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authorgingerBill <bill@gingerbill.org>2022-01-20 19:56:05 +0000
committergingerBill <bill@gingerbill.org>2022-01-20 19:56:05 +0000
commit3d7d3471924574beee08fc304a6daf6a8707d723 (patch)
tree6151973548aef5ac937e780170e9fe1448d154d4 /vendor/OpenGL
parentcfbc1a447bba4e3648d9e15c1f776d6d8068951e (diff)
Convert `ODIN_OS` and `ODIN_ARCH` to use enums rather than use strings
Diffstat (limited to 'vendor/OpenGL')
-rw-r--r--vendor/OpenGL/helpers.odin2
1 files changed, 1 insertions, 1 deletions
diff --git a/vendor/OpenGL/helpers.odin b/vendor/OpenGL/helpers.odin
index 0a9cffefa..661de318c 100644
--- a/vendor/OpenGL/helpers.odin
+++ b/vendor/OpenGL/helpers.odin
@@ -188,7 +188,7 @@ load_shaders_source :: proc(vs_source, fs_source: string, binary_retrievable :=
load_shaders :: proc{load_shaders_file}
-when ODIN_OS == "windows" {
+when ODIN_OS == .Windows {
update_shader_if_changed :: proc(
vertex_name, fragment_name: string,
program: u32,