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authorgingerBill <bill@gingerbill.org>2019-11-21 00:07:21 +0000
committergingerBill <bill@gingerbill.org>2019-11-21 00:07:21 +0000
commit2c5a84bb78b981b61c55e4a5afba303bfe2d8e01 (patch)
treebd3fc46495a330ca9496e86eb546b84b9bd37286 /examples
parente01d8a04a959e4cb1fa99cb5591b09a0d254a571 (diff)
`#soa[]Type` (Experimental)
Diffstat (limited to 'examples')
-rw-r--r--examples/demo/demo.odin156
1 files changed, 88 insertions, 68 deletions
diff --git a/examples/demo/demo.odin b/examples/demo/demo.odin
index 5a01df440..276f97a22 100644
--- a/examples/demo/demo.odin
+++ b/examples/demo/demo.odin
@@ -7,7 +7,7 @@ import "core:reflect"
import "intrinsics"
/*
- The Odin programming language is fast, concise, readable, pragmatic and open sourced.
+ The Odin programming language is fast, concise, readable, pragmatic and open sourced.
It is designed with the intent of replacing C with the following goals:
* simplicity
* high performance
@@ -36,7 +36,7 @@ the_basics :: proc() {
my_integer_variable: int; // A comment for documentaton
- // Multi-line comments begin with /* and end with */. Multi-line comments can
+ // Multi-line comments begin with /* and end with */. Multi-line comments can
// also be nested (unlike in C):
/*
You can have any text or code here and
@@ -63,16 +63,16 @@ the_basics :: proc() {
// Numbers
- // Numerical literals are written similar to most other programming languages.
- // A useful feature in Odin is that underscores are allowed for better
- // readability: 1_000_000_000 (one billion). A number that contains a dot is a
- // floating point literal: 1.0e9 (one billion). If a number literal is suffixed
+ // Numerical literals are written similar to most other programming languages.
+ // A useful feature in Odin is that underscores are allowed for better
+ // readability: 1_000_000_000 (one billion). A number that contains a dot is a
+ // floating point literal: 1.0e9 (one billion). If a number literal is suffixed
// with i, is an imaginary number literal: 2i (2 multiply the square root of -1).
- // Binary literals are prefixed with 0b, octal literals with 0o, and hexadecimal
+ // Binary literals are prefixed with 0b, octal literals with 0o, and hexadecimal
// literals 0x. A leading zero does not produce an octal constant (unlike C).
- // In Odin, if a number constant is possible to be represented by a type without
+ // In Odin, if a number constant is possible to be represented by a type without
// precision loss, it will automatically convert to that type.
x: int = 1.0; // A float literal but it can be represented by an integer without precision loss
@@ -105,8 +105,8 @@ the_basics :: proc() {
*/
// Constant declarations
- // Constants are entities (symbols) which have an assigned value.
- // The constant’s value cannot be changed.
+ // Constants are entities (symbols) which have an assigned value.
+ // The constant’s value cannot be changed.
// The constant’s value must be able to be evaluated at compile time:
X :: "what"; // constant `X` has the untyped string value "what"
@@ -234,7 +234,7 @@ control_flow :: proc() {
}
// Switch statement
- // A switch statement is another way to write a sequence of if-else statements.
+ // A switch statement is another way to write a sequence of if-else statements.
// In Odin, the default case is denoted as a case without any expression.
switch arch := ODIN_ARCH; arch {
@@ -246,12 +246,12 @@ control_flow :: proc() {
fmt.println("Unsupported architecture");
}
- // Odin’s `switch` is like one in C or C++, except that Odin only runs the selected case.
- // This means that a `break` statement is not needed at the end of each case.
+ // Odin’s `switch` is like one in C or C++, except that Odin only runs the selected case.
+ // This means that a `break` statement is not needed at the end of each case.
// Another important difference is that the case values need not be integers nor constants.
// To achieve a C-like fall through into the next case block, the keyword `fallthrough` can be used.
- one_angry_dwarf :: proc() -> int {
+ one_angry_dwarf :: proc() -> int {
fmt.println("one_angry_dwarf was called");
return 1;
}
@@ -261,8 +261,8 @@ control_flow :: proc() {
case one_angry_dwarf():
}
- // A switch statement without a condition is the same as `switch true`.
- // This can be used to write a clean and long if-else chain and have the
+ // A switch statement without a condition is the same as `switch true`.
+ // This can be used to write a clean and long if-else chain and have the
// ability to break if needed
switch {
@@ -293,7 +293,7 @@ control_flow :: proc() {
}
{ // Defer statement
- // A defer statement defers the execution of a statement until the end of
+ // A defer statement defers the execution of a statement until the end of
// the scope it is in.
