ asint :: proc{
asint_double3,
asint_double4,
}
+@(require_results) asint_half :: proc "c" (v: half) -> int { return int(v) }
@(require_results) asint_float :: proc "c" (v: float) -> int { return int(v) }
@(require_results) asint_double :: proc "c" (v: double) -> int { return int(v) }
@(require_results) asint_int :: proc "c" (v: int) -> int { return int(v) }
@(require_results) asint_uint :: proc "c" (v: uint) -> int { return int(v) }
+@(require_results) asint_half1x1 :: proc "c" (v: half1x1) -> int1x1 { return int1x1(v) }
+@(require_results) asint_half2x2 :: proc "c" (v: half2x2) -> int2x2 { return int2x2(v) }
+@(require_results) asint_half3x3 :: proc "c" (v: half3x3) -> int3x3 { return int3x3(v) }
+@(require_results) asint_half4x4 :: proc "c" (v: half4x4) -> int4x4 { return int4x4(v) }
+@(require_results) asint_half1x2 :: proc "c" (v: half1x2) -> int1x2 { return int1x2(v) }
+@(require_results) asint_half1x3 :: proc "c" (v: half1x3) -> int1x3 { return int1x3(v) }
+@(require_results) asint_half1x4 :: proc "c" (v: half1x4) -> int1x4 { return int1x4(v) }
+@(require_results) asint_half2x1 :: proc "c" (v: half2x1) -> int2x1 { return int2x1(v) }
+@(require_results) asint_half2x3 :: proc "c" (v: half2x3) -> int2x3 { return int2x3(v) }
+@(require_results) asint_half2x4 :: proc "c" (v: half2x4) -> int2x4 { return int2x4(v) }
+@(require_results) asint_half3x1 :: proc "c" (v: half3x1) -> int3x1 { return int3x1(v) }
+@(require_results) asint_half3x2 :: proc "c" (v: half3x2) -> int3x2 { return int3x2(v) }
+@(require_results) asint_half3x4 :: proc "c" (v: half3x4) -> int3x4 { return int3x4(v) }
+@(require_results) asint_half4x1 :: proc "c" (v: half4x1) -> int4x1 { return int4x1(v) }
+@(require_results) asint_half4x2 :: proc "c" (v: half4x2) -> int4x2 { return int4x2(v) }
+@(require_results) asint_half4x3 :: proc "c" (v: half4x3) -> int4x3 { return int4x3(v) }
+@(require_results) asint_half2 :: proc "c" (v: half2) -> int2 { return int2{int(v.x), int(v.y)} }
+@(require_results) asint_half3 :: proc "c" (v: half3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
+@(require_results) asint_half4 :: proc "c" (v: half4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
@(require_results) asint_float1x1 :: proc "c" (v: float1x1) -> int1x1 { return int1x1(v) }
@(require_results) asint_float2x2 :: proc "c" (v: float2x2) -> int2x2 { return int2x2(v) }
@(require_results) asint_float3x3 :: proc "c" (v: float3x3) -> int3x3 { return int3x3(v) }
@@ -2125,10 +2863,14 @@ asint :: proc{
asuint :: proc{
+ asuint_half,
asuint_float,
asuint_double,
asuint_int,
asuint_uint,
+ asuint_half2,
+ asuint_half3,
+ asuint_half4,
asuint_float2,
asuint_float3,
asuint_float4,
@@ -2145,10 +2887,14 @@ asuint :: proc{
asuint_double3,
asuint_double4,
}
+@(require_results) asuint_half :: proc "c" (v: half) -> uint { return uint(v) }
@(require_results) asuint_float :: proc "c" (v: float) -> uint { return uint(v) }
@(require_results) asuint_double :: proc "c" (v: double) -> uint { return uint(v) }
@(require_results) asuint_int :: proc "c" (v: int) -> uint { return uint(v) }
@(require_results) asuint_uint :: proc "c" (v: uint) -> uint { return uint(v) }
+@(require_results) asuint_half2 :: proc "c" (v: half2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
+@(require_results) asuint_half3 :: proc "c" (v: half3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
+@(require_results) asuint_half4 :: proc "c" (v: half4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
