diff options
Diffstat (limited to 'core/sys')
| -rw-r--r-- | core/sys/darwin/Metal/MetalClasses.odin | 8062 | ||||
| -rw-r--r-- | core/sys/darwin/Metal/MetalEnums.odin | 961 | ||||
| -rw-r--r-- | core/sys/darwin/Metal/MetalErrors.odin | 39 | ||||
| -rw-r--r-- | core/sys/darwin/Metal/MetalProcedures.odin | 14 | ||||
| -rw-r--r-- | core/sys/darwin/Metal/MetalTypes.odin | 198 |
5 files changed, 9274 insertions, 0 deletions
diff --git a/core/sys/darwin/Metal/MetalClasses.odin b/core/sys/darwin/Metal/MetalClasses.odin new file mode 100644 index 000000000..4f788cb55 --- /dev/null +++ b/core/sys/darwin/Metal/MetalClasses.odin @@ -0,0 +1,8062 @@ +package objc_Metal + +import NS "core:sys/darwin/Foundation" + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + AccelerationStructureBoundingBoxGeometryDescriptor +Class Methods: + alloc + descriptor +Methods: + init + boundingBoxBuffer + boundingBoxBufferOffset + boundingBoxCount + boundingBoxStride + setBoundingBoxBuffer + setBoundingBoxBufferOffset + setBoundingBoxCount + setBoundingBoxStride +*/ +@(objc_class="MTLAccelerationStructureBoundingBoxGeometryDescriptor") +AccelerationStructureBoundingBoxGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureBoundingBoxGeometryDescriptor) } + +@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_class_name="alloc") +AccelerationStructureBoundingBoxGeometryDescriptor_alloc :: #force_inline proc() -> ^AccelerationStructureBoundingBoxGeometryDescriptor { + return msgSend(^AccelerationStructureBoundingBoxGeometryDescriptor, AccelerationStructureBoundingBoxGeometryDescriptor, "alloc") +} +@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="init") +AccelerationStructureBoundingBoxGeometryDescriptor_init :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> ^AccelerationStructureBoundingBoxGeometryDescriptor { + return msgSend(^AccelerationStructureBoundingBoxGeometryDescriptor, self, "init") +} +@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="boundingBoxBuffer") +AccelerationStructureBoundingBoxGeometryDescriptor_boundingBoxBuffer :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> ^AccelerationStructureBoundingBoxGeometryDescriptor { + return msgSend(^AccelerationStructureBoundingBoxGeometryDescriptor, self, "boundingBoxBuffer") +} +@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="boundingBoxBufferOffset") +AccelerationStructureBoundingBoxGeometryDescriptor_boundingBoxBufferOffset :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "boundingBoxBufferOffset") +} +@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="boundingBoxCount") +AccelerationStructureBoundingBoxGeometryDescriptor_boundingBoxCount :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "boundingBoxCount") +} +@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="boundingBoxStride") +AccelerationStructureBoundingBoxGeometryDescriptor_boundingBoxStride :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "boundingBoxStride") +} +@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_class_name="descriptor") +AccelerationStructureBoundingBoxGeometryDescriptor_descriptor :: #force_inline proc() -> ^AccelerationStructureBoundingBoxGeometryDescriptor { + return msgSend(^AccelerationStructureBoundingBoxGeometryDescriptor, AccelerationStructureBoundingBoxGeometryDescriptor, "descriptor") +} +@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="setBoundingBoxBuffer") +AccelerationStructureBoundingBoxGeometryDescriptor_setBoundingBoxBuffer :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor, boundingBoxBuffer: ^NS.Object) { + msgSend(nil, self, "setBoundingBoxBuffer:", boundingBoxBuffer) +} +@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="setBoundingBoxBufferOffset") +AccelerationStructureBoundingBoxGeometryDescriptor_setBoundingBoxBufferOffset :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor, boundingBoxBufferOffset: NS.Integer) { + msgSend(nil, self, "setBoundingBoxBufferOffset:", boundingBoxBufferOffset) +} +@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="setBoundingBoxCount") +AccelerationStructureBoundingBoxGeometryDescriptor_setBoundingBoxCount :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor, boundingBoxCount: NS.Integer) { + msgSend(nil, self, "setBoundingBoxCount:", boundingBoxCount) +} +@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="setBoundingBoxStride") +AccelerationStructureBoundingBoxGeometryDescriptor_setBoundingBoxStride :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor, boundingBoxStride: NS.Integer) { + msgSend(nil, self, "setBoundingBoxStride:", boundingBoxStride) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + AccelerationStructureDescriptor +Class Methods: + alloc +Methods: + init + setUsage + usage +*/ +@(objc_class="MTLAccelerationStructureDescriptor") +AccelerationStructureDescriptor :: struct { using _: NS.Copying(AccelerationStructureDescriptor) } + +@(objc_type=AccelerationStructureDescriptor, objc_class_name="alloc") +AccelerationStructureDescriptor_alloc :: #force_inline proc() -> ^AccelerationStructureDescriptor { + return msgSend(^AccelerationStructureDescriptor, AccelerationStructureDescriptor, "alloc") +} +@(objc_type=AccelerationStructureDescriptor, objc_name="init") +AccelerationStructureDescriptor_init :: #force_inline proc(self: ^AccelerationStructureDescriptor) -> ^AccelerationStructureDescriptor { + return msgSend(^AccelerationStructureDescriptor, self, "init") +} +@(objc_type=AccelerationStructureDescriptor, objc_name="setUsage") +AccelerationStructureDescriptor_setUsage :: #force_inline proc(self: ^AccelerationStructureDescriptor, usage: AccelerationStructureUsage) { + msgSend(nil, self, "setUsage:", usage) +} +@(objc_type=AccelerationStructureDescriptor, objc_name="usage") +AccelerationStructureDescriptor_usage :: #force_inline proc(self: ^AccelerationStructureDescriptor) -> AccelerationStructureUsage { + return msgSend(AccelerationStructureUsage, self, "usage") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + AccelerationStructureGeometryDescriptor +Class Methods: + alloc +Methods: + init + allowDuplicateIntersectionFunctionInvocation + intersectionFunctionTableOffset + opaque + setAllowDuplicateIntersectionFunctionInvocation + setIntersectionFunctionTableOffset + setOpaque +*/ +@(objc_class="MTLAccelerationStructureGeometryDescriptor") +AccelerationStructureGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureGeometryDescriptor) } + +@(objc_type=AccelerationStructureGeometryDescriptor, objc_class_name="alloc") +AccelerationStructureGeometryDescriptor_alloc :: #force_inline proc() -> ^AccelerationStructureGeometryDescriptor { + return msgSend(^AccelerationStructureGeometryDescriptor, AccelerationStructureGeometryDescriptor, "alloc") +} +@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="init") +AccelerationStructureGeometryDescriptor_init :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor) -> ^AccelerationStructureGeometryDescriptor { + return msgSend(^AccelerationStructureGeometryDescriptor, self, "init") +} +@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="allowDuplicateIntersectionFunctionInvocation") +AccelerationStructureGeometryDescriptor_allowDuplicateIntersectionFunctionInvocation :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor) -> BOOL { + return msgSend(BOOL, self, "allowDuplicateIntersectionFunctionInvocation") +} +@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="intersectionFunctionTableOffset") +AccelerationStructureGeometryDescriptor_intersectionFunctionTableOffset :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "intersectionFunctionTableOffset") +} +@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="opaque") +AccelerationStructureGeometryDescriptor_opaque :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor) -> BOOL { + return msgSend(BOOL, self, "opaque") +} +@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="setAllowDuplicateIntersectionFunctionInvocation") +AccelerationStructureGeometryDescriptor_setAllowDuplicateIntersectionFunctionInvocation :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor, allowDuplicateIntersectionFunctionInvocation: BOOL) { + msgSend(nil, self, "setAllowDuplicateIntersectionFunctionInvocation:", allowDuplicateIntersectionFunctionInvocation) +} +@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="setIntersectionFunctionTableOffset") +AccelerationStructureGeometryDescriptor_setIntersectionFunctionTableOffset :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor, intersectionFunctionTableOffset: NS.Integer) { + msgSend(nil, self, "setIntersectionFunctionTableOffset:", intersectionFunctionTableOffset) +} +@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="setOpaque") +AccelerationStructureGeometryDescriptor_setOpaque :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor, opaque: BOOL) { + msgSend(nil, self, "setOpaque:", opaque) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + AccelerationStructureTriangleGeometryDescriptor +Class Methods: + alloc + descriptor +Methods: + init + indexBuffer + indexBufferOffset + indexType + setIndexBuffer + setIndexBufferOffset + setIndexType + setTriangleCount + setVertexBuffer + setVertexBufferOffset + setVertexStride + triangleCount + vertexBuffer + vertexBufferOffset + vertexStride +*/ +@(objc_class="MTLAccelerationStructureTriangleGeometryDescriptor") +AccelerationStructureTriangleGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureTriangleGeometryDescriptor) } + +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_class_name="alloc") +AccelerationStructureTriangleGeometryDescriptor_alloc :: #force_inline proc() -> ^AccelerationStructureTriangleGeometryDescriptor { + return msgSend(^AccelerationStructureTriangleGeometryDescriptor, AccelerationStructureTriangleGeometryDescriptor, "alloc") +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="init") +AccelerationStructureTriangleGeometryDescriptor_init :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> ^AccelerationStructureTriangleGeometryDescriptor { + return msgSend(^AccelerationStructureTriangleGeometryDescriptor, self, "init") +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_class_name="descriptor") +AccelerationStructureTriangleGeometryDescriptor_descriptor :: #force_inline proc() -> ^AccelerationStructureTriangleGeometryDescriptor { + return msgSend(^AccelerationStructureTriangleGeometryDescriptor, AccelerationStructureTriangleGeometryDescriptor, "descriptor") +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="indexBuffer") +AccelerationStructureTriangleGeometryDescriptor_indexBuffer :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> ^AccelerationStructureTriangleGeometryDescriptor { + return msgSend(^AccelerationStructureTriangleGeometryDescriptor, self, "indexBuffer") +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="indexBufferOffset") +AccelerationStructureTriangleGeometryDescriptor_indexBufferOffset :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "indexBufferOffset") +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="indexType") +AccelerationStructureTriangleGeometryDescriptor_indexType :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> IndexType { + return msgSend(IndexType, self, "indexType") +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setIndexBuffer") +AccelerationStructureTriangleGeometryDescriptor_setIndexBuffer :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, indexBuffer: ^NS.Object) { + msgSend(nil, self, "setIndexBuffer:", indexBuffer) +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setIndexBufferOffset") +AccelerationStructureTriangleGeometryDescriptor_setIndexBufferOffset :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, indexBufferOffset: NS.Integer) { + msgSend(nil, self, "setIndexBufferOffset:", indexBufferOffset) +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setIndexType") +AccelerationStructureTriangleGeometryDescriptor_setIndexType :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, indexType: IndexType) { + msgSend(nil, self, "setIndexType:", indexType) +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setTriangleCount") +AccelerationStructureTriangleGeometryDescriptor_setTriangleCount :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, triangleCount: NS.Integer) { + msgSend(nil, self, "setTriangleCount:", triangleCount) +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setVertexBuffer") +AccelerationStructureTriangleGeometryDescriptor_setVertexBuffer :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, vertexBuffer: ^NS.Object) { + msgSend(nil, self, "setVertexBuffer:", vertexBuffer) +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setVertexBufferOffset") +AccelerationStructureTriangleGeometryDescriptor_setVertexBufferOffset :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, vertexBufferOffset: NS.Integer) { + msgSend(nil, self, "setVertexBufferOffset:", vertexBufferOffset) +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setVertexStride") +AccelerationStructureTriangleGeometryDescriptor_setVertexStride :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, vertexStride: NS.Integer) { + msgSend(nil, self, "setVertexStride:", vertexStride) +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="triangleCount") +AccelerationStructureTriangleGeometryDescriptor_triangleCount :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "triangleCount") +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="vertexBuffer") +AccelerationStructureTriangleGeometryDescriptor_vertexBuffer :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> ^AccelerationStructureTriangleGeometryDescriptor { + return msgSend(^AccelerationStructureTriangleGeometryDescriptor, self, "vertexBuffer") +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="vertexBufferOffset") +AccelerationStructureTriangleGeometryDescriptor_vertexBufferOffset :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "vertexBufferOffset") +} +@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="vertexStride") +AccelerationStructureTriangleGeometryDescriptor_vertexStride :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "vertexStride") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Argument +Class Methods: + alloc +Methods: + init + access + arrayLength + bufferAlignment + bufferDataSize + bufferDataType + bufferPointerType + bufferStructType + index + isActive + isDepthTexture + name + textureDataType + textureType + threadgroupMemoryAlignment + threadgroupMemoryDataSize + type +*/ +@(objc_class="MTLArgument") +Argument :: struct { using _: NS.Object } + +@(objc_type=Argument, objc_class_name="alloc") +Argument_alloc :: #force_inline proc() -> ^Argument { + return msgSend(^Argument, Argument, "alloc") +} +@(objc_type=Argument, objc_name="init") +Argument_init :: #force_inline proc(self: ^Argument) -> ^Argument { + return msgSend(^Argument, self, "init") +} +@(objc_type=Argument, objc_name="access") +Argument_access :: #force_inline proc(self: ^Argument) -> ArgumentAccess { + return msgSend(ArgumentAccess, self, "access") +} +@(objc_type=Argument, objc_name="arrayLength") +Argument_arrayLength :: #force_inline proc(self: ^Argument) -> NS.Integer { + return msgSend(NS.Integer, self, "arrayLength") +} +@(objc_type=Argument, objc_name="bufferAlignment") +Argument_bufferAlignment :: #force_inline proc(self: ^Argument) -> NS.Integer { + return msgSend(NS.Integer, self, "bufferAlignment") +} +@(objc_type=Argument, objc_name="bufferDataSize") +Argument_bufferDataSize :: #force_inline proc(self: ^Argument) -> NS.Integer { + return msgSend(NS.Integer, self, "bufferDataSize") +} +@(objc_type=Argument, objc_name="bufferDataType") +Argument_bufferDataType :: #force_inline proc(self: ^Argument) -> DataType { + return msgSend(DataType, self, "bufferDataType") +} +@(objc_type=Argument, objc_name="bufferPointerType") +Argument_bufferPointerType :: #force_inline proc(self: ^Argument) -> ^PointerType { + return msgSend(^PointerType, self, "bufferPointerType") +} +@(objc_type=Argument, objc_name="bufferStructType") +Argument_bufferStructType :: #force_inline proc(self: ^Argument) -> ^StructType { + return msgSend(^StructType, self, "bufferStructType") +} +@(objc_type=Argument, objc_name="index") +Argument_index :: #force_inline proc(self: ^Argument) -> NS.Integer { + return msgSend(NS.Integer, self, "index") +} +@(objc_type=Argument, objc_name="isActive") +Argument_isActive :: #force_inline proc(self: ^Argument) -> BOOL { + return msgSend(BOOL, self, "isActive") +} +@(objc_type=Argument, objc_name="isDepthTexture") +Argument_isDepthTexture :: #force_inline proc(self: ^Argument) -> BOOL { + return msgSend(BOOL, self, "isDepthTexture") +} +@(objc_type=Argument, objc_name="name") +Argument_name :: #force_inline proc(self: ^Argument) -> ^NS.String { + return msgSend(^NS.String, self, "name") +} +@(objc_type=Argument, objc_name="textureDataType") +Argument_textureDataType :: #force_inline proc(self: ^Argument) -> DataType { + return msgSend(DataType, self, "textureDataType") +} +@(objc_type=Argument, objc_name="textureType") +Argument_textureType :: #force_inline proc(self: ^Argument) -> TextureType { + return msgSend(TextureType, self, "textureType") +} +@(objc_type=Argument, objc_name="threadgroupMemoryAlignment") +Argument_threadgroupMemoryAlignment :: #force_inline proc(self: ^Argument) -> NS.Integer { + return msgSend(NS.Integer, self, "threadgroupMemoryAlignment") +} +@(objc_type=Argument, objc_name="threadgroupMemoryDataSize") +Argument_threadgroupMemoryDataSize :: #force_inline proc(self: ^Argument) -> NS.Integer { + return msgSend(NS.Integer, self, "threadgroupMemoryDataSize") +} +@(objc_type=Argument, objc_name="type") +Argument_type :: #force_inline proc(self: ^Argument) -> ArgumentType { + return msgSend(ArgumentType, self, "type") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ArgumentDescriptor +Class Methods: + alloc + argumentDescriptor +Methods: + init + access + arrayLength + constantBlockAlignment + dataType + index + setAccess + setArrayLength + setConstantBlockAlignment + setDataType + setIndex + setTextureType + textureType +*/ +@(objc_class="MTLArgumentDescriptor") +ArgumentDescriptor :: struct { using _: NS.Copying(ArgumentDescriptor) } + +@(objc_type=ArgumentDescriptor, objc_class_name="alloc") +ArgumentDescriptor_alloc :: #force_inline proc() -> ^ArgumentDescriptor { + return msgSend(^ArgumentDescriptor, ArgumentDescriptor, "alloc") +} +@(objc_type=ArgumentDescriptor, objc_name="init") +ArgumentDescriptor_init :: #force_inline proc(self: ^ArgumentDescriptor) -> ^ArgumentDescriptor { + return msgSend(^ArgumentDescriptor, self, "init") +} +@(objc_type=ArgumentDescriptor, objc_name="access") +ArgumentDescriptor_access :: #force_inline proc(self: ^ArgumentDescriptor) -> ArgumentAccess { + return msgSend(ArgumentAccess, self, "access") +} +@(objc_type=ArgumentDescriptor, objc_class_name="argumentDescriptor") +ArgumentDescriptor_argumentDescriptor :: #force_inline proc() -> ^ArgumentDescriptor { + return msgSend(^ArgumentDescriptor, ArgumentDescriptor, "argumentDescriptor") +} +@(objc_type=ArgumentDescriptor, objc_name="arrayLength") +ArgumentDescriptor_arrayLength :: #force_inline proc(self: ^ArgumentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "arrayLength") +} +@(objc_type=ArgumentDescriptor, objc_name="constantBlockAlignment") +ArgumentDescriptor_constantBlockAlignment :: #force_inline proc(self: ^ArgumentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "constantBlockAlignment") +} +@(objc_type=ArgumentDescriptor, objc_name="dataType") +ArgumentDescriptor_dataType :: #force_inline proc(self: ^ArgumentDescriptor) -> DataType { + return msgSend(DataType, self, "dataType") +} +@(objc_type=ArgumentDescriptor, objc_name="index") +ArgumentDescriptor_index :: #force_inline proc(self: ^ArgumentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "index") +} +@(objc_type=ArgumentDescriptor, objc_name="setAccess") +ArgumentDescriptor_setAccess :: #force_inline proc(self: ^ArgumentDescriptor, access: ArgumentAccess) { + msgSend(nil, self, "setAccess:", access) +} +@(objc_type=ArgumentDescriptor, objc_name="setArrayLength") +ArgumentDescriptor_setArrayLength :: #force_inline proc(self: ^ArgumentDescriptor, arrayLength: NS.Integer) { + msgSend(nil, self, "setArrayLength:", arrayLength) +} +@(objc_type=ArgumentDescriptor, objc_name="setConstantBlockAlignment") +ArgumentDescriptor_setConstantBlockAlignment :: #force_inline proc(self: ^ArgumentDescriptor, constantBlockAlignment: NS.Integer) { + msgSend(nil, self, "setConstantBlockAlignment:", constantBlockAlignment) +} +@(objc_type=ArgumentDescriptor, objc_name="setDataType") +ArgumentDescriptor_setDataType :: #force_inline proc(self: ^ArgumentDescriptor, dataType: DataType) { + msgSend(nil, self, "setDataType:", dataType) +} +@(objc_type=ArgumentDescriptor, objc_name="setIndex") +ArgumentDescriptor_setIndex :: #force_inline proc(self: ^ArgumentDescriptor, index: NS.Integer) { + msgSend(nil, self, "setIndex:", index) +} +@(objc_type=ArgumentDescriptor, objc_name="setTextureType") +ArgumentDescriptor_setTextureType :: #force_inline proc(self: ^ArgumentDescriptor, textureType: TextureType) { + msgSend(nil, self, "setTextureType:", textureType) +} +@(objc_type=ArgumentDescriptor, objc_name="textureType") +ArgumentDescriptor_textureType :: #force_inline proc(self: ^ArgumentDescriptor) -> TextureType { + return msgSend(TextureType, self, "textureType") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ArrayType +Class Methods: + alloc +Methods: + init + argumentIndexStride + arrayLength + elementArrayType + elementPointerType + elementStructType + elementTextureReferenceType + elementType + stride +*/ +@(objc_class="MTLArrayType") +ArrayType :: struct { using _: NS.Object } + +@(objc_type=ArrayType, objc_class_name="alloc") +ArrayType_alloc :: #force_inline proc() -> ^ArrayType { + return msgSend(^ArrayType, ArrayType, "alloc") +} +@(objc_type=ArrayType, objc_name="init") +ArrayType_init :: #force_inline proc(self: ^ArrayType) -> ^ArrayType { + return msgSend(^ArrayType, self, "init") +} +@(objc_type=ArrayType, objc_name="argumentIndexStride") +ArrayType_argumentIndexStride :: #force_inline proc(self: ^ArrayType) -> NS.Integer { + return msgSend(NS.Integer, self, "argumentIndexStride") +} +@(objc_type=ArrayType, objc_name="arrayLength") +ArrayType_arrayLength :: #force_inline proc(self: ^ArrayType) -> NS.Integer { + return msgSend(NS.Integer, self, "arrayLength") +} +@(objc_type=ArrayType, objc_name="elementArrayType") +ArrayType_elementArrayType :: #force_inline proc(self: ^ArrayType) -> ^ArrayType { + return msgSend(^ArrayType, self, "elementArrayType") +} +@(objc_type=ArrayType, objc_name="elementPointerType") +ArrayType_elementPointerType :: #force_inline proc(self: ^ArrayType) -> ^PointerType { + return msgSend(^PointerType, self, "elementPointerType") +} +@(objc_type=ArrayType, objc_name="elementStructType") +ArrayType_elementStructType :: #force_inline proc(self: ^ArrayType) -> ^StructType { + return msgSend(^StructType, self, "elementStructType") +} +@(objc_type=ArrayType, objc_name="elementTextureReferenceType") +ArrayType_elementTextureReferenceType :: #force_inline proc(self: ^ArrayType) -> ^TextureReferenceType { + return msgSend(^TextureReferenceType, self, "elementTextureReferenceType") +} +@(objc_type=ArrayType, objc_name="elementType") +ArrayType_elementType :: #force_inline proc(self: ^ArrayType) -> DataType { + return msgSend(DataType, self, "elementType") +} +@(objc_type=ArrayType, objc_name="stride") +ArrayType_stride :: #force_inline proc(self: ^ArrayType) -> NS.Integer { + return msgSend(NS.Integer, self, "stride") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Attribute +Class Methods: + alloc +Methods: + init + attributeIndex + attributeType + isActive + isPatchControlPointData + isPatchData + name +*/ +@(objc_class="MTLAttribute") +Attribute :: struct { using _: NS.Object } + +@(objc_type=Attribute, objc_class_name="alloc") +Attribute_alloc :: #force_inline proc() -> ^Attribute { + return msgSend(^Attribute, Attribute, "alloc") +} +@(objc_type=Attribute, objc_name="init") +Attribute_init :: #force_inline proc(self: ^Attribute) -> ^Attribute { + return msgSend(^Attribute, self, "init") +} +@(objc_type=Attribute, objc_name="attributeIndex") +Attribute_attributeIndex :: #force_inline proc(self: ^Attribute) -> NS.Integer { + return msgSend(NS.Integer, self, "attributeIndex") +} +@(objc_type=Attribute, objc_name="attributeType") +Attribute_attributeType :: #force_inline proc(self: ^Attribute) -> DataType { + return msgSend(DataType, self, "attributeType") +} +@(objc_type=Attribute, objc_name="isActive") +Attribute_isActive :: #force_inline proc(self: ^Attribute) -> BOOL { + return msgSend(BOOL, self, "isActive") +} +@(objc_type=Attribute, objc_name="isPatchControlPointData") +Attribute_isPatchControlPointData :: #force_inline proc(self: ^Attribute) -> BOOL { + return msgSend(BOOL, self, "isPatchControlPointData") +} +@(objc_type=Attribute, objc_name="isPatchData") +Attribute_isPatchData :: #force_inline proc(self: ^Attribute) -> BOOL { + return msgSend(BOOL, self, "isPatchData") +} +@(objc_type=Attribute, objc_name="name") +Attribute_name :: #force_inline proc(self: ^Attribute) -> ^NS.String { + return msgSend(^NS.String, self, "name") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + AttributeDescriptor +Class Methods: + alloc +Methods: + init + bufferIndex + format + offset + setBufferIndex + setFormat + setOffset +*/ +@(objc_class="MTLAttributeDescriptor") +AttributeDescriptor :: struct { using _: NS.Copying(AttributeDescriptor) } + +@(objc_type=AttributeDescriptor, objc_class_name="alloc") +AttributeDescriptor_alloc :: #force_inline proc() -> ^AttributeDescriptor { + return msgSend(^AttributeDescriptor, AttributeDescriptor, "alloc") +} +@(objc_type=AttributeDescriptor, objc_name="init") +AttributeDescriptor_init :: #force_inline proc(self: ^AttributeDescriptor) -> ^AttributeDescriptor { + return msgSend(^AttributeDescriptor, self, "init") +} +@(objc_type=AttributeDescriptor, objc_name="bufferIndex") +AttributeDescriptor_bufferIndex :: #force_inline proc(self: ^AttributeDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "bufferIndex") +} +@(objc_type=AttributeDescriptor, objc_name="format") +AttributeDescriptor_format :: #force_inline proc(self: ^AttributeDescriptor) -> AttributeFormat { + return msgSend(AttributeFormat, self, "format") +} +@(objc_type=AttributeDescriptor, objc_name="offset") +AttributeDescriptor_offset :: #force_inline