// The following will print 4 then 234:
@@ -318,11 +318,11 @@ control_flow :: proc() {
fmt.println("2");
}
- cond := false;
+ cond := false;
defer if cond {
bar();
}
- }
+ }
// Defer statements are executed in the reverse order that they were declared:
{
@@ -343,13 +343,13 @@ control_flow :: proc() {
}
{ // When statement
- /*
+ /*
The when statement is almost identical to the if statement but with some differences:
- * Each condition must be a constant expression as a when
+ * Each condition must be a constant expression as a when
statement is evaluated at compile time.
* The statements within a branch do not create a new scope
- * The compiler checks the semantics and code only for statements
+ * The compiler checks the semantics and code only for statements
that belong to the first condition that is true
* An initial statement is not allowed in a when statement
* when statements are allowed at file scope
@@ -363,8 +363,8 @@ control_flow :: proc() {
} else {
fmt.println("Unsupported architecture");
}
- // The when statement is very useful for writing platform specific code.
- // This is akin to the #if construct in C’s preprocessor however, in Odin,
+ // The when statement is very useful for writing platform specific code.
+ // This is akin to the #if construct in C’s preprocessor however, in Odin,
// it is type checked.
}
@@ -401,9 +401,9 @@ control_flow :: proc() {
// Fallthrough statement
- // Odin’s switch is like one in C or C++, except that Odin only runs the selected
- // case. This means that a break statement is not needed at the end of each case.
- // Another important difference is that the case values need not be integers nor
+ // Odin’s switch is like one in C or C++, except that Odin only runs the selected
+ // case. This means that a break statement is not needed at the end of each case.
+ // Another important difference is that the case values need not be integers nor
// constants.
// fallthrough can be used to explicitly fall through into the next case block:
@@ -477,8 +477,8 @@ explicit_procedure_overloading :: proc() {
struct_type :: proc() {
fmt.println("\n# struct type");
- // A struct is a record type in Odin. It is a collection of fields.
- // Struct fields are accessed by using a dot:
+ // A struct is a record type in Odin. It is a collection of fields.
+ // Struct fields are accessed by using a dot:
{
Vector2 :: struct {
x: f32,
@@ -495,13 +495,13 @@ struct_type :: proc() {
p.x = 1335;
fmt.println(v);
- // We could write p^.x, however, it is to nice abstract the ability
- // to not explicitly dereference the pointer. This is very useful when
+ // We could write p^.x, however, it is to nice abstract the ability
+ // to not explicitly dereference the pointer. This is very useful when
// refactoring code to use a pointer rather than a value, and vice versa.
}
{
- // A struct literal can be denoted by providing the struct’s type
- // followed by {}. A struct literal must either provide all the
+ // A struct literal can be denoted by providing the struct’s type
+ // followed by {}. A struct literal must either provide all the
// arguments or none:
Vector3 :: struct {
x, y, z: f32,
@@ -510,12 +510,12 @@ struct_type :: proc() {
v = Vector3{}; // Zero value
v = Vector3{1, 4, 9};
- // You can list just a subset of the fields if you specify the
+ // You can list just a subset of the fields if you specify the
// field by name (the order of the named fields does not matter):
v = Vector3{z=1, y=2};
assert(v.x == 0);
assert(v.y == 2);
- assert(v.z == 1);
+ assert(v.z == 1);
}
{
// Structs can tagged with different memory layout and alignment requirements:
@@ -704,8 +704,8 @@ union_type :: proc() {
using_statement :: proc() {
fmt.println("\n# using statement");
- // using can used to bring entities declared in a scope/namespace
- // into the current scope. This can be applied to import declarations,
+ // using can used to bring entities declared in a scope/namespace
+ // into the current scope. This can be applied to import declarations,
// import names, struct fields, procedure fields, and struct values.
Vector3 :: struct{x, y, z: f32};
@@ -738,7 +738,7 @@ using_statement :: proc() {
}
}
{
- // We can also apply the using statement to the struct fields directly,
+ // We can also apply the using statement to the struct fields directly,
// making all the fields of position appear as if they on Entity itself:
Entity :: struct {
using position: Vector3,
@@ -747,11 +747,11 @@ using_statement :: proc() {
foo :: proc(entity: ^Entity) {
fmt.println(entity.x, entity.y, entity.z);
}
-
+
// Subtype polymorphism
- // It is possible to get subtype polymorphism, similar to inheritance-like
- // functionality in C++, but without the requirement of vtables or unknown
+ // It is possible to get subtype polymorphism, similar to inheritance-like
+ // functionality in C++, but without the requirement of vtables or unknown
// struct layout:
Colour :: struct {r, g, b, a: u8};
@@ -767,7 +767,7 @@ using_statement :: proc() {
foo(&frog);
frog.x = 123;
- // Note: using can be applied to arbitrarily many things, which allows
+ // Note: using can be applied to arbitrarily many things, which allows
// the ability to have multiple subtype polymorphism (but also its issues).
// Note: using’d fields can still be referred by name.
