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-rw-r--r--vendor/wgpu/doc.odin (renamed from vendor/wgpu/README.md)36
-rw-r--r--vendor/wgpu/examples/glfw/Makefile17
-rw-r--r--vendor/wgpu/examples/glfw/build.bat12
-rw-r--r--vendor/wgpu/examples/glfw/main.odin189
-rw-r--r--vendor/wgpu/examples/glfw/os_glfw.odin55
-rw-r--r--vendor/wgpu/examples/glfw/os_js.odin61
-rw-r--r--vendor/wgpu/examples/glfw/web/index.html23
-rw-r--r--vendor/wgpu/examples/sdl2/Makefile17
-rw-r--r--vendor/wgpu/examples/sdl2/build.bat12
-rw-r--r--vendor/wgpu/examples/sdl2/main.odin189
-rw-r--r--vendor/wgpu/examples/sdl2/os_js.odin61
-rw-r--r--vendor/wgpu/examples/sdl2/os_sdl2.odin85
-rw-r--r--vendor/wgpu/examples/sdl2/web/index.html23
13 files changed, 20 insertions, 760 deletions
diff --git a/vendor/wgpu/README.md b/vendor/wgpu/doc.odin
index 8564244be..965ccd793 100644
--- a/vendor/wgpu/README.md
+++ b/vendor/wgpu/doc.odin
@@ -1,17 +1,18 @@
-# WGPU
-
+/*
A cross-platform (and WASM) GPU API.
WASM support is achieved by providing wrappers around the browser native WebGPU API
that are called instead of the [wgpu-native](https://github.com/gfx-rs/wgpu-native) library,
the wgpu-native library provides support for all other targets.
-Have a look at the `example/` directory for the rendering of a basic triangle.
+**Examples**
+
+You can find a number of examples on [[Odin's official examples repository; https://github.com/odin-lang/examples/tree/master/wgpu]].
-## Getting the wgpu-native libraries
+**Getting the wgpu-native libraries**
For native support (not the browser), some libraries are required. Fortunately this is
-extremely easy, just download them from the [releases on GitHub](https://github.com/gfx-rs/wgpu-native/releases/tag/v24.0.0.2),
+extremely easy, just download them from the [[releases on GitHub; https://github.com/gfx-rs/wgpu-native/releases/tag/v24.0.0.2]].
the bindings are for v24.0.0.2 at the moment.
These are expected in the `lib` folder under the same name as they are released (just unzipped).
@@ -19,7 +20,7 @@ By default it will look for a static release version (`wgpu-OS-ARCH-release.a|li
you can set `-define:WGPU_DEBUG=true` for it to look for a debug version,
and use `-define:WGPU_SHARED=true` to look for the shared libraries.
-## WASM
+**WASM**
For WASM, the module has to be built with a function table to enable callbacks.
You can do so using `-extra-linker-flags:"--export-table"`.
@@ -29,12 +30,20 @@ Being able to allocate is also required (for some auxiliary APIs but also for ma
You can set the context that is used for allocations by setting the global variable `wpgu.g_context`.
It will default to the `runtime.default_context`.
-Again, have a look at the `example/` and how it is set up, doing the `--import-memory` and the likes
+Have a look at the [[example build file; https://github.com/odin-lang/examples/blob/master/wgpu/glfw-triangle/build_web.sh]] and [[html file; https://github.com/odin-lang/examples/blob/master/wgpu/glfw-triangle/web/index.html]]
+to see how it looks when set up, doing the `--import-memory` and the likes
is not strictly necessary but allows your app more memory than the minimal default.
The bindings work on both `-target:js_wasm32` and `-target:js_wasm64p32`.
-## GLFW Glue
+**SDL Glue**
+
+There is an inner package `sdl2glue` (and `sdl3glue`) that can be used to glue together WGPU and SDL.
+It exports one procedure `GetSurface(wgpu.Instance, ^SDL.Window) -> wgpu.Surface`.
+The procedure will call the needed target specific procedures and return a surface configured
+for the given window.
+
+**GLFW Glue**
There is an inner package `glfwglue` that can be used to glue together WGPU and GLFW.
It exports one procedure `GetSurface(wgpu.Instance, glfw.WindowHandle) -> wgpu.Surface`.
@@ -44,14 +53,7 @@ for the given window.
Do note that wgpu does not require GLFW, you can use native windows or another windowing library too.
For that you can take inspiration from `glfwglue` on glueing them together.
