aboutsummaryrefslogtreecommitdiff
path: root/vendor/raylib
diff options
context:
space:
mode:
authorlxmcf <lxmcf20@gmail.com>2024-11-25 21:09:10 +1100
committerlxmcf <lxmcf20@gmail.com>2024-11-25 21:09:10 +1100
commit29839ea9e2e729554fd514c35332d4024c4a5f9c (patch)
tree47670b477d3a74d475251f1cda75258e34ea303b /vendor/raylib
parent6ebea39b3e94e47ae841f5a9d2e151b3fff30929 (diff)
Resolve indentation issues
Diffstat (limited to 'vendor/raylib')
-rw-r--r--vendor/raylib/raylib.odin8
1 files changed, 4 insertions, 4 deletions
diff --git a/vendor/raylib/raylib.odin b/vendor/raylib/raylib.odin
index 6582ed579..bd5f2b982 100644
--- a/vendor/raylib/raylib.odin
+++ b/vendor/raylib/raylib.odin
@@ -303,7 +303,7 @@ Mesh :: struct {
boneIds: [^]u8, // Vertex bone ids, up to 4 bones influence by vertex (skinning)
boneWeights: [^]f32, // Vertex bone weight, up to 4 bones influence by vertex (skinning)
boneMatrices: [^]Matrix, // Bones animated transformation matrices
- boneCount: c.int, // Number of bones
+ boneCount: c.int, // Number of bones
// OpenGL identifiers
vaoId: u32, // OpenGL Vertex Array Object id
@@ -732,9 +732,9 @@ ShaderLocationIndex :: enum c.int {
MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance
MAP_PREFILTER, // Shader location: samplerCube texture: prefilter
MAP_BRDF, // Shader location: sampler2d texture: brdf
- VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds
- VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights
- BONE_MATRICES, // Shader location: array of matrices uniform: boneMatrices
+ VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds
+ VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights
+ BONE_MATRICES, // Shader location: array of matrices uniform: boneMatrices
}