diff options
| author | Jeroen van Rijn <Kelimion@users.noreply.github.com> | 2025-05-18 15:08:21 +0200 |
|---|---|---|
| committer | Jeroen van Rijn <Kelimion@users.noreply.github.com> | 2025-05-18 15:08:21 +0200 |
| commit | 558eca8c7a526f3b213073d5238f73c63c7bb5ba (patch) | |
| tree | be030c1ea6264d1a5e78bf629c897d0a66fb1723 /vendor | |
| parent | 1b13152286bf6e2127808929651753fd2bafd5ba (diff) | |
| parent | 3e5110bb46d96f5bccc86558fe7f28c0646a5343 (diff) | |
Merge branch 'master' of github.com:odin-lang/Odin
Diffstat (limited to 'vendor')
| -rw-r--r-- | vendor/sdl3/sdl3_gpu.odin | 44 | ||||
| -rw-r--r-- | vendor/sdl3/ttf/sdl3_textengine.odin | 11 | ||||
| -rw-r--r-- | vendor/sdl3/ttf/sdl3_ttf.odin | 205 |
3 files changed, 136 insertions, 124 deletions
diff --git a/vendor/sdl3/sdl3_gpu.odin b/vendor/sdl3/sdl3_gpu.odin index ec414f98e..f0017a525 100644 --- a/vendor/sdl3/sdl3_gpu.odin +++ b/vendor/sdl3/sdl3_gpu.odin @@ -46,7 +46,7 @@ GPUIndexElementSize :: enum c.int { GPUTextureFormat :: enum c.int { INVALID, - /* Unsigned Normalized Float Color Formats */ + /* Unsigned Normalized Float Color Formats */ A8_UNORM, R8_UNORM, R8G8_UNORM, @@ -59,34 +59,41 @@ GPUTextureFormat :: enum c.int { B5G5R5A1_UNORM, B4G4R4A4_UNORM, B8G8R8A8_UNORM, - /* Compressed Unsigned Normalized Float Color Formats */ + + /* Compressed Unsigned Normalized Float Color Formats */ BC1_RGBA_UNORM, BC2_RGBA_UNORM, BC3_RGBA_UNORM, BC4_R_UNORM, BC5_RG_UNORM, BC7_RGBA_UNORM, - /* Compressed Signed Float Color Formats */ + + /* Compressed Signed Float Color Formats */ BC6H_RGB_FLOAT, - /* Compressed Unsigned Float Color Formats */ + + /* Compressed Unsigned Float Color Formats */ BC6H_RGB_UFLOAT, - /* Signed Normalized Float Color Formats */ + + /* Signed Normalized Float Color Formats */ R8_SNORM, R8G8_SNORM, R8G8B8A8_SNORM, R16_SNORM, R16G16_SNORM, R16G16B16A16_SNORM, - /* Signed Float Color Formats */ + + /* Signed Float Color Formats */ R16_FLOAT, R16G16_FLOAT, R16G16B16A16_FLOAT, R32_FLOAT, R32G32_FLOAT, R32G32B32A32_FLOAT, - /* Unsigned Float Color Formats */ + + /* Unsigned Float Color Formats */ R11G11B10_UFLOAT, - /* Unsigned Integer Color Formats */ + + /* Unsigned Integer Color Formats */ R8_UINT, R8G8_UINT, R8G8B8A8_UINT, @@ -96,7 +103,8 @@ GPUTextureFormat :: enum c.int { R32_UINT, R32G32_UINT, R32G32B32A32_UINT, - /* Signed Integer Color Formats */ + + /* Signed Integer Color Formats */ R8_INT, R8G8_INT, R8G8B8A8_INT, @@ -106,21 +114,25 @@ GPUTextureFormat :: enum c.int { R32_INT, R32G32_INT, R32G32B32A32_INT, - /* SRGB Unsigned Normalized Color Formats */ + + /* SRGB Unsigned Normalized Color Formats */ R8G8B8A8_UNORM_SRGB, B8G8R8A8_UNORM_SRGB, - /* Compressed SRGB Unsigned Normalized Color Formats */ + + /* Compressed SRGB Unsigned Normalized Color Formats */ BC1_RGBA_UNORM_SRGB, BC2_RGBA_UNORM_SRGB, BC3_RGBA_UNORM_SRGB, BC7_RGBA_UNORM_SRGB, - /* Depth Formats */ + + /* Depth Formats */ D16_UNORM, D24_UNORM, D32_FLOAT, D24_UNORM_S8_UINT, D32_FLOAT_S8_UINT, - /* Compressed ASTC Normalized Float Color Formats*/ + + /* Compressed ASTC Normalized Float Color Formats*/ ASTC_4x4_UNORM, ASTC_5x4_UNORM, ASTC_5x5_UNORM, @@ -135,7 +147,8 @@ GPUTextureFormat :: enum c.int { ASTC_10x10_UNORM, ASTC_12x10_UNORM, ASTC_12x12_UNORM, - /* Compressed SRGB ASTC Normalized Float Color Formats*/ + + /* Compressed SRGB ASTC Normalized Float Color Formats*/ ASTC_4x4_UNORM_SRGB, ASTC_5x4_UNORM_SRGB, ASTC_5x5_UNORM_SRGB, @@ -150,7 +163,8 @@ GPUTextureFormat :: enum c.int { ASTC_10x10_UNORM_SRGB, ASTC_12x10_UNORM_SRGB, ASTC_12x12_UNORM_SRGB, - /* Compressed ASTC Signed Float Color Formats*/ + + /* Compressed ASTC Signed Float Color Formats*/ ASTC_4x4_FLOAT, ASTC_5x4_FLOAT, ASTC_5x5_FLOAT, diff --git a/vendor/sdl3/ttf/sdl3_textengine.odin b/vendor/sdl3/ttf/sdl3_textengine.odin index 55e5f1c0a..00bf881dd 100644 --- a/vendor/sdl3/ttf/sdl3_textengine.odin +++ b/vendor/sdl3/ttf/sdl3_textengine.odin @@ -18,7 +18,7 @@ CopyOperation :: struct { cmd: DrawCommand, text_offset: c.int, glyph_font: ^Font, - glyph_index: SDL.Uint32, + glyph_index: u32, src: SDL.Rect, dst: SDL.Rect, reserved: rawptr, @@ -30,8 +30,7 @@ DrawOperation :: struct #raw_union { copy: CopyOperation, } -TextLayout :: struct { -} +TextLayout :: struct {} TextData :: struct { font: ^Font, @@ -41,9 +40,9 @@ TextData :: struct { x, y: c.int, w, h: c.int, num_ops: c.int, - ops: [^]DrawOperation, + ops: [^]DrawOperation `fmt:"v,num_ops"`, num_clusters: c.int, - clusters: [^]SubString, + clusters: [^]SubString `fmt:"v,num_clusters"`, props: SDL.PropertiesID, needs_engine_update: bool, engine: ^TextEngine, @@ -51,7 +50,7 @@ TextData :: struct { } TextEngine :: struct { - version: SDL.Uint32, + version: u32, userdata: rawptr, CreateText: proc "c" (userdata: rawptr, text: ^Text) -> bool, DestroyText: proc "c" (userdata: rawptr, Textext: ^Text), diff --git a/vendor/sdl3/ttf/sdl3_ttf.odin b/vendor/sdl3/ttf/sdl3_ttf.odin index d3b8d7508..9b46143e8 100644 --- a/vendor/sdl3/ttf/sdl3_ttf.odin +++ b/vendor/sdl3/ttf/sdl3_ttf.odin @@ -10,48 +10,47 @@ when ODIN_OS == .Windows { } -PROP_FONT_CREATE_FILENAME_STRING :: "SDL_ttf.font.create.filename" -PROP_FONT_CREATE_IOSTREAM_POINTER :: "SDL_ttf.font.create.iostream" -PROP_FONT_CREATE_IOSTREAM_OFFSET_NUMBER :: "SDL_ttf.font.create.iostream.offset" +PROP_FONT_CREATE_FILENAME_STRING :: "SDL_ttf.font.create.filename" +PROP_FONT_CREATE_IOSTREAM_POINTER :: "SDL_ttf.font.create.iostream" +PROP_FONT_CREATE_IOSTREAM_OFFSET_NUMBER :: "SDL_ttf.font.create.iostream.offset" PROP_FONT_CREATE_IOSTREAM_AUTOCLOSE_BOOLEAN :: "SDL_ttf.font.create.iostream.autoclose" -PROP_FONT_CREATE_SIZE_FLOAT :: "SDL_ttf.font.create.size" -PROP_FONT_CREATE_FACE_NUMBER :: "SDL_ttf.font.create.face" -PROP_FONT_CREATE_HORIZONTAL_DPI_NUMBER :: "SDL_ttf.font.create.hdpi" -PROP_FONT_CREATE_VERTICAL_DPI_NUMBER :: "SDL_ttf.font.create.vdpi" -PROP_FONT_CREATE_EXISTING_FONT :: "SDL_ttf.font.create.existing_font" +PROP_FONT_CREATE_SIZE_FLOAT :: "SDL_ttf.font.create.size" +PROP_FONT_CREATE_FACE_NUMBER :: "SDL_ttf.font.create.face" +PROP_FONT_CREATE_HORIZONTAL_DPI_NUMBER :: "SDL_ttf.font.create.hdpi" +PROP_FONT_CREATE_VERTICAL_DPI_NUMBER :: "SDL_ttf.font.create.vdpi" +PROP_FONT_CREATE_EXISTING_FONT :: "SDL_ttf.font.create.existing_font" -FONT_WEIGHT_THIN :: 100 /**< Thin (100) named font weight value */ +FONT_WEIGHT_THIN :: 100 /**< Thin (100) named font weight value */ FONT_WEIGHT_EXTRA_LIGHT :: 200 /**< ExtraLight (200) named font weight value */ -FONT_WEIGHT_LIGHT :: 300 /**< Light (300) named font weight value */ -FONT_WEIGHT_NORMAL :: 400 /**< Normal (400) named font weight value */ -FONT_WEIGHT_MEDIUM :: 500 /**< Medium (500) named font weight value */ -FONT_WEIGHT_SEMI_BOLD :: 600 /**< SemiBold (600) named font weight value */ -FONT_WEIGHT_BOLD :: 700 /**< Bold (700) named font weight value */ -FONT_WEIGHT_EXTRA_BOLD :: 800 /**< ExtraBold (800) named font weight value */ -FONT_WEIGHT_BLACK :: 900 /**< Black (900) named font weight value */ +FONT_WEIGHT_LIGHT :: 300 /**< Light (300) named font weight value */ +FONT_WEIGHT_NORMAL :: 400 /**< Normal (400) named font weight value */ +FONT_WEIGHT_MEDIUM :: 500 /**< Medium (500) named font weight value */ +FONT_WEIGHT_SEMI_BOLD :: 600 /**< SemiBold (600) named font weight value */ +FONT_WEIGHT_BOLD :: 700 /**< Bold (700) named font weight value */ +FONT_WEIGHT_EXTRA_BOLD :: 800 /**< ExtraBold (800) named font weight value */ +FONT_WEIGHT_BLACK :: 900 /**< Black (900) named font weight value */ FONT_WEIGHT_EXTRA_BLACK :: 950 /**< ExtraBlack (950) named font weight value */ -PROP_RENDERER_TEXT_ENGINE_RENDERER :: "SDL_ttf.renderer_text_engine.create.renderer" +PROP_RENDERER_TEXT_ENGINE_RENDERER :: "SDL_ttf.renderer_text_engine.create.renderer" PROP_RENDERER_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :: "SDL_ttf.renderer_text_engine.create.atlas_texture_size" -PROP_GPU_TEXT_ENGINE_DEVICE :: "SDL_ttf.gpu_text_engine.create.device" +PROP_GPU_TEXT_ENGINE_DEVICE :: "SDL_ttf.gpu_text_engine.create.device" PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :: "SDL_ttf.gpu_text_engine.create.atlas_texture_size" MAJOR_VERSION :: 3 MINOR_VERSION :: 2 -PATCHLEVEL :: 2 +PATCHLEVEL :: 2 -Font :: struct { -} +Font :: struct {} Text :: struct { - text: ^c.char, + text: [^]u8, num_lines: c.int, refcount: c.int, internal: ^TextData, } -FontStyle :: enum SDL.Uint32 { +FontStyle :: enum u32 { NORMAL, BOLD, ITALIC, @@ -59,7 +58,7 @@ FontStyle :: enum SDL.Uint32 { STRIKETHROUGH, } -FontStyleFlags :: bit_set[FontStyle;SDL.Uint32] +FontStyleFlags :: distinct bit_set[FontStyle; u32] // NOTE: This is called TTF_HintingFlags but its not a bit_set so // the "flags" doesnt really make sense, its just the hinting. @@ -96,21 +95,21 @@ ImageType :: enum c.int { GPUAtlasDrawSequence :: struct { atlas_texture: ^SDL.GPUTexture, - xy, uv: [^]SDL.FPoint, + xy, uv: [^]SDL.FPoint `fmt:"v,num_vertices"`, num_vertices: c.int, - indices: [^]c.int, + indices: [^]c.int `fmt:"v,num_indices"`, num_indices: c.int, image_type: ImageType, next: ^GPUAtlasDrawSequence, } GPUTextEngineWinding :: enum c.int { - INVALID = -1, - CLOCKWISE, - COUNTER_CLOCKWISE, + INVALID = -1, + CLOCKWISE = 0, + COUNTER_CLOCKWISE = +1, } -SubStringFlags :: bit_field SDL.Uint32 { +SubStringFlags :: bit_field u32 { direction: u8 | 8, text_start: bool | 1, line_start: bool | 1, @@ -125,31 +124,31 @@ SubString :: struct { rect: SDL.Rect, } -@(default_calling_convention = "c", link_prefix = "TTF_", require_results) +@(default_calling_convention="c", link_prefix="TTF_", require_results) foreign lib { - Version :: proc() -> c.int --- + Version :: proc() -> c.int --- GetFreeTypeVersion :: proc(major, minor, patch: ^c.int) --- GetHarfBuzzVersion :: proc(major, minor, patch: ^c.int) --- Init :: proc() -> bool --- - OpenFont :: proc(file: cstring, ptsize: f32) -> ^Font --- - OpenFontIO :: proc(src: ^SDL.IOStream, closeio: bool, ptsize: f32) -> ^Font --- + OpenFont :: proc(file: cstring, ptsize: f32) -> ^Font --- + OpenFontIO :: proc(src: ^SDL.IOStream, closeio: bool, ptsize: f32) -> ^Font --- OpenFontWithProperties :: proc(props: SDL.PropertiesID) -> ^Font --- CopyFont :: proc(existing_font: ^Font) -> ^Font --- GetFontProperties :: proc(font: ^Font) -> SDL.PropertiesID --- - GetFontGeneration :: proc(font: ^Font) -> SDL.Uint32 --- + GetFontGeneration :: proc(font: ^Font) -> u32 --- - AddFallbackFont :: proc(font: ^Font, fallback: ^Font) -> bool --- + AddFallbackFont :: proc(font: ^Font, fallback: ^Font) -> bool --- RemoveFallbackFont :: proc(font: ^Font, fallback: ^Font) --- ClearFallbackFonts :: proc(font: ^Font) --- - SetFontSize :: proc(font: ^Font, ptsize: f32) -> bool --- + SetFontSize :: proc(font: ^Font, ptsize: f32) -> bool --- SetFontSizeDPI :: proc(font: ^Font, ptsize: f32, hdpi: c.int, vdpi: c.int) -> bool --- - GetFontSize :: proc(font: ^Font) -> f32 --- - GetFontDPI :: proc(font: ^Font, hdpi: ^c.int, vdpi: ^c.int) -> bool --- + GetFontSize :: proc(font: ^Font) -> f32 --- + GetFontDPI :: proc(font: ^Font, hdpi: ^c.int, vdpi: ^c.int) -> bool --- SetFontStyle :: proc(font: ^Font, style: FontStyleFlags) --- GetFontStyle :: proc(#by_ptr font: Font) -> FontStyleFlags --- @@ -189,92 +188,92 @@ foreign lib { SetFontDirection :: proc(font: ^Font, direction: Direction) -> bool --- GetFontDirection :: proc(#by_ptr font: Font) -> Direction --- - StringToTag :: proc(string: cstring) -> SDL.Uint32 --- - TagToString :: proc(tag: SDL.Uint32, string: [^]c.char, size: c.size_t) --- + StringToTag :: proc(string: cstring) -> u32 --- + TagToString :: proc(tag: u32, string: [^]c.char, size: c.size_t) --- - SetFontScript :: proc(font: ^Font, script: SDL.Uint32) -> bool --- - GetFontScript :: proc(font: ^Font) -> SDL.Uint32 --- + SetFontScript :: proc(font: ^Font, script: u32) -> bool --- + GetFontScript :: proc(font: ^Font) -> u32 --- SetFontLanguage :: proc(font: ^Font, language_bcp47: cstring) -> bool --- - GetGlyphScript :: proc(ch: SDL.Uint32) -> SDL.Uint32 --- - FontHasGlyph :: proc(font: ^Font, ch: SDL.Uint32) -> bool --- - GetGlyphImage :: proc(font: ^Font, ch: SDL.Uint32, image_type: ^ImageType) -> ^SDL.Surface --- - GetGlyphImageForIndex :: proc(font: ^Font, glyph_index: SDL.Uint32, image_type: ^ImageType) -> ^SDL.Surface --- - GetGlyphMetrics :: proc(font: ^Font, ch: SDL.Uint32, minx, maxx, miny, maxy, advance: ^c.int) -> bool --- - GetGlyphKerning :: proc(font: ^Font, previous_ch: SDL.Uint32, ch: SDL.Uint32, kerning: ^c.int) -> bool --- + GetGlyphScript :: proc(ch: u32) -> u32 --- + FontHasGlyph :: proc(font: ^Font, ch: u32) -> bool --- + GetGlyphImage :: proc(font: ^Font, ch: u32, image_type: ^ImageType) -> ^SDL.Surface --- + GetGlyphImageForIndex :: proc(font: ^Font, glyph_index: u32, image_type: ^ImageType) -> ^SDL.Surface --- + GetGlyphMetrics :: proc(font: ^Font, ch: u32, minx, maxx, miny, maxy, advance: ^c.int) -> bool --- + GetGlyphKerning :: proc(font: ^Font, previous_ch: u32, ch: u32, kerning: ^c.int) -> bool --- - GetStringSize :: proc(font: ^Font, text: cstring, length: c.size_t, w, h: ^c.int) -> bool --- + GetStringSize :: proc(font: ^Font, text: cstring, length: c.size_t, w, h: ^c.int) -> bool --- GetStringSizeWrapped :: proc(font: ^Font, text: cstring, length: c.size_t, wrap_width: c.int, w, h: ^c.int) -> bool --- - MeasureString :: proc(font: ^Font, text: cstring, length: c.size_t, max_width: c.int, measured_width: ^c.int, measured_length: ^c.size_t) -> bool --- - - RenderText_Solid :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface --- - RenderText_Solid_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_Length: c.int) -> ^SDL.Surface --- - RenderGylph_Solid :: proc(font: ^Font, ch: SDL.Uint32, fg: SDL.Color) -> ^SDL.Surface --- - RenderText_Shaded :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface --- - RenderText_Shaded_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface --- - RenderGlyph_Shaded :: proc(font: ^Font, ch: SDL.Uint32, fg, bg: SDL.Color) -> ^SDL.Surface --- - RenderText_Blended :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface --- + MeasureString :: proc(font: ^Font, text: cstring, length: c.size_t, max_width: c.int, measured_width: ^c.int, measured_length: ^c.size_t) -> bool --- + + RenderText_Solid :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface --- + RenderText_Solid_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_Length: c.int) -> ^SDL.Surface --- + RenderGylph_Solid :: proc(font: ^Font, ch: u32, fg: SDL.Color) -> ^SDL.Surface --- + RenderText_Shaded :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface --- + RenderText_Shaded_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface --- + RenderGlyph_Shaded :: proc(font: ^Font, ch: u32, fg, bg: SDL.Color) -> ^SDL.Surface --- + RenderText_Blended :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface --- RnederText_Blended_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface --- - RenderGlyph_Blended :: proc(font: ^Font, ch: SDL.Uint32, fg: SDL.Color) -> ^SDL.Surface --- - RenderText_LCD :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface --- - RenderText_LCD_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface --- - RenderGlyph_LCD :: proc(font: ^Font, ch: SDL.Uint32, fg, bg: SDL.Color) -> ^SDL.Surface --- + RenderGlyph_Blended :: proc(font: ^Font, ch: u32, fg: SDL.Color) -> ^SDL.Surface --- + RenderText_LCD :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface --- + RenderText_LCD_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface --- + RenderGlyph_LCD :: proc(font: ^Font, ch: u32, fg, bg: SDL.Color) -> ^SDL.Surface --- - CreateSurfaceTextEngine :: proc() -> ^TextEngine --- - DrawSurfaceText :: proc(text: ^Text, x, y: int, surface: ^SDL.Surface) -> bool --- + CreateSurfaceTextEngine :: proc() -> ^TextEngine --- + DrawSurfaceText :: proc(text: ^Text, x, y: c.int, surface: ^SDL.Surface) -> bool --- DestroySurfaceTextEngine :: proc(engine: ^TextEngine) --- - CreateRendererTextEngine :: proc(renderer: ^SDL.Renderer) -> ^TextEngine --- + CreateRendererTextEngine :: proc(renderer: ^SDL.Renderer) -> ^TextEngine --- CreateRendererTextEngineWithProperties :: proc(props: SDL.PropertiesID) -> ^TextEngine --- - DrawRendererText :: proc(text: ^Text, x, y: f32) -> bool --- - DestroyRendererTextEngine :: proc(engine: ^TextEngine) --- + DrawRendererText :: proc(text: ^Text, x, y: f32) -> bool --- + DestroyRendererTextEngine :: proc(engine: ^TextEngine) --- - CreateGPUTextEngine :: proc(device: ^SDL.GPUDevice) -> ^TextEngine --- + CreateGPUTextEngine :: proc(device: ^SDL.GPUDevice) -> ^TextEngine --- CreateGPUTextEngineWithProperties :: proc(props: SDL.PropertiesID) -> ^TextEngine --- - GetGPUTextDrawData :: proc(text: ^Text) -> ^GPUAtlasDrawSequence --- - DestroyGPUTextEngine :: proc(engine: ^TextEngine) --- - SetGPUTextEngineWinding :: proc(engine: ^TextEngine, winding: GPUTextEngineWinding) --- - GetGPUTextEngineWinding :: proc(#by_ptr engine: TextEngine) -> GPUTextEngineWinding --- - - CreateText :: proc(engine: ^TextEngine, font: ^Font, text: cstring, length: c.size_t) -> ^Text --- - GetTextProperties :: proc(text: ^Text) -> SDL.PropertiesID --- - SetTextEngine :: proc(text: ^Text, engine: ^TextEngine) -> bool --- - GetTextEngine :: proc(text: ^Text) -> ^TextEngine --- - SetTextFont :: proc(text: ^Text, font: ^Font) -> bool --- - GetTextFont :: proc(text: ^Text) -> ^Font --- - SetTextDirection :: proc(text: ^Text, direction: Direction) -> bool --- - GetTextDirection :: proc(text: ^Text) -> Direction --- - SetTextScript :: proc(text: ^Text, script: SDL.Uint32) -> bool --- - GetTextScript :: proc(text: ^Text) -> SDL.Uint32 --- - SetTextColor :: proc(text: ^Text, r, g, b, a: SDL.Uint8) -> bool --- - SetTextColorFloat :: proc(text: ^Text, r, g, b, a: f32) -> bool --- - GetTextColor :: proc(text: ^Text, r, g, b, a: ^SDL.Uint8) -> bool --- - GetTextColorFloat :: proc(text: ^Text, r, g, b, a: ^f32) -> bool --- - SetTextPosition :: proc(text: ^Text, x, y: c.int) -> bool --- - GetTextPosition :: proc(text: ^Text, x, y: ^c.int) -> bool --- - SetTextWrapWidth :: proc(text: ^Text, wrap_width: c.int) -> bool --- - GetTextWrapWidth :: proc(text: ^Text, wrap_width: ^c.int) -> bool --- + GetGPUTextDrawData :: proc(text: ^Text) -> ^GPUAtlasDrawSequence --- + DestroyGPUTextEngine :: proc(engine: ^TextEngine) --- + SetGPUTextEngineWinding :: proc(engine: ^TextEngine, winding: GPUTextEngineWinding) --- + GetGPUTextEngineWinding :: proc(#by_ptr engine: TextEngine) -> GPUTextEngineWinding --- + + CreateText :: proc(engine: ^TextEngine, font: ^Font, text: cstring, length: c.size_t) -> ^Text --- + GetTextProperties :: proc(text: ^Text) -> SDL.PropertiesID --- + SetTextEngine :: proc(text: ^Text, engine: ^TextEngine) -> bool --- + GetTextEngine :: proc(text: ^Text) -> ^TextEngine --- + SetTextFont :: proc(text: ^Text, font: ^Font) -> bool --- + GetTextFont :: proc(text: ^Text) -> ^Font --- + SetTextDirection :: proc(text: ^Text, direction: Direction) -> bool --- + GetTextDirection :: proc(text: ^Text) -> Direction --- + SetTextScript :: proc(text: ^Text, script: u32) -> bool --- + GetTextScript :: proc(text: ^Text) -> u32 --- + SetTextColor :: proc(text: ^Text, r, g, b, a: u8) -> bool --- + SetTextColorFloat :: proc(text: ^Text, r, g, b, a: f32) -> bool --- + GetTextColor :: proc(text: ^Text, r, g, b, a: ^u8) -> bool --- + GetTextColorFloat :: proc(text: ^Text, r, g, b, a: ^f32) -> bool --- + SetTextPosition :: proc(text: ^Text, x, y: c.int) -> bool --- + GetTextPosition :: proc(text: ^Text, x, y: ^c.int) -> bool --- + SetTextWrapWidth :: proc(text: ^Text, wrap_width: c.int) -> bool --- + GetTextWrapWidth :: proc(text: ^Text, wrap_width: ^c.int) -> bool --- SetTextWrapWhitespaceVisible :: proc(text: ^Text, visible: bool) -> bool --- - TextWrapWhitespaceVisible :: proc(text: ^Text) -> bool --- + TextWrapWhitespaceVisible :: proc(text: ^Text) -> bool --- - SetTextString :: proc(text: ^Text, string: cstring, length: c.size_t) -> bool --- + SetTextString :: proc(text: ^Text, string: cstring, length: c.size_t) -> bool --- InsertTextString :: proc(text: ^Text, offset: c.int, string: cstring, length: c.size_t) -> bool --- AppendTextString :: proc(text: ^Text, string: cstring, length: c.size_t) -> bool --- DeleteTextString :: proc(text: ^Text, offset, length: c.int) -> bool --- GetTextSize :: proc(text: ^Text, w, h: ^c.int) -> bool --- - GetTextSubString :: proc(text: ^Text, offset: c.int, substring: ^SubString) -> bool --- - GetTextSubStringForLine :: proc(text: ^Text, line: c.int, substring: ^SubString) -> bool --- + GetTextSubString :: proc(text: ^Text, offset: c.int, substring: ^SubString) -> bool --- + GetTextSubStringForLine :: proc(text: ^Text, line: c.int, substring: ^SubString) -> bool --- GetTextSubStringsForRange :: proc(text: ^Text, offset, length: c.int, count: ^c.int) -> [^]^SubString --- - GetTextSubStringForPoint :: proc(text: ^Text, x, y: c.int, substring: ^SubString) -> bool --- - GetPreviousTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, previous: ^SubString) -> bool --- - GetNextTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, next: ^SubString) -> bool --- + GetTextSubStringForPoint :: proc(text: ^Text, x, y: c.int, substring: ^SubString) -> bool --- + GetPreviousTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, previous: ^SubString) -> bool --- + GetNextTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, next: ^SubString) -> bool --- - UpdateText :: proc(text: ^Text) -> bool --- + UpdateText :: proc(text: ^Text) -> bool --- DestroyText :: proc(text: ^Text) --- - CloseFont :: proc(font: ^Font) --- - Quit :: proc() --- - WasInit :: proc() -> c.int --- + CloseFont :: proc(font: ^Font) --- + Quit :: proc() --- + WasInit :: proc() -> c.int --- } |