-## SDL2 Glue
-
-There is an inner package `sdl2glue` that can be used to glue together WGPU and SDL2.
-It exports one procedure `GetSurface(wgpu.Instance, ^sdl2.Window) -> wgpu.Surface`.
-The procedure will call the needed target specific procedures and return a surface configured
-for the given window.
-
-### Wayland
+**GLFW and Wayland**
GLFW supports Wayland from version 3.4 onwards and only if it is compiled with `-DGLFW_EXPOSE_NATIVE_WAYLAND`.
@@ -59,3 +61,5 @@ Odin links against your system's glfw library (probably installed through a pack
If that version is lower than 3.4 or hasn't been compiled with the previously mentioned define,
you will have to compile glfw from source yourself and adjust the `foreign import` declarations in `vendor:glfw/bindings` to
point to it.
+*/
+package wgpu
diff --git a/vendor/wgpu/examples/glfw/Makefile b/vendor/wgpu/examples/glfw/Makefile
deleted file mode 100644
index 022bfcbbc..000000000
--- a/vendor/wgpu/examples/glfw/Makefile
+++ /dev/null
@@ -1,17 +0,0 @@
-FILES := $(wildcard *)
-
-# NOTE: changing this requires changing the same values in the `web/index.html`.
-INITIAL_MEMORY_PAGES := 2000
-MAX_MEMORY_PAGES := 65536
-
-PAGE_SIZE := 65536
-INITIAL_MEMORY_BYTES := $(shell expr $(INITIAL_MEMORY_PAGES) \* $(PAGE_SIZE))
-MAX_MEMORY_BYTES := $(shell expr $(MAX_MEMORY_PAGES) \* $(PAGE_SIZE))
-
-web/triangle.wasm: $(FILES) ../../wgpu.js ../../../../core/sys/wasm/js/odin.js
- odin build . \
- -target:js_wasm32 -out:web/triangle.wasm -o:size \
- -extra-linker-flags:"--export-table --import-memory --initial-memory=$(INITIAL_MEMORY_BYTES) --max-memory=$(MAX_MEMORY_BYTES)"
-
- cp ../../wgpu.js web/wgpu.js
- cp ../../../../core/sys/wasm/js/odin.js web/odin.js
diff --git a/vendor/wgpu/examples/glfw/build.bat b/vendor/wgpu/examples/glfw/build.bat
deleted file mode 100644
index b71d4344a..000000000
--- a/vendor/wgpu/examples/glfw/build.bat
+++ /dev/null
@@ -1,12 +0,0 @@
-REM NOTE: changing this requires changing the same values in the `web/index.html`.
-set INITIAL_MEMORY_PAGES=2000
-set MAX_MEMORY_PAGES=65536
-
-set PAGE_SIZE=65536
-set /a INITIAL_MEMORY_BYTES=%INITIAL_MEMORY_PAGES% * %PAGE_SIZE%
-set /a MAX_MEMORY_BYTES=%MAX_MEMORY_PAGES% * %PAGE_SIZE%
-
-call odin.exe build . -target:js_wasm32 -out:web/triangle.wasm -o:size -extra-linker-flags:"--export-table --import-memory --initial-memory=%INITIAL_MEMORY_BYTES% --max-memory=%MAX_MEMORY_BYTES%"
-
-copy "..\..\wgpu.js" "web\wgpu.js"
-copy "..\..\..\..\core\sys\wasm\js\odin.js" "web\odin.js"
diff --git a/vendor/wgpu/examples/glfw/main.odin b/vendor/wgpu/examples/glfw/main.odin
deleted file mode 100644
index b6438bbc5..000000000
--- a/vendor/wgpu/examples/glfw/main.odin
+++ /dev/null
@@ -1,189 +0,0 @@
-package vendor_wgpu_example_triangle
-
-import "base:runtime"
-
-import "core:fmt"
-
-import "vendor:wgpu"
-
-State :: struct {
- ctx: runtime.Context,
- os: OS,
-
- instance: wgpu.Instance,
- surface: wgpu.Surface,
- adapter: wgpu.Adapter,
- device: wgpu.Device,
- config: wgpu.SurfaceConfiguration,
- queue: wgpu.Queue,
- module: wgpu.ShaderModule,