@(require_results) asuint_float2 :: proc "c" (v: float2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
@(require_results) asuint_float3 :: proc "c" (v: float3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
@(require_results) asuint_float4 :: proc "c" (v: float4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
diff --git a/core/math/linalg/hlsl/linalg_hlsl_math.odin b/core/math/linalg/hlsl/linalg_hlsl_math.odin
index 5b8004342..92c741f03 100644
--- a/core/math/linalg/hlsl/linalg_hlsl_math.odin
+++ b/core/math/linalg/hlsl/linalg_hlsl_math.odin
@@ -2,6 +2,42 @@ package math_linalg_hlsl
import "core:math"
+@(require_results) cos_half :: proc "c" (x: half) -> half { return math.cos(x) }
+@(require_results) sin_half :: proc "c" (x: half) -> half { return math.sin(x) }
+@(require_results) tan_half :: proc "c" (x: half) -> half { return math.tan(x) }
+@(require_results) acos_half :: proc "c" (x: half) -> half { return math.acos(x) }
+@(require_results) asin_half :: proc "c" (x: half) -> half { return math.asin(x) }
+@(require_results) atan_half :: proc "c" (x: half) -> half { return math.atan(x) }
+@(require_results) atan2_half :: proc "c" (y, x: half) -> half { return math.atan2(y, x) }
+@(require_results) cosh_half :: proc "c" (x: half) -> half { return math.cosh(x) }
+@(require_results) sinh_half :: proc "c" (x: half) -> half { return math.sinh(x) }
+@(require_results) tanh_half :: proc "c" (x: half) -> half { return math.tanh(x) }
+@(require_results) acosh_half :: proc "c" (x: half) -> half { return math.acosh(x) }
+@(require_results) asinh_half :: proc "c" (x: half) -> half { return math.asinh(x) }
+@(require_results) atanh_half :: proc "c" (x: half) -> half { return math.atanh(x) }
+@(require_results) sqrt_half :: proc "c" (x: half) -> half { return math.sqrt(x) }
+@(require_results) rsqrt_half :: proc "c" (x: half) -> half { return 1.0/math.sqrt(x) }
+@(require_results) rcp_half :: proc "c" (x: half) -> half { return 1.0/x }
+@(require_results) pow_half :: proc "c" (x, y: half) -> half { return math.pow(x, y) }
+@(require_results) exp_half :: proc "c" (x: half) -> half { return math.exp(x) }
+@(require_results) log_half :: proc "c" (x: half) -> half { return math.ln(x) }
+@(require_results) log2_half :: proc "c" (x: half) -> half { return math.log(x, 2) }
+@(require_results) log10_half :: proc "c" (x: half) -> half { return math.log(x, 10) }
+@(require_results) exp2_half :: proc "c" (x: half) -> half { return math.pow(half(2), x) }
+@(require_results) sign_half :: proc "c" (x: half) -> half { return math.sign(x) }
+@(require_results) floor_half :: proc "c" (x: half) -> half { return math.floor(x) }
+@(require_results) round_half :: proc "c" (x: half) -> half { return math.round(x) }
+@(require_results) ceil_half :: proc "c" (x: half) -> half { return math.ceil(x) }
+@(require_results) isnan_half :: proc "c" (x: half) -> bool { return math.classify(x) == .NaN}
+@(require_results) fmod_half :: proc "c" (x, y: half) -> half { return math.mod(x, y) }
+@(require_results)
+frac_half :: proc "c" (x: half) -> half {
+ if x >= 0 {
+ return x - math.trunc(x)
+ }
+ return math.trunc(-x) + x
+}
+
@(require_results) cos_float :: proc "c" (x: float) -> float { return math.cos(x) }
@(require_results) sin_float :: proc "c" (x: float) -> float { return math.sin(x) }
@(require_results) tan_float :: proc "c" (x: float) -> float { return math.tan(x) }