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authorJesse Stiller <aquageneral@hotmail.com>2022-01-17 12:19:06 +1000
committerJesse Stiller <aquageneral@hotmail.com>2022-01-17 12:19:06 +1000
commitd4ea02a877cffbb35a19ba6f8eababe1b217c0bf (patch)
treef2813c91266370edf49d73f27020b6ea7d90a7eb /src/docs_writer.cpp
parent2a325b3da0fc7b6bf41418aee022cc71f0137bfb (diff)
Extraneous parameters in hlsl/glsl.saturate removed
This is a breaking change to anyone who used glsl/hlsl.saturate functions prior, but the y and z parameters never were used and do not conform to how the saturate function works in HLSL: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-saturate Note however GLSL does not contain a saturate function, but removing it does not accomplish anything good IMO.
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