- pipeline_layout: wgpu.PipelineLayout,
- pipeline: wgpu.RenderPipeline,
-}
-
-@(private="file")
-state: State
-
-main :: proc() {
- state.ctx = context
-
- os_init(&state.os)
-
- state.instance = wgpu.CreateInstance(nil)
- if state.instance == nil {
- panic("WebGPU is not supported")
- }
- state.surface = os_get_surface(&state.os, state.instance)
-
- wgpu.InstanceRequestAdapter(state.instance, &{ compatibleSurface = state.surface }, { callback = on_adapter })
-
- on_adapter :: proc "c" (status: wgpu.RequestAdapterStatus, adapter: wgpu.Adapter, message: string, userdata1: rawptr, userdata2: rawptr) {
- context = state.ctx
- if status != .Success || adapter == nil {
- fmt.panicf("request adapter failure: [%v] %s", status, message)
- }
- state.adapter = adapter
- wgpu.AdapterRequestDevice(adapter, nil, { callback = on_device })
- }
-
- on_device :: proc "c" (status: wgpu.RequestDeviceStatus, device: wgpu.Device, message: string, userdata1: rawptr, userdata2: rawptr) {
- context = state.ctx
- if status != .Success || device == nil {
- fmt.panicf("request device failure: [%v] %s", status, message)
- }
- state.device = device
-
- width, height := os_get_render_bounds(&state.os)
-
- state.config = wgpu.SurfaceConfiguration {
- device = state.device,
- usage = { .RenderAttachment },
- format = .BGRA8Unorm,
- width = width,
- height = height,
- presentMode = .Fifo,
- alphaMode = .Opaque,
- }
- wgpu.SurfaceConfigure(state.surface, &state.config)
-
- state.queue = wgpu.DeviceGetQueue(state.device)
-
- shader :: `
- @vertex
- fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
- let x = f32(i32(in_vertex_index) - 1);
- let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
- return vec4<f32>(x, y, 0.0, 1.0);
- }
-
- @fragment
- fn fs_main() -> @location(0) vec4<f32> {
- return vec4<f32>(1.0, 0.0, 0.0, 1.0);
- }`
-
- state.module = wgpu.DeviceCreateShaderModule(state.device, &{
- nextInChain = &wgpu.ShaderSourceWGSL{
- sType = .ShaderSourceWGSL,
- code = shader,
- },
- })
-
- state.pipeline_layout = wgpu.DeviceCreatePipelineLayout(state.device, &{})
- state.pipeline = wgpu.DeviceCreateRenderPipeline(state.device, &{
- layout = state.pipeline_layout,
- vertex = {
- module = state.module,
- entryPoint = "vs_main",
- },
- fragment = &{
- module = state.module,
- entryPoint = "fs_main",
- targetCount = 1,
- targets = &wgpu.ColorTargetState{
- format = .BGRA8Unorm,
- writeMask = wgpu.ColorWriteMaskFlags_All,
- },
- },
- primitive = {
- topology = .TriangleList,
-
- },
- multisample = {
- count = 1,
- mask = 0xFFFFFFFF,
- },
- })
-
- os_run(&state.os)
- }
-}
-
-resize :: proc "c" () {
- context = state.ctx
-
- state.config.width, state.config.height = os_get_render_bounds(&state.os)
- wgpu.SurfaceConfigure(state.surface, &state.config)
-}
-
-frame :: proc "c" (dt: f32) {
- context = state.ctx
-
- surface_texture := wgpu.SurfaceGetCurrentTexture(state.surface)
- switch surface_texture.status {
- case .SuccessOptimal, .SuccessSuboptimal:
- // All good, could handle suboptimal here.
- case .Timeout, .Outdated, .Lost:
- // Skip this frame, and re-configure surface.
