diff options
| author | gingerBill <gingerBill@users.noreply.github.com> | 2025-08-07 16:09:42 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-07 16:09:42 +0100 |
| commit | e16f90f9588202a313644b765af3fe78d37fb4a1 (patch) | |
| tree | b41002d2a02d3853c56804a10fe17d1d9cfccd2b /vendor | |
| parent | a0e9a98d61bfa0db498107e0ce6aa3495cd73104 (diff) | |
| parent | 5a998d44d4007e9edf43b8310794471b857d4e4a (diff) | |
Merge pull request #5549 from slowhei/master
Fix Incorrect/Missing Metal Mesh Shading Bindings
Diffstat (limited to 'vendor')
| -rw-r--r-- | vendor/darwin/Metal/MetalClasses.odin | 327 | ||||
| -rw-r--r-- | vendor/darwin/Metal/MetalEnums.odin | 6 |
2 files changed, 270 insertions, 63 deletions
diff --git a/vendor/darwin/Metal/MetalClasses.odin b/vendor/darwin/Metal/MetalClasses.odin index 2792cb119..a4c7b43f2 100644 --- a/vendor/darwin/Metal/MetalClasses.odin +++ b/vendor/darwin/Metal/MetalClasses.odin @@ -2767,6 +2767,14 @@ RenderPipelineDescriptor_fragmentBuffers :: #force_inline proc "c" (self: ^Rende RenderPipelineDescriptor_fragmentFunction :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^Function { return msgSend(^Function, self, "fragmentFunction") } +@(objc_type=RenderPipelineDescriptor, objc_name="vertexLinkedFunctions") +RenderPipelineDescriptor_vertexLinkedFunctions :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^LinkedFunctions { + return msgSend(^LinkedFunctions, self, "vertexLinkedFunctions") +} +@(objc_type=RenderPipelineDescriptor, objc_name="fragmentLinkedFunctions") +RenderPipelineDescriptor_fragmentLinkedFunctions :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^LinkedFunctions { + return msgSend(^LinkedFunctions, self, "fragmentLinkedFunctions") +} @(objc_type=RenderPipelineDescriptor, objc_name="inputPrimitiveTopology") RenderPipelineDescriptor_inputPrimitiveTopology :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> PrimitiveTopologyClass { return msgSend(PrimitiveTopologyClass, self, "inputPrimitiveTopology") @@ -2831,6 +2839,14 @@ RenderPipelineDescriptor_setDepthAttachmentPixelFormat :: #force_inline proc "c" RenderPipelineDescriptor_setFragmentFunction :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, fragmentFunction: ^Function) { msgSend(nil, self, "setFragmentFunction:", fragmentFunction) } +@(objc_type=RenderPipelineDescriptor, objc_name="setVertexLinkedFunctions") +RenderPipelineDescriptor_setVertexLinkedFunctions :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, vertexLinkedFunctions: ^LinkedFunctions) { + msgSend(nil, self, "setVertexLinkedFunctions:", vertexLinkedFunctions) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setFragmentLinkedFunctions") +RenderPipelineDescriptor_setFragmentLinkedFunctions :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, fragmentLinkedFunctions: ^LinkedFunctions) { + msgSend(nil, self, "setFragmentLinkedFunctions:", fragmentLinkedFunctions) +} @(objc_type=RenderPipelineDescriptor, objc_name="setInputPrimitiveTopology") RenderPipelineDescriptor_setInputPrimitiveTopology :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, inputPrimitiveTopology: PrimitiveTopologyClass) { msgSend(nil, self, "setInputPrimitiveTopology:", inputPrimitiveTopology) @@ -2940,98 +2956,284 @@ RenderPipelineDescriptor_vertexFunction :: #force_inline proc "c" (self: ^Render return msgSend(^Function, self, "vertexFunction") } -@(objc_type=RenderPipelineDescriptor, objc_name="objectFunction") -RenderPipelineDescriptor_objectFunction :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^Function { - return msgSend(^Function, self, "objectFunction") +@(objc_type=RenderPipelineDescriptor, objc_name="alphaToCoverageEnabled") +RenderPipelineDescriptor_alphaToCoverageEnabled :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "alphaToCoverageEnabled") } -@(objc_type=RenderPipelineDescriptor, objc_name="setObjectFunction") -RenderPipelineDescriptor_setObjectFunction :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, objectFunction: ^Function) { - msgSend(nil, self, "setObjectFunction:", objectFunction) +@(objc_type=RenderPipelineDescriptor, objc_name="alphaToOneEnabled") +RenderPipelineDescriptor_alphaToOneEnabled :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "alphaToOneEnabled") } -@(objc_type=RenderPipelineDescriptor, objc_name="meshFunction") -RenderPipelineDescriptor_meshFunction :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^Function { - return msgSend(^Function, self, "meshFunction") + +@(objc_type=RenderPipelineDescriptor, objc_name="rasterizationEnabled") +RenderPipelineDescriptor_rasterizationEnabled :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "rasterizationEnabled") } -@(objc_type=RenderPipelineDescriptor, objc_name="setMeshFunction") -RenderPipelineDescriptor_setMeshFunction :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, meshFunction: ^Function) { - msgSend(nil, self, "setMeshFunction:", meshFunction) + +@(objc_type=RenderPipelineDescriptor, objc_name="shaderValidation") +RenderPipelineDescriptor_shaderValidation :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ShaderValidation { + return msgSend(ShaderValidation, self, "shaderValidation") +} +@(objc_type=RenderPipelineDescriptor, objc_name="setShaderValidation") +RenderPipelineDescriptor_setShaderValidation :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, shaderValidation: ShaderValidation) { + msgSend(nil, self, "setShaderValidation:", shaderValidation) } -@(objc_type=RenderPipelineDescriptor, objc_name="maxTotalThreadsPerObjectThreadgroup") -RenderPipelineDescriptor_maxTotalThreadsPerObjectThreadgroup :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> NS.UInteger { - return msgSend(NS.UInteger, self, "maxTotalThreadsPerObjectThreadgroup") + +//////////////////////////////////////////////////////////////////////////////// + + +@(objc_class="MTLMeshRenderPipelineDescriptor") +MeshRenderPipelineDescriptor :: struct{ using _: NS.Copying(MeshRenderPipelineDescriptor) } + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="alloc", objc_is_class_method=true) +MeshRenderPipelineDescriptor_alloc :: #force_inline proc "c" () -> ^MeshRenderPipelineDescriptor { + return msgSend(^MeshRenderPipelineDescriptor, MeshRenderPipelineDescriptor, "alloc") } -@(objc_type=RenderPipelineDescriptor, objc_name="setMaxTotalThreadsPerObjectThreadgroup") -RenderPipelineDescriptor_setMaxTotalThreadsPerObjectThreadgroup :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, maxTotalThreadsPerObjectThreadgroup: NS.UInteger) { - msgSend(nil, self, "setMaxTotalThreadsPerObjectThreadgroup:", maxTotalThreadsPerObjectThreadgroup) + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="init") +MeshRenderPipelineDescriptor_init :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^MeshRenderPipelineDescriptor { + return msgSend(^MeshRenderPipelineDescriptor, self, "init") +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="binaryArchives") +MeshRenderPipelineDescriptor_binaryArchives :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^NS.Array { + return msgSend(^NS.Array, self, "binaryArchives") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setBinaryArchives") +MeshRenderPipelineDescriptor_setBinaryArchives :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, binaryArchives: ^NS.Array) { + msgSend(nil, self, "setBinaryArchives:", binaryArchives) +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="colorAttachments") +MeshRenderPipelineDescriptor_colorAttachments :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^RenderPipelineColorAttachmentDescriptorArray { + return msgSend(^RenderPipelineColorAttachmentDescriptorArray, self, "colorAttachments") +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="depthAttachmentPixelFormat") +MeshRenderPipelineDescriptor_depthAttachmentPixelFormat :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> PixelFormat { + return msgSend(PixelFormat, self, "depthAttachmentPixelFormat") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setDepthAttachmentPixelFormat") +MeshRenderPipelineDescriptor_setDepthAttachmentPixelFormat :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, depthAttachmentPixelFormat: PixelFormat) { + msgSend(nil, self, "setDepthAttachmentPixelFormat:", depthAttachmentPixelFormat) +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="fragmentBuffers") +MeshRenderPipelineDescriptor_fragmentBuffers :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray { + return msgSend(^PipelineBufferDescriptorArray, self, "fragmentBuffers") +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="fragmentFunction") +MeshRenderPipelineDescriptor_fragmentFunction :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^Function { + return msgSend(^Function, self, "fragmentFunction") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setFragmentFunction") +MeshRenderPipelineDescriptor_setFragmentFunction :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, fragmentFunction: ^Function) { + msgSend(nil, self, "setFragmentFunction:", fragmentFunction) +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="fragmentLinkedFunctions") +MeshRenderPipelineDescriptor_fragmentLinkedFunctions :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^LinkedFunctions { + return msgSend(^LinkedFunctions, self, "fragmentLinkedFunctions") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setFragmentLinkedFunctions") +MeshRenderPipelineDescriptor_setFragmentLinkedFunctions :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, fragmentLinkedFunctions: ^LinkedFunctions) { + msgSend(nil, self, "setFragmentLinkedFunctions:", fragmentLinkedFunctions) +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="alphaToCoverageEnabled") +MeshRenderPipelineDescriptor_alphaToCoverageEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "alphaToCoverageEnabled") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="isAlphaToCoverageEnabled") +MeshRenderPipelineDescriptor_isAlphaToCoverageEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "isAlphaToCoverageEnabled") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setAlphaToCoverageEnabled") +MeshRenderPipelineDescriptor_setAlphaToCoverageEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, alphaToCoverageEnabled: BOOL) { + msgSend(nil, self, "setAlphaToCoverageEnabled:", alphaToCoverageEnabled) +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="alphaToOneEnabled") +MeshRenderPipelineDescriptor_alphaToOneEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "alphaToOneEnabled") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="isAlphaToOneEnabled") +MeshRenderPipelineDescriptor_isAlphaToOneEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "isAlphaToOneEnabled") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setAlphaToOneEnabled") +MeshRenderPipelineDescriptor_setAlphaToOneEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, alphaToOneEnabled: BOOL) { + msgSend(nil, self, "setAlphaToOneEnabled:", alphaToOneEnabled) +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="rasterizationEnabled") +MeshRenderPipelineDescriptor_rasterizationEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "rasterizationEnabled") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="isRasterizationEnabled") +MeshRenderPipelineDescriptor_isRasterizationEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "isRasterizationEnabled") } -@(objc_type=RenderPipelineDescriptor, objc_name="maxTotalThreadsPerMeshThreadgroup") -RenderPipelineDescriptor_maxTotalThreadsPerMeshThreadgroup :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> NS.UInteger { +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setRasterizationEnabled") +MeshRenderPipelineDescriptor_setRasterizationEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, rasterizationEnabled: BOOL) { + msgSend(nil, self, "setRasterizationEnabled:", rasterizationEnabled) +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="label") +MeshRenderPipelineDescriptor_label :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="maxTotalThreadgroupsPerMeshGrid") +MeshRenderPipelineDescriptor_maxTotalThreadgroupsPerMeshGrid :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> NS.UInteger { + return msgSend(NS.UInteger, self, "maxTotalThreadgroupsPerMeshGrid") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMaxTotalThreadgroupsPerMeshGrid") +MeshRenderPipelineDescriptor_setMaxTotalThreadgroupsPerMeshGrid :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, maxTotalThreadgroupsPerMeshGrid: NS.UInteger) { + msgSend(nil, self, "setMaxTotalThreadgroupsPerMeshGrid:", maxTotalThreadgroupsPerMeshGrid) +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="maxTotalThreadsPerMeshThreadgroup") +MeshRenderPipelineDescriptor_maxTotalThreadsPerMeshThreadgroup :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> NS.UInteger { return msgSend(NS.UInteger, self, "maxTotalThreadsPerMeshThreadgroup") } -@(objc_type=RenderPipelineDescriptor, objc_name="setMaxTotalThreadsPerMeshThreadgroup") -RenderPipelineDescriptor_setMaxTotalThreadsPerMeshThreadgroup :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, maxTotalThreadsPerMeshThreadgroup: NS.UInteger) { +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMaxTotalThreadsPerMeshThreadgroup") +MeshRenderPipelineDescriptor_setMaxTotalThreadsPerMeshThreadgroup :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, maxTotalThreadsPerMeshThreadgroup: NS.UInteger) { msgSend(nil, self, "setMaxTotalThreadsPerMeshThreadgroup:", maxTotalThreadsPerMeshThreadgroup) } -@(objc_type=RenderPipelineDescriptor, objc_name="objectThreadgroupSizeIsMultipleOfThreadExecutionWidth") -RenderPipelineDescriptor_objectThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> NS.UInteger { - return msgSend(NS.UInteger, self, "objectThreadgroupSizeIsMultipleOfThreadExecutionWidth") + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="maxTotalThreadsPerObjectThreadgroup") +MeshRenderPipelineDescriptor_maxTotalThreadsPerObjectThreadgroup :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> NS.UInteger { + return msgSend(NS.UInteger, self, "maxTotalThreadsPerObjectThreadgroup") } -@(objc_type=RenderPipelineDescriptor, objc_name="setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth") -RenderPipelineDescriptor_setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, objectThreadgroupSizeIsMultipleOfThreadExecutionWidth: NS.UInteger) { - msgSend(nil, self, "setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth:", objectThreadgroupSizeIsMultipleOfThreadExecutionWidth) +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMaxTotalThreadsPerObjectThreadgroup") +MeshRenderPipelineDescriptor_setMaxTotalThreadsPerObjectThreadgroup :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, maxTotalThreadsPerObjectThreadgroup: NS.UInteger) { + msgSend(nil, self, "setMaxTotalThreadsPerObjectThreadgroup:", maxTotalThreadsPerObjectThreadgroup) } -@(objc_type=RenderPipelineDescriptor, objc_name="meshThreadgroupSizeIsMultipleOfThreadExecutionWidth") -RenderPipelineDescriptor_meshThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL { +@(objc_type=MeshRenderPipelineDescriptor, objc_name="maxVertexAmplificationCount") +MeshRenderPipelineDescriptor_maxVertexAmplificationCount :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> NS.UInteger { + return msgSend(NS.UInteger, self, "maxVertexAmplificationCount") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMaxVertexAmplificationCount") +MeshRenderPipelineDescriptor_setMaxVertexAmplificationCount :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, maxVertexAmplificationCount: NS.UInteger) { + msgSend(nil, self, "setMaxVertexAmplificationCount:", maxVertexAmplificationCount) +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="meshBuffers") +MeshRenderPipelineDescriptor_meshBuffers :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray { + return msgSend(^PipelineBufferDescriptorArray, self, "meshBuffers") +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="meshFunction") +MeshRenderPipelineDescriptor_meshFunction :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^Function { + return msgSend(^Function, self, "meshFunction") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMeshFunction") +MeshRenderPipelineDescriptor_setMeshFunction :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, meshFunction: ^Function) { + msgSend(nil, self, "setMeshFunction:", meshFunction) +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="meshLinkedFunctions") +MeshRenderPipelineDescriptor_meshLinkedFunctions :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^LinkedFunctions { + return msgSend(^LinkedFunctions, self, "meshLinkedFunctions") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMeshLinkedFunctions") +MeshRenderPipelineDescriptor_setMeshLinkedFunctions :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, meshLinkedFunctions: ^LinkedFunctions) { + msgSend(nil, self, "setMeshLinkedFunctions:", meshLinkedFunctions) +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="meshThreadgroupSizeIsMultipleOfThreadExecutionWidth") +MeshRenderPipelineDescriptor_meshThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL { return msgSend(BOOL, self, "meshThreadgroupSizeIsMultipleOfThreadExecutionWidth") } -@(objc_type=RenderPipelineDescriptor, objc_name="setMeshThreadgroupSizeIsMultipleOfThreadExecutionWidth") -RenderPipelineDescriptor_setMeshThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, meshThreadgroupSizeIsMultipleOfThreadExecutionWidth: BOOL) { +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMeshThreadgroupSizeIsMultipleOfThreadExecutionWidth") +MeshRenderPipelineDescriptor_setMeshThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, meshThreadgroupSizeIsMultipleOfThreadExecutionWidth: BOOL) { msgSend(nil, self, "setMeshThreadgroupSizeIsMultipleOfThreadExecutionWidth:", meshThreadgroupSizeIsMultipleOfThreadExecutionWidth) } +@(objc_type=MeshRenderPipelineDescriptor, objc_name="objectBuffers") +MeshRenderPipelineDescriptor_objectBuffers :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray { + return msgSend(^PipelineBufferDescriptorArray, self, "objectBuffers") +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="objectFunction") +MeshRenderPipelineDescriptor_objectFunction :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^Function { + return msgSend(^Function, self, "objectFunction") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setObjectFunction") +MeshRenderPipelineDescriptor_setObjectFunction :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, objectFunction: ^Function) { + msgSend(nil, self, "setObjectFunction:", objectFunction) +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="objectLinkedFunctions") +MeshRenderPipelineDescriptor_objectLinkedFunctions :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^LinkedFunctions { + return msgSend(^LinkedFunctions, self, "objectLinkedFunctions") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setObjectLinkedFunctions") +MeshRenderPipelineDescriptor_setObjectLinkedFunctions :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, objectLinkedFunctions: ^LinkedFunctions) { + msgSend(nil, self, "setObjectLinkedFunctions:", objectLinkedFunctions) +} + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="objectThreadgroupSizeIsMultipleOfThreadExecutionWidth") +MeshRenderPipelineDescriptor_objectThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "objectThreadgroupSizeIsMultipleOfThreadExecutionWidth") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth") +MeshRenderPipelineDescriptor_setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, objectThreadgroupSizeIsMultipleOfThreadExecutionWidth: BOOL) { + msgSend(nil, self, "setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth:", objectThreadgroupSizeIsMultipleOfThreadExecutionWidth) +} -@(objc_type=RenderPipelineDescriptor, objc_name="payloadMemoryLength") -RenderPipelineDescriptor_payloadMemoryLength :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> NS.UInteger { +@(objc_type=MeshRenderPipelineDescriptor, objc_name="payloadMemoryLength") +MeshRenderPipelineDescriptor_payloadMemoryLength :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> NS.UInteger { return msgSend(NS.UInteger, self, "payloadMemoryLength") } -@(objc_type=RenderPipelineDescriptor, objc_name="setPayloadMemoryLength") -RenderPipelineDescriptor_setPayloadMemoryLength :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, payloadMemoryLength: NS.UInteger) { +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setPayloadMemoryLength") +MeshRenderPipelineDescriptor_setPayloadMemoryLength :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, payloadMemoryLength: NS.UInteger) { msgSend(nil, self, "setPayloadMemoryLength:", payloadMemoryLength) } -@(objc_type=RenderPipelineDescriptor, objc_name="maxTotalThreadgroupsPerMeshGrid") -RenderPipelineDescriptor_maxTotalThreadgroupsPerMeshGrid :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> NS.UInteger { - return msgSend(NS.UInteger, self, "maxTotalThreadgroupsPerMeshGrid") + +@(objc_type=MeshRenderPipelineDescriptor, objc_name="rasterSampleCount") +MeshRenderPipelineDescriptor_rasterSampleCount :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> NS.UInteger { + return msgSend(NS.UInteger, self, "rasterSampleCount") } -@(objc_type=RenderPipelineDescriptor, objc_name="setMaxTotalThreadgroupsPerMeshGrid") -RenderPipelineDescriptor_setMaxTotalThreadgroupsPerMeshGrid :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, maxTotalThreadgroupsPerMeshGrid: NS.UInteger) { - msgSend(nil, self, "setMaxTotalThreadgroupsPerMeshGrid:", maxTotalThreadgroupsPerMeshGrid) +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setRasterSampleCount") +MeshRenderPipelineDescriptor_setRasterSampleCount :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, rasterSampleCount: NS.UInteger) { + msgSend(nil, self, "setRasterSampleCount:", rasterSampleCount) } -@(objc_type=RenderPipelineDescriptor, objc_name="objectBuffers") -RenderPipelineDescriptor_objectBuffers :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray { - return msgSend(^PipelineBufferDescriptorArray, self, "objectBuffers") +@(objc_type=MeshRenderPipelineDescriptor, objc_name="shaderValidation") +MeshRenderPipelineDescriptor_shaderValidation :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ShaderValidation { + return msgSend(ShaderValidation, self, "shaderValidation") } -@(objc_type=RenderPipelineDescriptor, objc_name="meshBuffers") -RenderPipelineDescriptor_meshBuffers :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray { - return msgSend(^PipelineBufferDescriptorArray, self, "meshBuffers") +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setShaderValidation") +MeshRenderPipelineDescriptor_setShaderValidation :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, shaderValidation: ShaderValidation) { + msgSend(nil, self, "setShaderValidation:", shaderValidation) } +@(objc_type=MeshRenderPipelineDescriptor, objc_name="stencilAttachmentPixelFormat") +MeshRenderPipelineDescriptor_stencilAttachmentPixelFormat :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> PixelFormat { + return msgSend(PixelFormat, self, "stencilAttachmentPixelFormat") +} +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setStencilAttachmentPixelFormat") +MeshRenderPipelineDescriptor_setStencilAttachmentPixelFormat :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, stencilAttachmentPixelFormat: PixelFormat) { + msgSend(nil, self, "setStencilAttachmentPixelFormat:", stencilAttachmentPixelFormat) +} - -@(objc_type=RenderPipelineDescriptor, objc_name="alphaToCoverageEnabled") -RenderPipelineDescriptor_alphaToCoverageEnabled :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL { - return msgSend(BOOL, self, "alphaToCoverageEnabled") +@(objc_type=MeshRenderPipelineDescriptor, objc_name="supportIndirectCommandBuffers") +MeshRenderPipelineDescriptor_supportIndirectCommandBuffers :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "supportIndirectCommandBuffers") } -@(objc_type=RenderPipelineDescriptor, objc_name="alphaToOneEnabled") -RenderPipelineDescriptor_alphaToOneEnabled :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL { - return msgSend(BOOL, self, "alphaToOneEnabled") +@(objc_type=MeshRenderPipelineDescriptor, objc_name="setSupportIndirectCommandBuffers") +MeshRenderPipelineDescriptor_setSupportIndirectCommandBuffers :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, supportIndirectCommandBuffers: BOOL) { + msgSend(nil, self, "setSupportIndirectCommandBuffers:", supportIndirectCommandBuffers) } -@(objc_type=RenderPipelineDescriptor, objc_name="rasterizationEnabled") -RenderPipelineDescriptor_rasterizationEnabled :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL { - return msgSend(BOOL, self, "rasterizationEnabled") +@(objc_type=MeshRenderPipelineDescriptor, objc_name="reset") +MeshRenderPipelineDescriptor_reset :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) { + msgSend(nil, self, "reset") } @@ -5702,14 +5904,13 @@ Device_supportsVertexAmplificationCount :: #force_inline proc "c" (self: ^Device @(objc_type=Device, objc_name="newRenderPipelineStateWithMeshDescriptor") -Device_newRenderPipelineStateWithMeshDescriptor :: #force_inline proc "contextless" (self: ^Device, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection) -> (state: ^RenderPipelineState, error: ^NS.Error) { - state = msgSend(^RenderPipelineState, self, "newRenderPipelineStateWithMeshDescriptor:options:reflection:error:", options, reflection, &error) +Device_newRenderPipelineStateWithMeshDescriptor :: #force_inline proc "c" (self: ^Device, descriptor: ^MeshRenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection) -> (state: ^RenderPipelineState, error: ^NS.Error) { + state = msgSend(^RenderPipelineState, self, "newRenderPipelineStateWithMeshDescriptor:options:reflection:error:", descriptor, options, reflection, &error) return } @(objc_type=Device, objc_name="newRenderPipelineStateWithMeshDescriptorAndCompletionHandler") -Device_newRenderPipelineStateWithMeshDescriptorAndCompletionHandler :: #force_inline proc "c" (self: ^Device, options: PipelineOption, completionHandler: ^NewRenderPipelineStateWithReflectionCompletionHandler) -> (state: ^RenderPipelineState) { - state = msgSend(^RenderPipelineState, self, "newRenderPipelineStateWithMeshDescriptor:options:completionHandler:", options, completionHandler) - return +Device_newRenderPipelineStateWithMeshDescriptorAndCompletionHandler :: #force_inline proc "c" (self: ^Device, descriptor: ^MeshRenderPipelineDescriptor, options: PipelineOption, completionHandler: NewRenderPipelineStateWithReflectionCompletionHandler) { + msgSend(nil, self, "newRenderPipelineStateWithMeshDescriptor:options:completionHandler:", descriptor, options, completionHandler) } @(objc_type=Device, objc_name="newIOHandle") diff --git a/vendor/darwin/Metal/MetalEnums.odin b/vendor/darwin/Metal/MetalEnums.odin index 5cef5f18d..7d4e86d65 100644 --- a/vendor/darwin/Metal/MetalEnums.odin +++ b/vendor/darwin/Metal/MetalEnums.odin @@ -1050,3 +1050,9 @@ VertexStepFunction :: enum NS.UInteger { PerPatch = 3, PerPatchControlPoint = 4, } + +ShaderValidation :: enum NS.UInteger { + Default = 0, + Enabled = 1, + Disabled = 2, +} |