proc(self: ^AttributeDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "offset") +} +@(objc_type=AttributeDescriptor, objc_name="setBufferIndex") +AttributeDescriptor_setBufferIndex :: #force_inline proc(self: ^AttributeDescriptor, bufferIndex: NS.Integer) { + msgSend(nil, self, "setBufferIndex:", bufferIndex) +} +@(objc_type=AttributeDescriptor, objc_name="setFormat") +AttributeDescriptor_setFormat :: #force_inline proc(self: ^AttributeDescriptor, format: AttributeFormat) { + msgSend(nil, self, "setFormat:", format) +} +@(objc_type=AttributeDescriptor, objc_name="setOffset") +AttributeDescriptor_setOffset :: #force_inline proc(self: ^AttributeDescriptor, offset: NS.Integer) { + msgSend(nil, self, "setOffset:", offset) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + AttributeDescriptorArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLAttributeDescriptorArray") +AttributeDescriptorArray :: struct { using _: NS.Object } + +@(objc_type=AttributeDescriptorArray, objc_class_name="alloc") +AttributeDescriptorArray_alloc :: #force_inline proc() -> ^AttributeDescriptorArray { + return msgSend(^AttributeDescriptorArray, AttributeDescriptorArray, "alloc") +} +@(objc_type=AttributeDescriptorArray, objc_name="init") +AttributeDescriptorArray_init :: #force_inline proc(self: ^AttributeDescriptorArray) -> ^AttributeDescriptorArray { + return msgSend(^AttributeDescriptorArray, self, "init") +} +@(objc_type=AttributeDescriptorArray, objc_name="objectAtIndexedSubscript") +AttributeDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^AttributeDescriptorArray, index: ^NS.Object) -> ^AttributeDescriptor { + return msgSend(^AttributeDescriptor, self, "objectAtIndexedSubscript:", index) +} +@(objc_type=AttributeDescriptorArray, objc_name="setObject") +AttributeDescriptorArray_setObject :: #force_inline proc(self: ^AttributeDescriptorArray, attributeDesc: ^AttributeDescriptor, index: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", attributeDesc, index) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + BinaryArchiveDescriptor +Class Methods: + alloc +Methods: + init + setUrl + url +*/ +@(objc_class="MTLBinaryArchiveDescriptor") +BinaryArchiveDescriptor :: struct { using _: NS.Copying(BinaryArchiveDescriptor) } + +@(objc_type=BinaryArchiveDescriptor, objc_class_name="alloc") +BinaryArchiveDescriptor_alloc :: #force_inline proc() -> ^BinaryArchiveDescriptor { + return msgSend(^BinaryArchiveDescriptor, BinaryArchiveDescriptor, "alloc") +} +@(objc_type=BinaryArchiveDescriptor, objc_name="init") +BinaryArchiveDescriptor_init :: #force_inline proc(self: ^BinaryArchiveDescriptor) -> ^BinaryArchiveDescriptor { + return msgSend(^BinaryArchiveDescriptor, self, "init") +} +@(objc_type=BinaryArchiveDescriptor, objc_name="setUrl") +BinaryArchiveDescriptor_setUrl :: #force_inline proc(self: ^BinaryArchiveDescriptor, url: ^NS.URL) { + msgSend(nil, self, "setUrl:", url) +} +@(objc_type=BinaryArchiveDescriptor, objc_name="url") +BinaryArchiveDescriptor_url :: #force_inline proc(self: ^BinaryArchiveDescriptor) -> ^NS.URL { + return msgSend(^NS.URL, self, "url") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + BlitPassDescriptor +Class Methods: + alloc + blitPassDescriptor +Methods: + init + sampleBufferAttachments +*/ +@(objc_class="MTLBlitPassDescriptor") +BlitPassDescriptor :: struct { using _: NS.Copying(BlitPassDescriptor) } + +@(objc_type=BlitPassDescriptor, objc_class_name="alloc") +BlitPassDescriptor_alloc :: #force_inline proc() -> ^BlitPassDescriptor { + return msgSend(^BlitPassDescriptor, BlitPassDescriptor, "alloc") +} +@(objc_type=BlitPassDescriptor, objc_name="init") +BlitPassDescriptor_init :: #force_inline proc(self: ^BlitPassDescriptor) -> ^BlitPassDescriptor { + return msgSend(^BlitPassDescriptor, self, "init") +} +@(objc_type=BlitPassDescriptor, objc_class_name="blitPassDescriptor") +BlitPassDescriptor_blitPassDescriptor :: #force_inline proc() -> ^BlitPassDescriptor { + return msgSend(^BlitPassDescriptor, BlitPassDescriptor, "blitPassDescriptor") +} +@(objc_type=BlitPassDescriptor, objc_name="sampleBufferAttachments") +BlitPassDescriptor_sampleBufferAttachments :: #force_inline proc(self: ^BlitPassDescriptor) -> ^BlitPassSampleBufferAttachmentDescriptorArray { + return msgSend(^BlitPassSampleBufferAttachmentDescriptorArray, self, "sampleBufferAttachments") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + BlitPassSampleBufferAttachmentDescriptor +Class Methods: + alloc +Methods: + init + endOfEncoderSampleIndex + sampleBuffer + setEndOfEncoderSampleIndex + setSampleBuffer + setStartOfEncoderSampleIndex + startOfEncoderSampleIndex +*/ +@(objc_class="MTLBlitPassSampleBufferAttachmentDescriptor") +BlitPassSampleBufferAttachmentDescriptor :: struct { using _: NS.Copying(BlitPassSampleBufferAttachmentDescriptor) } + +@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_class_name="alloc") +BlitPassSampleBufferAttachmentDescriptor_alloc :: #force_inline proc() -> ^BlitPassSampleBufferAttachmentDescriptor { + return msgSend(^BlitPassSampleBufferAttachmentDescriptor, BlitPassSampleBufferAttachmentDescriptor, "alloc") +} +@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="init") +BlitPassSampleBufferAttachmentDescriptor_init :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor) -> ^BlitPassSampleBufferAttachmentDescriptor { + return msgSend(^BlitPassSampleBufferAttachmentDescriptor, self, "init") +} +@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="endOfEncoderSampleIndex") +BlitPassSampleBufferAttachmentDescriptor_endOfEncoderSampleIndex :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "endOfEncoderSampleIndex") +} +@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="sampleBuffer") +BlitPassSampleBufferAttachmentDescriptor_sampleBuffer :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor) -> ^BlitPassSampleBufferAttachmentDescriptor { + return msgSend(^BlitPassSampleBufferAttachmentDescriptor, self, "sampleBuffer") +} +@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="setEndOfEncoderSampleIndex") +BlitPassSampleBufferAttachmentDescriptor_setEndOfEncoderSampleIndex :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor, endOfEncoderSampleIndex: NS.Integer) { + msgSend(nil, self, "setEndOfEncoderSampleIndex:", endOfEncoderSampleIndex) +} +@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="setSampleBuffer") +BlitPassSampleBufferAttachmentDescriptor_setSampleBuffer :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor, sampleBuffer: ^NS.Object) { + msgSend(nil, self, "setSampleBuffer:", sampleBuffer) +} +@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="setStartOfEncoderSampleIndex") +BlitPassSampleBufferAttachmentDescriptor_setStartOfEncoderSampleIndex :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor, startOfEncoderSampleIndex: NS.Integer) { + msgSend(nil, self, "setStartOfEncoderSampleIndex:", startOfEncoderSampleIndex) +} +@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="startOfEncoderSampleIndex") +BlitPassSampleBufferAttachmentDescriptor_startOfEncoderSampleIndex :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "startOfEncoderSampleIndex") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + BlitPassSampleBufferAttachmentDescriptorArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLBlitPassSampleBufferAttachmentDescriptorArray") +BlitPassSampleBufferAttachmentDescriptorArray :: struct { using _: NS.Object } + +@(objc_type=BlitPassSampleBufferAttachmentDescriptorArray, objc_class_name="alloc") +BlitPassSampleBufferAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^BlitPassSampleBufferAttachmentDescriptorArray { + return msgSend(^BlitPassSampleBufferAttachmentDescriptorArray, BlitPassSampleBufferAttachmentDescriptorArray, "alloc") +} +@(objc_type=BlitPassSampleBufferAttachmentDescriptorArray, objc_name="init") +BlitPassSampleBufferAttachmentDescriptorArray_init :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptorArray) -> ^BlitPassSampleBufferAttachmentDescriptorArray { + return msgSend(^BlitPassSampleBufferAttachmentDescriptorArray, self, "init") +} +@(objc_type=BlitPassSampleBufferAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript") +BlitPassSampleBufferAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^BlitPassSampleBufferAttachmentDescriptor { + return msgSend(^BlitPassSampleBufferAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex) +} +@(objc_type=BlitPassSampleBufferAttachmentDescriptorArray, objc_name="setObject") +BlitPassSampleBufferAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptorArray, attachment: ^BlitPassSampleBufferAttachmentDescriptor, attachmentIndex: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + BufferLayoutDescriptor +Class Methods: + alloc +Methods: + init + setStepFunction + setStepRate + setStride + stepFunction + stepRate + stride +*/ +@(objc_class="MTLBufferLayoutDescriptor") +BufferLayoutDescriptor :: struct { using _: NS.Copying(BufferLayoutDescriptor) } + +@(objc_type=BufferLayoutDescriptor, objc_class_name="alloc") +BufferLayoutDescriptor_alloc :: #force_inline proc() -> ^BufferLayoutDescriptor { + return msgSend(^BufferLayoutDescriptor, BufferLayoutDescriptor, "alloc") +} +@(objc_type=BufferLayoutDescriptor, objc_name="init") +BufferLayoutDescriptor_init :: #force_inline proc(self: ^BufferLayoutDescriptor) -> ^BufferLayoutDescriptor { + return msgSend(^BufferLayoutDescriptor, self, "init") +} +@(objc_type=BufferLayoutDescriptor, objc_name="setStepFunction") +BufferLayoutDescriptor_setStepFunction :: #force_inline proc(self: ^BufferLayoutDescriptor, stepFunction: StepFunction) { + msgSend(nil, self, "setStepFunction:", stepFunction) +} +@(objc_type=BufferLayoutDescriptor, objc_name="setStepRate") +BufferLayoutDescriptor_setStepRate :: #force_inline proc(self: ^BufferLayoutDescriptor, stepRate: NS.Integer) { + msgSend(nil, self, "setStepRate:", stepRate) +} +@(objc_type=BufferLayoutDescriptor, objc_name="setStride") +BufferLayoutDescriptor_setStride :: #force_inline proc(self: ^BufferLayoutDescriptor, stride: NS.Integer) { + msgSend(nil, self, "setStride:", stride) +} +@(objc_type=BufferLayoutDescriptor, objc_name="stepFunction") +BufferLayoutDescriptor_stepFunction :: #force_inline proc(self: ^BufferLayoutDescriptor) -> StepFunction { + return msgSend(StepFunction, self, "stepFunction") +} +@(objc_type=BufferLayoutDescriptor, objc_name="stepRate") +BufferLayoutDescriptor_stepRate :: #force_inline proc(self: ^BufferLayoutDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "stepRate") +} +@(objc_type=BufferLayoutDescriptor, objc_name="stride") +BufferLayoutDescriptor_stride :: #force_inline proc(self: ^BufferLayoutDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "stride") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + BufferLayoutDescriptorArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLBufferLayoutDescriptorArray") +BufferLayoutDescriptorArray :: struct { using _: NS.Object } + +@(objc_type=BufferLayoutDescriptorArray, objc_class_name="alloc") +BufferLayoutDescriptorArray_alloc :: #force_inline proc() -> ^BufferLayoutDescriptorArray { + return msgSend(^BufferLayoutDescriptorArray, BufferLayoutDescriptorArray, "alloc") +} +@(objc_type=BufferLayoutDescriptorArray, objc_name="init") +BufferLayoutDescriptorArray_init :: #force_inline proc(self: ^BufferLayoutDescriptorArray) -> ^BufferLayoutDescriptorArray { + return msgSend(^BufferLayoutDescriptorArray, self, "init") +} +@(objc_type=BufferLayoutDescriptorArray, objc_name="objectAtIndexedSubscript") +BufferLayoutDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^BufferLayoutDescriptorArray, index: ^NS.Object) -> ^BufferLayoutDescriptor { + return msgSend(^BufferLayoutDescriptor, self, "objectAtIndexedSubscript:", index) +} +@(objc_type=BufferLayoutDescriptorArray, objc_name="setObject") +BufferLayoutDescriptorArray_setObject :: #force_inline proc(self: ^BufferLayoutDescriptorArray, bufferDesc: ^BufferLayoutDescriptor, index: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", bufferDesc, index) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + CaptureDescriptor +Class Methods: + alloc +Methods: + init + captureObject + destination + outputURL + setCaptureObject + setDestination + setOutputURL +*/ +@(objc_class="MTLCaptureDescriptor") +CaptureDescriptor :: struct { using _: NS.Copying(CaptureDescriptor) } + +@(objc_type=CaptureDescriptor, objc_class_name="alloc") +CaptureDescriptor_alloc :: #force_inline proc() -> ^CaptureDescriptor { + return msgSend(^CaptureDescriptor, CaptureDescriptor, "alloc") +} +@(objc_type=CaptureDescriptor, objc_name="init") +CaptureDescriptor_init :: #force_inline proc(self: ^CaptureDescriptor) -> ^CaptureDescriptor { + return msgSend(^CaptureDescriptor, self, "init") +} +@(objc_type=CaptureDescriptor, objc_name="captureObject") +CaptureDescriptor_captureObject :: #force_inline proc(self: ^CaptureDescriptor) -> ^CaptureDescriptor { + return msgSend(^CaptureDescriptor, self, "captureObject") +} +@(objc_type=CaptureDescriptor, objc_name="destination") +CaptureDescriptor_destination :: #force_inline proc(self: ^CaptureDescriptor) -> CaptureDestination { + return msgSend(CaptureDestination, self, "destination") +} +@(objc_type=CaptureDescriptor, objc_name="outputURL") +CaptureDescriptor_outputURL :: #force_inline proc(self: ^CaptureDescriptor) -> ^NS.URL { + return msgSend(^NS.URL, self, "outputURL") +} +@(objc_type=CaptureDescriptor, objc_name="setCaptureObject") +CaptureDescriptor_setCaptureObject :: #force_inline proc(self: ^CaptureDescriptor, captureObject: ^NS.Object) { + msgSend(nil, self, "setCaptureObject:", captureObject) +} +@(objc_type=CaptureDescriptor, objc_name="setDestination") +CaptureDescriptor_setDestination :: #force_inline proc(self: ^CaptureDescriptor, destination: CaptureDestination) { + msgSend(nil, self, "setDestination:", destination) +} +@(objc_type=CaptureDescriptor, objc_name="setOutputURL") +CaptureDescriptor_setOutputURL :: #force_inline proc(self: ^CaptureDescriptor, outputURL: ^NS.URL) { + msgSend(nil, self, "setOutputURL:", outputURL) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + CaptureManager +Class Methods: + alloc + sharedCaptureManager +Methods: + defaultCaptureScope + init + isCapturing + newCaptureScopeWithCommandQueue + newCaptureScopeWithDevice + setDefaultCaptureScope + startCaptureWithCommandQueue + startCaptureWithDescriptor + startCaptureWithDevice + startCaptureWithScope + stopCapture + supportsDestination +*/ +@(objc_class="MTLCaptureManager") +CaptureManager :: struct { using _: NS.Object } + +@(objc_type=CaptureManager, objc_class_name="alloc") +CaptureManager_alloc :: #force_inline proc() -> ^CaptureManager { + return msgSend(^CaptureManager, CaptureManager, "alloc") +} +@(objc_type=CaptureManager, objc_name="defaultCaptureScope") +CaptureManager_defaultCaptureScope :: #force_inline proc(self: ^CaptureManager) -> ^CaptureManager { + return msgSend(^CaptureManager, self, "defaultCaptureScope") +} +@(objc_type=CaptureManager, objc_name="init") +CaptureManager_init :: #force_inline proc(self: ^CaptureManager) -> ^CaptureManager { + return msgSend(^CaptureManager, self, "init") +} +@(objc_type=CaptureManager, objc_name="isCapturing") +CaptureManager_isCapturing :: #force_inline proc(self: ^CaptureManager) -> BOOL { + return msgSend(BOOL, self, "isCapturing") +} +@(objc_type=CaptureManager, objc_name="newCaptureScopeWithCommandQueue") +CaptureManager_newCaptureScopeWithCommandQueue :: #force_inline proc(self: ^CaptureManager, commandQueue: ^NS.Object) -> ^CaptureManager { + return msgSend(^CaptureManager, self, "newCaptureScopeWithCommandQueue:", commandQueue) +} +@(objc_type=CaptureManager, objc_name="newCaptureScopeWithDevice") +CaptureManager_newCaptureScopeWithDevice :: #force_inline proc(self: ^CaptureManager, device: ^NS.Object) -> ^CaptureManager { + return msgSend(^CaptureManager, self, "newCaptureScopeWithDevice:", device) +} +@(objc_type=CaptureManager, objc_name="setDefaultCaptureScope") +CaptureManager_setDefaultCaptureScope :: #force_inline proc(self: ^CaptureManager, defaultCaptureScope: ^NS.Object) { + msgSend(nil, self, "setDefaultCaptureScope:", defaultCaptureScope) +} +@(objc_type=CaptureManager, objc_class_name="sharedCaptureManager") +CaptureManager_sharedCaptureManager :: #force_inline proc() -> ^CaptureManager { + return msgSend(^CaptureManager, CaptureManager, "sharedCaptureManager") +} +@(objc_type=CaptureManager, objc_name="startCaptureWithCommandQueue") +CaptureManager_startCaptureWithCommandQueue :: #force_inline proc(self: ^CaptureManager, commandQueue: ^NS.Object) { + msgSend(nil, self, "startCaptureWithCommandQueue:", commandQueue) +} +@(objc_type=CaptureManager, objc_name="startCaptureWithDescriptor") +CaptureManager_startCaptureWithDescriptor :: #force_inline proc(self: ^CaptureManager, descriptor: ^CaptureDescriptor, error: ^^NS.Error ) -> BOOL { + return msgSend(BOOL, self, "startCaptureWithDescriptor:error:", descriptor, error) +} +@(objc_type=CaptureManager, objc_name="startCaptureWithDevice") +CaptureManager_startCaptureWithDevice :: #force_inline proc(self: ^CaptureManager, device: ^NS.Object) { + msgSend(nil, self, "startCaptureWithDevice:", device) +} +@(objc_type=CaptureManager, objc_name="startCaptureWithScope") +CaptureManager_startCaptureWithScope :: #force_inline proc(self: ^CaptureManager, captureScope: ^NS.Object) { + msgSend(nil, self, "startCaptureWithScope:", captureScope) +} +@(objc_type=CaptureManager, objc_name="stopCapture") +CaptureManager_stopCapture :: #force_inline proc(self: ^CaptureManager) { + msgSend(nil, self, "stopCapture") +} +@(objc_type=CaptureManager, objc_name="supportsDestination") +CaptureManager_supportsDestination :: #force_inline proc(self: ^CaptureManager, destination: CaptureDestination) -> BOOL { + return msgSend(BOOL, self, "supportsDestination:", destination) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + CommandBufferDescriptor +Class Methods: + alloc +Methods: + init + errorOptions + retainedReferences + setErrorOptions + setRetainedReferences +*/ +@(objc_class="MTLCommandBufferDescriptor") +CommandBufferDescriptor :: struct { using _: NS.Copying(CommandBufferDescriptor) } + +@(objc_type=CommandBufferDescriptor, objc_class_name="alloc") +CommandBufferDescriptor_alloc :: #force_inline proc() -> ^CommandBufferDescriptor { + return msgSend(^CommandBufferDescriptor, CommandBufferDescriptor, "alloc") +} +@(objc_type=CommandBufferDescriptor, objc_name="init") +CommandBufferDescriptor_init :: #force_inline proc(self: ^CommandBufferDescriptor) -> ^CommandBufferDescriptor { + return msgSend(^CommandBufferDescriptor, self, "init") +} +@(objc_type=CommandBufferDescriptor, objc_name="errorOptions") +CommandBufferDescriptor_errorOptions :: #force_inline proc(self: ^CommandBufferDescriptor) -> CommandBufferErrorOption { + return msgSend(CommandBufferErrorOption, self, "errorOptions") +} +@(objc_type=CommandBufferDescriptor, objc_name="retainedReferences") +CommandBufferDescriptor_retainedReferences :: #force_inline proc(self: ^CommandBufferDescriptor) -> BOOL { + return msgSend(BOOL, self, "retainedReferences") +} +@(objc_type=CommandBufferDescriptor, objc_name="setErrorOptions") +CommandBufferDescriptor_setErrorOptions :: #force_inline proc(self: ^CommandBufferDescriptor, errorOptions: CommandBufferErrorOption) { + msgSend(nil, self, "setErrorOptions:", errorOptions) +} +@(objc_type=CommandBufferDescriptor, objc_name="setRetainedReferences") +CommandBufferDescriptor_setRetainedReferences :: #force_inline proc(self: ^CommandBufferDescriptor, retainedReferences: BOOL) { + msgSend(nil, self, "setRetainedReferences:", retainedReferences) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + CompileOptions +Class Methods: + alloc +Methods: + init + fastMathEnabled + installName + languageVersion + libraries + libraryType + preprocessorMacros + preserveInvariance + setFastMathEnabled + setInstallName + setLanguageVersion + setLibraries + setLibraryType + setPreprocessorMacros + setPreserveInvariance +*/ +@(objc_class="MTLCompileOptions") +CompileOptions :: struct { using _: NS.Copying(CompileOptions) } + +@(objc_type=CompileOptions, objc_class_name="alloc") +CompileOptions_alloc :: #force_inline proc() -> ^CompileOptions { + return msgSend(^CompileOptions, CompileOptions, "alloc") +} +@(objc_type=CompileOptions, objc_name="init") +CompileOptions_init :: #force_inline proc(self: ^CompileOptions) -> ^CompileOptions { + return msgSend(^CompileOptions, self, "init") +} +@(objc_type=CompileOptions, objc_name="fastMathEnabled") +CompileOptions_fastMathEnabled :: #force_inline proc(self: ^CompileOptions) -> BOOL { + return msgSend(BOOL, self, "fastMathEnabled") +} +@(objc_type=CompileOptions, objc_name="installName") +CompileOptions_installName :: #force_inline proc(self: ^CompileOptions) -> ^NS.String { + return msgSend(^NS.String, self, "installName") +} +@(objc_type=CompileOptions, objc_name="languageVersion") +CompileOptions_languageVersion :: #force_inline proc(self: ^CompileOptions) -> LanguageVersion { + return msgSend(LanguageVersion, self, "languageVersion") +} +@(objc_type=CompileOptions, objc_name="libraries") +CompileOptions_libraries :: #force_inline proc(self: ^CompileOptions) -> ^NS.Array { + return msgSend(^NS.Array, self, "libraries") +} +@(objc_type=CompileOptions, objc_name="libraryType") +CompileOptions_libraryType :: #force_inline proc(self: ^CompileOptions) -> LibraryType { + return msgSend(LibraryType, self, "libraryType") +} +@(objc_type=CompileOptions, objc_name="preprocessorMacros") +CompileOptions_preprocessorMacros :: #force_inline proc(self: ^CompileOptions) -> ^NS.Dictionary { + return msgSend(^NS.Dictionary, self, "preprocessorMacros") +} +@(objc_type=CompileOptions, objc_name="preserveInvariance") +CompileOptions_preserveInvariance :: #force_inline proc(self: ^CompileOptions) -> BOOL { + return msgSend(BOOL, self, "preserveInvariance") +} +@(objc_type=CompileOptions, objc_name="setFastMathEnabled") +CompileOptions_setFastMathEnabled :: #force_inline proc(self: ^CompileOptions, fastMathEnabled: BOOL) { + msgSend(nil, self, "setFastMathEnabled:", fastMathEnabled) +} +@(objc_type=CompileOptions, objc_name="setInstallName") +CompileOptions_setInstallName :: #force_inline proc(self: ^CompileOptions, installName: ^NS.String) { + msgSend(nil, self, "setInstallName:", installName) +} +@(objc_type=CompileOptions, objc_name="setLanguageVersion") +CompileOptions_setLanguageVersion :: #force_inline proc(self: ^CompileOptions, languageVersion: LanguageVersion) { + msgSend(nil, self, "setLanguageVersion:", languageVersion) +} +@(objc_type=CompileOptions, objc_name="setLibraries") +CompileOptions_setLibraries :: #force_inline proc(self: ^CompileOptions, libraries: ^NS.Array) { + msgSend(nil, self, "setLibraries:", libraries) +} +@(objc_type=CompileOptions, objc_name="setLibraryType") +CompileOptions_setLibraryType :: #force_inline proc(self: ^CompileOptions, libraryType: LibraryType) { + msgSend(nil, self, "setLibraryType:", libraryType) +} +@(objc_type=CompileOptions, objc_name="setPreprocessorMacros") +CompileOptions_setPreprocessorMacros :: #force_inline proc(self: ^CompileOptions, preprocessorMacros: ^NS.Dictionary) { + msgSend(nil, self, "setPreprocessorMacros:", preprocessorMacros) +} +@(objc_type=CompileOptions, objc_name="setPreserveInvariance") +CompileOptions_setPreserveInvariance :: #force_inline proc(self: ^CompileOptions, preserveInvariance: BOOL) { + msgSend(nil, self, "setPreserveInvariance:", preserveInvariance) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ComputePassDescriptor +Class Methods: + alloc + computePassDescriptor +Methods: + init + dispatchType + sampleBufferAttachments + setDispatchType +*/ +@(objc_class="MTLComputePassDescriptor") +ComputePassDescriptor :: struct { using _: NS.Copying(ComputePassDescriptor) } + +@(objc_type=ComputePassDescriptor, objc_class_name="alloc") +ComputePassDescriptor_alloc :: #force_inline proc() -> ^ComputePassDescriptor { + return msgSend(^ComputePassDescriptor, ComputePassDescriptor, "alloc") +} +@(objc_type=ComputePassDescriptor, objc_name="init") +ComputePassDescriptor_init :: #force_inline proc(self: ^ComputePassDescriptor) -> ^ComputePassDescriptor { + return msgSend(^ComputePassDescriptor, self, "init") +} +@(objc_type=ComputePassDescriptor, objc_class_name="computePassDescriptor") +ComputePassDescriptor_computePassDescriptor :: #force_inline proc() -> ^ComputePassDescriptor { + return msgSend(^ComputePassDescriptor, ComputePassDescriptor, "computePassDescriptor") +} +@(objc_type=ComputePassDescriptor, objc_name="dispatchType") +ComputePassDescriptor_dispatchType :: #force_inline proc(self: ^ComputePassDescriptor) -> DispatchType { + return msgSend(DispatchType, self, "dispatchType") +} +@(objc_type=ComputePassDescriptor, objc_name="sampleBufferAttachments") +ComputePassDescriptor_sampleBufferAttachments :: #force_inline proc(self: ^ComputePassDescriptor) -> ^ComputePassSampleBufferAttachmentDescriptorArray { + return msgSend(^ComputePassSampleBufferAttachmentDescriptorArray, self, "sampleBufferAttachments") +} +@(objc_type=ComputePassDescriptor, objc_name="setDispatchType") +ComputePassDescriptor_setDispatchType :: #force_inline proc(self: ^ComputePassDescriptor, dispatchType: DispatchType) { + msgSend(nil, self, "setDispatchType:", dispatchType) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ComputePassSampleBufferAttachmentDescriptor +Class Methods: + alloc +Methods: + init + endOfEncoderSampleIndex + sampleBuffer + setEndOfEncoderSampleIndex + setSampleBuffer + setStartOfEncoderSampleIndex + startOfEncoderSampleIndex +*/ +@(objc_class="MTLComputePassSampleBufferAttachmentDescriptor") +ComputePassSampleBufferAttachmentDescriptor :: struct { using _: NS.Copying(ComputePassSampleBufferAttachmentDescriptor) } + +@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_class_name="alloc") +ComputePassSampleBufferAttachmentDescriptor_alloc :: #force_inline proc() -> ^ComputePassSampleBufferAttachmentDescriptor { + return msgSend(^ComputePassSampleBufferAttachmentDescriptor, ComputePassSampleBufferAttachmentDescriptor, "alloc") +} +@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="init") +ComputePassSampleBufferAttachmentDescriptor_init :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor) -> ^ComputePassSampleBufferAttachmentDescriptor { + return msgSend(^ComputePassSampleBufferAttachmentDescriptor, self, "init") +} +@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="endOfEncoderSampleIndex") +ComputePassSampleBufferAttachmentDescriptor_endOfEncoderSampleIndex :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "endOfEncoderSampleIndex") +} +@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="sampleBuffer") +ComputePassSampleBufferAttachmentDescriptor_sampleBuffer :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor) -> ^ComputePassSampleBufferAttachmentDescriptor { + return msgSend(^ComputePassSampleBufferAttachmentDescriptor, self, "sampleBuffer") +} +@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="setEndOfEncoderSampleIndex") +ComputePassSampleBufferAttachmentDescriptor_setEndOfEncoderSampleIndex :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor, endOfEncoderSampleIndex: NS.Integer) { + msgSend(nil, self, "setEndOfEncoderSampleIndex:", endOfEncoderSampleIndex) +} +@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="setSampleBuffer") +ComputePassSampleBufferAttachmentDescriptor_setSampleBuffer :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor, sampleBuffer: ^NS.Object) { + msgSend(nil, self, "setSampleBuffer:", sampleBuffer) +} +@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="setStartOfEncoderSampleIndex") +ComputePassSampleBufferAttachmentDescriptor_setStartOfEncoderSampleIndex :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor, startOfEncoderSampleIndex: NS.Integer) { + msgSend(nil, self, "setStartOfEncoderSampleIndex:", startOfEncoderSampleIndex) +} +@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="startOfEncoderSampleIndex") +ComputePassSampleBufferAttachmentDescriptor_startOfEncoderSampleIndex :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "startOfEncoderSampleIndex") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ComputePassSampleBufferAttachmentDescriptorArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLComputePassSampleBufferAttachmentDescriptorArray") +ComputePassSampleBufferAttachmentDescriptorArray :: struct { using _: NS.Object } + +@(objc_type=ComputePassSampleBufferAttachmentDescriptorArray, objc_class_name="alloc") +ComputePassSampleBufferAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^ComputePassSampleBufferAttachmentDescriptorArray { + return msgSend(^ComputePassSampleBufferAttachmentDescriptorArray, ComputePassSampleBufferAttachmentDescriptorArray, "alloc") +} +@(objc_type=ComputePassSampleBufferAttachmentDescriptorArray, objc_name="init") +ComputePassSampleBufferAttachmentDescriptorArray_init :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptorArray) -> ^ComputePassSampleBufferAttachmentDescriptorArray { + return msgSend(^ComputePassSampleBufferAttachmentDescriptorArray, self, "init") +} +@(objc_type=ComputePassSampleBufferAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript") +ComputePassSampleBufferAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^ComputePassSampleBufferAttachmentDescriptor { + return msgSend(^ComputePassSampleBufferAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex) +} +@(objc_type=ComputePassSampleBufferAttachmentDescriptorArray, objc_name="setObject") +ComputePassSampleBufferAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptorArray, attachment: ^ComputePassSampleBufferAttachmentDescriptor, attachmentIndex: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ComputePipelineDescriptor +Class Methods: + alloc +Methods: + init + binaryArchives + buffers + computeFunction + insertLibraries + label + linkedFunctions + maxCallStackDepth + maxTotalThreadsPerThreadgroup + reset + setBinaryArchives + setComputeFunction + setInsertLibraries + setLabel + setLinkedFunctions + setMaxCallStackDepth + setMaxTotalThreadsPerThreadgroup + setStageInputDescriptor + setSupportAddingBinaryFunctions + setSupportIndirectCommandBuffers + setThreadGroupSizeIsMultipleOfThreadExecutionWidth + stageInputDescriptor + supportAddingBinaryFunctions + supportIndirectCommandBuffers + threadGroupSizeIsMultipleOfThreadExecutionWidth +*/ +@(objc_class="MTLComputePipelineDescriptor") +ComputePipelineDescriptor :: struct { using _: NS.Copying(ComputePipelineDescriptor) } + +@(objc_type=ComputePipelineDescriptor, objc_class_name="alloc") +ComputePipelineDescriptor_alloc :: #force_inline proc() -> ^ComputePipelineDescriptor { + return msgSend(^ComputePipelineDescriptor, ComputePipelineDescriptor, "alloc") +} +@(objc_type=ComputePipelineDescriptor, objc_name="init") +ComputePipelineDescriptor_init :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^ComputePipelineDescriptor { + return msgSend(^ComputePipelineDescriptor, self, "init") +} +@(objc_type=ComputePipelineDescriptor, objc_name="binaryArchives") +ComputePipelineDescriptor_binaryArchives :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^NS.Array { + return msgSend(^NS.Array, self, "binaryArchives") +} +@(objc_type=ComputePipelineDescriptor, objc_name="buffers") +ComputePipelineDescriptor_buffers :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^PipelineBufferDescriptorArray { + return msgSend(^PipelineBufferDescriptorArray, self, "buffers") +} +@(objc_type=ComputePipelineDescriptor, objc_name="computeFunction") +ComputePipelineDescriptor_computeFunction :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^ComputePipelineDescriptor { + return msgSend(^ComputePipelineDescriptor, self, "computeFunction") +} +@(objc_type=ComputePipelineDescriptor, objc_name="insertLibraries") +ComputePipelineDescriptor_insertLibraries :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^NS.Array { + return msgSend(^NS.Array, self, "insertLibraries") +} +@(objc_type=ComputePipelineDescriptor, objc_name="label") +ComputePipelineDescriptor_label :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=ComputePipelineDescriptor, objc_name="linkedFunctions") +ComputePipelineDescriptor_linkedFunctions :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^LinkedFunctions { + return msgSend(^LinkedFunctions, self, "linkedFunctions") +} +@(objc_type=ComputePipelineDescriptor, objc_name="maxCallStackDepth") +ComputePipelineDescriptor_maxCallStackDepth :: #force_inline proc(self: ^ComputePipelineDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "maxCallStackDepth") +} +@(objc_type=ComputePipelineDescriptor, objc_name="maxTotalThreadsPerThreadgroup") +ComputePipelineDescriptor_maxTotalThreadsPerThreadgroup :: #force_inline proc(self: ^ComputePipelineDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "maxTotalThreadsPerThreadgroup") +} +@(objc_type=ComputePipelineDescriptor, objc_name="reset") +ComputePipelineDescriptor_reset :: #force_inline proc(self: ^ComputePipelineDescriptor) { + msgSend(nil, self, "reset") +} +@(objc_type=ComputePipelineDescriptor, objc_name="setBinaryArchives") +ComputePipelineDescriptor_setBinaryArchives :: #force_inline proc(self: ^ComputePipelineDescriptor, binaryArchives: ^NS.Array) { + msgSend(nil, self, "setBinaryArchives:", binaryArchives) +} +@(objc_type=ComputePipelineDescriptor, objc_name="setComputeFunction") +ComputePipelineDescriptor_setComputeFunction :: #force_inline proc(self: ^ComputePipelineDescriptor, computeFunction: ^NS.Object) { + msgSend(nil, self, "setComputeFunction:", computeFunction) +} +@(objc_type=ComputePipelineDescriptor, objc_name="setInsertLibraries") +ComputePipelineDescriptor_setInsertLibraries :: #force_inline proc(self: ^ComputePipelineDescriptor, insertLibraries: ^NS.Array) { + msgSend(nil, self, "setInsertLibraries:", insertLibraries) +} +@(objc_type=ComputePipelineDescriptor, objc_name="setLabel") +ComputePipelineDescriptor_setLabel :: #force_inline proc(self: ^ComputePipelineDescriptor, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} +@(objc_type=ComputePipelineDescriptor, objc_name="setLinkedFunctions") +ComputePipelineDescriptor_setLinkedFunctions :: #force_inline proc(self: ^ComputePipelineDescriptor, linkedFunctions: ^LinkedFunctions) { + msgSend(nil, self, "setLinkedFunctions:", linkedFunctions) +} +@(objc_type=ComputePipelineDescriptor, objc_name="setMaxCallStackDepth") +ComputePipelineDescriptor_setMaxCallStackDepth :: #force_inline proc(self: ^ComputePipelineDescriptor, maxCallStackDepth: NS.Integer) { + msgSend(nil, self, "setMaxCallStackDepth:", maxCallStackDepth) +} +@(objc_type=ComputePipelineDescriptor, objc_name="setMaxTotalThreadsPerThreadgroup") +ComputePipelineDescriptor_setMaxTotalThreadsPerThreadgroup :: #force_inline proc(self: ^ComputePipelineDescriptor, maxTotalThreadsPerThreadgroup: NS.Integer) { + msgSend(nil, self, "setMaxTotalThreadsPerThreadgroup:", maxTotalThreadsPerThreadgroup) +} +@(objc_type=ComputePipelineDescriptor, objc_name="setStageInputDescriptor") +ComputePipelineDescriptor_setStageInputDescriptor :: #force_inline proc(self: ^ComputePipelineDescriptor, stageInputDescriptor: ^StageInputOutputDescriptor) { + msgSend(nil, self, "setStageInputDescriptor:", stageInputDescriptor) +} +@(objc_type=ComputePipelineDescriptor, objc_name="setSupportAddingBinaryFunctions") +ComputePipelineDescriptor_setSupportAddingBinaryFunctions :: #force_inline proc(self: ^ComputePipelineDescriptor, supportAddingBinaryFunctions: BOOL) { + msgSend(nil, self, "setSupportAddingBinaryFunctions:", supportAddingBinaryFunctions) +} +@(objc_type=ComputePipelineDescriptor, objc_name="setSupportIndirectCommandBuffers") +ComputePipelineDescriptor_setSupportIndirectCommandBuffers :: #force_inline proc(self: ^ComputePipelineDescriptor, supportIndirectCommandBuffers: BOOL) { + msgSend(nil, self, "setSupportIndirectCommandBuffers:", supportIndirectCommandBuffers) +} +@(objc_type=ComputePipelineDescriptor, objc_name="setThreadGroupSizeIsMultipleOfThreadExecutionWidth") +ComputePipelineDescriptor_setThreadGroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc(self: ^ComputePipelineDescriptor, threadGroupSizeIsMultipleOfThreadExecutionWidth: BOOL) { + msgSend(nil, self, "setThreadGroupSizeIsMultipleOfThreadExecutionWidth:", threadGroupSizeIsMultipleOfThreadExecutionWidth) +} +@(objc_type=ComputePipelineDescriptor, objc_name="stageInputDescriptor") +ComputePipelineDescriptor_stageInputDescriptor :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^StageInputOutputDescriptor { + return msgSend(^StageInputOutputDescriptor, self, "stageInputDescriptor") +} +@(objc_type=ComputePipelineDescriptor, objc_name="supportAddingBinaryFunctions") +ComputePipelineDescriptor_supportAddingBinaryFunctions :: #force_inline proc(self: ^ComputePipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "supportAddingBinaryFunctions") +} +@(objc_type=ComputePipelineDescriptor, objc_name="supportIndirectCommandBuffers") +ComputePipelineDescriptor_supportIndirectCommandBuffers :: #force_inline proc(self: ^ComputePipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "supportIndirectCommandBuffers") +} +@(objc_type=ComputePipelineDescriptor, objc_name="threadGroupSizeIsMultipleOfThreadExecutionWidth") +ComputePipelineDescriptor_threadGroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc(self: ^ComputePipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "threadGroupSizeIsMultipleOfThreadExecutionWidth") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ComputePipelineReflection +Class Methods: + alloc +Methods: + init + arguments +*/ +@(objc_class="MTLComputePipelineReflection") +ComputePipelineReflection :: struct { using _: NS.Object } + +@(objc_type=ComputePipelineReflection, objc_class_name="alloc") +ComputePipelineReflection_alloc :: #force_inline proc() -> ^ComputePipelineReflection { + return msgSend(^ComputePipelineReflection, ComputePipelineReflection, "alloc") +} +@(objc_type=ComputePipelineReflection, objc_name="init") +ComputePipelineReflection_init :: #force_inline proc(self: ^ComputePipelineReflection) -> ^ComputePipelineReflection { + return msgSend(^ComputePipelineReflection, self, "init") +} +@(objc_type=ComputePipelineReflection, objc_name="arguments") +ComputePipelineReflection_arguments :: #force_inline proc(self: ^ComputePipelineReflection) -> ^NS.Array { + return msgSend(^NS.Array, self, "arguments") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + CounterSampleBufferDescriptor +Class Methods: + alloc +Methods: + init + counterSet + label + sampleCount + setCounterSet + setLabel + setSampleCount + setStorageMode + storageMode +*/ +@(objc_class="MTLCounterSampleBufferDescriptor") +CounterSampleBufferDescriptor :: struct { using _: NS.Copying(CounterSampleBufferDescriptor) } + +@(objc_type=CounterSampleBufferDescriptor, objc_class_name="alloc") +CounterSampleBufferDescriptor_alloc :: #force_inline proc() -> ^CounterSampleBufferDescriptor { + return msgSend(^CounterSampleBufferDescriptor, CounterSampleBufferDescriptor, "alloc") +} +@(objc_type=CounterSampleBufferDescriptor, objc_name="init") +CounterSampleBufferDescriptor_init :: #force_inline proc(self: ^CounterSampleBufferDescriptor) -> ^CounterSampleBufferDescriptor { + return msgSend(^CounterSampleBufferDescriptor, self, "init") +} +@(objc_type=CounterSampleBufferDescriptor, objc_name="counterSet") +CounterSampleBufferDescriptor_counterSet :: #force_inline proc(self: ^CounterSampleBufferDescriptor) -> ^CounterSampleBufferDescriptor { + return msgSend(^CounterSampleBufferDescriptor, self, "counterSet") +} +@(objc_type=CounterSampleBufferDescriptor, objc_name="label") +CounterSampleBufferDescriptor_label :: #force_inline proc(self: ^CounterSampleBufferDescriptor) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=CounterSampleBufferDescriptor, objc_name="sampleCount") +CounterSampleBufferDescriptor_sampleCount :: #force_inline proc(self: ^CounterSampleBufferDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "sampleCount") +} +@(objc_type=CounterSampleBufferDescriptor, objc_name="setCounterSet") +CounterSampleBufferDescriptor_setCounterSet :: #force_inline proc(self: ^CounterSampleBufferDescriptor, counterSet: ^NS.Object) { + msgSend(nil, self, "setCounterSet:", counterSet) +} +@(objc_type=CounterSampleBufferDescriptor, objc_name="setLabel") +CounterSampleBufferDescriptor_setLabel :: #force_inline proc(self: ^CounterSampleBufferDescriptor, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} +@(objc_type=CounterSampleBufferDescriptor, objc_name="setSampleCount") +CounterSampleBufferDescriptor_setSampleCount :: #force_inline proc(self: ^CounterSampleBufferDescriptor, sampleCount: NS.Integer) { + msgSend(nil, self, "setSampleCount:", sampleCount) +} +@(objc_type=CounterSampleBufferDescriptor, objc_name="setStorageMode") +CounterSampleBufferDescriptor_setStorageMode :: #force_inline proc(self: ^CounterSampleBufferDescriptor, storageMode: StorageMode) { + msgSend(nil, self, "setStorageMode:", storageMode) +} +@(objc_type=CounterSampleBufferDescriptor, objc_name="storageMode") +CounterSampleBufferDescriptor_storageMode :: #force_inline proc(self: ^CounterSampleBufferDescriptor) -> StorageMode { + return msgSend(StorageMode, self, "storageMode") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + DepthStencilDescriptor +Class Methods: + alloc +Methods: + init + backFaceStencil + depthCompareFunction + frontFaceStencil + isDepthWriteEnabled + label + setBackFaceStencil + setDepthCompareFunction + setDepthWriteEnabled + setFrontFaceStencil + setLabel +*/ +@(objc_class="MTLDepthStencilDescriptor") +DepthStencilDescriptor :: struct { using _: NS.Copying(DepthStencilDescriptor) } + +@(objc_type=DepthStencilDescriptor, objc_class_name="alloc") +DepthStencilDescriptor_alloc :: #force_inline proc() -> ^DepthStencilDescriptor { + return msgSend(^DepthStencilDescriptor, DepthStencilDescriptor, "alloc") +} +@(objc_type=DepthStencilDescriptor, objc_name="init") +DepthStencilDescriptor_init :: #force_inline proc(self: ^DepthStencilDescriptor) -> ^DepthStencilDescriptor { + return msgSend(^DepthStencilDescriptor, self, "init") +} +@(objc_type=DepthStencilDescriptor, objc_name="backFaceStencil") +DepthStencilDescriptor_backFaceStencil :: #force_inline proc(self: ^DepthStencilDescriptor) -> ^StencilDescriptor { + return msgSend(^StencilDescriptor, self, "backFaceStencil") +} +@(objc_type=DepthStencilDescriptor, objc_name="depthCompareFunction") +DepthStencilDescriptor_depthCompareFunction :: #force_inline proc(self: ^DepthStencilDescriptor) -> CompareFunction { + return msgSend(CompareFunction, self, "depthCompareFunction") +} +@(objc_type=DepthStencilDescriptor, objc_name="frontFaceStencil") +DepthStencilDescriptor_frontFaceStencil :: #force_inline proc(self: ^DepthStencilDescriptor) -> ^StencilDescriptor { + return msgSend(^StencilDescriptor, self, "frontFaceStencil") +} +@(objc_type=DepthStencilDescriptor, objc_name="isDepthWriteEnabled") +DepthStencilDescriptor_isDepthWriteEnabled :: #force_inline proc(self: ^DepthStencilDescriptor) -> BOOL { + return msgSend(BOOL, self, "isDepthWriteEnabled") +} +@(objc_type=DepthStencilDescriptor, objc_name="label") +DepthStencilDescriptor_label :: #force_inline proc(self: ^DepthStencilDescriptor) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=DepthStencilDescriptor, objc_name="setBackFaceStencil") +DepthStencilDescriptor_setBackFaceStencil :: #force_inline proc(self: ^DepthStencilDescriptor, backFaceStencil: ^StencilDescriptor) { + msgSend(nil, self, "setBackFaceStencil:", backFaceStencil) +} +@(objc_type=DepthStencilDescriptor, objc_name="setDepthCompareFunction") +DepthStencilDescriptor_setDepthCompareFunction :: #force_inline proc(self: ^DepthStencilDescriptor, depthCompareFunction: CompareFunction) { + msgSend(nil, self, "setDepthCompareFunction:", depthCompareFunction) +} +@(objc_type=DepthStencilDescriptor, objc_name="setDepthWriteEnabled") +DepthStencilDescriptor_setDepthWriteEnabled :: #force_inline proc(self: ^DepthStencilDescriptor, depthWriteEnabled: BOOL) { + msgSend(nil, self, "setDepthWriteEnabled:", depthWriteEnabled) +} +@(objc_type=DepthStencilDescriptor, objc_name="setFrontFaceStencil") +DepthStencilDescriptor_setFrontFaceStencil :: #force_inline proc(self: ^DepthStencilDescriptor, frontFaceStencil: ^StencilDescriptor) { + msgSend(nil, self, "setFrontFaceStencil:", frontFaceStencil) +} +@(objc_type=DepthStencilDescriptor, objc_name="setLabel") +DepthStencilDescriptor_setLabel :: #force_inline proc(self: ^DepthStencilDescriptor, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + FunctionConstant +Class Methods: + alloc +Methods: + init + index + name + required + type +*/ +@(objc_class="MTLFunctionConstant") +FunctionConstant :: struct { using _: NS.Copying(FunctionConstant) } + +@(objc_type=FunctionConstant, objc_class_name="alloc") +FunctionConstant_alloc :: #force_inline proc() -> ^FunctionConstant { + return msgSend(^FunctionConstant, FunctionConstant, "alloc") +} +@(objc_type=FunctionConstant, objc_name="init") +FunctionConstant_init :: #force_inline proc(self: ^FunctionConstant) -> ^FunctionConstant { + return msgSend(^FunctionConstant, self, "init") +} +@(objc_type=FunctionConstant, objc_name="index") +FunctionConstant_index :: #force_inline proc(self: ^FunctionConstant) -> NS.Integer { + return msgSend(NS.Integer, self, "index") +} +@(objc_type=FunctionConstant, objc_name="name") +FunctionConstant_name :: #force_inline proc(self: ^FunctionConstant) -> ^NS.String { + return msgSend(^NS.String, self, "name") +} +@(objc_type=FunctionConstant, objc_name="required") +FunctionConstant_required :: #force_inline proc(self: ^FunctionConstant) -> BOOL { + return msgSend(BOOL, self, "required") +} +@(objc_type=FunctionConstant, objc_name="type") +FunctionConstant_type :: #force_inline proc(self: ^FunctionConstant) -> DataType { + return msgSend(DataType, self, "type") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + FunctionConstantValues +Class Methods: + alloc +Methods: + init + reset + setConstantValue + setConstantValue + setConstantValues +*/ +@(objc_class="MTLFunctionConstantValues") +FunctionConstantValues :: struct { using _: NS.Copying(FunctionConstantValues) } + +@(objc_type=FunctionConstantValues, objc_class_name="alloc") +FunctionConstantValues_alloc :: #force_inline proc() -> ^FunctionConstantValues { + return msgSend(^FunctionConstantValues, FunctionConstantValues, "alloc") +} +@(objc_type=FunctionConstantValues, objc_name="init") +FunctionConstantValues_init :: #force_inline proc(self: ^FunctionConstantValues) -> ^FunctionConstantValues { + return msgSend(^FunctionConstantValues, self, "init") +} +@(objc_type=FunctionConstantValues, objc_name="reset") +FunctionConstantValues_reset :: #force_inline proc(self: ^FunctionConstantValues) { + msgSend(nil, self, "reset") +} +@(objc_type=FunctionConstantValues, objc_name="setConstantValue_type_atIndex_") +FunctionConstantValues_setConstantValue_type_atIndex_ :: #force_inline proc(self: ^FunctionConstantValues, value: rawptr, type: DataType, index: ^NS.Object) { + msgSend(nil, self, "setConstantValue:type:atIndex:", value, type, index) +} +@(objc_type=FunctionConstantValues, objc_name="setConstantValue_type_withName_") +FunctionConstantValues_setConstantValue_type_withName_ :: #force_inline proc(self: ^FunctionConstantValues, value: rawptr, type: DataType, name: ^NS.String) { + msgSend(nil, self, "setConstantValue:type:withName:", value, type, name) +} +@(objc_type=FunctionConstantValues, objc_name="setConstantValues") +FunctionConstantValues_setConstantValues :: #force_inline proc(self: ^FunctionConstantValues, values: rawptr, type: DataType, range: NS.Range) { + msgSend(nil, self, "setConstantValues:type:withRange:", values, type, range) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + FunctionDescriptor +Class Methods: + alloc + functionDescriptor +Methods: + init + constantValues + name + options + setConstantValues + setName + setOptions + setSpecializedName + specializedName +*/ +@(objc_class="MTLFunctionDescriptor") +FunctionDescriptor :: struct { using _: NS.Copying(FunctionDescriptor) } + +@(objc_type=FunctionDescriptor, objc_class_name="alloc") +FunctionDescriptor_alloc :: #force_inline proc() -> ^FunctionDescriptor { + return msgSend(^FunctionDescriptor, FunctionDescriptor, "alloc") +} +@(objc_type=FunctionDescriptor, objc_name="init") +FunctionDescriptor_init :: #force_inline proc(self: ^FunctionDescriptor) -> ^FunctionDescriptor { + return msgSend(^FunctionDescriptor, self, "init") +} +@(objc_type=FunctionDescriptor, objc_name="constantValues") +FunctionDescriptor_constantValues :: #force_inline proc(self: ^FunctionDescriptor) -> ^FunctionConstantValues { + return msgSend(^FunctionConstantValues, self, "constantValues") +} +@(objc_type=FunctionDescriptor, objc_class_name="functionDescriptor") +FunctionDescriptor_functionDescriptor :: #force_inline proc() -> ^FunctionDescriptor { + return msgSend(^FunctionDescriptor, FunctionDescriptor, "functionDescriptor") +} +@(objc_type=FunctionDescriptor, objc_name="name") +FunctionDescriptor_name :: #force_inline proc(self: ^FunctionDescriptor) -> ^NS.String { + return msgSend(^NS.String, self, "name") +} +@(objc_type=FunctionDescriptor, objc_name="options") +FunctionDescriptor_options :: #force_inline proc(self: ^FunctionDescriptor) -> FunctionOptions { + return msgSend(FunctionOptions, self, "options") +} +@(objc_type=FunctionDescriptor, objc_name="setConstantValues") +FunctionDescriptor_setConstantValues :: #force_inline proc(self: ^FunctionDescriptor, constantValues: ^FunctionConstantValues) { + msgSend(nil, self, "setConstantValues:", constantValues) +} +@(objc_type=FunctionDescriptor, objc_name="setName") +FunctionDescriptor_setName :: #force_inline proc(self: ^FunctionDescriptor, name: ^NS.String) { + msgSend(nil, self, "setName:", name) +} +@(objc_type=FunctionDescriptor, objc_name="setOptions") +FunctionDescriptor_setOptions :: #force_inline proc(self: ^FunctionDescriptor, options: FunctionOptions) { + msgSend(nil, self, "setOptions:", options) +} +@(objc_type=FunctionDescriptor, objc_name="setSpecializedName") +FunctionDescriptor_setSpecializedName :: #force_inline proc(self: ^FunctionDescriptor, specializedName: ^NS.String) { + msgSend(nil, self, "setSpecializedName:", specializedName) +} +@(objc_type=FunctionDescriptor, objc_name="specializedName") +FunctionDescriptor_specializedName :: #force_inline proc(self: ^FunctionDescriptor) -> ^NS.String { + return msgSend(^NS.String, self, "specializedName") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + IntersectionFunctionDescriptor +Class Methods: + alloc +Methods: + init +*/ +@(objc_class="MTLIntersectionFunctionDescriptor") +IntersectionFunctionDescriptor :: struct { using _: NS.Copying(IntersectionFunctionDescriptor) } + +@(objc_type=IntersectionFunctionDescriptor, objc_class_name="alloc") +IntersectionFunctionDescriptor_alloc :: #force_inline proc() -> ^IntersectionFunctionDescriptor { + return msgSend(^IntersectionFunctionDescriptor, IntersectionFunctionDescriptor, "alloc") +} +@(objc_type=IntersectionFunctionDescriptor, objc_name="init") +IntersectionFunctionDescriptor_init :: #force_inline proc(self: ^IntersectionFunctionDescriptor) -> ^IntersectionFunctionDescriptor { + return msgSend(^IntersectionFunctionDescriptor, self, "init") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + HeapDescriptor +Class Methods: + alloc +Methods: + init + cpuCacheMode + hazardTrackingMode + resourceOptions + setCpuCacheMode + setHazardTrackingMode + setResourceOptions + setSize + setStorageMode + setType + size + storageMode + type +*/ +@(objc_class="MTLHeapDescriptor") +HeapDescriptor :: struct { using _: NS.Copying(HeapDescriptor) } + +@(objc_type=HeapDescriptor, objc_class_name="alloc") +HeapDescriptor_alloc :: #force_inline proc() -> ^HeapDescriptor { + return msgSend(^HeapDescriptor, HeapDescriptor, "alloc") +} +@(objc_type=HeapDescriptor, objc_name="init") +HeapDescriptor_init :: #force_inline proc(self: ^HeapDescriptor) -> ^HeapDescriptor { + return msgSend(^HeapDescriptor, self, "init") +} +@(objc_type=HeapDescriptor, objc_name="cpuCacheMode") +HeapDescriptor_cpuCacheMode :: #force_inline proc(self: ^HeapDescriptor) -> CPUCacheMode { + return msgSend(CPUCacheMode, self, "cpuCacheMode") +} +@(objc_type=HeapDescriptor, objc_name="hazardTrackingMode") +HeapDescriptor_hazardTrackingMode :: #force_inline proc(self: ^HeapDescriptor) -> HazardTrackingMode { + return msgSend(HazardTrackingMode, self, "hazardTrackingMode") +} +@(objc_type=HeapDescriptor, objc_name="resourceOptions") +HeapDescriptor_resourceOptions :: #force_inline proc(self: ^HeapDescriptor) -> ResourceOptions { + return msgSend(ResourceOptions, self, "resourceOptions") +} +@(objc_type=HeapDescriptor, objc_name="setCpuCacheMode") +HeapDescriptor_setCpuCacheMode :: #force_inline proc(self: ^HeapDescriptor, cpuCacheMode: CPUCacheMode) { + msgSend(nil, self, "setCpuCacheMode:", cpuCacheMode) +} +@(objc_type=HeapDescriptor, objc_name="setHazardTrackingMode") +HeapDescriptor_setHazardTrackingMode :: #force_inline proc(self: ^HeapDescriptor, hazardTrackingMode: HazardTrackingMode) { + msgSend(nil, self, "setHazardTrackingMode:", hazardTrackingMode) +} +@(objc_type=HeapDescriptor, objc_name="setResourceOptions") +HeapDescriptor_setResourceOptions :: #force_inline proc(self: ^HeapDescriptor, resourceOptions: ResourceOptions) { + msgSend(nil, self, "setResourceOptions:", resourceOptions) +} +@(objc_type=HeapDescriptor, objc_name="setSize") +HeapDescriptor_setSize :: #force_inline proc(self: ^HeapDescriptor, size: NS.Integer) { + msgSend(nil, self, "setSize:", size) +} +@(objc_type=HeapDescriptor, objc_name="setStorageMode") +HeapDescriptor_setStorageMode :: #force_inline proc(self: ^HeapDescriptor, storageMode: StorageMode) { + msgSend(nil, self, "setStorageMode:", storageMode) +} +@(objc_type=HeapDescriptor, objc_name="setType") +HeapDescriptor_setType :: #force_inline proc(self: ^HeapDescriptor, type: HeapType) { + msgSend(nil, self, "setType:", type) +} +@(objc_type=HeapDescriptor, objc_name="size") +HeapDescriptor_size :: #force_inline proc(self: ^HeapDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "size") +} +@(objc_type=HeapDescriptor, objc_name="storageMode") +HeapDescriptor_storageMode :: #force_inline proc(self: ^HeapDescriptor) -> StorageMode { + return msgSend(StorageMode, self, "storageMode") +} +@(objc_type=HeapDescriptor, objc_name="type") +HeapDescriptor_type :: #force_inline proc(self: ^HeapDescriptor) -> HeapType { + return msgSend(HeapType, self, "type") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + IndirectCommandBufferDescriptor +Class Methods: + alloc +Methods: + init + commandTypes + inheritBuffers + inheritPipelineState + maxFragmentBufferBindCount + maxKernelBufferBindCount + maxVertexBufferBindCount + setCommandTypes + setInheritBuffers + setInheritPipelineState + setMaxFragmentBufferBindCount + setMaxKernelBufferBindCount + setMaxVertexBufferBindCount +*/ +@(objc_class="MTLIndirectCommandBufferDescriptor") +IndirectCommandBufferDescriptor :: struct { using _: NS.Copying(IndirectCommandBufferDescriptor) } + +@(objc_type=IndirectCommandBufferDescriptor, objc_class_name="alloc") +IndirectCommandBufferDescriptor_alloc :: #force_inline proc() -> ^IndirectCommandBufferDescriptor { + return msgSend(^IndirectCommandBufferDescriptor, IndirectCommandBufferDescriptor, "alloc") +} +@(objc_type=IndirectCommandBufferDescriptor, objc_name="init") +IndirectCommandBufferDescriptor_init :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> ^IndirectCommandBufferDescriptor { + return msgSend(^IndirectCommandBufferDescriptor, self, "init") +} +@(objc_type=IndirectCommandBufferDescriptor, objc_name="commandTypes") +IndirectCommandBufferDescriptor_commandTypes :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> IndirectCommandType { + return msgSend(IndirectCommandType, self, "commandTypes") +} +@(objc_type=IndirectCommandBufferDescriptor, objc_name="inheritBuffers") +IndirectCommandBufferDescriptor_inheritBuffers :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> BOOL { + return msgSend(BOOL, self, "inheritBuffers") +} +@(objc_type=IndirectCommandBufferDescriptor, objc_name="inheritPipelineState") +IndirectCommandBufferDescriptor_inheritPipelineState :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> BOOL { + return msgSend(BOOL, self, "inheritPipelineState") +} +@(objc_type=IndirectCommandBufferDescriptor, objc_name="maxFragmentBufferBindCount") +IndirectCommandBufferDescriptor_maxFragmentBufferBindCount :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "maxFragmentBufferBindCount") +} +@(objc_type=IndirectCommandBufferDescriptor, objc_name="maxKernelBufferBindCount") +IndirectCommandBufferDescriptor_maxKernelBufferBindCount :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "maxKernelBufferBindCount") +} +@(objc_type=IndirectCommandBufferDescriptor, objc_name="maxVertexBufferBindCount") +IndirectCommandBufferDescriptor_maxVertexBufferBindCount :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "maxVertexBufferBindCount") +} +@(objc_type=IndirectCommandBufferDescriptor, objc_name="setCommandTypes") +IndirectCommandBufferDescriptor_setCommandTypes :: #force_inline proc(self: ^IndirectCommandBufferDescriptor, commandTypes: IndirectCommandType) { + msgSend(nil, self, "setCommandTypes:", commandTypes) +} +@(objc_type=IndirectCommandBufferDescriptor, objc_name="setInheritBuffers") +IndirectCommandBufferDescriptor_setInheritBuffers :: #force_inline proc(self: ^IndirectCommandBufferDescriptor, inheritBuffers: BOOL) { + msgSend(nil, self, "setInheritBuffers:", inheritBuffers) +} +@(objc_type=IndirectCommandBufferDescriptor, objc_name="setInheritPipelineState") +IndirectCommandBufferDescriptor_setInheritPipelineState :: #force_inline proc(self: ^IndirectCommandBufferDescriptor, inheritPipelineState: BOOL) { + msgSend(nil, self, "setInheritPipelineState:", inheritPipelineState) +} +@(objc_type=IndirectCommandBufferDescriptor, objc_name="setMaxFragmentBufferBindCount") +IndirectCommandBufferDescriptor_setMaxFragmentBufferBindCount :: #force_inline proc(self: ^IndirectCommandBufferDescriptor, maxFragmentBufferBindCount: NS.Integer) { + msgSend(nil, self, "setMaxFragmentBufferBindCount:", maxFragmentBufferBindCount) +} +@(objc_type=IndirectCommandBufferDescriptor, objc_name="setMaxKernelBufferBindCount") +IndirectCommandBufferDescriptor_setMaxKernelBufferBindCount :: #force_inline proc(self: ^IndirectCommandBufferDescriptor, maxKernelBufferBindCount: NS.Integer) { + msgSend(nil, self, "setMaxKernelBufferBindCount:", maxKernelBufferBindCount) +} +@(objc_type=IndirectCommandBufferDescriptor, objc_name="setMaxVertexBufferBindCount") +IndirectCommandBufferDescriptor_setMaxVertexBufferBindCount :: #force_inline proc(self: ^IndirectCommandBufferDescriptor, maxVertexBufferBindCount: NS.Integer) { + msgSend(nil, self, "setMaxVertexBufferBindCount:", maxVertexBufferBindCount) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + InstanceAccelerationStructureDescriptor +Class Methods: + alloc + descriptor +Methods: + init + instanceCount + instanceDescriptorBuffer + instanceDescriptorBufferOffset + instanceDescriptorStride + instancedAccelerationStructures + setInstanceCount + setInstanceDescriptorBuffer + setInstanceDescriptorBufferOffset + setInstanceDescriptorStride + setInstancedAccelerationStructures +*/ +@(objc_class="MTLInstanceAccelerationStructureDescriptor") +InstanceAccelerationStructureDescriptor :: struct { using _: NS.Copying(InstanceAccelerationStructureDescriptor) } + +@(objc_type=InstanceAccelerationStructureDescriptor, objc_class_name="alloc") +InstanceAccelerationStructureDescriptor_alloc :: #force_inline proc() -> ^InstanceAccelerationStructureDescriptor { + return msgSend(^InstanceAccelerationStructureDescriptor, InstanceAccelerationStructureDescriptor, "alloc") +} +@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="init") +InstanceAccelerationStructureDescriptor_init :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor) -> ^InstanceAccelerationStructureDescriptor { + return msgSend(^InstanceAccelerationStructureDescriptor, self, "init") +} +@(objc_type=InstanceAccelerationStructureDescriptor, objc_class_name="descriptor") +InstanceAccelerationStructureDescriptor_descriptor :: #force_inline proc() -> ^InstanceAccelerationStructureDescriptor { + return msgSend(^InstanceAccelerationStructureDescriptor, InstanceAccelerationStructureDescriptor, "descriptor") +} +@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="instanceCount") +InstanceAccelerationStructureDescriptor_instanceCount :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "instanceCount") +} +@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="instanceDescriptorBuffer") +InstanceAccelerationStructureDescriptor_instanceDescriptorBuffer :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor) -> ^InstanceAccelerationStructureDescriptor { + return msgSend(^InstanceAccelerationStructureDescriptor, self, "instanceDescriptorBuffer") +} +@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="instanceDescriptorBufferOffset") +InstanceAccelerationStructureDescriptor_instanceDescriptorBufferOffset :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "instanceDescriptorBufferOffset") +} +@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="instanceDescriptorStride") +InstanceAccelerationStructureDescriptor_instanceDescriptorStride :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "instanceDescriptorStride") +} +@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="instancedAccelerationStructures") +InstanceAccelerationStructureDescriptor_instancedAccelerationStructures :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor) -> ^NS.Array { + return msgSend(^NS.Array, self, "instancedAccelerationStructures") +} +@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="setInstanceCount") +InstanceAccelerationStructureDescriptor_setInstanceCount :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor, instanceCount: NS.Integer) { + msgSend(nil, self, "setInstanceCount:", instanceCount) +} +@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="setInstanceDescriptorBuffer") +InstanceAccelerationStructureDescriptor_setInstanceDescriptorBuffer :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor, instanceDescriptorBuffer: ^NS.Object) { + msgSend(nil, self, "setInstanceDescriptorBuffer:", instanceDescriptorBuffer) +} +@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="setInstanceDescriptorBufferOffset") +InstanceAccelerationStructureDescriptor_setInstanceDescriptorBufferOffset :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor, instanceDescriptorBufferOffset: NS.Integer) { + msgSend(nil, self, "setInstanceDescriptorBufferOffset:", instanceDescriptorBufferOffset) +} +@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="setInstanceDescriptorStride") +InstanceAccelerationStructureDescriptor_setInstanceDescriptorStride :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor, instanceDescriptorStride: NS.Integer) { + msgSend(nil, self, "setInstanceDescriptorStride:", instanceDescriptorStride) +} +@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="setInstancedAccelerationStructures") +InstanceAccelerationStructureDescriptor_setInstancedAccelerationStructures :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor, instancedAccelerationStructures: ^NS.Array) { + msgSend(nil, self, "setInstancedAccelerationStructures:", instancedAccelerationStructures) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + IntersectionFunctionTableDescriptor +Class Methods: + alloc + intersectionFunctionTableDescriptor +Methods: + init + functionCount + setFunctionCount +*/ +@(objc_class="MTLIntersectionFunctionTableDescriptor") +IntersectionFunctionTableDescriptor :: struct { using _: NS.Copying(IntersectionFunctionTableDescriptor) } + +@(objc_type=IntersectionFunctionTableDescriptor, objc_class_name="alloc") +IntersectionFunctionTableDescriptor_alloc :: #force_inline proc() -> ^IntersectionFunctionTableDescriptor { + return msgSend(^IntersectionFunctionTableDescriptor, IntersectionFunctionTableDescriptor, "alloc") +} +@(objc_type=IntersectionFunctionTableDescriptor, objc_name="init") +IntersectionFunctionTableDescriptor_init :: #force_inline proc(self: ^IntersectionFunctionTableDescriptor) -> ^IntersectionFunctionTableDescriptor { + return msgSend(^IntersectionFunctionTableDescriptor, self, "init") +} +@(objc_type=IntersectionFunctionTableDescriptor, objc_name="functionCount") +IntersectionFunctionTableDescriptor_functionCount :: #force_inline proc(self: ^IntersectionFunctionTableDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "functionCount") +} +@(objc_type=IntersectionFunctionTableDescriptor, objc_class_name="intersectionFunctionTableDescriptor") +IntersectionFunctionTableDescriptor_intersectionFunctionTableDescriptor :: #force_inline proc() -> ^IntersectionFunctionTableDescriptor { + return msgSend(^IntersectionFunctionTableDescriptor, IntersectionFunctionTableDescriptor, "intersectionFunctionTableDescriptor") +} +@(objc_type=IntersectionFunctionTableDescriptor, objc_name="setFunctionCount") +IntersectionFunctionTableDescriptor_setFunctionCount :: #force_inline proc(self: ^IntersectionFunctionTableDescriptor, functionCount: NS.Integer) { + msgSend(nil, self, "setFunctionCount:", functionCount) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + LinkedFunctions +Class Methods: + alloc + linkedFunctions +Methods: + init + binaryFunctions + functions + groups + setBinaryFunctions + setFunctions + setGroups +*/ +@(objc_class="MTLLinkedFunctions") +LinkedFunctions :: struct { using _: NS.Copying(LinkedFunctions) } + +@(objc_type=LinkedFunctions, objc_class_name="alloc") +LinkedFunctions_alloc :: #force_inline proc() -> ^LinkedFunctions { + return msgSend(^LinkedFunctions, LinkedFunctions, "alloc") +} +@(objc_type=LinkedFunctions, objc_name="init") +LinkedFunctions_init :: #force_inline proc(self: ^LinkedFunctions) -> ^LinkedFunctions { + return msgSend(^LinkedFunctions, self, "init") +} +@(objc_type=LinkedFunctions, objc_name="binaryFunctions") +LinkedFunctions_binaryFunctions :: #force_inline proc(self: ^LinkedFunctions) -> ^NS.Array { + return msgSend(^NS.Array, self, "binaryFunctions") +} +@(objc_type=LinkedFunctions, objc_name="functions") +LinkedFunctions_functions :: #force_inline proc(self: ^LinkedFunctions) -> ^NS.Array { + return msgSend(^NS.Array, self, "functions") +} +@(objc_type=LinkedFunctions, objc_name="groups") +LinkedFunctions_groups :: #force_inline proc(self: ^LinkedFunctions) -> ^NS.Dictionary { + return msgSend(^NS.Dictionary, self, "groups") +} +@(objc_type=LinkedFunctions, objc_class_name="linkedFunctions") +LinkedFunctions_linkedFunctions :: #force_inline proc() -> ^LinkedFunctions { + return msgSend(^LinkedFunctions, LinkedFunctions, "linkedFunctions") +} +@(objc_type=LinkedFunctions, objc_name="setBinaryFunctions") +LinkedFunctions_setBinaryFunctions :: #force_inline proc(self: ^LinkedFunctions, binaryFunctions: ^NS.Array) { + msgSend(nil, self, "setBinaryFunctions:", binaryFunctions) +} +@(objc_type=LinkedFunctions, objc_name="setFunctions") +LinkedFunctions_setFunctions :: #force_inline proc(self: ^LinkedFunctions, functions: ^NS.Array) { + msgSend(nil, self, "setFunctions:", functions) +} +@(objc_type=LinkedFunctions, objc_name="setGroups") +LinkedFunctions_setGroups :: #force_inline proc(self: ^LinkedFunctions, groups: ^NS.Dictionary) { + msgSend(nil, self, "setGroups:", groups) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + PipelineBufferDescriptor +Class Methods: + alloc +Methods: + init + mutability + setMutability +*/ +@(objc_class="MTLPipelineBufferDescriptor") +PipelineBufferDescriptor :: struct { using _: NS.Copying(PipelineBufferDescriptor) } + +@(objc_type=PipelineBufferDescriptor, objc_class_name="alloc") +PipelineBufferDescriptor_alloc :: #force_inline proc() -> ^PipelineBufferDescriptor { + return msgSend(^PipelineBufferDescriptor, PipelineBufferDescriptor, "alloc") +} +@(objc_type=PipelineBufferDescriptor, objc_name="init") +PipelineBufferDescriptor_init :: #force_inline proc(self: ^PipelineBufferDescriptor) -> ^PipelineBufferDescriptor { + return msgSend(^PipelineBufferDescriptor, self, "init") +} +@(objc_type=PipelineBufferDescriptor, objc_name="mutability") +PipelineBufferDescriptor_mutability :: #force_inline proc(self: ^PipelineBufferDescriptor) -> Mutability { + return msgSend(Mutability, self, "mutability") +} +@(objc_type=PipelineBufferDescriptor, objc_name="setMutability") +PipelineBufferDescriptor_setMutability :: #force_inline proc(self: ^PipelineBufferDescriptor, mutability: Mutability) { + msgSend(nil, self, "setMutability:", mutability) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + PipelineBufferDescriptorArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLPipelineBufferDescriptorArray") +PipelineBufferDescriptorArray :: struct { using _: NS.Object } + +@(objc_type=PipelineBufferDescriptorArray, objc_class_name="alloc") +PipelineBufferDescriptorArray_alloc :: #force_inline proc() -> ^PipelineBufferDescriptorArray { + return msgSend(^PipelineBufferDescriptorArray, PipelineBufferDescriptorArray, "alloc") +} +@(objc_type=PipelineBufferDescriptorArray, objc_name="init") +PipelineBufferDescriptorArray_init :: #force_inline proc(self: ^PipelineBufferDescriptorArray) -> ^PipelineBufferDescriptorArray { + return msgSend(^PipelineBufferDescriptorArray, self, "init") +} +@(objc_type=PipelineBufferDescriptorArray, objc_name="objectAtIndexedSubscript") +PipelineBufferDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^PipelineBufferDescriptorArray, bufferIndex: ^NS.Object) -> ^PipelineBufferDescriptor { + return msgSend(^PipelineBufferDescriptor, self, "objectAtIndexedSubscript:", bufferIndex) +} +@(objc_type=PipelineBufferDescriptorArray, objc_name="setObject") +PipelineBufferDescriptorArray_setObject :: #force_inline proc(self: ^PipelineBufferDescriptorArray, buffer: ^PipelineBufferDescriptor, bufferIndex: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", buffer, bufferIndex) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + PointerType +Class Methods: + alloc +Methods: + init + access + alignment + dataSize + elementArrayType + elementIsArgumentBuffer + elementStructType + elementType +*/ +@(objc_class="MTLPointerType") +PointerType :: struct { using _: NS.Object } + +@(objc_type=PointerType, objc_class_name="alloc") +PointerType_alloc :: #force_inline proc() -> ^PointerType { + return msgSend(^PointerType, PointerType, "alloc") +} +@(objc_type=PointerType, objc_name="init") +PointerType_init :: #force_inline proc(self: ^PointerType) -> ^PointerType { + return msgSend(^PointerType, self, "init") +} +@(objc_type=PointerType, objc_name="access") +PointerType_access :: #force_inline proc(self: ^PointerType) -> ArgumentAccess { + return msgSend(ArgumentAccess, self, "access") +} +@(objc_type=PointerType, objc_name="alignment") +PointerType_alignment :: #force_inline proc(self: ^PointerType) -> NS.Integer { + return msgSend(NS.Integer, self, "alignment") +} +@(objc_type=PointerType, objc_name="dataSize") +PointerType_dataSize :: #force_inline proc(self: ^PointerType) -> NS.Integer { + return msgSend(NS.Integer, self, "dataSize") +} +@(objc_type=PointerType, objc_name="elementArrayType") +PointerType_elementArrayType :: #force_inline proc(self: ^PointerType) -> ^ArrayType { + return msgSend(^ArrayType, self, "elementArrayType") +} +@(objc_type=PointerType, objc_name="elementIsArgumentBuffer") +PointerType_elementIsArgumentBuffer :: #force_inline proc(self: ^PointerType) -> BOOL { + return msgSend(BOOL, self, "elementIsArgumentBuffer") +} +@(objc_type=PointerType, objc_name="elementStructType") +PointerType_elementStructType :: #force_inline proc(self: ^PointerType) -> ^StructType { + return msgSend(^StructType, self, "elementStructType") +} +@(objc_type=PointerType, objc_name="elementType") +PointerType_elementType :: #force_inline proc(self: ^PointerType) -> DataType { + return msgSend(DataType, self, "elementType") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + PrimitiveAccelerationStructureDescriptor +Class Methods: + alloc + descriptor +Methods: + init + geometryDescriptors + setGeometryDescriptors +*/ +@(objc_class="MTLPrimitiveAccelerationStructureDescriptor") +PrimitiveAccelerationStructureDescriptor :: struct { using _: NS.Copying(PrimitiveAccelerationStructureDescriptor) } + +@(objc_type=PrimitiveAccelerationStructureDescriptor, objc_class_name="alloc") +PrimitiveAccelerationStructureDescriptor_alloc :: #force_inline proc() -> ^PrimitiveAccelerationStructureDescriptor { + return msgSend(^PrimitiveAccelerationStructureDescriptor, PrimitiveAccelerationStructureDescriptor, "alloc") +} +@(objc_type=PrimitiveAccelerationStructureDescriptor, objc_name="init") +PrimitiveAccelerationStructureDescriptor_init :: #force_inline proc(self: ^PrimitiveAccelerationStructureDescriptor) -> ^PrimitiveAccelerationStructureDescriptor { + return msgSend(^PrimitiveAccelerationStructureDescriptor, self, "init") +} +@(objc_type=PrimitiveAccelerationStructureDescriptor, objc_class_name="descriptor") +PrimitiveAccelerationStructureDescriptor_descriptor :: #force_inline proc() -> ^PrimitiveAccelerationStructureDescriptor { + return msgSend(^PrimitiveAccelerationStructureDescriptor, PrimitiveAccelerationStructureDescriptor, "descriptor") +} +@(objc_type=PrimitiveAccelerationStructureDescriptor, objc_name="geometryDescriptors") +PrimitiveAccelerationStructureDescriptor_geometryDescriptors :: #force_inline proc(self: ^PrimitiveAccelerationStructureDescriptor) -> ^NS.Array { + return msgSend(^NS.Array, self, "geometryDescriptors") +} +@(objc_type=PrimitiveAccelerationStructureDescriptor, objc_name="setGeometryDescriptors") +PrimitiveAccelerationStructureDescriptor_setGeometryDescriptors :: #force_inline proc(self: ^PrimitiveAccelerationStructureDescriptor, geometryDescriptors: ^NS.Array) { + msgSend(nil, self, "setGeometryDescriptors:", geometryDescriptors) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RasterizationRateLayerArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLRasterizationRateLayerArray") +RasterizationRateLayerArray :: struct { using _: NS.Object } + +@(objc_type=RasterizationRateLayerArray, objc_class_name="alloc") +RasterizationRateLayerArray_alloc :: #force_inline proc() -> ^RasterizationRateLayerArray { + return msgSend(^RasterizationRateLayerArray, RasterizationRateLayerArray, "alloc") +} +@(objc_type=RasterizationRateLayerArray, objc_name="init") +RasterizationRateLayerArray_init :: #force_inline proc(self: ^RasterizationRateLayerArray) -> ^RasterizationRateLayerArray { + return msgSend(^RasterizationRateLayerArray, self, "init") +} +@(objc_type=RasterizationRateLayerArray, objc_name="objectAtIndexedSubscript") +RasterizationRateLayerArray_objectAtIndexedSubscript :: #force_inline proc(self: ^RasterizationRateLayerArray, layerIndex: ^NS.Object) -> ^RasterizationRateLayerDescriptor { + return msgSend(^RasterizationRateLayerDescriptor, self, "objectAtIndexedSubscript:", layerIndex) +} +@(objc_type=RasterizationRateLayerArray, objc_name="setObject") +RasterizationRateLayerArray_setObject :: #force_inline proc(self: ^RasterizationRateLayerArray, layer: ^RasterizationRateLayerDescriptor, layerIndex: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", layer, layerIndex) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RasterizationRateLayerDescriptor +Class Methods: + alloc +Methods: + horizontal + horizontalSampleStorage + init + initWithSampleCount + initWithSampleCount + sampleCount + vertical + verticalSampleStorage +*/ +@(objc_class="MTLRasterizationRateLayerDescriptor") +RasterizationRateLayerDescriptor :: struct { using _: NS.Copying(RasterizationRateLayerDescriptor) } + +@(objc_type=RasterizationRateLayerDescriptor, objc_class_name="alloc") +RasterizationRateLayerDescriptor_alloc :: #force_inline proc() -> ^RasterizationRateLayerDescriptor { + return msgSend(^RasterizationRateLayerDescriptor, RasterizationRateLayerDescriptor, "alloc") +} +@(objc_type=RasterizationRateLayerDescriptor, objc_name="horizontal") +RasterizationRateLayerDescriptor_horizontal :: #force_inline proc(self: ^RasterizationRateLayerDescriptor) -> ^RasterizationRateSampleArray { + return msgSend(^RasterizationRateSampleArray, self, "horizontal") +} +@(objc_type=RasterizationRateLayerDescriptor, objc_name="horizontalSampleStorage") +RasterizationRateLayerDescriptor_horizontalSampleStorage :: #force_inline proc(self: ^RasterizationRateLayerDescriptor) -> ^f32 { + return msgSend(^f32, self, "horizontalSampleStorage") +} +@(objc_type=RasterizationRateLayerDescriptor, objc_name="init") +RasterizationRateLayerDescriptor_init :: #force_inline proc(self: ^RasterizationRateLayerDescriptor) -> ^RasterizationRateLayerDescriptor { + return msgSend(^RasterizationRateLayerDescriptor, self, "init") +} +@(objc_type=RasterizationRateLayerDescriptor, objc_name="initWithSampleCount") +RasterizationRateLayerDescriptor_initWithSampleCount :: #force_inline proc(self: ^RasterizationRateLayerDescriptor, sampleCount: Size) -> ^RasterizationRateLayerDescriptor { + return msgSend(^RasterizationRateLayerDescriptor, self, "initWithSampleCount:", sampleCount) +} +@(objc_type=RasterizationRateLayerDescriptor, objc_name="initWithSampleCountWithDimensions") +RasterizationRateLayerDescriptor_initWithSampleCountWithDimensions :: #force_inline proc(self: ^RasterizationRateLayerDescriptor, sampleCount: Size, horizontal: ^f32, vertical: ^f32) -> ^RasterizationRateLayerDescriptor { + return msgSend(^RasterizationRateLayerDescriptor, self, "initWithSampleCount:horizontal:vertical:", sampleCount, horizontal, vertical) +} +@(objc_type=RasterizationRateLayerDescriptor, objc_name="sampleCount") +RasterizationRateLayerDescriptor_sampleCount :: #force_inline proc(self: ^RasterizationRateLayerDescriptor) -> Size { + return msgSend(Size, self, "sampleCount") +} +@(objc_type=RasterizationRateLayerDescriptor, objc_name="vertical") +RasterizationRateLayerDescriptor_vertical :: #force_inline proc(self: ^RasterizationRateLayerDescriptor) -> ^RasterizationRateSampleArray { + return msgSend(^RasterizationRateSampleArray, self, "vertical") +} +@(objc_type=RasterizationRateLayerDescriptor, objc_name="verticalSampleStorage") +RasterizationRateLayerDescriptor_verticalSampleStorage :: #force_inline proc(self: ^RasterizationRateLayerDescriptor) -> ^f32 { + return msgSend(^f32, self, "verticalSampleStorage") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RasterizationRateMapDescriptor +Class Methods: + alloc + rasterizationRateMapDescriptorWithScreenSize + rasterizationRateMapDescriptorWithScreenSize + rasterizationRateMapDescriptorWithScreenSize +Methods: + init + label + layerAtIndex + layerCount + layers + screenSize + setLabel + setLayer + setScreenSize +*/ +@(objc_class="MTLRasterizationRateMapDescriptor") +RasterizationRateMapDescriptor :: struct { using _: NS.Copying(RasterizationRateMapDescriptor) } + +@(objc_type=RasterizationRateMapDescriptor, objc_class_name="alloc") +RasterizationRateMapDescriptor_alloc :: #force_inline proc() -> ^RasterizationRateMapDescriptor { + return msgSend(^RasterizationRateMapDescriptor, RasterizationRateMapDescriptor, "alloc") +} +@(objc_type=RasterizationRateMapDescriptor, objc_name="init") +RasterizationRateMapDescriptor_init :: #force_inline proc(self: ^RasterizationRateMapDescriptor) -> ^RasterizationRateMapDescriptor { + return