- if surface_texture.texture != nil {
- wgpu.TextureRelease(surface_texture.texture)
- }
- resize()
- return
- case .OutOfMemory, .DeviceLost, .Error:
- // Fatal error
- fmt.panicf("[triangle] get_current_texture status=%v", surface_texture.status)
- }
- defer wgpu.TextureRelease(surface_texture.texture)
-
- frame := wgpu.TextureCreateView(surface_texture.texture, nil)
- defer wgpu.TextureViewRelease(frame)
-
- command_encoder := wgpu.DeviceCreateCommandEncoder(state.device, nil)
- defer wgpu.CommandEncoderRelease(command_encoder)
-
- render_pass_encoder := wgpu.CommandEncoderBeginRenderPass(
- command_encoder, &{
- colorAttachmentCount = 1,
- colorAttachments = &wgpu.RenderPassColorAttachment{
- view = frame,
- loadOp = .Clear,
- storeOp = .Store,
- depthSlice = wgpu.DEPTH_SLICE_UNDEFINED,
- clearValue = { 0, 1, 0, 1 },
- },
- },
- )
-
- wgpu.RenderPassEncoderSetPipeline(render_pass_encoder, state.pipeline)
- wgpu.RenderPassEncoderDraw(render_pass_encoder, vertexCount=3, instanceCount=1, firstVertex=0, firstInstance=0)
-
- wgpu.RenderPassEncoderEnd(render_pass_encoder)
- wgpu.RenderPassEncoderRelease(render_pass_encoder)
-
- command_buffer := wgpu.CommandEncoderFinish(command_encoder, nil)
- defer wgpu.CommandBufferRelease(command_buffer)
-
- wgpu.QueueSubmit(state.queue, { command_buffer })
- wgpu.SurfacePresent(state.surface)
-}
-
-finish :: proc() {
- wgpu.RenderPipelineRelease(state.pipeline)
- wgpu.PipelineLayoutRelease(state.pipeline_layout)
- wgpu.ShaderModuleRelease(state.module)
- wgpu.QueueRelease(state.queue)
- wgpu.DeviceRelease(state.device)
- wgpu.AdapterRelease(state.adapter)
- wgpu.SurfaceRelease(state.surface)
- wgpu.InstanceRelease(state.instance)
-}
diff --git a/vendor/wgpu/examples/glfw/os_glfw.odin b/vendor/wgpu/examples/glfw/os_glfw.odin
deleted file mode 100644
index 98407b5e2..000000000
--- a/vendor/wgpu/examples/glfw/os_glfw.odin
+++ /dev/null
@@ -1,55 +0,0 @@
-#+build !js
-package vendor_wgpu_example_triangle
-
-import "core:time"
-
-import "vendor:glfw"
-import "vendor:wgpu"
-import "vendor:wgpu/glfwglue"
-
-OS :: struct {
- window: glfw.WindowHandle,
-}
-
-os_init :: proc(os: ^OS) {
- if !glfw.Init() {
- panic("[glfw] init failure")
- }
-
- glfw.WindowHint(glfw.CLIENT_API, glfw.NO_API)
- os.window = glfw.CreateWindow(960, 540, "WGPU Native Triangle", nil, nil)
-
- glfw.SetFramebufferSizeCallback(os.window, size_callback)
-}
-
-os_run :: proc(os: ^OS) {
- dt: f32
-
- for !glfw.WindowShouldClose(os.window) {
- start := time.tick_now()
-
- glfw.PollEvents()
- frame(dt)
-
- dt = f32(time.duration_seconds(time.tick_since(start)))
- }
-
- finish()
-
- glfw.DestroyWindow(os.window)
- glfw.Terminate()
-}
-
-os_get_render_bounds :: proc(os: ^OS) -> (width, height: u32) {
- iw, ih := glfw.GetWindowSize(os.window)
- return u32(iw), u32(ih)
-}
-
-os_get_surface :: proc(os: ^OS, instance: wgpu.Instance) -> wgpu.Surface {
- return glfwglue.GetSurface(instance, os.window)
-}
-
-@(private="file")
-size_callback :: proc "c" (window: glfw.WindowHandle, width, height: i32) {
- resize()
-}
diff --git a/vendor/wgpu/examples/glfw/os_js.odin b/vendor/wgpu/examples/glfw/os_js.odin
deleted file mode 100644
index 71c3aaeb5..000000000
--- a/vendor/wgpu/examples/glfw/os_js.odin
+++ /dev/null
@@ -1,61 +0,0 @@
-package vendor_wgpu_example_triangle
-
-import "core:sys/wasm/js"
-
-import "vendor:wgpu"
-
-OS :: struct {
- initialized: bool,
-}
-
-@(private="file")
-g_os: ^OS
-
-os_init :: proc(os: ^OS) {
- g_os = os
- assert(js.add_window_event_listener(.Resize, nil, size_callback))
-}
-
-// NOTE: frame loop is done by the runtime.js repeatedly calling `step`.
