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-rw-r--r--code/demo.odin32
-rw-r--r--code/game.odin7
-rw-r--r--code/math.odin180
3 files changed, 6 insertions, 213 deletions
diff --git a/code/demo.odin b/code/demo.odin
index ee353c884..a72fbea6a 100644
--- a/code/demo.odin
+++ b/code/demo.odin
@@ -1,32 +1,6 @@
-x: i64 = 123
-
-Vec2 :: struct {
- x, y: i64
-}
-
+#import "fmt.odin"
+#import "game.odin"
main :: proc() {
- foo :: proc() -> i64 {
- bar :: proc() -> (i64, i64) {
- a := [3]i64{7, 4, 2}
- v := Vec2{a[0], 2}
- return v.x, v.y
- }
-
- x, y := bar()
-
- return x + y
- }
-
- test :: proc(s: string) -> string {
- return s
- }
-
- foo()
- x = test("Hello").count as i64
- xp := ^x
- p := xp^
-
- z := [..]i64{1, 2, 3, 4}
- z[0] = p
+ fmt.println("Hellope, everybody!")
}
diff --git a/code/game.odin b/code/game.odin
index 31b6b28f1..c5d0c52f2 100644
--- a/code/game.odin
+++ b/code/game.odin
@@ -107,9 +107,7 @@ make_window :: proc(title: string, msg, height: int, window_proc: win32.WNDPROC)
0, // NOTE(bill): tells the proc that this is the end of attribs
}
- wgl_string := "wglCreateContextAttribsARB\x00"
- c_wgl_string := ^wgl_string[0]
- wglCreateContextAttribsARB := wglGetProcAddress(c_wgl_string) as wglCreateContextAttribsARBType
+ wglCreateContextAttribsARB := wglGetProcAddress(("wglCreateContextAttribsARB\x00" as string).data) as wglCreateContextAttribsARBType
w.rc = wglCreateContextAttribsARB(w.dc, 0, ^attribs[0])
wglMakeCurrent(w.dc, w.rc)
SwapBuffers(w.dc)
@@ -145,6 +143,7 @@ run :: proc() {
}
defer destroy_window(^window)
+ gl.init()
prev_time := time_now()
@@ -205,7 +204,7 @@ run :: proc() {
gl.Color3f(1, 0, 0); gl.Vertex3f(x, y, 0)
}
- draw_rect(pos[0], pos[1], 50, 50)
+ draw_rect(pos.x, pos.y, 50, 50)
display_window(^window)
ms_to_sleep := (16 - 1000*dt) as i32
diff --git a/code/math.odin b/code/math.odin
deleted file mode 100644
index e9554f6b5..000000000
--- a/code/math.odin
+++ /dev/null
@@ -1,180 +0,0 @@
-TAU :: 6.28318530717958647692528676655900576
-PI :: 3.14159265358979323846264338327950288
-ONE_OVER_TAU :: 0.636619772367581343075535053490057448
-ONE_OVER_PI :: 0.159154943091895335768883763372514362
-
-E :: 2.71828182845904523536
-SQRT_TWO :: 1.41421356237309504880168872420969808
-SQRT_THREE :: 1.73205080756887729352744634150587236
-SQRT_FIVE :: 2.23606797749978969640917366873127623
-
-LOG_TWO :: 0.693147180559945309417232121458176568
-LOG_TEN :: 2.30258509299404568401799145468436421
-
-EPSILON :: 1.19209290e-7
-
-τ :: TAU
-π :: PI
-
-// Vec2 :: type raw_union {
-// using xy_: struct {x, y: f32}
-// v: {2}f32
-// e: [2]f32
-// }
-// Vec3 :: type raw_union {
-// using xyz_: struct {x, y, z: f32}
-// xy: Vec2
-// v: {3}f32
-// e: [3]f32
-// }
-// Vec4 :: type raw_union {
-// using xyzw_: struct {x, y, z, w: f32}
-// xy: Vec2
-// xyz: Vec3
-// v: {4}f32
-// e: [4]f32
-// }
-Vec2 :: type {2}f32
-Vec3 :: type {3}f32
-Vec4 :: type {4}f32
-
-Mat2 :: type {4}f32
-Mat3 :: type {9}f32
-Mat4 :: type {16}f32
-
-
-sqrt32 :: proc(x: f32) -> f32 #foreign "llvm.sqrt.f32"
-sqrt64 :: proc(x: f64) -> f64 #foreign "llvm.sqrt.f64"
-
-sin32 :: proc(x: f32) -> f32 #foreign "llvm.sin.f32"
-sin64 :: proc(x: f64) -> f64 #foreign "llvm.sin.f64"
-
-cos64 :: proc(x: f64) -> f64 #foreign "llvm.cos.f64"
-cos32 :: proc(x: f32) -> f32 #foreign "llvm.cos.f32"
