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authorKarl Zylinski <karl@zylinski.se>2022-04-27 20:06:43 +0200
committerKarl Zylinski <karl@zylinski.se>2022-04-27 20:12:44 +0200
commitcd13dedb36799d1b6e2f674d95fd820babff5e16 (patch)
tree9615c78f6e0f16d699ec1dac99c38fe80411c38f /src/common.cpp
parent63331ef731209ec8db65d7f26bdbebdf9459107d (diff)
D3D12 binding fixes: Added dxgi.IID versions of all the UUIDs in d3d12.odin so that the IIDs can be used to fetch interfaces properly. Also fixed an issue where GetDesc, GetCPUDescriptorHandleForHeapStart and GetGPUDescriptorHandleForHeapStart had the wrong signature due to an old D3D12 header bug, more info: https://stackoverflow.com/questions/34118929/getcpudescriptorhandleforheapstart-stack-corruption
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