-os_run :: proc(os: ^OS) {
- os.initialized = true
-}
-
-os_get_render_bounds :: proc(os: ^OS) -> (width, height: u32) {
- rect := js.get_bounding_client_rect("body")
- return u32(rect.width), u32(rect.height)
-}
-
-os_get_surface :: proc(os: ^OS, instance: wgpu.Instance) -> wgpu.Surface {
- return wgpu.InstanceCreateSurface(
- instance,
- &wgpu.SurfaceDescriptor{
- nextInChain = &wgpu.SurfaceSourceCanvasHTMLSelector{
- sType = .SurfaceSourceCanvasHTMLSelector,
- selector = "#wgpu-canvas",
- },
- },
- )
-}
-
-@(private="file", export)
-step :: proc(dt: f32) -> bool {
- if !g_os.initialized {
- return true
- }
-
- frame(dt)
- return true
-}
-
-@(private="file", fini)
-os_fini :: proc() {
- js.remove_window_event_listener(.Resize, nil, size_callback)
-
- finish()
-}
-
-@(private="file")
-size_callback :: proc(e: js.Event) {
- resize()
-}
diff --git a/vendor/wgpu/examples/glfw/web/index.html b/vendor/wgpu/examples/glfw/web/index.html
deleted file mode 100644
index a509cafbd..000000000
--- a/vendor/wgpu/examples/glfw/web/index.html
+++ /dev/null
@@ -1,23 +0,0 @@
-<!DOCTYPE html>
-<html lang="en" style="height: 100%;">
- <head>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1">
- <title>WGPU WASM Triangle</title>
- </head>
- <body id="body" style="height: 100%; padding: 0; margin: 0; overflow: hidden;">
- <canvas id="wgpu-canvas"></canvas>
-
- <script type="text/javascript" src="odin.js"></script>
- <script type="text/javascript" src="wgpu.js"></script>
- <script type="text/javascript">
- const mem = new WebAssembly.Memory({ initial: 2000, maximum: 65536, shared: false });
- const memInterface = new odin.WasmMemoryInterface();
- memInterface.setMemory(mem);
-
- const wgpuInterface = new odin.WebGPUInterface(memInterface);
-
- odin.runWasm("triangle.wasm", null, { wgpu: wgpuInterface.getInterface() }, memInterface, /*intSize=8*/);
- </script>
- </body>
-</html>
diff --git a/vendor/wgpu/examples/sdl2/Makefile b/vendor/wgpu/examples/sdl2/Makefile
deleted file mode 100644
index 022bfcbbc..000000000
--- a/vendor/wgpu/examples/sdl2/Makefile
+++ /dev/null
@@ -1,17 +0,0 @@
-FILES := $(wildcard *)
-
-# NOTE: changing this requires changing the same values in the `web/index.html`.
-INITIAL_MEMORY_PAGES := 2000
-MAX_MEMORY_PAGES := 65536
-
-PAGE_SIZE := 65536
-INITIAL_MEMORY_BYTES := $(shell expr $(INITIAL_MEMORY_PAGES) \* $(PAGE_SIZE))
-MAX_MEMORY_BYTES := $(shell expr $(MAX_MEMORY_PAGES) \* $(PAGE_SIZE))
-
-web/triangle.wasm: $(FILES) ../../wgpu.js ../../../../core/sys/wasm/js/odin.js
- odin build . \
- -target:js_wasm32 -out:web/triangle.wasm -o:size \
- -extra-linker-flags:"--export-table --import-memory --initial-memory=$(INITIAL_MEMORY_BYTES) --max-memory=$(MAX_MEMORY_BYTES)"
-
- cp ../../wgpu.js web/wgpu.js
- cp ../../../../core/sys/wasm/js/odin.js web/odin.js
diff --git a/vendor/wgpu/examples/sdl2/build.bat b/vendor/wgpu/examples/sdl2/build.bat
deleted file mode 100644
index b71d4344a..000000000
--- a/vendor/wgpu/examples/sdl2/build.bat
+++ /dev/null
@@ -1,12 +0,0 @@
-REM NOTE: changing this requires changing the same values in the `web/index.html`.