@@ -787,19 +787,19 @@ using_statement :: proc() {
implicit_context_system :: proc() {
fmt.println("\n# implicit context system");
- // In each scope, there is an implicit value named context. This
- // context variable is local to each scope and is implicitly passed
- // by pointer to any procedure call in that scope (if the procedure
+ // In each scope, there is an implicit value named context. This
+ // context variable is local to each scope and is implicitly passed
+ // by pointer to any procedure call in that scope (if the procedure
// has the Odin calling convention).
- // The main purpose of the implicit context system is for the ability
- // to intercept third-party code and libraries and modify their
+ // The main purpose of the implicit context system is for the ability
+ // to intercept third-party code and libraries and modify their
// functionality. One such case is modifying how a library allocates
- // something or logs something. In C, this was usually achieved with
- // the library defining macros which could be overridden so that the
- // user could define what he wanted. However, not many libraries
- // supported this in many languages by default which meant intercepting
- // third-party code to see what it does and to change how it does it is
+ // something or logs something. In C, this was usually achieved with
+ // the library defining macros which could be overridden so that the
+ // user could define what he wanted. However, not many libraries
+ // supported this in many languages by default which meant intercepting
+ // third-party code to see what it does and to change how it does it is
// not possible.
c := context; // copy the current scope's context
@@ -820,7 +820,7 @@ implicit_context_system :: proc() {
// An context.allocator is assigned to the return value of `my_custom_allocator()`
assert(context.user_index == 123);
- // The memory management procedure use the `context.allocator` by
+ // The memory management procedure use the `context.allocator` by
// default unless explicitly specified otherwise
china_grove := new(int);
free(china_grove);
@@ -828,10 +828,10 @@ implicit_context_system :: proc() {
my_custom_allocator :: mem.nil_allocator;
- // By default, the context value has default values for its parameters which is
+ // By default, the context value has default values for its parameters which is
// decided in the package runtime. What the defaults are are compiler specific.
- // To see what the implicit context value contains, please see the following
+ // To see what the implicit context value contains, please see the following
// definition in package runtime.
}
@@ -1133,14 +1133,14 @@ map_type :: proc() {
m := make(map[string]int);
defer delete(m);
- m["Bob"] = 2;
+ m["Bob"] = 2;
m["Ted"] = 5;
fmt.println(m["Bob"]);
delete_key(&m, "Ted");
- // If an element of a key does not exist, the zero value of the
- // element will be returned. To check to see if an element exists
+ // If an element of a key does not exist, the zero value of the
+ // element will be returned. To check to see if an element exists
// can be done in two ways:
elem, ok := m["Bob"];
exists := "Bob" in m;
@@ -1508,26 +1508,26 @@ when ODIN_OS == "windows" do foreign import kernel32 "system:kernel32.lib"
foreign_system :: proc() {
fmt.println("\n#foreign system");
when ODIN_OS == "windows" {
- // It is sometimes necessarily to interface with foreign code,
- // such as a C library. In Odin, this is achieved through the
- // foreign system. You can “import” a library into the code
+ // It is sometimes necessarily to interface with foreign code,
+ // such as a C library. In Odin, this is achieved through the
+ // foreign system. You can “import” a library into the code
// using the same semantics as a normal import declaration.
- // This foreign import declaration will create a
- // “foreign import name” which can then be used to associate
+ // This foreign import declaration will create a
+ // “foreign import name” which can then be used to associate
// entities within a foreign block.
foreign kernel32 {
ExitProcess :: proc "stdcall" (exit_code: u32) ---
}
- // Foreign procedure declarations have the cdecl/c calling
- // convention by default unless specified otherwise. Due to
- // foreign procedures do not have a body declared within this
- // code, you need append the --- symbol to the end to distinguish
+ // Foreign procedure declarations have the cdecl/c calling
+ // convention by default unless specified otherwise. Due to
+ // foreign procedures do not have a body declared within this
+ // code, you need append the --- symbol to the end to distinguish
// it as a procedure literal without a body and not a procedure type.
- // The attributes system can be used to change specific properties
+ // The attributes system can be used to change specific properties
// of entities declared within a block:
@(default_calling_convention = "std")
@@ -1718,6 +1718,26 @@ soa_struct_layout :: proc() {
v_soa[0].y = 4;
v_soa[0].z = 9;
}
+ {
+ // SOA Slices
+ Vector3 :: struct {x, y, z: f32};
+
+ N :: 3;
+ v: #soa[N]Vector3;
+ v[0].x = 1;
+ v[0].y = 4;
+ v[0].z = 9;
+
+ s: #soa[]Vector3;
+ s = v[:];
+ assert(len(s) == N);
+ fmt.println(s);
+ fmt.println(s[0].x);
+
+ a := s[1:2];
+ assert(len(a) == 1);
+ fmt.println(a);
+ }
}