-
-lerp32 :: proc(a, b, t: f32) -> f32 { return a*(1-t) + b*t }
-lerp64 :: proc(a, b, t: f64) -> f64 { return a*(1-t) + b*t }
-
-clamp32 :: proc(x, lower, upper: f32) -> f32 { return min(max(x, lower), upper) }
-clamp64 :: proc(x, lower, upper: f64) -> f64 { return min(max(x, lower), upper) }
-
-sign32 :: proc(x: f32) -> f32 { if x >= 0 { return +1 } return -1 }
-sign64 :: proc(x: f64) -> f64 { if x >= 0 { return +1 } return -1 }
-
-
-
-copy_sign :: proc(x, y: f32) -> f32 {
- ix := x transmute u32
- iy := y transmute u32
- ix &= 0x7fffffff
- ix |= iy & 0x80000000
- return ix transmute f32
-}
-round :: proc(x: f32) -> f32 {
- if x >= 0 {
- return floor(x + 0.5)
- }
- return ceil(x - 0.5)
-}
-floor :: proc(x: f32) -> f32 {
- if x >= 0 {
- return x as int as f32
- }
- return (x-0.5) as int as f32
-}
-ceil :: proc(x: f32) -> f32 {
- if x < 0 {
- return x as int as f32
- }
- return ((x as int)+1) as f32
-}
-
-remainder :: proc(x, y: f32) -> f32 {
- return x - round(x/y) * y
-}
-
-fmod :: proc(x, y: f32) -> f32 {
- y = abs(y)
- result := remainder(abs(x), y)
- if sign32(result) < 0 {
- result += y
- }
- return copy_sign(result, x)
-}
-
-
-to_radians :: proc(degrees: f32) -> f32 { return degrees * TAU / 360 }
-to_degrees :: proc(radians: f32) -> f32 { return radians * 360 / TAU }
-
-
-
-
-dot2 :: proc(a, b: Vec2) -> f32 { c := a*b; return c[0] + c[1] }
-dot3 :: proc(a, b: Vec3) -> f32 { c := a*b; return c[0] + c[1] + c[2] }
-dot4 :: proc(a, b: Vec4) -> f32 { c := a*b; return c[0] + c[1] + c[2] + c[3] }
-
-cross :: proc(x, y: Vec3) -> Vec3 {
- a := swizzle(x, 1, 2, 0) * swizzle(y, 2, 0, 1)
- b := swizzle(x, 2, 0, 1) * swizzle(y, 1, 2, 0)
- return a - b
-}
-
-
-vec2_mag :: proc(v: Vec2) -> f32 { return sqrt32(dot2(v, v)) }
-vec3_mag :: proc(v: Vec3) -> f32 { return sqrt32(dot3(v, v)) }
-vec4_mag :: proc(v: Vec4) -> f32 { return sqrt32(dot4(v, v)) }
-
-vec2_norm :: proc(v: Vec2) -> Vec2 { return v / Vec2{vec2_mag(v)} }
-vec3_norm :: proc(v: Vec3) -> Vec3 { return v / Vec3{vec3_mag(v)} }
-vec4_norm :: proc(v: Vec4) -> Vec4 { return v / Vec4{vec4_mag(v)} }
-
-vec2_norm0 :: proc(v: Vec2) -> Vec2 {
- m := vec2_mag(v)
- if m == 0 {
- return Vec2{0}
- }
- return v / Vec2{m}
-}
-
-vec3_norm0 :: proc(v: Vec3) -> Vec3 {
- m := vec3_mag(v)
- if m == 0 {
- return Vec3{0}
- }
- return v / Vec3{m}
-}
-
-vec4_norm0 :: proc(v: Vec4) -> Vec4 {
- m := vec4_mag(v)
- if m == 0 {
- return Vec4{0}
- }
- return v / Vec4{m}
-}
-
-
-F32_DIG :: 6
-F32_EPSILON :: 1.192092896e-07
-F32_GUARD :: 0
-F32_MANT_DIG :: 24
-F32_MAX :: 3.402823466e+38
-F32_MAX_10_EXP :: 38
-F32_MAX_EXP :: 128
-F32_MIN :: 1.175494351e-38
-F32_MIN_10_EXP :: -37
-F32_MIN_EXP :: -125
-F32_NORMALIZE :: 0
-F32_RADIX :: 2
-F32_ROUNDS :: 1
-
-F64_DIG :: 15 // # of decimal digits of precision
-F64_EPSILON :: 2.2204460492503131e-016 // smallest such that 1.0+F64_EPSILON != 1.0
-F64_MANT_DIG :: 53 // # of bits in mantissa
-F64_MAX :: 1.7976931348623158e+308 // max value
-F64_MAX_10_EXP :: 308 // max decimal exponent
-F64_MAX_EXP :: 1024 // max binary exponent
-F64_MIN :: 2.2250738585072014e-308 // min positive value
-F64_MIN_10_EXP :: -307 // min decimal exponent
-F64_MIN_EXP :: -1021 // min binary exponent
-F64_RADIX :: 2 // exponent radix
-F64_ROUNDS :: 1 // addition rounding: near