-set INITIAL_MEMORY_PAGES=2000
-set MAX_MEMORY_PAGES=65536
-
-set PAGE_SIZE=65536
-set /a INITIAL_MEMORY_BYTES=%INITIAL_MEMORY_PAGES% * %PAGE_SIZE%
-set /a MAX_MEMORY_BYTES=%MAX_MEMORY_PAGES% * %PAGE_SIZE%
-
-call odin.exe build . -target:js_wasm32 -out:web/triangle.wasm -o:size -extra-linker-flags:"--export-table --import-memory --initial-memory=%INITIAL_MEMORY_BYTES% --max-memory=%MAX_MEMORY_BYTES%"
-
-copy "..\..\wgpu.js" "web\wgpu.js"
-copy "..\..\..\..\core\sys\wasm\js\odin.js" "web\odin.js"
diff --git a/vendor/wgpu/examples/sdl2/main.odin b/vendor/wgpu/examples/sdl2/main.odin
deleted file mode 100644
index 2dbfc9903..000000000
--- a/vendor/wgpu/examples/sdl2/main.odin
+++ /dev/null
@@ -1,189 +0,0 @@
-package vendor_wgpu_example_triangle
-
-import "base:runtime"
-
-import "core:fmt"
-
-import "vendor:wgpu"
-
-State :: struct {
- ctx: runtime.Context,
- os: OS,
-
- instance: wgpu.Instance,
- surface: wgpu.Surface,
- adapter: wgpu.Adapter,
- device: wgpu.Device,
- config: wgpu.SurfaceConfiguration,
- queue: wgpu.Queue,
- module: wgpu.ShaderModule,
- pipeline_layout: wgpu.PipelineLayout,
- pipeline: wgpu.RenderPipeline,
-}
-
-@(private="file")
-state: State
-
-main :: proc() {
- state.ctx = context
-
- os_init(&state.os)
-
- state.instance = wgpu.CreateInstance(nil)
- if state.instance == nil {
- panic("WebGPU is not supported")
- }
- state.surface = os_get_surface(&state.os, state.instance)
-
- wgpu.InstanceRequestAdapter(state.instance, &{ compatibleSurface = state.surface }, { callback = on_adapter })
-
- on_adapter :: proc "c" (status: wgpu.RequestAdapterStatus, adapter: wgpu.Adapter, message: string, userdata1, userdata2: rawptr) {
- context = state.ctx
- if status != .Success || adapter == nil {
- fmt.panicf("request adapter failure: [%v] %s", status, message)
- }
- state.adapter = adapter
- wgpu.AdapterRequestDevice(adapter, nil, { callback = on_device })
- }
-
- on_device :: proc "c" (status: wgpu.RequestDeviceStatus, device: wgpu.Device, message: string, userdata1, userdata2: rawptr) {
- context = state.ctx
- if status != .Success || device == nil {
- fmt.panicf("request device failure: [%v] %s", status, message)
- }
- state.device = device
-
- width, height := os_get_render_bounds(&state.os)
-
- state.config = wgpu.SurfaceConfiguration {
- device = state.device,
- usage = { .RenderAttachment },
- format = .BGRA8Unorm,
- width = width,
- height = height,
- presentMode = .Fifo,
- alphaMode = .Opaque,
- }
- wgpu.SurfaceConfigure(state.surface, &state.config)
-
- state.queue = wgpu.DeviceGetQueue(state.device)
-
- shader :: `
- @vertex
- fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
- let x = f32(i32(in_vertex_index) - 1);
- let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
- return vec4<f32>(x, y, 0.0, 1.0);
- }
-
- @fragment
- fn fs_main() -> @location(0) vec4<f32> {
- return vec4<f32>(1.0, 0.0, 0.0, 1.0);
- }`
-
- state.module = wgpu.DeviceCreateShaderModule(state.device, &{
- nextInChain = &wgpu.ShaderSourceWGSL{
- sType = .ShaderSourceWGSL,
- code = shader,
- },
- })
-
- state.pipeline_layout = wgpu.DeviceCreatePipelineLayout(state.device, &{})
- state.pipeline = wgpu.DeviceCreateRenderPipeline(state.device, &{
- layout = state.pipeline_layout,
- vertex = {
- module = state.module,
- entryPoint = "vs_main",
- },
- fragment = &{
- module = state.module,
- entryPoint = "fs_main",
- targetCount = 1,
- targets = &wgpu.ColorTargetState{
- format = .BGRA8Unorm,
- writeMask = wgpu.ColorWriteMaskFlags_All,
- },
- },
- primitive = {
- topology = .TriangleList,
-
- },
- multisample = {
- count = 1,
- mask = 0xFFFFFFFF,
- },
- })
-
- os_run(&state.os)
- }
-}
-
-resize :: proc "c" () {
- context = state.ctx
-
- state.config.width, state.config.height = os_get_render_bounds(&state.os)
- wgpu.SurfaceConfigure(state.surface, &state.config)
-}
-
-frame :: proc "c" (dt: f32) {
- context = state.ctx
-
- surface_texture := wgpu.SurfaceGetCurrentTexture(state.surface)
- switch surface_texture.status {
- case .SuccessOptimal, .SuccessSuboptimal:
- // All good, could handle suboptimal here.