msgSend(^RasterizationRateMapDescriptor, self, "init") +} +@(objc_type=RasterizationRateMapDescriptor, objc_name="label") +RasterizationRateMapDescriptor_label :: #force_inline proc(self: ^RasterizationRateMapDescriptor) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=RasterizationRateMapDescriptor, objc_name="layerAtIndex") +RasterizationRateMapDescriptor_layerAtIndex :: #force_inline proc(self: ^RasterizationRateMapDescriptor, layerIndex: ^NS.Object) -> ^RasterizationRateLayerDescriptor { + return msgSend(^RasterizationRateLayerDescriptor, self, "layerAtIndex:", layerIndex) +} +@(objc_type=RasterizationRateMapDescriptor, objc_name="layerCount") +RasterizationRateMapDescriptor_layerCount :: #force_inline proc(self: ^RasterizationRateMapDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "layerCount") +} +@(objc_type=RasterizationRateMapDescriptor, objc_name="layers") +RasterizationRateMapDescriptor_layers :: #force_inline proc(self: ^RasterizationRateMapDescriptor) -> ^RasterizationRateLayerArray { + return msgSend(^RasterizationRateLayerArray, self, "layers") +} +@(objc_type=RasterizationRateMapDescriptor, objc_class_name="rasterizationRateMapDescriptorWithScreenSize") +RasterizationRateMapDescriptor_rasterizationRateMapDescriptorWithScreenSize :: #force_inline proc(screenSize: Size) -> ^RasterizationRateMapDescriptor { + return msgSend(^RasterizationRateMapDescriptor, RasterizationRateMapDescriptor, "rasterizationRateMapDescriptorWithScreenSize:", screenSize) +} +@(objc_type=RasterizationRateMapDescriptor, objc_class_name="rasterizationRateMapDescriptorWithScreenSize_layer_") +RasterizationRateMapDescriptor_rasterizationRateMapDescriptorWithScreenSize_layer_ :: #force_inline proc(screenSize: Size, layer: ^RasterizationRateLayerDescriptor) -> ^RasterizationRateMapDescriptor { + return msgSend(^RasterizationRateMapDescriptor, RasterizationRateMapDescriptor, "rasterizationRateMapDescriptorWithScreenSize:layer:", screenSize, layer) +} +@(objc_type=RasterizationRateMapDescriptor, objc_class_name="rasterizationRateMapDescriptorWithScreenSize_layerCount_layers_") +RasterizationRateMapDescriptor_rasterizationRateMapDescriptorWithScreenSize_layerCount_layers_ :: #force_inline proc(screenSize: Size, layerCount: ^NS.Object, layers: ^^RasterizationRateLayerDescriptor ) -> ^RasterizationRateMapDescriptor { + return msgSend(^RasterizationRateMapDescriptor, RasterizationRateMapDescriptor, "rasterizationRateMapDescriptorWithScreenSize:layerCount:layers:", screenSize, layerCount, layers) +} +@(objc_type=RasterizationRateMapDescriptor, objc_name="screenSize") +RasterizationRateMapDescriptor_screenSize :: #force_inline proc(self: ^RasterizationRateMapDescriptor) -> Size { + return msgSend(Size, self, "screenSize") +} +@(objc_type=RasterizationRateMapDescriptor, objc_name="setLabel") +RasterizationRateMapDescriptor_setLabel :: #force_inline proc(self: ^RasterizationRateMapDescriptor, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} +@(objc_type=RasterizationRateMapDescriptor, objc_name="setLayer") +RasterizationRateMapDescriptor_setLayer :: #force_inline proc(self: ^RasterizationRateMapDescriptor, layer: ^RasterizationRateLayerDescriptor, layerIndex: ^NS.Object) { + msgSend(nil, self, "setLayer:atIndex:", layer, layerIndex) +} +@(objc_type=RasterizationRateMapDescriptor, objc_name="setScreenSize") +RasterizationRateMapDescriptor_setScreenSize :: #force_inline proc(self: ^RasterizationRateMapDescriptor, screenSize: Size) { + msgSend(nil, self, "setScreenSize:", screenSize) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RasterizationRateSampleArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLRasterizationRateSampleArray") +RasterizationRateSampleArray :: struct { using _: NS.Object } + +@(objc_type=RasterizationRateSampleArray, objc_class_name="alloc") +RasterizationRateSampleArray_alloc :: #force_inline proc() -> ^RasterizationRateSampleArray { + return msgSend(^RasterizationRateSampleArray, RasterizationRateSampleArray, "alloc") +} +@(objc_type=RasterizationRateSampleArray, objc_name="init") +RasterizationRateSampleArray_init :: #force_inline proc(self: ^RasterizationRateSampleArray) -> ^RasterizationRateSampleArray { + return msgSend(^RasterizationRateSampleArray, self, "init") +} +@(objc_type=RasterizationRateSampleArray, objc_name="objectAtIndexedSubscript") +RasterizationRateSampleArray_objectAtIndexedSubscript :: #force_inline proc(self: ^RasterizationRateSampleArray, index: ^NS.Object) -> ^NS.Number { + return msgSend(^NS.Number, self, "objectAtIndexedSubscript:", index) +} +@(objc_type=RasterizationRateSampleArray, objc_name="setObject") +RasterizationRateSampleArray_setObject :: #force_inline proc(self: ^RasterizationRateSampleArray, value: ^NS.Number, index: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", value, index) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderPassAttachmentDescriptor +Class Methods: + alloc +Methods: + init + depthPlane + level + loadAction + resolveDepthPlane + resolveLevel + resolveSlice + resolveTexture + setDepthPlane + setLevel + setLoadAction + setResolveDepthPlane + setResolveLevel + setResolveSlice + setResolveTexture + setSlice + setStoreAction + setStoreActionOptions + setTexture + slice + storeAction + storeActionOptions + texture +*/ +@(objc_class="MTLRenderPassAttachmentDescriptor") +RenderPassAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassAttachmentDescriptor) } + +@(objc_type=RenderPassAttachmentDescriptor, objc_class_name="alloc") +RenderPassAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPassAttachmentDescriptor { + return msgSend(^RenderPassAttachmentDescriptor, RenderPassAttachmentDescriptor, "alloc") +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="init") +RenderPassAttachmentDescriptor_init :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> ^RenderPassAttachmentDescriptor { + return msgSend(^RenderPassAttachmentDescriptor, self, "init") +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="depthPlane") +RenderPassAttachmentDescriptor_depthPlane :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "depthPlane") +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="level") +RenderPassAttachmentDescriptor_level :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "level") +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="loadAction") +RenderPassAttachmentDescriptor_loadAction :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> LoadAction { + return msgSend(LoadAction, self, "loadAction") +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="resolveDepthPlane") +RenderPassAttachmentDescriptor_resolveDepthPlane :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "resolveDepthPlane") +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="resolveLevel") +RenderPassAttachmentDescriptor_resolveLevel :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "resolveLevel") +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="resolveSlice") +RenderPassAttachmentDescriptor_resolveSlice :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "resolveSlice") +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="resolveTexture") +RenderPassAttachmentDescriptor_resolveTexture :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> ^RenderPassAttachmentDescriptor { + return msgSend(^RenderPassAttachmentDescriptor, self, "resolveTexture") +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="setDepthPlane") +RenderPassAttachmentDescriptor_setDepthPlane :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, depthPlane: NS.Integer) { + msgSend(nil, self, "setDepthPlane:", depthPlane) +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="setLevel") +RenderPassAttachmentDescriptor_setLevel :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, level: NS.Integer) { + msgSend(nil, self, "setLevel:", level) +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="setLoadAction") +RenderPassAttachmentDescriptor_setLoadAction :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, loadAction: LoadAction) { + msgSend(nil, self, "setLoadAction:", loadAction) +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="setResolveDepthPlane") +RenderPassAttachmentDescriptor_setResolveDepthPlane :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, resolveDepthPlane: NS.Integer) { + msgSend(nil, self, "setResolveDepthPlane:", resolveDepthPlane) +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="setResolveLevel") +RenderPassAttachmentDescriptor_setResolveLevel :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, resolveLevel: NS.Integer) { + msgSend(nil, self, "setResolveLevel:", resolveLevel) +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="setResolveSlice") +RenderPassAttachmentDescriptor_setResolveSlice :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, resolveSlice: NS.Integer) { + msgSend(nil, self, "setResolveSlice:", resolveSlice) +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="setResolveTexture") +RenderPassAttachmentDescriptor_setResolveTexture :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, resolveTexture: ^NS.Object) { + msgSend(nil, self, "setResolveTexture:", resolveTexture) +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="setSlice") +RenderPassAttachmentDescriptor_setSlice :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, slice: NS.Integer) { + msgSend(nil, self, "setSlice:", slice) +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="setStoreAction") +RenderPassAttachmentDescriptor_setStoreAction :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, storeAction: StoreAction) { + msgSend(nil, self, "setStoreAction:", storeAction) +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="setStoreActionOptions") +RenderPassAttachmentDescriptor_setStoreActionOptions :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, storeActionOptions: StoreActionOptions) { + msgSend(nil, self, "setStoreActionOptions:", storeActionOptions) +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="setTexture") +RenderPassAttachmentDescriptor_setTexture :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, texture: ^NS.Object) { + msgSend(nil, self, "setTexture:", texture) +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="slice") +RenderPassAttachmentDescriptor_slice :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "slice") +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="storeAction") +RenderPassAttachmentDescriptor_storeAction :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> StoreAction { + return msgSend(StoreAction, self, "storeAction") +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="storeActionOptions") +RenderPassAttachmentDescriptor_storeActionOptions :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> StoreActionOptions { + return msgSend(StoreActionOptions, self, "storeActionOptions") +} +@(objc_type=RenderPassAttachmentDescriptor, objc_name="texture") +RenderPassAttachmentDescriptor_texture :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> ^RenderPassAttachmentDescriptor { + return msgSend(^RenderPassAttachmentDescriptor, self, "texture") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderPassColorAttachmentDescriptor +Class Methods: + alloc +Methods: + init + clearColor + setClearColor +*/ +@(objc_class="MTLRenderPassColorAttachmentDescriptor") +RenderPassColorAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassColorAttachmentDescriptor) } + +@(objc_type=RenderPassColorAttachmentDescriptor, objc_class_name="alloc") +RenderPassColorAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPassColorAttachmentDescriptor { + return msgSend(^RenderPassColorAttachmentDescriptor, RenderPassColorAttachmentDescriptor, "alloc") +} +@(objc_type=RenderPassColorAttachmentDescriptor, objc_name="init") +RenderPassColorAttachmentDescriptor_init :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptor) -> ^RenderPassColorAttachmentDescriptor { + return msgSend(^RenderPassColorAttachmentDescriptor, self, "init") +} +@(objc_type=RenderPassColorAttachmentDescriptor, objc_name="clearColor") +RenderPassColorAttachmentDescriptor_clearColor :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptor) -> ClearColor { + return msgSend(ClearColor, self, "clearColor") +} +@(objc_type=RenderPassColorAttachmentDescriptor, objc_name="setClearColor") +RenderPassColorAttachmentDescriptor_setClearColor :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptor, clearColor: ClearColor) { + msgSend(nil, self, "setClearColor:", clearColor) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderPassColorAttachmentDescriptorArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLRenderPassColorAttachmentDescriptorArray") +RenderPassColorAttachmentDescriptorArray :: struct { using _: NS.Object } + +@(objc_type=RenderPassColorAttachmentDescriptorArray, objc_class_name="alloc") +RenderPassColorAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^RenderPassColorAttachmentDescriptorArray { + return msgSend(^RenderPassColorAttachmentDescriptorArray, RenderPassColorAttachmentDescriptorArray, "alloc") +} +@(objc_type=RenderPassColorAttachmentDescriptorArray, objc_name="init") +RenderPassColorAttachmentDescriptorArray_init :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptorArray) -> ^RenderPassColorAttachmentDescriptorArray { + return msgSend(^RenderPassColorAttachmentDescriptorArray, self, "init") +} +@(objc_type=RenderPassColorAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript") +RenderPassColorAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^RenderPassColorAttachmentDescriptor { + return msgSend(^RenderPassColorAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex) +} +@(objc_type=RenderPassColorAttachmentDescriptorArray, objc_name="setObject") +RenderPassColorAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptorArray, attachment: ^RenderPassColorAttachmentDescriptor, attachmentIndex: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderPassDepthAttachmentDescriptor +Class Methods: + alloc +Methods: + init + clearDepth + depthResolveFilter + setClearDepth + setDepthResolveFilter +*/ +@(objc_class="MTLRenderPassDepthAttachmentDescriptor") +RenderPassDepthAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassDepthAttachmentDescriptor) } + +@(objc_type=RenderPassDepthAttachmentDescriptor, objc_class_name="alloc") +RenderPassDepthAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPassDepthAttachmentDescriptor { + return msgSend(^RenderPassDepthAttachmentDescriptor, RenderPassDepthAttachmentDescriptor, "alloc") +} +@(objc_type=RenderPassDepthAttachmentDescriptor, objc_name="init") +RenderPassDepthAttachmentDescriptor_init :: #force_inline proc(self: ^RenderPassDepthAttachmentDescriptor) -> ^RenderPassDepthAttachmentDescriptor { + return msgSend(^RenderPassDepthAttachmentDescriptor, self, "init") +} +@(objc_type=RenderPassDepthAttachmentDescriptor, objc_name="clearDepth") +RenderPassDepthAttachmentDescriptor_clearDepth :: #force_inline proc(self: ^RenderPassDepthAttachmentDescriptor) -> f64 { + return msgSend(f64, self, "clearDepth") +} +@(objc_type=RenderPassDepthAttachmentDescriptor, objc_name="depthResolveFilter") +RenderPassDepthAttachmentDescriptor_depthResolveFilter :: #force_inline proc(self: ^RenderPassDepthAttachmentDescriptor) -> MultisampleDepthResolveFilter { + return msgSend(MultisampleDepthResolveFilter, self, "depthResolveFilter") +} +@(objc_type=RenderPassDepthAttachmentDescriptor, objc_name="setClearDepth") +RenderPassDepthAttachmentDescriptor_setClearDepth :: #force_inline proc(self: ^RenderPassDepthAttachmentDescriptor, clearDepth: f64) { + msgSend(nil, self, "setClearDepth:", clearDepth) +} +@(objc_type=RenderPassDepthAttachmentDescriptor, objc_name="setDepthResolveFilter") +RenderPassDepthAttachmentDescriptor_setDepthResolveFilter :: #force_inline proc(self: ^RenderPassDepthAttachmentDescriptor, depthResolveFilter: MultisampleDepthResolveFilter) { + msgSend(nil, self, "setDepthResolveFilter:", depthResolveFilter) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderPassDescriptor +Class Methods: + alloc + renderPassDescriptor +Methods: + init + colorAttachments + defaultRasterSampleCount + depthAttachment + getSamplePositions + imageblockSampleLength + rasterizationRateMap + renderTargetArrayLength + renderTargetHeight + renderTargetWidth + sampleBufferAttachments + setDefaultRasterSampleCount + setDepthAttachment + setImageblockSampleLength + setRasterizationRateMap + setRenderTargetArrayLength + setRenderTargetHeight + setRenderTargetWidth + setSamplePositions + setStencilAttachment + setThreadgroupMemoryLength + setTileHeight + setTileWidth + setVisibilityResultBuffer + stencilAttachment + threadgroupMemoryLength + tileHeight + tileWidth + visibilityResultBuffer +*/ +@(objc_class="MTLRenderPassDescriptor") +RenderPassDescriptor :: struct { using _: NS.Copying(RenderPassDescriptor) } + +@(objc_type=RenderPassDescriptor, objc_class_name="alloc") +RenderPassDescriptor_alloc :: #force_inline proc() -> ^RenderPassDescriptor { + return msgSend(^RenderPassDescriptor, RenderPassDescriptor, "alloc") +} +@(objc_type=RenderPassDescriptor, objc_name="init") +RenderPassDescriptor_init :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassDescriptor { + return msgSend(^RenderPassDescriptor, self, "init") +} +@(objc_type=RenderPassDescriptor, objc_name="colorAttachments") +RenderPassDescriptor_colorAttachments :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassColorAttachmentDescriptorArray { + return msgSend(^RenderPassColorAttachmentDescriptorArray, self, "colorAttachments") +} +@(objc_type=RenderPassDescriptor, objc_name="defaultRasterSampleCount") +RenderPassDescriptor_defaultRasterSampleCount :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "defaultRasterSampleCount") +} +@(objc_type=RenderPassDescriptor, objc_name="depthAttachment") +RenderPassDescriptor_depthAttachment :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassDepthAttachmentDescriptor { + return msgSend(^RenderPassDepthAttachmentDescriptor, self, "depthAttachment") +} +@(objc_type=RenderPassDescriptor, objc_name="getSamplePositions") +RenderPassDescriptor_getSamplePositions :: #force_inline proc(self: ^RenderPassDescriptor, positions: ^SamplePosition, count: ^NS.Object) -> ^RenderPassDescriptor { + return msgSend(^RenderPassDescriptor, self, "getSamplePositions:count:", positions, count) +} +@(objc_type=RenderPassDescriptor, objc_name="imageblockSampleLength") +RenderPassDescriptor_imageblockSampleLength :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "imageblockSampleLength") +} +@(objc_type=RenderPassDescriptor, objc_name="rasterizationRateMap") +RenderPassDescriptor_rasterizationRateMap :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassDescriptor { + return msgSend(^RenderPassDescriptor, self, "rasterizationRateMap") +} +@(objc_type=RenderPassDescriptor, objc_class_name="renderPassDescriptor") +RenderPassDescriptor_renderPassDescriptor :: #force_inline proc() -> ^RenderPassDescriptor { + return msgSend(^RenderPassDescriptor, RenderPassDescriptor, "renderPassDescriptor") +} +@(objc_type=RenderPassDescriptor, objc_name="renderTargetArrayLength") +RenderPassDescriptor_renderTargetArrayLength :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "renderTargetArrayLength") +} +@(objc_type=RenderPassDescriptor, objc_name="renderTargetHeight") +RenderPassDescriptor_renderTargetHeight :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "renderTargetHeight") +} +@(objc_type=RenderPassDescriptor, objc_name="renderTargetWidth") +RenderPassDescriptor_renderTargetWidth :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "renderTargetWidth") +} +@(objc_type=RenderPassDescriptor, objc_name="sampleBufferAttachments") +RenderPassDescriptor_sampleBufferAttachments :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassSampleBufferAttachmentDescriptorArray { + return msgSend(^RenderPassSampleBufferAttachmentDescriptorArray, self, "sampleBufferAttachments") +} +@(objc_type=RenderPassDescriptor, objc_name="setDefaultRasterSampleCount") +RenderPassDescriptor_setDefaultRasterSampleCount :: #force_inline proc(self: ^RenderPassDescriptor, defaultRasterSampleCount: NS.Integer) { + msgSend(nil, self, "setDefaultRasterSampleCount:", defaultRasterSampleCount) +} +@(objc_type=RenderPassDescriptor, objc_name="setDepthAttachment") +RenderPassDescriptor_setDepthAttachment :: #force_inline proc(self: ^RenderPassDescriptor, depthAttachment: ^RenderPassDepthAttachmentDescriptor) { + msgSend(nil, self, "setDepthAttachment:", depthAttachment) +} +@(objc_type=RenderPassDescriptor, objc_name="setImageblockSampleLength") +RenderPassDescriptor_setImageblockSampleLength :: #force_inline proc(self: ^RenderPassDescriptor, imageblockSampleLength: NS.Integer) { + msgSend(nil, self, "setImageblockSampleLength:", imageblockSampleLength) +} +@(objc_type=RenderPassDescriptor, objc_name="setRasterizationRateMap") +RenderPassDescriptor_setRasterizationRateMap :: #force_inline proc(self: ^RenderPassDescriptor, rasterizationRateMap: ^NS.Object) { + msgSend(nil, self, "setRasterizationRateMap:", rasterizationRateMap) +} +@(objc_type=RenderPassDescriptor, objc_name="setRenderTargetArrayLength") +RenderPassDescriptor_setRenderTargetArrayLength :: #force_inline proc(self: ^RenderPassDescriptor, renderTargetArrayLength: NS.Integer) { + msgSend(nil, self, "setRenderTargetArrayLength:", renderTargetArrayLength) +} +@(objc_type=RenderPassDescriptor, objc_name="setRenderTargetHeight") +RenderPassDescriptor_setRenderTargetHeight :: #force_inline proc(self: ^RenderPassDescriptor, renderTargetHeight: NS.Integer) { + msgSend(nil, self, "setRenderTargetHeight:", renderTargetHeight) +} +@(objc_type=RenderPassDescriptor, objc_name="setRenderTargetWidth") +RenderPassDescriptor_setRenderTargetWidth :: #force_inline proc(self: ^RenderPassDescriptor, renderTargetWidth: NS.Integer) { + msgSend(nil, self, "setRenderTargetWidth:", renderTargetWidth) +} +@(objc_type=RenderPassDescriptor, objc_name="setSamplePositions") +RenderPassDescriptor_setSamplePositions :: #force_inline proc(self: ^RenderPassDescriptor, positions: ^SamplePosition, count: ^NS.Object) { + msgSend(nil, self, "setSamplePositions:count:", positions, count) +} +@(objc_type=RenderPassDescriptor, objc_name="setStencilAttachment") +RenderPassDescriptor_setStencilAttachment :: #force_inline proc(self: ^RenderPassDescriptor, stencilAttachment: ^RenderPassStencilAttachmentDescriptor) { + msgSend(nil, self, "setStencilAttachment:", stencilAttachment) +} +@(objc_type=RenderPassDescriptor, objc_name="setThreadgroupMemoryLength") +RenderPassDescriptor_setThreadgroupMemoryLength :: #force_inline proc(self: ^RenderPassDescriptor, threadgroupMemoryLength: NS.Integer) { + msgSend(nil, self, "setThreadgroupMemoryLength:", threadgroupMemoryLength) +} +@(objc_type=RenderPassDescriptor, objc_name="setTileHeight") +RenderPassDescriptor_setTileHeight :: #force_inline proc(self: ^RenderPassDescriptor, tileHeight: NS.Integer) { + msgSend(nil, self, "setTileHeight:", tileHeight) +} +@(objc_type=RenderPassDescriptor, objc_name="setTileWidth") +RenderPassDescriptor_setTileWidth :: #force_inline proc(self: ^RenderPassDescriptor, tileWidth: NS.Integer) { + msgSend(nil, self, "setTileWidth:", tileWidth) +} +@(objc_type=RenderPassDescriptor, objc_name="setVisibilityResultBuffer") +RenderPassDescriptor_setVisibilityResultBuffer :: #force_inline proc(self: ^RenderPassDescriptor, visibilityResultBuffer: ^NS.Object) { + msgSend(nil, self, "setVisibilityResultBuffer:", visibilityResultBuffer) +} +@(objc_type=RenderPassDescriptor, objc_name="stencilAttachment") +RenderPassDescriptor_stencilAttachment :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassStencilAttachmentDescriptor { + return msgSend(^RenderPassStencilAttachmentDescriptor, self, "stencilAttachment") +} +@(objc_type=RenderPassDescriptor, objc_name="threadgroupMemoryLength") +RenderPassDescriptor_threadgroupMemoryLength :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "threadgroupMemoryLength") +} +@(objc_type=RenderPassDescriptor, objc_name="tileHeight") +RenderPassDescriptor_tileHeight :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "tileHeight") +} +@(objc_type=RenderPassDescriptor, objc_name="tileWidth") +RenderPassDescriptor_tileWidth :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "tileWidth") +} +@(objc_type=RenderPassDescriptor, objc_name="visibilityResultBuffer") +RenderPassDescriptor_visibilityResultBuffer :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassDescriptor { + return msgSend(^RenderPassDescriptor, self, "visibilityResultBuffer") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderPassSampleBufferAttachmentDescriptor +Class Methods: + alloc +Methods: + init + endOfFragmentSampleIndex + endOfVertexSampleIndex + sampleBuffer + setEndOfFragmentSampleIndex + setEndOfVertexSampleIndex + setSampleBuffer + setStartOfFragmentSampleIndex + setStartOfVertexSampleIndex + startOfFragmentSampleIndex + startOfVertexSampleIndex +*/ +@(objc_class="MTLRenderPassSampleBufferAttachmentDescriptor") +RenderPassSampleBufferAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassSampleBufferAttachmentDescriptor) } + +@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_class_name="alloc") +RenderPassSampleBufferAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPassSampleBufferAttachmentDescriptor { + return msgSend(^RenderPassSampleBufferAttachmentDescriptor, RenderPassSampleBufferAttachmentDescriptor, "alloc") +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="init") +RenderPassSampleBufferAttachmentDescriptor_init :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor) -> ^RenderPassSampleBufferAttachmentDescriptor { + return msgSend(^RenderPassSampleBufferAttachmentDescriptor, self, "init") +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="endOfFragmentSampleIndex") +RenderPassSampleBufferAttachmentDescriptor_endOfFragmentSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "endOfFragmentSampleIndex") +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="endOfVertexSampleIndex") +RenderPassSampleBufferAttachmentDescriptor_endOfVertexSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "endOfVertexSampleIndex") +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="sampleBuffer") +RenderPassSampleBufferAttachmentDescriptor_sampleBuffer :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor) -> ^RenderPassSampleBufferAttachmentDescriptor { + return msgSend(^RenderPassSampleBufferAttachmentDescriptor, self, "sampleBuffer") +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="setEndOfFragmentSampleIndex") +RenderPassSampleBufferAttachmentDescriptor_setEndOfFragmentSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor, endOfFragmentSampleIndex: NS.Integer) { + msgSend(nil, self, "setEndOfFragmentSampleIndex:", endOfFragmentSampleIndex) +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="setEndOfVertexSampleIndex") +RenderPassSampleBufferAttachmentDescriptor_setEndOfVertexSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor, endOfVertexSampleIndex: NS.Integer) { + msgSend(nil, self, "setEndOfVertexSampleIndex:", endOfVertexSampleIndex) +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="setSampleBuffer") +RenderPassSampleBufferAttachmentDescriptor_setSampleBuffer :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor, sampleBuffer: ^NS.Object) { + msgSend(nil, self, "setSampleBuffer:", sampleBuffer) +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="setStartOfFragmentSampleIndex") +RenderPassSampleBufferAttachmentDescriptor_setStartOfFragmentSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor, startOfFragmentSampleIndex: NS.Integer) { + msgSend(nil, self, "setStartOfFragmentSampleIndex:", startOfFragmentSampleIndex) +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="setStartOfVertexSampleIndex") +RenderPassSampleBufferAttachmentDescriptor_setStartOfVertexSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor, startOfVertexSampleIndex: NS.Integer) { + msgSend(nil, self, "setStartOfVertexSampleIndex:", startOfVertexSampleIndex) +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="startOfFragmentSampleIndex") +RenderPassSampleBufferAttachmentDescriptor_startOfFragmentSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "startOfFragmentSampleIndex") +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="startOfVertexSampleIndex") +RenderPassSampleBufferAttachmentDescriptor_startOfVertexSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "startOfVertexSampleIndex") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderPassSampleBufferAttachmentDescriptorArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLRenderPassSampleBufferAttachmentDescriptorArray") +RenderPassSampleBufferAttachmentDescriptorArray :: struct { using _: NS.Object } + +@(objc_type=RenderPassSampleBufferAttachmentDescriptorArray, objc_class_name="alloc") +RenderPassSampleBufferAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^RenderPassSampleBufferAttachmentDescriptorArray { + return msgSend(^RenderPassSampleBufferAttachmentDescriptorArray, RenderPassSampleBufferAttachmentDescriptorArray, "alloc") +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptorArray, objc_name="init") +RenderPassSampleBufferAttachmentDescriptorArray_init :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptorArray) -> ^RenderPassSampleBufferAttachmentDescriptorArray { + return msgSend(^RenderPassSampleBufferAttachmentDescriptorArray, self, "init") +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript") +RenderPassSampleBufferAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^RenderPassSampleBufferAttachmentDescriptor { + return msgSend(^RenderPassSampleBufferAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex) +} +@(objc_type=RenderPassSampleBufferAttachmentDescriptorArray, objc_name="setObject") +RenderPassSampleBufferAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptorArray, attachment: ^RenderPassSampleBufferAttachmentDescriptor, attachmentIndex: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderPassStencilAttachmentDescriptor +Class Methods: + alloc +Methods: + init + clearStencil + setClearStencil + setStencilResolveFilter + stencilResolveFilter +*/ +@(objc_class="MTLRenderPassStencilAttachmentDescriptor") +RenderPassStencilAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassStencilAttachmentDescriptor) } + +@(objc_type=RenderPassStencilAttachmentDescriptor, objc_class_name="alloc") +RenderPassStencilAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPassStencilAttachmentDescriptor { + return msgSend(^RenderPassStencilAttachmentDescriptor, RenderPassStencilAttachmentDescriptor, "alloc") +} +@(objc_type=RenderPassStencilAttachmentDescriptor, objc_name="init") +RenderPassStencilAttachmentDescriptor_init :: #force_inline proc(self: ^RenderPassStencilAttachmentDescriptor) -> ^RenderPassStencilAttachmentDescriptor { + return msgSend(^RenderPassStencilAttachmentDescriptor, self, "init") +} +@(objc_type=RenderPassStencilAttachmentDescriptor, objc_name="clearStencil") +RenderPassStencilAttachmentDescriptor_clearStencil :: #force_inline proc(self: ^RenderPassStencilAttachmentDescriptor) -> u32 { + return msgSend(u32, self, "clearStencil") +} +@(objc_type=RenderPassStencilAttachmentDescriptor, objc_name="setClearStencil") +RenderPassStencilAttachmentDescriptor_setClearStencil :: #force_inline proc(self: ^RenderPassStencilAttachmentDescriptor, clearStencil: u32) { + msgSend(nil, self, "setClearStencil:", clearStencil) +} +@(objc_type=RenderPassStencilAttachmentDescriptor, objc_name="setStencilResolveFilter") +RenderPassStencilAttachmentDescriptor_setStencilResolveFilter :: #force_inline proc(self: ^RenderPassStencilAttachmentDescriptor, stencilResolveFilter: MultisampleStencilResolveFilter) { + msgSend(nil, self, "setStencilResolveFilter:", stencilResolveFilter) +} +@(objc_type=RenderPassStencilAttachmentDescriptor, objc_name="stencilResolveFilter") +RenderPassStencilAttachmentDescriptor_stencilResolveFilter :: #force_inline proc(self: ^RenderPassStencilAttachmentDescriptor) -> MultisampleStencilResolveFilter { + return msgSend(MultisampleStencilResolveFilter, self, "stencilResolveFilter") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderPipelineColorAttachmentDescriptor +Class Methods: + alloc +Methods: + init + alphaBlendOperation + destinationAlphaBlendFactor + destinationRGBBlendFactor + isBlendingEnabled + pixelFormat + rgbBlendOperation + setAlphaBlendOperation + setBlendingEnabled + setDestinationAlphaBlendFactor + setDestinationRGBBlendFactor + setPixelFormat + setRgbBlendOperation + setSourceAlphaBlendFactor + setSourceRGBBlendFactor + setWriteMask + sourceAlphaBlendFactor + sourceRGBBlendFactor + writeMask +*/ +@(objc_class="MTLRenderPipelineColorAttachmentDescriptor") +RenderPipelineColorAttachmentDescriptor :: struct { using _: NS.Copying(RenderPipelineColorAttachmentDescriptor) } + +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_class_name="alloc") +RenderPipelineColorAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPipelineColorAttachmentDescriptor { + return msgSend(^RenderPipelineColorAttachmentDescriptor, RenderPipelineColorAttachmentDescriptor, "alloc") +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="init") +RenderPipelineColorAttachmentDescriptor_init :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> ^RenderPipelineColorAttachmentDescriptor { + return msgSend(^RenderPipelineColorAttachmentDescriptor, self, "init") +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="alphaBlendOperation") +RenderPipelineColorAttachmentDescriptor_alphaBlendOperation :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BlendOperation { + return msgSend(BlendOperation, self, "alphaBlendOperation") +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="destinationAlphaBlendFactor") +RenderPipelineColorAttachmentDescriptor_destinationAlphaBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BlendFactor { + return msgSend(BlendFactor, self, "destinationAlphaBlendFactor") +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="destinationRGBBlendFactor") +RenderPipelineColorAttachmentDescriptor_destinationRGBBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BlendFactor { + return msgSend(BlendFactor, self, "destinationRGBBlendFactor") +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="isBlendingEnabled") +RenderPipelineColorAttachmentDescriptor_isBlendingEnabled :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BOOL { + return msgSend(BOOL, self, "isBlendingEnabled") +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="pixelFormat") +RenderPipelineColorAttachmentDescriptor_pixelFormat :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> PixelFormat { + return msgSend(PixelFormat, self, "pixelFormat") +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="rgbBlendOperation") +RenderPipelineColorAttachmentDescriptor_rgbBlendOperation :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BlendOperation { + return msgSend(BlendOperation, self, "rgbBlendOperation") +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setAlphaBlendOperation") +RenderPipelineColorAttachmentDescriptor_setAlphaBlendOperation :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, alphaBlendOperation: BlendOperation) { + msgSend(nil, self, "setAlphaBlendOperation:", alphaBlendOperation) +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setBlendingEnabled") +RenderPipelineColorAttachmentDescriptor_setBlendingEnabled :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, blendingEnabled: BOOL) { + msgSend(nil, self, "setBlendingEnabled:", blendingEnabled) +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setDestinationAlphaBlendFactor") +RenderPipelineColorAttachmentDescriptor_setDestinationAlphaBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, destinationAlphaBlendFactor: BlendFactor) { + msgSend(nil, self, "setDestinationAlphaBlendFactor:", destinationAlphaBlendFactor) +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setDestinationRGBBlendFactor") +RenderPipelineColorAttachmentDescriptor_setDestinationRGBBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, destinationRGBBlendFactor: BlendFactor) { + msgSend(nil, self, "setDestinationRGBBlendFactor:", destinationRGBBlendFactor) +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setPixelFormat") +RenderPipelineColorAttachmentDescriptor_setPixelFormat :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, pixelFormat: PixelFormat) { + msgSend(nil, self, "setPixelFormat:", pixelFormat) +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setRgbBlendOperation") +RenderPipelineColorAttachmentDescriptor_setRgbBlendOperation :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, rgbBlendOperation: BlendOperation) { + msgSend(nil, self, "setRgbBlendOperation:", rgbBlendOperation) +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setSourceAlphaBlendFactor") +RenderPipelineColorAttachmentDescriptor_setSourceAlphaBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, sourceAlphaBlendFactor: BlendFactor) { + msgSend(nil, self, "setSourceAlphaBlendFactor:", sourceAlphaBlendFactor) +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setSourceRGBBlendFactor") +RenderPipelineColorAttachmentDescriptor_setSourceRGBBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, sourceRGBBlendFactor: BlendFactor) { + msgSend(nil, self, "setSourceRGBBlendFactor:", sourceRGBBlendFactor) +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setWriteMask") +RenderPipelineColorAttachmentDescriptor_setWriteMask :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, writeMask: ColorWriteMask) { + msgSend(nil, self, "setWriteMask:", writeMask) +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="sourceAlphaBlendFactor") +RenderPipelineColorAttachmentDescriptor_sourceAlphaBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BlendFactor { + return msgSend(BlendFactor, self, "sourceAlphaBlendFactor") +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="sourceRGBBlendFactor") +RenderPipelineColorAttachmentDescriptor_sourceRGBBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BlendFactor { + return msgSend(BlendFactor, self, "sourceRGBBlendFactor") +} +@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="writeMask") +RenderPipelineColorAttachmentDescriptor_writeMask :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> ColorWriteMask { + return msgSend(ColorWriteMask, self, "writeMask") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderPipelineColorAttachmentDescriptorArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLRenderPipelineColorAttachmentDescriptorArray") +RenderPipelineColorAttachmentDescriptorArray :: struct { using _: NS.Object } + +@(objc_type=RenderPipelineColorAttachmentDescriptorArray, objc_class_name="alloc") +RenderPipelineColorAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^RenderPipelineColorAttachmentDescriptorArray { + return msgSend(^RenderPipelineColorAttachmentDescriptorArray, RenderPipelineColorAttachmentDescriptorArray, "alloc") +} +@(objc_type=RenderPipelineColorAttachmentDescriptorArray, objc_name="init") +RenderPipelineColorAttachmentDescriptorArray_init :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptorArray) -> ^RenderPipelineColorAttachmentDescriptorArray { + return msgSend(^RenderPipelineColorAttachmentDescriptorArray, self, "init") +} +@(objc_type=RenderPipelineColorAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript") +RenderPipelineColorAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^RenderPipelineColorAttachmentDescriptor { + return msgSend(^RenderPipelineColorAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex) +} +@(objc_type=RenderPipelineColorAttachmentDescriptorArray, objc_name="setObject") +RenderPipelineColorAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptorArray, attachment: ^RenderPipelineColorAttachmentDescriptor, attachmentIndex: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderPipelineDescriptor +Class Methods: + alloc +Methods: + init + binaryArchives + colorAttachments + depthAttachmentPixelFormat + fragmentBuffers + fragmentFunction + inputPrimitiveTopology + isAlphaToCoverageEnabled + isAlphaToOneEnabled + isRasterizationEnabled + isTessellationFactorScaleEnabled + label + maxTessellationFactor + maxVertexAmplificationCount + rasterSampleCount + reset + sampleCount + setAlphaToCoverageEnabled + setAlphaToOneEnabled + setBinaryArchives + setDepthAttachmentPixelFormat + setFragmentFunction + setInputPrimitiveTopology + setLabel + setMaxTessellationFactor + setMaxVertexAmplificationCount + setRasterSampleCount + setRasterizationEnabled + setSampleCount + setStencilAttachmentPixelFormat + setSupportIndirectCommandBuffers + setTessellationControlPointIndexType + setTessellationFactorFormat + setTessellationFactorScaleEnabled + setTessellationFactorStepFunction + setTessellationOutputWindingOrder + setTessellationPartitionMode + setVertexDescriptor + setVertexFunction + stencilAttachmentPixelFormat + supportIndirectCommandBuffers + tessellationControlPointIndexType + tessellationFactorFormat + tessellationFactorStepFunction + tessellationOutputWindingOrder + tessellationPartitionMode + vertexBuffers + vertexDescriptor + vertexFunction +*/ +@(objc_class="MTLRenderPipelineDescriptor") +RenderPipelineDescriptor :: struct { using _: NS.Copying(RenderPipelineDescriptor) } + +@(objc_type=RenderPipelineDescriptor, objc_class_name="alloc") +RenderPipelineDescriptor_alloc :: #force_inline proc() -> ^RenderPipelineDescriptor { + return msgSend(^RenderPipelineDescriptor, RenderPipelineDescriptor, "alloc") +} +@(objc_type=RenderPipelineDescriptor, objc_name="init") +RenderPipelineDescriptor_init :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^RenderPipelineDescriptor { + return msgSend(^RenderPipelineDescriptor, self, "init") +} +@(objc_type=RenderPipelineDescriptor, objc_name="binaryArchives") +RenderPipelineDescriptor_binaryArchives :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^NS.Array { + return msgSend(^NS.Array, self, "binaryArchives") +} +@(objc_type=RenderPipelineDescriptor, objc_name="colorAttachments") +RenderPipelineDescriptor_colorAttachments :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^RenderPipelineColorAttachmentDescriptorArray { + return msgSend(^RenderPipelineColorAttachmentDescriptorArray, self, "colorAttachments") +} +@(objc_type=RenderPipelineDescriptor, objc_name="depthAttachmentPixelFormat") +RenderPipelineDescriptor_depthAttachmentPixelFormat :: #force_inline proc(self: ^RenderPipelineDescriptor) -> PixelFormat { + return msgSend(PixelFormat, self, "depthAttachmentPixelFormat") +} +@(objc_type=RenderPipelineDescriptor, objc_name="fragmentBuffers") +RenderPipelineDescriptor_fragmentBuffers :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray { + return msgSend(^PipelineBufferDescriptorArray, self, "fragmentBuffers") +} +@(objc_type=RenderPipelineDescriptor, objc_name="fragmentFunction") +RenderPipelineDescriptor_fragmentFunction :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^RenderPipelineDescriptor { + return msgSend(^RenderPipelineDescriptor, self, "fragmentFunction") +} +@(objc_type=RenderPipelineDescriptor, objc_name="inputPrimitiveTopology") +RenderPipelineDescriptor_inputPrimitiveTopology :: #force_inline proc(self: ^RenderPipelineDescriptor) -> PrimitiveTopologyClass { + return msgSend(PrimitiveTopologyClass, self, "inputPrimitiveTopology") +} +@(objc_type=RenderPipelineDescriptor, objc_name="isAlphaToCoverageEnabled") +RenderPipelineDescriptor_isAlphaToCoverageEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "isAlphaToCoverageEnabled") +} +@(objc_type=RenderPipelineDescriptor, objc_name="isAlphaToOneEnabled") +RenderPipelineDescriptor_isAlphaToOneEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "isAlphaToOneEnabled") +} +@(objc_type=RenderPipelineDescriptor, objc_name="isRasterizationEnabled") +RenderPipelineDescriptor_isRasterizationEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "isRasterizationEnabled") +} +@(objc_type=RenderPipelineDescriptor, objc_name="isTessellationFactorScaleEnabled") +RenderPipelineDescriptor_isTessellationFactorScaleEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "isTessellationFactorScaleEnabled") +} +@(objc_type=RenderPipelineDescriptor, objc_name="label") +RenderPipelineDescriptor_label :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=RenderPipelineDescriptor, objc_name="maxTessellationFactor") +RenderPipelineDescriptor_maxTessellationFactor :: #force_inline proc(self: ^RenderPipelineDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "maxTessellationFactor") +} +@(objc_type=RenderPipelineDescriptor, objc_name="maxVertexAmplificationCount") +RenderPipelineDescriptor_maxVertexAmplificationCount :: #force_inline proc(self: ^RenderPipelineDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "maxVertexAmplificationCount") +} +@(objc_type=RenderPipelineDescriptor, objc_name="rasterSampleCount") +RenderPipelineDescriptor_rasterSampleCount :: #force_inline proc(self: ^RenderPipelineDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "rasterSampleCount") +} +@(objc_type=RenderPipelineDescriptor, objc_name="reset") +RenderPipelineDescriptor_reset :: #force_inline proc(self: ^RenderPipelineDescriptor) { + msgSend(nil, self, "reset") +} +@(objc_type=RenderPipelineDescriptor, objc_name="sampleCount") +RenderPipelineDescriptor_sampleCount :: #force_inline proc(self: ^RenderPipelineDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "sampleCount") +} +@(objc_type=RenderPipelineDescriptor, objc_name="setAlphaToCoverageEnabled") +RenderPipelineDescriptor_setAlphaToCoverageEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor, alphaToCoverageEnabled: BOOL) { + msgSend(nil, self, "setAlphaToCoverageEnabled:", alphaToCoverageEnabled) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setAlphaToOneEnabled") +RenderPipelineDescriptor_setAlphaToOneEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor, alphaToOneEnabled: BOOL) { + msgSend(nil, self, "setAlphaToOneEnabled:", alphaToOneEnabled) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setBinaryArchives") +RenderPipelineDescriptor_setBinaryArchives :: #force_inline proc(self: ^RenderPipelineDescriptor, binaryArchives: ^NS.Array) { + msgSend(nil, self, "setBinaryArchives:", binaryArchives) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setDepthAttachmentPixelFormat") +RenderPipelineDescriptor_setDepthAttachmentPixelFormat :: #force_inline proc(self: ^RenderPipelineDescriptor, depthAttachmentPixelFormat: PixelFormat) { + msgSend(nil, self, "setDepthAttachmentPixelFormat:", depthAttachmentPixelFormat) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setFragmentFunction") +RenderPipelineDescriptor_setFragmentFunction :: #force_inline proc(self: ^RenderPipelineDescriptor, fragmentFunction: ^NS.Object) { + msgSend(nil, self, "setFragmentFunction:", fragmentFunction) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setInputPrimitiveTopology") +RenderPipelineDescriptor_setInputPrimitiveTopology :: #force_inline proc(self: ^RenderPipelineDescriptor, inputPrimitiveTopology: PrimitiveTopologyClass) { + msgSend(nil, self, "setInputPrimitiveTopology:", inputPrimitiveTopology) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setLabel") +RenderPipelineDescriptor_setLabel :: #force_inline proc(self: ^RenderPipelineDescriptor, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setMaxTessellationFactor") +RenderPipelineDescriptor_setMaxTessellationFactor :: #force_inline proc(self: ^RenderPipelineDescriptor, maxTessellationFactor: NS.Integer) { + msgSend(nil, self, "setMaxTessellationFactor:", maxTessellationFactor) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setMaxVertexAmplificationCount") +RenderPipelineDescriptor_setMaxVertexAmplificationCount :: #force_inline proc(self: ^RenderPipelineDescriptor, maxVertexAmplificationCount: NS.Integer) { + msgSend(nil, self, "setMaxVertexAmplificationCount:", maxVertexAmplificationCount) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setRasterSampleCount") +RenderPipelineDescriptor_setRasterSampleCount :: #force_inline proc(self: ^RenderPipelineDescriptor, rasterSampleCount: NS.Integer) { + msgSend(nil, self, "setRasterSampleCount:", rasterSampleCount) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setRasterizationEnabled") +RenderPipelineDescriptor_setRasterizationEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor, rasterizationEnabled: BOOL) { + msgSend(nil, self, "setRasterizationEnabled:", rasterizationEnabled) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setSampleCount") +RenderPipelineDescriptor_setSampleCount :: #force_inline proc(self: ^RenderPipelineDescriptor, sampleCount: NS.Integer) { + msgSend(nil, self, "setSampleCount:", sampleCount) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setStencilAttachmentPixelFormat") +RenderPipelineDescriptor_setStencilAttachmentPixelFormat :: #force_inline proc(self: ^RenderPipelineDescriptor, stencilAttachmentPixelFormat: PixelFormat) { + msgSend(nil, self, "setStencilAttachmentPixelFormat:", stencilAttachmentPixelFormat) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setSupportIndirectCommandBuffers") +RenderPipelineDescriptor_setSupportIndirectCommandBuffers :: #force_inline proc(self: ^RenderPipelineDescriptor, supportIndirectCommandBuffers: BOOL) { + msgSend(nil, self, "setSupportIndirectCommandBuffers:", supportIndirectCommandBuffers) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setTessellationControlPointIndexType") +RenderPipelineDescriptor_setTessellationControlPointIndexType :: #force_inline proc(self: ^RenderPipelineDescriptor, tessellationControlPointIndexType: TessellationControlPointIndexType) { + msgSend(nil, self, "setTessellationControlPointIndexType:", tessellationControlPointIndexType) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setTessellationFactorFormat") +RenderPipelineDescriptor_setTessellationFactorFormat :: #force_inline proc(self: ^RenderPipelineDescriptor, tessellationFactorFormat: TessellationFactorFormat) { + msgSend(nil, self, "setTessellationFactorFormat:", tessellationFactorFormat) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setTessellationFactorScaleEnabled") +RenderPipelineDescriptor_setTessellationFactorScaleEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor, tessellationFactorScaleEnabled: BOOL) { + msgSend(nil, self, "setTessellationFactorScaleEnabled:", tessellationFactorScaleEnabled) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setTessellationFactorStepFunction") +RenderPipelineDescriptor_setTessellationFactorStepFunction :: #force_inline proc(self: ^RenderPipelineDescriptor, tessellationFactorStepFunction: TessellationFactorStepFunction) { + msgSend(nil, self, "setTessellationFactorStepFunction:", tessellationFactorStepFunction) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setTessellationOutputWindingOrder") +RenderPipelineDescriptor_setTessellationOutputWindingOrder :: #force_inline proc(self: ^RenderPipelineDescriptor, tessellationOutputWindingOrder: Winding) { + msgSend(nil, self, "setTessellationOutputWindingOrder:", tessellationOutputWindingOrder) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setTessellationPartitionMode") +RenderPipelineDescriptor_setTessellationPartitionMode :: #force_inline proc(self: ^RenderPipelineDescriptor, tessellationPartitionMode: TessellationPartitionMode) { + msgSend(nil, self, "setTessellationPartitionMode:", tessellationPartitionMode) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setVertexDescriptor") +RenderPipelineDescriptor_setVertexDescriptor :: #force_inline proc(self: ^RenderPipelineDescriptor, vertexDescriptor: ^VertexDescriptor) { + msgSend(nil, self, "setVertexDescriptor:", vertexDescriptor) +} +@(objc_type=RenderPipelineDescriptor, objc_name="setVertexFunction") +RenderPipelineDescriptor_setVertexFunction :: #force_inline proc(self: ^RenderPipelineDescriptor, vertexFunction: ^NS.Object) { + msgSend(nil, self, "setVertexFunction:", vertexFunction) +} +@(objc_type=RenderPipelineDescriptor, objc_name="stencilAttachmentPixelFormat") +RenderPipelineDescriptor_stencilAttachmentPixelFormat :: #force_inline proc(self: ^RenderPipelineDescriptor) -> PixelFormat { + return msgSend(PixelFormat, self, "stencilAttachmentPixelFormat") +} +@(objc_type=RenderPipelineDescriptor, objc_name="supportIndirectCommandBuffers") +RenderPipelineDescriptor_supportIndirectCommandBuffers :: #force_inline proc(self: ^RenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "supportIndirectCommandBuffers") +} +@(objc_type=RenderPipelineDescriptor, objc_name="tessellationControlPointIndexType") +RenderPipelineDescriptor_tessellationControlPointIndexType :: #force_inline proc(self: ^RenderPipelineDescriptor) -> TessellationControlPointIndexType { + return msgSend(TessellationControlPointIndexType, self, "tessellationControlPointIndexType") +} +@(objc_type=RenderPipelineDescriptor, objc_name="tessellationFactorFormat") +RenderPipelineDescriptor_tessellationFactorFormat :: #force_inline proc(self: ^RenderPipelineDescriptor) -> TessellationFactorFormat { + return msgSend(TessellationFactorFormat, self, "tessellationFactorFormat") +} +@(objc_type=RenderPipelineDescriptor, objc_name="tessellationFactorStepFunction") +RenderPipelineDescriptor_tessellationFactorStepFunction :: #force_inline proc(self: ^RenderPipelineDescriptor) -> TessellationFactorStepFunction { + return msgSend(TessellationFactorStepFunction, self, "tessellationFactorStepFunction") +} +@(objc_type=RenderPipelineDescriptor, objc_name="tessellationOutputWindingOrder") +RenderPipelineDescriptor_tessellationOutputWindingOrder :: #force_inline proc(self: ^RenderPipelineDescriptor) -> Winding { + return msgSend(Winding, self, "tessellationOutputWindingOrder") +} +@(objc_type=RenderPipelineDescriptor, objc_name="tessellationPartitionMode") +RenderPipelineDescriptor_tessellationPartitionMode :: #force_inline proc(self: ^RenderPipelineDescriptor) -> TessellationPartitionMode { + return msgSend(TessellationPartitionMode, self, "tessellationPartitionMode") +} +@(objc_type=RenderPipelineDescriptor, objc_name="vertexBuffers") +RenderPipelineDescriptor_vertexBuffers :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray { + return msgSend(^PipelineBufferDescriptorArray, self, "vertexBuffers") +} +@(objc_type=RenderPipelineDescriptor, objc_name="vertexDescriptor") +RenderPipelineDescriptor_vertexDescriptor :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^VertexDescriptor { + return msgSend(^VertexDescriptor, self, "vertexDescriptor") +} +@(objc_type=RenderPipelineDescriptor, objc_name="vertexFunction") +RenderPipelineDescriptor_vertexFunction :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^RenderPipelineDescriptor { + return msgSend(^RenderPipelineDescriptor, self, "vertexFunction") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderPipelineReflection +Class Methods: + alloc +Methods: + init + fragmentArguments + tileArguments + vertexArguments +*/ +@(objc_class="MTLRenderPipelineReflection") +RenderPipelineReflection :: struct { using _: NS.Object } + +@(objc_type=RenderPipelineReflection, objc_class_name="alloc") +RenderPipelineReflection_alloc :: #force_inline proc() -> ^RenderPipelineReflection { + return msgSend(^RenderPipelineReflection, RenderPipelineReflection, "alloc") +} +@(objc_type=RenderPipelineReflection, objc_name="init") +RenderPipelineReflection_init :: #force_inline proc(self: ^RenderPipelineReflection) -> ^RenderPipelineReflection { + return msgSend(^RenderPipelineReflection, self, "init") +} +@(objc_type=RenderPipelineReflection, objc_name="fragmentArguments") +RenderPipelineReflection_fragmentArguments :: #force_inline proc(self: ^RenderPipelineReflection) -> ^NS.Array { + return msgSend(^NS.Array, self, "fragmentArguments") +} +@(objc_type=RenderPipelineReflection, objc_name="tileArguments") +RenderPipelineReflection_tileArguments :: #force_inline proc(self: ^RenderPipelineReflection) -> ^NS.Array { + return msgSend(^NS.Array, self, "tileArguments") +} +@(objc_type=RenderPipelineReflection, objc_name="vertexArguments") +RenderPipelineReflection_vertexArguments :: #force_inline proc(self: ^RenderPipelineReflection) -> ^NS.Array { + return msgSend(^NS.Array, self, "vertexArguments") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ResourceStatePassDescriptor +Class Methods: + alloc + resourceStatePassDescriptor +Methods: + init + sampleBufferAttachments +*/ +@(objc_class="MTLResourceStatePassDescriptor") +ResourceStatePassDescriptor :: struct { using _: NS.Copying(ResourceStatePassDescriptor) } + +@(objc_type=ResourceStatePassDescriptor, objc_class_name="alloc") +ResourceStatePassDescriptor_alloc :: #force_inline proc() -> ^ResourceStatePassDescriptor { + return msgSend(^ResourceStatePassDescriptor, ResourceStatePassDescriptor, "alloc") +} +@(objc_type=ResourceStatePassDescriptor, objc_name="init") +ResourceStatePassDescriptor_init :: #force_inline proc(self: ^ResourceStatePassDescriptor) -> ^ResourceStatePassDescriptor { + return msgSend(^ResourceStatePassDescriptor, self, "init") +} +@(objc_type=ResourceStatePassDescriptor, objc_class_name="resourceStatePassDescriptor") +ResourceStatePassDescriptor_resourceStatePassDescriptor :: #force_inline proc() -> ^ResourceStatePassDescriptor { + return msgSend(^ResourceStatePassDescriptor, ResourceStatePassDescriptor, "resourceStatePassDescriptor") +} +@(objc_type=ResourceStatePassDescriptor, objc_name="sampleBufferAttachments") +ResourceStatePassDescriptor_sampleBufferAttachments :: #force_inline proc(self: ^ResourceStatePassDescriptor) -> ^ResourceStatePassSampleBufferAttachmentDescriptorArray { + return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptorArray, self, "sampleBufferAttachments") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ResourceStatePassSampleBufferAttachmentDescriptor +Class Methods: + alloc +Methods: + init + endOfEncoderSampleIndex + sampleBuffer + setEndOfEncoderSampleIndex + setSampleBuffer + setStartOfEncoderSampleIndex + startOfEncoderSampleIndex +*/ +@(objc_class="MTLResourceStatePassSampleBufferAttachmentDescriptor") +ResourceStatePassSampleBufferAttachmentDescriptor :: struct { using _: NS.Copying(ResourceStatePassSampleBufferAttachmentDescriptor) } + +@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_class_name="alloc") +ResourceStatePassSampleBufferAttachmentDescriptor_alloc :: #force_inline proc() -> ^ResourceStatePassSampleBufferAttachmentDescriptor { + return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptor, ResourceStatePassSampleBufferAttachmentDescriptor, "alloc") +} +@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="init") +ResourceStatePassSampleBufferAttachmentDescriptor_init :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor) -> ^ResourceStatePassSampleBufferAttachmentDescriptor { + return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptor, self, "init") +} +@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="endOfEncoderSampleIndex") +ResourceStatePassSampleBufferAttachmentDescriptor_endOfEncoderSampleIndex :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "endOfEncoderSampleIndex") +} +@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="sampleBuffer") +ResourceStatePassSampleBufferAttachmentDescriptor_sampleBuffer :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor) -> ^ResourceStatePassSampleBufferAttachmentDescriptor { + return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptor, self, "sampleBuffer") +} +@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="setEndOfEncoderSampleIndex") +ResourceStatePassSampleBufferAttachmentDescriptor_setEndOfEncoderSampleIndex :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor, endOfEncoderSampleIndex: NS.Integer) { + msgSend(nil, self, "setEndOfEncoderSampleIndex:", endOfEncoderSampleIndex) +} +@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="setSampleBuffer") +ResourceStatePassSampleBufferAttachmentDescriptor_setSampleBuffer :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor, sampleBuffer: ^NS.Object) { + msgSend(nil, self, "setSampleBuffer:", sampleBuffer) +} +@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="setStartOfEncoderSampleIndex") +ResourceStatePassSampleBufferAttachmentDescriptor_setStartOfEncoderSampleIndex :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor, startOfEncoderSampleIndex: NS.Integer) { + msgSend(nil, self, "setStartOfEncoderSampleIndex:", startOfEncoderSampleIndex) +} +@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="startOfEncoderSampleIndex") +ResourceStatePassSampleBufferAttachmentDescriptor_startOfEncoderSampleIndex :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "startOfEncoderSampleIndex") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ResourceStatePassSampleBufferAttachmentDescriptorArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLResourceStatePassSampleBufferAttachmentDescriptorArray") +ResourceStatePassSampleBufferAttachmentDescriptorArray :: struct { using _: NS.Object } + +@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptorArray, objc_class_name="alloc") +ResourceStatePassSampleBufferAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^ResourceStatePassSampleBufferAttachmentDescriptorArray { + return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptorArray, ResourceStatePassSampleBufferAttachmentDescriptorArray, "alloc") +} +@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptorArray, objc_name="init") +ResourceStatePassSampleBufferAttachmentDescriptorArray_init :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptorArray) -> ^ResourceStatePassSampleBufferAttachmentDescriptorArray { + return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptorArray, self, "init") +} +@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript") +ResourceStatePassSampleBufferAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^ResourceStatePassSampleBufferAttachmentDescriptor { + return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex) +} +@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptorArray, objc_name="setObject") +ResourceStatePassSampleBufferAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptorArray, attachment: ^ResourceStatePassSampleBufferAttachmentDescriptor, attachmentIndex: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + SamplerDescriptor +Class Methods: + alloc +Methods: + init + borderColor + compareFunction + label + lodAverage + lodMaxClamp + lodMinClamp + magFilter + maxAnisotropy + minFilter + mipFilter + normalizedCoordinates + rAddressMode + sAddressMode + setBorderColor + setCompareFunction + setLabel + setLodAverage + setLodMaxClamp + setLodMinClamp + setMagFilter + setMaxAnisotropy + setMinFilter + setMipFilter + setNormalizedCoordinates + setRAddressMode + setSAddressMode + setSupportArgumentBuffers + setTAddressMode + supportArgumentBuffers + tAddressMode +*/ +@(objc_class="MTLSamplerDescriptor") +SamplerDescriptor :: struct { using _: NS.Copying(SamplerDescriptor) } + +@(objc_type=SamplerDescriptor, objc_class_name="alloc") +SamplerDescriptor_alloc :: #force_inline proc() -> ^SamplerDescriptor { + return msgSend(^SamplerDescriptor, SamplerDescriptor, "alloc") +} +@(objc_type=SamplerDescriptor, objc_name="init") +SamplerDescriptor_init :: #force_inline proc(self: ^SamplerDescriptor) -> ^SamplerDescriptor { + return msgSend(^SamplerDescriptor, self, "init") +} +@(objc_type=SamplerDescriptor, objc_name="borderColor") +SamplerDescriptor_borderColor :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerBorderColor { + return msgSend(SamplerBorderColor, self, "borderColor") +} +@(objc_type=SamplerDescriptor, objc_name="compareFunction") +SamplerDescriptor_compareFunction :: #force_inline proc(self: ^SamplerDescriptor) -> CompareFunction { + return msgSend(CompareFunction, self, "compareFunction") +} +@(objc_type=SamplerDescriptor, objc_name="label") +SamplerDescriptor_label :: #force_inline proc(self: ^SamplerDescriptor) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=SamplerDescriptor, objc_name="lodAverage") +SamplerDescriptor_lodAverage :: #force_inline proc(self: ^SamplerDescriptor) -> BOOL { + return msgSend(BOOL, self, "lodAverage") +} +@(objc_type=SamplerDescriptor, objc_name="lodMaxClamp") +SamplerDescriptor_lodMaxClamp :: #force_inline proc(self: ^SamplerDescriptor) -> f32 { + return msgSend(f32, self, "lodMaxClamp") +} +@(objc_type=SamplerDescriptor, objc_name="lodMinClamp") +SamplerDescriptor_lodMinClamp :: #force_inline proc(self: ^SamplerDescriptor) -> f32 { + return msgSend(f32, self, "lodMinClamp") +} +@(objc_type=SamplerDescriptor, objc_name="magFilter") +SamplerDescriptor_magFilter :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerMinMagFilter { + return msgSend(SamplerMinMagFilter, self, "magFilter") +} +@(objc_type=SamplerDescriptor, objc_name="maxAnisotropy") +SamplerDescriptor_maxAnisotropy :: #force_inline proc(self: ^SamplerDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "maxAnisotropy") +} +@(objc_type=SamplerDescriptor, objc_name="minFilter") +SamplerDescriptor_minFilter :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerMinMagFilter { + return msgSend(SamplerMinMagFilter, self, "minFilter") +} +@(objc_type=SamplerDescriptor, objc_name="mipFilter") +SamplerDescriptor_mipFilter :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerMipFilter { + return msgSend(SamplerMipFilter, self, "mipFilter") +} +@(objc_type=SamplerDescriptor, objc_name="normalizedCoordinates") +SamplerDescriptor_normalizedCoordinates :: #force_inline proc(self: ^SamplerDescriptor) -> BOOL { + return msgSend(BOOL, self, "normalizedCoordinates") +} +@(objc_type=SamplerDescriptor, objc_name="rAddressMode") +SamplerDescriptor_rAddressMode :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerAddressMode { + return msgSend(SamplerAddressMode, self, "rAddressMode") +} +@(objc_type=SamplerDescriptor, objc_name="sAddressMode") +SamplerDescriptor_sAddressMode :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerAddressMode { + return msgSend(SamplerAddressMode, self, "sAddressMode") +} +@(objc_type=SamplerDescriptor, objc_name="setBorderColor") +SamplerDescriptor_setBorderColor :: #force_inline proc(self: ^SamplerDescriptor, borderColor: SamplerBorderColor) { + msgSend(nil, self, "setBorderColor:", borderColor) +} +@(objc_type=SamplerDescriptor, objc_name="setCompareFunction") +SamplerDescriptor_setCompareFunction :: #force_inline proc(self: ^SamplerDescriptor, compareFunction: CompareFunction) { + msgSend(nil, self, "setCompareFunction:", compareFunction) +} +@(objc_type=SamplerDescriptor, objc_name="setLabel") +SamplerDescriptor_setLabel :: #force_inline proc(self: ^SamplerDescriptor, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} +@(objc_type=SamplerDescriptor, objc_name="setLodAverage") +SamplerDescriptor_setLodAverage :: #force_inline proc(self: ^SamplerDescriptor, lodAverage: BOOL) { + msgSend(nil, self, "setLodAverage:", lodAverage) +} +@(objc_type=SamplerDescriptor, objc_name="setLodMaxClamp") +SamplerDescriptor_setLodMaxClamp :: #force_inline proc(self: ^SamplerDescriptor, lodMaxClamp: f32) { + msgSend(nil, self, "setLodMaxClamp:", lodMaxClamp) +} +@(objc_type=SamplerDescriptor, objc_name="setLodMinClamp") +SamplerDescriptor_setLodMinClamp :: #force_inline proc(self: ^SamplerDescriptor, lodMinClamp: f32) { + msgSend(nil, self, "setLodMinClamp:", lodMinClamp) +} +@(objc_type=SamplerDescriptor, objc_name="setMagFilter") +SamplerDescriptor_setMagFilter :: #force_inline proc(self: ^SamplerDescriptor, magFilter: SamplerMinMagFilter) { + msgSend(nil, self, "setMagFilter:", magFilter) +} +@(objc_type=SamplerDescriptor, objc_name="setMaxAnisotropy") +SamplerDescriptor_setMaxAnisotropy :: #force_inline proc(self: ^SamplerDescriptor, maxAnisotropy: NS.Integer) { + msgSend(nil, self, "setMaxAnisotropy:", maxAnisotropy) +} +@(objc_type=SamplerDescriptor, objc_name="setMinFilter") +SamplerDescriptor_setMinFilter :: #force_inline proc(self: ^SamplerDescriptor, minFilter: SamplerMinMagFilter) { + msgSend(nil, self, "setMinFilter:", minFilter) +} +@(objc_type=SamplerDescriptor, objc_name="setMipFilter") +SamplerDescriptor_setMipFilter :: #force_inline proc(self: ^SamplerDescriptor, mipFilter: SamplerMipFilter) { + msgSend(nil, self, "setMipFilter:", mipFilter) +} +@(objc_type=SamplerDescriptor, objc_name="setNormalizedCoordinates") +SamplerDescriptor_setNormalizedCoordinates :: #force_inline proc(self: ^SamplerDescriptor, normalizedCoordinates: BOOL) { + msgSend(nil, self, "setNormalizedCoordinates:", normalizedCoordinates) +} +@(objc_type=SamplerDescriptor, objc_name="setRAddressMode") +SamplerDescriptor_setRAddressMode :: #force_inline proc(self: ^SamplerDescriptor, rAddressMode: SamplerAddressMode) { + msgSend(nil, self, "setRAddressMode:", rAddressMode) +} +@(objc_type=SamplerDescriptor, objc_name="setSAddressMode") +SamplerDescriptor_setSAddressMode :: #force_inline proc(self: ^SamplerDescriptor, sAddressMode: SamplerAddressMode) { + msgSend(nil, self, "setSAddressMode:", sAddressMode) +} +@(objc_type=SamplerDescriptor, objc_name="setSupportArgumentBuffers") +SamplerDescriptor_setSupportArgumentBuffers :: #force_inline proc(self: ^SamplerDescriptor, supportArgumentBuffers: BOOL) { + msgSend(nil, self, "setSupportArgumentBuffers:", supportArgumentBuffers) +} +@(objc_type=SamplerDescriptor, objc_name="setTAddressMode") +SamplerDescriptor_setTAddressMode :: #force_inline proc(self: ^SamplerDescriptor, tAddressMode: SamplerAddressMode) { + msgSend(nil, self, "setTAddressMode:", tAddressMode) +} +@(objc_type=SamplerDescriptor, objc_name="supportArgumentBuffers") +SamplerDescriptor_supportArgumentBuffers :: #force_inline proc(self: ^SamplerDescriptor) -> BOOL { + return msgSend(BOOL, self, "supportArgumentBuffers") +} +@(objc_type=SamplerDescriptor, objc_name="tAddressMode") +SamplerDescriptor_tAddressMode :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerAddressMode { + return msgSend(SamplerAddressMode, self, "tAddressMode") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + SharedEventHandle +Class Methods: + alloc +Methods: + init + label +*/ +@(objc_class="MTLSharedEventHandle") +SharedEventHandle :: struct { using _: NS.Object } + +@(objc_type=SharedEventHandle, objc_class_name="alloc") +SharedEventHandle_alloc :: #force_inline proc() -> ^SharedEventHandle { + return msgSend(^SharedEventHandle, SharedEventHandle, "alloc") +} +@(objc_type=SharedEventHandle, objc_name="init") +SharedEventHandle_init :: #force_inline proc(self: ^SharedEventHandle) -> ^SharedEventHandle { + return msgSend(^SharedEventHandle, self, "init") +} +@(objc_type=SharedEventHandle, objc_name="label") +SharedEventHandle_label :: #force_inline proc(self: ^SharedEventHandle) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + SharedEventListener +Class Methods: + alloc +Methods: + dispatchQueue + init + initWithDispatchQueue +*/ +@(objc_class="MTLSharedEventListener") +SharedEventListener :: struct { using _: NS.Object } + +@(objc_type=SharedEventListener, objc_class_name="alloc") +SharedEventListener_alloc :: #force_inline proc() -> ^SharedEventListener { + return msgSend(^SharedEventListener, SharedEventListener, "alloc") +} +@(objc_type=SharedEventListener, objc_name="dispatchQueue") +SharedEventListener_dispatchQueue :: #force_inline proc(self: ^SharedEventListener) -> NS.Integer { + return msgSend(NS.Integer, self, "dispatchQueue") +} +@(objc_type=SharedEventListener, objc_name="init") +SharedEventListener_init :: #force_inline proc(self: ^SharedEventListener) -> ^SharedEventListener { + return msgSend(^SharedEventListener, self, "init") +} +@(objc_type=SharedEventListener, objc_name="initWithDispatchQueue") +SharedEventListener_initWithDispatchQueue :: #force_inline proc(self: ^SharedEventListener, dispatchQueue: ^NS.Object) -> ^SharedEventListener { + return msgSend(^SharedEventListener, self, "initWithDispatchQueue:", dispatchQueue) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + SharedTextureHandle +Class Methods: + alloc +Methods: + init + device + label +*/ +@(objc_class="MTLSharedTextureHandle") +SharedTextureHandle :: struct { using _: NS.Object } + +@(objc_type=SharedTextureHandle, objc_class_name="alloc") +SharedTextureHandle_alloc :: #force_inline proc() -> ^SharedTextureHandle { + return msgSend(^SharedTextureHandle, SharedTextureHandle, "alloc") +} +@(objc_type=SharedTextureHandle, objc_name="init") +SharedTextureHandle_init :: #force_inline proc(self: ^SharedTextureHandle) -> ^SharedTextureHandle { + return msgSend(^SharedTextureHandle, self, "init") +} +@(objc_type=SharedTextureHandle, objc_name="device") +SharedTextureHandle_device :: #force_inline proc(self: ^SharedTextureHandle) -> ^SharedTextureHandle { + return msgSend(^SharedTextureHandle, self, "device") +} +@(objc_type=SharedTextureHandle, objc_name="label") +SharedTextureHandle_label :: #force_inline proc(self: ^SharedTextureHandle) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + StageInputOutputDescriptor +Class Methods: + alloc + stageInputOutputDescriptor +Methods: + init + attributes + indexBufferIndex + indexType + layouts + reset + setIndexBufferIndex + setIndexType +*/ +@(objc_class="MTLStageInputOutputDescriptor") +StageInputOutputDescriptor :: struct { using _: NS.Copying(StageInputOutputDescriptor) } + +@(objc_type=StageInputOutputDescriptor, objc_class_name="alloc") +StageInputOutputDescriptor_alloc :: #force_inline proc() -> ^StageInputOutputDescriptor { + return msgSend(^StageInputOutputDescriptor, StageInputOutputDescriptor, "alloc") +} +@(objc_type=StageInputOutputDescriptor, objc_name="init") +StageInputOutputDescriptor_init :: #force_inline proc(self: ^StageInputOutputDescriptor) -> ^StageInputOutputDescriptor { + return msgSend(^StageInputOutputDescriptor, self, "init") +} +@(objc_type=StageInputOutputDescriptor, objc_name="attributes") +StageInputOutputDescriptor_attributes :: #force_inline proc(self: ^StageInputOutputDescriptor) -> ^AttributeDescriptorArray { + return msgSend(^AttributeDescriptorArray, self, "attributes") +} +@(objc_type=StageInputOutputDescriptor, objc_name="indexBufferIndex") +StageInputOutputDescriptor_indexBufferIndex :: #force_inline proc(self: ^StageInputOutputDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "indexBufferIndex") +} +@(objc_type=StageInputOutputDescriptor, objc_name="indexType") +StageInputOutputDescriptor_indexType :: #force_inline proc(self: ^StageInputOutputDescriptor) -> IndexType { + return msgSend(IndexType, self, "indexType") +} +@(objc_type=StageInputOutputDescriptor, objc_name="layouts") +StageInputOutputDescriptor_layouts :: #force_inline proc(self: ^StageInputOutputDescriptor) -> ^BufferLayoutDescriptorArray { + return msgSend(^BufferLayoutDescriptorArray, self, "layouts") +} +@(objc_type=StageInputOutputDescriptor, objc_name="reset") +StageInputOutputDescriptor_reset :: #force_inline proc(self: ^StageInputOutputDescriptor) { + msgSend(nil, self, "reset") +} +@(objc_type=StageInputOutputDescriptor, objc_name="setIndexBufferIndex") +StageInputOutputDescriptor_setIndexBufferIndex :: #force_inline proc(self: ^StageInputOutputDescriptor, indexBufferIndex: NS.Integer) { + msgSend(nil, self, "setIndexBufferIndex:", indexBufferIndex) +} +@(objc_type=StageInputOutputDescriptor, objc_name="setIndexType") +StageInputOutputDescriptor_setIndexType :: #force_inline proc(self: ^StageInputOutputDescriptor, indexType: IndexType) { + msgSend(nil, self, "setIndexType:", indexType) +} +@(objc_type=StageInputOutputDescriptor, objc_class_name="stageInputOutputDescriptor") +StageInputOutputDescriptor_stageInputOutputDescriptor :: #force_inline proc() -> ^StageInputOutputDescriptor { + return msgSend(^StageInputOutputDescriptor, StageInputOutputDescriptor, "stageInputOutputDescriptor") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + StencilDescriptor +Class Methods: + alloc +Methods: + init + depthFailureOperation + depthStencilPassOperation + readMask + setDepthFailureOperation + setDepthStencilPassOperation + setReadMask + setStencilCompareFunction + setStencilFailureOperation + setWriteMask + stencilCompareFunction + stencilFailureOperation + writeMask +*/ +@(objc_class="MTLStencilDescriptor") +StencilDescriptor :: struct { using _: NS.Copying(StencilDescriptor) } + +@(objc_type=StencilDescriptor, objc_class_name="alloc") +StencilDescriptor_alloc :: #force_inline proc() -> ^StencilDescriptor { + return msgSend(^StencilDescriptor, StencilDescriptor, "alloc") +} +@(objc_type=StencilDescriptor, objc_name="init") +StencilDescriptor_init :: #force_inline proc(self: ^StencilDescriptor) -> ^StencilDescriptor { + return msgSend(^StencilDescriptor, self, "init") +} +@(objc_type=StencilDescriptor, objc_name="depthFailureOperation") +StencilDescriptor_depthFailureOperation :: #force_inline proc(self: ^StencilDescriptor) -> StencilOperation { + return msgSend(StencilOperation, self, "depthFailureOperation") +} +@(objc_type=StencilDescriptor, objc_name="depthStencilPassOperation") +StencilDescriptor_depthStencilPassOperation :: #force_inline proc(self: ^StencilDescriptor) -> StencilOperation { + return msgSend(StencilOperation, self, "depthStencilPassOperation") +} +@(objc_type=StencilDescriptor, objc_name="readMask") +StencilDescriptor_readMask :: #force_inline proc(self: ^StencilDescriptor) -> u32 { + return msgSend(u32, self, "readMask") +} +@(objc_type=StencilDescriptor, objc_name="setDepthFailureOperation") +StencilDescriptor_setDepthFailureOperation :: #force_inline proc(self: ^StencilDescriptor, depthFailureOperation: StencilOperation) { + msgSend(nil, self, "setDepthFailureOperation:", depthFailureOperation) +} +@(objc_type=StencilDescriptor, objc_name="setDepthStencilPassOperation") +StencilDescriptor_setDepthStencilPassOperation :: #force_inline proc(self: ^StencilDescriptor, depthStencilPassOperation: StencilOperation) { + msgSend(nil, self, "setDepthStencilPassOperation:", depthStencilPassOperation) +} +@(objc_type=StencilDescriptor, objc_name="setReadMask") +StencilDescriptor_setReadMask :: #force_inline proc(self: ^StencilDescriptor, readMask: u32) { + msgSend(nil, self, "setReadMask:", readMask) +} +@(objc_type=StencilDescriptor, objc_name="setStencilCompareFunction") +StencilDescriptor_setStencilCompareFunction :: #force_inline proc(self: ^StencilDescriptor, stencilCompareFunction: CompareFunction) { + msgSend(nil, self, "setStencilCompareFunction:", stencilCompareFunction) +} +@(objc_type=StencilDescriptor, objc_name="setStencilFailureOperation") +StencilDescriptor_setStencilFailureOperation :: #force_inline proc(self: ^StencilDescriptor, stencilFailureOperation: StencilOperation) { + msgSend(nil, self, "setStencilFailureOperation:", stencilFailureOperation) +} +@(objc_type=StencilDescriptor, objc_name="setWriteMask") +StencilDescriptor_setWriteMask :: #force_inline proc(self: ^StencilDescriptor, writeMask: u32) { + msgSend(nil, self, "setWriteMask:", writeMask) +} +@(objc_type=StencilDescriptor, objc_name="stencilCompareFunction") +StencilDescriptor_stencilCompareFunction :: #force_inline proc(self: ^StencilDescriptor) -> CompareFunction { + return msgSend(CompareFunction, self, "stencilCompareFunction") +} +@(objc_type=StencilDescriptor, objc_name="stencilFailureOperation") +StencilDescriptor_stencilFailureOperation :: #force_inline proc(self: ^StencilDescriptor) -> StencilOperation { + return msgSend(StencilOperation, self, "stencilFailureOperation") +} +@(objc_type=StencilDescriptor, objc_name="writeMask") +StencilDescriptor_writeMask :: #force_inline proc(self: ^StencilDescriptor) -> u32 { + return