- case .Timeout, .Outdated, .Lost:
- // Skip this frame, and re-configure surface.
- if surface_texture.texture != nil {
- wgpu.TextureRelease(surface_texture.texture)
- }
- resize()
- return
- case .OutOfMemory, .DeviceLost, .Error:
- // Fatal error
- fmt.panicf("[triangle] get_current_texture status=%v", surface_texture.status)
- }
- defer wgpu.TextureRelease(surface_texture.texture)
-
- frame := wgpu.TextureCreateView(surface_texture.texture, nil)
- defer wgpu.TextureViewRelease(frame)
-
- command_encoder := wgpu.DeviceCreateCommandEncoder(state.device, nil)
- defer wgpu.CommandEncoderRelease(command_encoder)
-
- render_pass_encoder := wgpu.CommandEncoderBeginRenderPass(
- command_encoder, &{
- colorAttachmentCount = 1,
- colorAttachments = &wgpu.RenderPassColorAttachment{
- view = frame,
- loadOp = .Clear,
- storeOp = .Store,
- depthSlice = wgpu.DEPTH_SLICE_UNDEFINED,
- clearValue = { 0, 1, 0, 1 },
- },
- },
- )
-
- wgpu.RenderPassEncoderSetPipeline(render_pass_encoder, state.pipeline)
- wgpu.RenderPassEncoderDraw(render_pass_encoder, vertexCount=3, instanceCount=1, firstVertex=0, firstInstance=0)
-
- wgpu.RenderPassEncoderEnd(render_pass_encoder)
- wgpu.RenderPassEncoderRelease(render_pass_encoder)
-
- command_buffer := wgpu.CommandEncoderFinish(command_encoder, nil)
- defer wgpu.CommandBufferRelease(command_buffer)
-
- wgpu.QueueSubmit(state.queue, { command_buffer })
- wgpu.SurfacePresent(state.surface)
-}
-
-finish :: proc() {
- wgpu.RenderPipelineRelease(state.pipeline)
- wgpu.PipelineLayoutRelease(state.pipeline_layout)
- wgpu.ShaderModuleRelease(state.module)
- wgpu.QueueRelease(state.queue)
- wgpu.DeviceRelease(state.device)
- wgpu.AdapterRelease(state.adapter)
- wgpu.SurfaceRelease(state.surface)
- wgpu.InstanceRelease(state.instance)
-}
diff --git a/vendor/wgpu/examples/sdl2/os_js.odin b/vendor/wgpu/examples/sdl2/os_js.odin
deleted file mode 100644
index 71c3aaeb5..000000000
--- a/vendor/wgpu/examples/sdl2/os_js.odin
+++ /dev/null
@@ -1,61 +0,0 @@
-package vendor_wgpu_example_triangle
-
-import "core:sys/wasm/js"
-
-import "vendor:wgpu"
-
-OS :: struct {
- initialized: bool,
-}
-
-@(private="file")
-g_os: ^OS
-
-os_init :: proc(os: ^OS) {
- g_os = os
- assert(js.add_window_event_listener(.Resize, nil, size_callback))
-}
-
-// NOTE: frame loop is done by the runtime.js repeatedly calling `step`.
-os_run :: proc(os: ^OS) {
- os.initialized = true
-}
-
-os_get_render_bounds :: proc(os: ^OS) -> (width, height: u32) {
- rect := js.get_bounding_client_rect("body")
- return u32(rect.width), u32(rect.height)
-}
-
-os_get_surface :: proc(os: ^OS, instance: wgpu.Instance) -> wgpu.Surface {
- return wgpu.InstanceCreateSurface(
- instance,
- &wgpu.SurfaceDescriptor{
- nextInChain = &wgpu.SurfaceSourceCanvasHTMLSelector{
- sType = .SurfaceSourceCanvasHTMLSelector,
- selector = "#wgpu-canvas",
- },
- },
- )
-}
-
-@(private="file", export)
-step :: proc(dt: f32) -> bool {
- if !g_os.initialized {
- return true
- }
-
- frame(dt)
- return true
-}
-
-@(private="file", fini)
-os_fini :: proc() {
- js.remove_window_event_listener(.Resize, nil, size_callback)
-
- finish()
-}
-
-@(private="file")
-size_callback :: proc(e: js.Event) {
- resize()
-}
diff --git a/vendor/wgpu/examples/sdl2/os_sdl2.odin b/vendor/wgpu/examples/sdl2/os_sdl2.odin
deleted file mode 100644
index 6ed70452f..000000000
--- a/vendor/wgpu/examples/sdl2/os_sdl2.odin
+++ /dev/null
@@ -1,85 +0,0 @@
-#+build !js
-package vendor_wgpu_example_triangle
-
-import "core:c"
-import "core:fmt"
-
-import "vendor:sdl2"
-import "vendor:wgpu"
-import "vendor:wgpu/sdl2glue"
-
-OS :: struct {
- window: ^sdl2.Window,
-}
-
-os_init :: proc(os: ^OS) {
- sdl_flags := sdl2.InitFlags{.VIDEO, .JOYSTICK, .GAMECONTROLLER, .EVENTS}
- if res := sdl2.Init(sdl_flags); res != 0 {
- fmt.eprintfln("ERROR: Failed to initialize SDL: [%s]", sdl2.GetError())
- return
- }
-
- window_flags: sdl2.WindowFlags = {.SHOWN, .ALLOW_HIGHDPI, .RESIZABLE}
- os.window = sdl2.CreateWindow(
- "WGPU Native Triangle",
- sdl2.WINDOWPOS_CENTERED,
- sdl2.WINDOWPOS_CENTERED,
- 960,
- 540,
- window_flags,
- )
- if os.window == nil {
- fmt.eprintfln("ERROR: Failed to create the SDL Window: [%s]", sdl2.GetError())
- return
- }
-
- sdl2.AddEventWatch(size_callback, nil)
-}
-
-os_run :: proc(os: ^OS) {
- now := sdl2.GetPerformanceCounter()
- last : u64
- dt: f32
- main_loop: for {
- last = now
- now = sdl2.GetPerformanceCounter()
- dt = f32((now - last) * 1000) / f32(sdl2.GetPerformanceFrequency())
-
- e: sdl2.Event
-
- for sdl2.PollEvent(&e) {
- #partial switch (e.type) {
- case .QUIT:
- break main_loop
- }
- }
-
- frame(dt)
- }
-
- sdl2.DestroyWindow(os.window)
- sdl2.Quit()
-
- finish()
-}
-
-
-os_get_render_bounds :: proc(os: ^OS) -> (width, height: u32) {
- iw, ih: c.int
- sdl2.GetWindowSize(os.window, &iw, &ih)
- return u32(iw), u32(ih)
-}
-
-os_get_surface :: proc(os: ^OS, instance: wgpu.Instance) -> wgpu.Surface {
- return sdl2glue.GetSurface(instance, os.window)
-}
-
-@(private="file")
-size_callback :: proc "c" (userdata: rawptr, event: ^sdl2.Event) -> c.int {
- if event.type == .WINDOWEVENT {
- if event.window.event == .SIZE_CHANGED || event.window.event == .RESIZED {
- resize()
- }
- }
- return 0
-}
diff --git a/vendor/wgpu/examples/sdl2/web/index.html b/vendor/wgpu/examples/sdl2/web/index.html
deleted file mode 100644
index a509cafbd..000000000
--- a/vendor/wgpu/examples/sdl2/web/index.html
+++ /dev/null
@@ -1,23 +0,0 @@
-<!DOCTYPE html>
-<html lang="en" style="height: 100%;">
- <head>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1">
- <title>WGPU WASM Triangle</title>
- </head>
- <body id="body" style="height: 100%; padding: 0; margin: 0; overflow: hidden;">
- <canvas id="wgpu-canvas"></canvas>
-
- <script type="text/javascript" src="odin.js"></script>
- <script type="text/javascript" src="wgpu.js"></script>
- <script type="text/javascript">
- const mem = new WebAssembly.Memory({ initial: 2000, maximum: 65536, shared: false });
- const memInterface = new odin.WasmMemoryInterface();
- memInterface.setMemory(mem);
-
- const wgpuInterface = new odin.WebGPUInterface(memInterface);
-
- odin.runWasm("triangle.wasm", null, { wgpu: wgpuInterface.getInterface() }, memInterface, /*intSize=8*/);
- </script>
- </body>
-</html>