msgSend(u32, self, "writeMask") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + StructMember +Class Methods: + alloc +Methods: + init + argumentIndex + arrayType + dataType + name + offset + pointerType + structType + textureReferenceType +*/ +@(objc_class="MTLStructMember") +StructMember :: struct { using _: NS.Object } + +@(objc_type=StructMember, objc_class_name="alloc") +StructMember_alloc :: #force_inline proc() -> ^StructMember { + return msgSend(^StructMember, StructMember, "alloc") +} +@(objc_type=StructMember, objc_name="init") +StructMember_init :: #force_inline proc(self: ^StructMember) -> ^StructMember { + return msgSend(^StructMember, self, "init") +} +@(objc_type=StructMember, objc_name="argumentIndex") +StructMember_argumentIndex :: #force_inline proc(self: ^StructMember) -> NS.Integer { + return msgSend(NS.Integer, self, "argumentIndex") +} +@(objc_type=StructMember, objc_name="arrayType") +StructMember_arrayType :: #force_inline proc(self: ^StructMember) -> ^ArrayType { + return msgSend(^ArrayType, self, "arrayType") +} +@(objc_type=StructMember, objc_name="dataType") +StructMember_dataType :: #force_inline proc(self: ^StructMember) -> DataType { + return msgSend(DataType, self, "dataType") +} +@(objc_type=StructMember, objc_name="name") +StructMember_name :: #force_inline proc(self: ^StructMember) -> ^NS.String { + return msgSend(^NS.String, self, "name") +} +@(objc_type=StructMember, objc_name="offset") +StructMember_offset :: #force_inline proc(self: ^StructMember) -> NS.Integer { + return msgSend(NS.Integer, self, "offset") +} +@(objc_type=StructMember, objc_name="pointerType") +StructMember_pointerType :: #force_inline proc(self: ^StructMember) -> ^PointerType { + return msgSend(^PointerType, self, "pointerType") +} +@(objc_type=StructMember, objc_name="structType") +StructMember_structType :: #force_inline proc(self: ^StructMember) -> ^StructType { + return msgSend(^StructType, self, "structType") +} +@(objc_type=StructMember, objc_name="textureReferenceType") +StructMember_textureReferenceType :: #force_inline proc(self: ^StructMember) -> ^TextureReferenceType { + return msgSend(^TextureReferenceType, self, "textureReferenceType") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + StructType +Class Methods: + alloc +Methods: + init + memberByName + members +*/ +@(objc_class="MTLStructType") +StructType :: struct { using _: NS.Object } + +@(objc_type=StructType, objc_class_name="alloc") +StructType_alloc :: #force_inline proc() -> ^StructType { + return msgSend(^StructType, StructType, "alloc") +} +@(objc_type=StructType, objc_name="init") +StructType_init :: #force_inline proc(self: ^StructType) -> ^StructType { + return msgSend(^StructType, self, "init") +} +@(objc_type=StructType, objc_name="memberByName") +StructType_memberByName :: #force_inline proc(self: ^StructType, name: ^NS.String) -> ^StructMember { + return msgSend(^StructMember, self, "memberByName:", name) +} +@(objc_type=StructType, objc_name="members") +StructType_members :: #force_inline proc(self: ^StructType) -> ^NS.Array { + return msgSend(^NS.Array, self, "members") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + TextureDescriptor +Class Methods: + alloc + texture2DDescriptorWithPixelFormat + textureBufferDescriptorWithPixelFormat + textureCubeDescriptorWithPixelFormat +Methods: + init + allowGPUOptimizedContents + arrayLength + cpuCacheMode + depth + hazardTrackingMode + height + mipmapLevelCount + pixelFormat + resourceOptions + sampleCount + setAllowGPUOptimizedContents + setArrayLength + setCpuCacheMode + setDepth + setHazardTrackingMode + setHeight + setMipmapLevelCount + setPixelFormat + setResourceOptions + setSampleCount + setStorageMode + setSwizzle + setTextureType + setUsage + setWidth + storageMode + swizzle + textureType + usage + width +*/ +@(objc_class="MTLTextureDescriptor") +TextureDescriptor :: struct { using _: NS.Copying(TextureDescriptor) } + +@(objc_type=TextureDescriptor, objc_class_name="alloc") +TextureDescriptor_alloc :: #force_inline proc() -> ^TextureDescriptor { + return msgSend(^TextureDescriptor, TextureDescriptor, "alloc") +} +@(objc_type=TextureDescriptor, objc_name="init") +TextureDescriptor_init :: #force_inline proc(self: ^TextureDescriptor) -> ^TextureDescriptor { + return msgSend(^TextureDescriptor, self, "init") +} +@(objc_type=TextureDescriptor, objc_name="allowGPUOptimizedContents") +TextureDescriptor_allowGPUOptimizedContents :: #force_inline proc(self: ^TextureDescriptor) -> BOOL { + return msgSend(BOOL, self, "allowGPUOptimizedContents") +} +@(objc_type=TextureDescriptor, objc_name="arrayLength") +TextureDescriptor_arrayLength :: #force_inline proc(self: ^TextureDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "arrayLength") +} +@(objc_type=TextureDescriptor, objc_name="cpuCacheMode") +TextureDescriptor_cpuCacheMode :: #force_inline proc(self: ^TextureDescriptor) -> CPUCacheMode { + return msgSend(CPUCacheMode, self, "cpuCacheMode") +} +@(objc_type=TextureDescriptor, objc_name="depth") +TextureDescriptor_depth :: #force_inline proc(self: ^TextureDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "depth") +} +@(objc_type=TextureDescriptor, objc_name="hazardTrackingMode") +TextureDescriptor_hazardTrackingMode :: #force_inline proc(self: ^TextureDescriptor) -> HazardTrackingMode { + return msgSend(HazardTrackingMode, self, "hazardTrackingMode") +} +@(objc_type=TextureDescriptor, objc_name="height") +TextureDescriptor_height :: #force_inline proc(self: ^TextureDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "height") +} +@(objc_type=TextureDescriptor, objc_name="mipmapLevelCount") +TextureDescriptor_mipmapLevelCount :: #force_inline proc(self: ^TextureDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "mipmapLevelCount") +} +@(objc_type=TextureDescriptor, objc_name="pixelFormat") +TextureDescriptor_pixelFormat :: #force_inline proc(self: ^TextureDescriptor) -> PixelFormat { + return msgSend(PixelFormat, self, "pixelFormat") +} +@(objc_type=TextureDescriptor, objc_name="resourceOptions") +TextureDescriptor_resourceOptions :: #force_inline proc(self: ^TextureDescriptor) -> ResourceOptions { + return msgSend(ResourceOptions, self, "resourceOptions") +} +@(objc_type=TextureDescriptor, objc_name="sampleCount") +TextureDescriptor_sampleCount :: #force_inline proc(self: ^TextureDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "sampleCount") +} +@(objc_type=TextureDescriptor, objc_name="setAllowGPUOptimizedContents") +TextureDescriptor_setAllowGPUOptimizedContents :: #force_inline proc(self: ^TextureDescriptor, allowGPUOptimizedContents: BOOL) { + msgSend(nil, self, "setAllowGPUOptimizedContents:", allowGPUOptimizedContents) +} +@(objc_type=TextureDescriptor, objc_name="setArrayLength") +TextureDescriptor_setArrayLength :: #force_inline proc(self: ^TextureDescriptor, arrayLength: NS.Integer) { + msgSend(nil, self, "setArrayLength:", arrayLength) +} +@(objc_type=TextureDescriptor, objc_name="setCpuCacheMode") +TextureDescriptor_setCpuCacheMode :: #force_inline proc(self: ^TextureDescriptor, cpuCacheMode: CPUCacheMode) { + msgSend(nil, self, "setCpuCacheMode:", cpuCacheMode) +} +@(objc_type=TextureDescriptor, objc_name="setDepth") +TextureDescriptor_setDepth :: #force_inline proc(self: ^TextureDescriptor, depth: NS.Integer) { + msgSend(nil, self, "setDepth:", depth) +} +@(objc_type=TextureDescriptor, objc_name="setHazardTrackingMode") +TextureDescriptor_setHazardTrackingMode :: #force_inline proc(self: ^TextureDescriptor, hazardTrackingMode: HazardTrackingMode) { + msgSend(nil, self, "setHazardTrackingMode:", hazardTrackingMode) +} +@(objc_type=TextureDescriptor, objc_name="setHeight") +TextureDescriptor_setHeight :: #force_inline proc(self: ^TextureDescriptor, height: NS.Integer) { + msgSend(nil, self, "setHeight:", height) +} +@(objc_type=TextureDescriptor, objc_name="setMipmapLevelCount") +TextureDescriptor_setMipmapLevelCount :: #force_inline proc(self: ^TextureDescriptor, mipmapLevelCount: NS.Integer) { + msgSend(nil, self, "setMipmapLevelCount:", mipmapLevelCount) +} +@(objc_type=TextureDescriptor, objc_name="setPixelFormat") +TextureDescriptor_setPixelFormat :: #force_inline proc(self: ^TextureDescriptor, pixelFormat: PixelFormat) { + msgSend(nil, self, "setPixelFormat:", pixelFormat) +} +@(objc_type=TextureDescriptor, objc_name="setResourceOptions") +TextureDescriptor_setResourceOptions :: #force_inline proc(self: ^TextureDescriptor, resourceOptions: ResourceOptions) { + msgSend(nil, self, "setResourceOptions:", resourceOptions) +} +@(objc_type=TextureDescriptor, objc_name="setSampleCount") +TextureDescriptor_setSampleCount :: #force_inline proc(self: ^TextureDescriptor, sampleCount: NS.Integer) { + msgSend(nil, self, "setSampleCount:", sampleCount) +} +@(objc_type=TextureDescriptor, objc_name="setStorageMode") +TextureDescriptor_setStorageMode :: #force_inline proc(self: ^TextureDescriptor, storageMode: StorageMode) { + msgSend(nil, self, "setStorageMode:", storageMode) +} +@(objc_type=TextureDescriptor, objc_name="setSwizzle") +TextureDescriptor_setSwizzle :: #force_inline proc(self: ^TextureDescriptor, swizzle: TextureSwizzleChannels) { + msgSend(nil, self, "setSwizzle:", swizzle) +} +@(objc_type=TextureDescriptor, objc_name="setTextureType") +TextureDescriptor_setTextureType :: #force_inline proc(self: ^TextureDescriptor, textureType: TextureType) { + msgSend(nil, self, "setTextureType:", textureType) +} +@(objc_type=TextureDescriptor, objc_name="setUsage") +TextureDescriptor_setUsage :: #force_inline proc(self: ^TextureDescriptor, usage: TextureUsage) { + msgSend(nil, self, "setUsage:", usage) +} +@(objc_type=TextureDescriptor, objc_name="setWidth") +TextureDescriptor_setWidth :: #force_inline proc(self: ^TextureDescriptor, width: NS.Integer) { + msgSend(nil, self, "setWidth:", width) +} +@(objc_type=TextureDescriptor, objc_name="storageMode") +TextureDescriptor_storageMode :: #force_inline proc(self: ^TextureDescriptor) -> StorageMode { + return msgSend(StorageMode, self, "storageMode") +} +@(objc_type=TextureDescriptor, objc_name="swizzle") +TextureDescriptor_swizzle :: #force_inline proc(self: ^TextureDescriptor) -> TextureSwizzleChannels { + return msgSend(TextureSwizzleChannels, self, "swizzle") +} +@(objc_type=TextureDescriptor, objc_class_name="texture2DDescriptorWithPixelFormat") +TextureDescriptor_texture2DDescriptorWithPixelFormat :: #force_inline proc(pixelFormat: PixelFormat, width: ^NS.Object, height: ^NS.Object, mipmapped: BOOL) -> ^TextureDescriptor { + return msgSend(^TextureDescriptor, TextureDescriptor, "texture2DDescriptorWithPixelFormat:width:height:mipmapped:", pixelFormat, width, height, mipmapped) +} +@(objc_type=TextureDescriptor, objc_class_name="textureBufferDescriptorWithPixelFormat") +TextureDescriptor_textureBufferDescriptorWithPixelFormat :: #force_inline proc(pixelFormat: PixelFormat, width: ^NS.Object, resourceOptions: ResourceOptions, usage: TextureUsage) -> ^TextureDescriptor { + return msgSend(^TextureDescriptor, TextureDescriptor, "textureBufferDescriptorWithPixelFormat:width:resourceOptions:usage:", pixelFormat, width, resourceOptions, usage) +} +@(objc_type=TextureDescriptor, objc_class_name="textureCubeDescriptorWithPixelFormat") +TextureDescriptor_textureCubeDescriptorWithPixelFormat :: #force_inline proc(pixelFormat: PixelFormat, size: ^NS.Object, mipmapped: BOOL) -> ^TextureDescriptor { + return msgSend(^TextureDescriptor, TextureDescriptor, "textureCubeDescriptorWithPixelFormat:size:mipmapped:", pixelFormat, size, mipmapped) +} +@(objc_type=TextureDescriptor, objc_name="textureType") +TextureDescriptor_textureType :: #force_inline proc(self: ^TextureDescriptor) -> TextureType { + return msgSend(TextureType, self, "textureType") +} +@(objc_type=TextureDescriptor, objc_name="usage") +TextureDescriptor_usage :: #force_inline proc(self: ^TextureDescriptor) -> TextureUsage { + return msgSend(TextureUsage, self, "usage") +} +@(objc_type=TextureDescriptor, objc_name="width") +TextureDescriptor_width :: #force_inline proc(self: ^TextureDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "width") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + TextureReferenceType +Class Methods: + alloc +Methods: + init + access + isDepthTexture + textureDataType + textureType +*/ +@(objc_class="MTLTextureReferenceType") +TextureReferenceType :: struct { using _: NS.Object } + +@(objc_type=TextureReferenceType, objc_class_name="alloc") +TextureReferenceType_alloc :: #force_inline proc() -> ^TextureReferenceType { + return msgSend(^TextureReferenceType, TextureReferenceType, "alloc") +} +@(objc_type=TextureReferenceType, objc_name="init") +TextureReferenceType_init :: #force_inline proc(self: ^TextureReferenceType) -> ^TextureReferenceType { + return msgSend(^TextureReferenceType, self, "init") +} +@(objc_type=TextureReferenceType, objc_name="access") +TextureReferenceType_access :: #force_inline proc(self: ^TextureReferenceType) -> ArgumentAccess { + return msgSend(ArgumentAccess, self, "access") +} +@(objc_type=TextureReferenceType, objc_name="isDepthTexture") +TextureReferenceType_isDepthTexture :: #force_inline proc(self: ^TextureReferenceType) -> BOOL { + return msgSend(BOOL, self, "isDepthTexture") +} +@(objc_type=TextureReferenceType, objc_name="textureDataType") +TextureReferenceType_textureDataType :: #force_inline proc(self: ^TextureReferenceType) -> DataType { + return msgSend(DataType, self, "textureDataType") +} +@(objc_type=TextureReferenceType, objc_name="textureType") +TextureReferenceType_textureType :: #force_inline proc(self: ^TextureReferenceType) -> TextureType { + return msgSend(TextureType, self, "textureType") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + TileRenderPipelineColorAttachmentDescriptor +Class Methods: + alloc +Methods: + init + pixelFormat + setPixelFormat +*/ +@(objc_class="MTLTileRenderPipelineColorAttachmentDescriptor") +TileRenderPipelineColorAttachmentDescriptor :: struct { using _: NS.Copying(TileRenderPipelineColorAttachmentDescriptor) } + +@(objc_type=TileRenderPipelineColorAttachmentDescriptor, objc_class_name="alloc") +TileRenderPipelineColorAttachmentDescriptor_alloc :: #force_inline proc() -> ^TileRenderPipelineColorAttachmentDescriptor { + return msgSend(^TileRenderPipelineColorAttachmentDescriptor, TileRenderPipelineColorAttachmentDescriptor, "alloc") +} +@(objc_type=TileRenderPipelineColorAttachmentDescriptor, objc_name="init") +TileRenderPipelineColorAttachmentDescriptor_init :: #force_inline proc(self: ^TileRenderPipelineColorAttachmentDescriptor) -> ^TileRenderPipelineColorAttachmentDescriptor { + return msgSend(^TileRenderPipelineColorAttachmentDescriptor, self, "init") +} +@(objc_type=TileRenderPipelineColorAttachmentDescriptor, objc_name="pixelFormat") +TileRenderPipelineColorAttachmentDescriptor_pixelFormat :: #force_inline proc(self: ^TileRenderPipelineColorAttachmentDescriptor) -> PixelFormat { + return msgSend(PixelFormat, self, "pixelFormat") +} +@(objc_type=TileRenderPipelineColorAttachmentDescriptor, objc_name="setPixelFormat") +TileRenderPipelineColorAttachmentDescriptor_setPixelFormat :: #force_inline proc(self: ^TileRenderPipelineColorAttachmentDescriptor, pixelFormat: PixelFormat) { + msgSend(nil, self, "setPixelFormat:", pixelFormat) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + TileRenderPipelineColorAttachmentDescriptorArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLTileRenderPipelineColorAttachmentDescriptorArray") +TileRenderPipelineColorAttachmentDescriptorArray :: struct { using _: NS.Object } + +@(objc_type=TileRenderPipelineColorAttachmentDescriptorArray, objc_class_name="alloc") +TileRenderPipelineColorAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^TileRenderPipelineColorAttachmentDescriptorArray { + return msgSend(^TileRenderPipelineColorAttachmentDescriptorArray, TileRenderPipelineColorAttachmentDescriptorArray, "alloc") +} +@(objc_type=TileRenderPipelineColorAttachmentDescriptorArray, objc_name="init") +TileRenderPipelineColorAttachmentDescriptorArray_init :: #force_inline proc(self: ^TileRenderPipelineColorAttachmentDescriptorArray) -> ^TileRenderPipelineColorAttachmentDescriptorArray { + return msgSend(^TileRenderPipelineColorAttachmentDescriptorArray, self, "init") +} +@(objc_type=TileRenderPipelineColorAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript") +TileRenderPipelineColorAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^TileRenderPipelineColorAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^TileRenderPipelineColorAttachmentDescriptor { + return msgSend(^TileRenderPipelineColorAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex) +} +@(objc_type=TileRenderPipelineColorAttachmentDescriptorArray, objc_name="setObject") +TileRenderPipelineColorAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^TileRenderPipelineColorAttachmentDescriptorArray, attachment: ^TileRenderPipelineColorAttachmentDescriptor, attachmentIndex: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + TileRenderPipelineDescriptor +Class Methods: + alloc +Methods: + init + binaryArchives + colorAttachments + label + maxTotalThreadsPerThreadgroup + rasterSampleCount + reset + setBinaryArchives + setLabel + setMaxTotalThreadsPerThreadgroup + setRasterSampleCount + setThreadgroupSizeMatchesTileSize + setTileFunction + threadgroupSizeMatchesTileSize + tileBuffers + tileFunction +*/ +@(objc_class="MTLTileRenderPipelineDescriptor") +TileRenderPipelineDescriptor :: struct { using _: NS.Copying(TileRenderPipelineDescriptor) } + +@(objc_type=TileRenderPipelineDescriptor, objc_class_name="alloc") +TileRenderPipelineDescriptor_alloc :: #force_inline proc() -> ^TileRenderPipelineDescriptor { + return msgSend(^TileRenderPipelineDescriptor, TileRenderPipelineDescriptor, "alloc") +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="init") +TileRenderPipelineDescriptor_init :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^TileRenderPipelineDescriptor { + return msgSend(^TileRenderPipelineDescriptor, self, "init") +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="binaryArchives") +TileRenderPipelineDescriptor_binaryArchives :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^NS.Array { + return msgSend(^NS.Array, self, "binaryArchives") +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="colorAttachments") +TileRenderPipelineDescriptor_colorAttachments :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^TileRenderPipelineColorAttachmentDescriptorArray { + return msgSend(^TileRenderPipelineColorAttachmentDescriptorArray, self, "colorAttachments") +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="label") +TileRenderPipelineDescriptor_label :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="maxTotalThreadsPerThreadgroup") +TileRenderPipelineDescriptor_maxTotalThreadsPerThreadgroup :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "maxTotalThreadsPerThreadgroup") +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="rasterSampleCount") +TileRenderPipelineDescriptor_rasterSampleCount :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "rasterSampleCount") +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="reset") +TileRenderPipelineDescriptor_reset :: #force_inline proc(self: ^TileRenderPipelineDescriptor) { + msgSend(nil, self, "reset") +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="setBinaryArchives") +TileRenderPipelineDescriptor_setBinaryArchives :: #force_inline proc(self: ^TileRenderPipelineDescriptor, binaryArchives: ^NS.Array) { + msgSend(nil, self, "setBinaryArchives:", binaryArchives) +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="setLabel") +TileRenderPipelineDescriptor_setLabel :: #force_inline proc(self: ^TileRenderPipelineDescriptor, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="setMaxTotalThreadsPerThreadgroup") +TileRenderPipelineDescriptor_setMaxTotalThreadsPerThreadgroup :: #force_inline proc(self: ^TileRenderPipelineDescriptor, maxTotalThreadsPerThreadgroup: NS.Integer) { + msgSend(nil, self, "setMaxTotalThreadsPerThreadgroup:", maxTotalThreadsPerThreadgroup) +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="setRasterSampleCount") +TileRenderPipelineDescriptor_setRasterSampleCount :: #force_inline proc(self: ^TileRenderPipelineDescriptor, rasterSampleCount: NS.Integer) { + msgSend(nil, self, "setRasterSampleCount:", rasterSampleCount) +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="setThreadgroupSizeMatchesTileSize") +TileRenderPipelineDescriptor_setThreadgroupSizeMatchesTileSize :: #force_inline proc(self: ^TileRenderPipelineDescriptor, threadgroupSizeMatchesTileSize: BOOL) { + msgSend(nil, self, "setThreadgroupSizeMatchesTileSize:", threadgroupSizeMatchesTileSize) +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="setTileFunction") +TileRenderPipelineDescriptor_setTileFunction :: #force_inline proc(self: ^TileRenderPipelineDescriptor, tileFunction: ^NS.Object) { + msgSend(nil, self, "setTileFunction:", tileFunction) +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="threadgroupSizeMatchesTileSize") +TileRenderPipelineDescriptor_threadgroupSizeMatchesTileSize :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> BOOL { + return msgSend(BOOL, self, "threadgroupSizeMatchesTileSize") +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="tileBuffers") +TileRenderPipelineDescriptor_tileBuffers :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray { + return msgSend(^PipelineBufferDescriptorArray, self, "tileBuffers") +} +@(objc_type=TileRenderPipelineDescriptor, objc_name="tileFunction") +TileRenderPipelineDescriptor_tileFunction :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^TileRenderPipelineDescriptor { + return msgSend(^TileRenderPipelineDescriptor, self, "tileFunction") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Type +Class Methods: + alloc +Methods: + init + dataType +*/ +@(objc_class="MTLType") +Type :: struct { using _: NS.Object } + +@(objc_type=Type, objc_class_name="alloc") +Type_alloc :: #force_inline proc() -> ^Type { + return msgSend(^Type, Type, "alloc") +} +@(objc_type=Type, objc_name="init") +Type_init :: #force_inline proc(self: ^Type) -> ^Type { + return msgSend(^Type, self, "init") +} +@(objc_type=Type, objc_name="dataType") +Type_dataType :: #force_inline proc(self: ^Type) -> DataType { + return msgSend(DataType, self, "dataType") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + VertexAttribute +Class Methods: + alloc +Methods: + init + attributeIndex + attributeType + isActive + isPatchControlPointData + isPatchData + name +*/ +@(objc_class="MTLVertexAttribute") +VertexAttribute :: struct { using _: NS.Object } + +@(objc_type=VertexAttribute, objc_class_name="alloc") +VertexAttribute_alloc :: #force_inline proc() -> ^VertexAttribute { + return msgSend(^VertexAttribute, VertexAttribute, "alloc") +} +@(objc_type=VertexAttribute, objc_name="init") +VertexAttribute_init :: #force_inline proc(self: ^VertexAttribute) -> ^VertexAttribute { + return msgSend(^VertexAttribute, self, "init") +} +@(objc_type=VertexAttribute, objc_name="attributeIndex") +VertexAttribute_attributeIndex :: #force_inline proc(self: ^VertexAttribute) -> NS.Integer { + return msgSend(NS.Integer, self, "attributeIndex") +} +@(objc_type=VertexAttribute, objc_name="attributeType") +VertexAttribute_attributeType :: #force_inline proc(self: ^VertexAttribute) -> DataType { + return msgSend(DataType, self, "attributeType") +} +@(objc_type=VertexAttribute, objc_name="isActive") +VertexAttribute_isActive :: #force_inline proc(self: ^VertexAttribute) -> BOOL { + return msgSend(BOOL, self, "isActive") +} +@(objc_type=VertexAttribute, objc_name="isPatchControlPointData") +VertexAttribute_isPatchControlPointData :: #force_inline proc(self: ^VertexAttribute) -> BOOL { + return msgSend(BOOL, self, "isPatchControlPointData") +} +@(objc_type=VertexAttribute, objc_name="isPatchData") +VertexAttribute_isPatchData :: #force_inline proc(self: ^VertexAttribute) -> BOOL { + return msgSend(BOOL, self, "isPatchData") +} +@(objc_type=VertexAttribute, objc_name="name") +VertexAttribute_name :: #force_inline proc(self: ^VertexAttribute) -> ^NS.String { + return msgSend(^NS.String, self, "name") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + VertexAttributeDescriptor +Class Methods: + alloc +Methods: + init + bufferIndex + format + offset + setBufferIndex + setFormat + setOffset +*/ +@(objc_class="MTLVertexAttributeDescriptor") +VertexAttributeDescriptor :: struct { using _: NS.Copying(VertexAttributeDescriptor) } + +@(objc_type=VertexAttributeDescriptor, objc_class_name="alloc") +VertexAttributeDescriptor_alloc :: #force_inline proc() -> ^VertexAttributeDescriptor { + return msgSend(^VertexAttributeDescriptor, VertexAttributeDescriptor, "alloc") +} +@(objc_type=VertexAttributeDescriptor, objc_name="init") +VertexAttributeDescriptor_init :: #force_inline proc(self: ^VertexAttributeDescriptor) -> ^VertexAttributeDescriptor { + return msgSend(^VertexAttributeDescriptor, self, "init") +} +@(objc_type=VertexAttributeDescriptor, objc_name="bufferIndex") +VertexAttributeDescriptor_bufferIndex :: #force_inline proc(self: ^VertexAttributeDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "bufferIndex") +} +@(objc_type=VertexAttributeDescriptor, objc_name="format") +VertexAttributeDescriptor_format :: #force_inline proc(self: ^VertexAttributeDescriptor) -> VertexFormat { + return msgSend(VertexFormat, self, "format") +} +@(objc_type=VertexAttributeDescriptor, objc_name="offset") +VertexAttributeDescriptor_offset :: #force_inline proc(self: ^VertexAttributeDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "offset") +} +@(objc_type=VertexAttributeDescriptor, objc_name="setBufferIndex") +VertexAttributeDescriptor_setBufferIndex :: #force_inline proc(self: ^VertexAttributeDescriptor, bufferIndex: NS.Integer) { + msgSend(nil, self, "setBufferIndex:", bufferIndex) +} +@(objc_type=VertexAttributeDescriptor, objc_name="setFormat") +VertexAttributeDescriptor_setFormat :: #force_inline proc(self: ^VertexAttributeDescriptor, format: VertexFormat) { + msgSend(nil, self, "setFormat:", format) +} +@(objc_type=VertexAttributeDescriptor, objc_name="setOffset") +VertexAttributeDescriptor_setOffset :: #force_inline proc(self: ^VertexAttributeDescriptor, offset: NS.Integer) { + msgSend(nil, self, "setOffset:", offset) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + VertexAttributeDescriptorArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLVertexAttributeDescriptorArray") +VertexAttributeDescriptorArray :: struct { using _: NS.Object } + +@(objc_type=VertexAttributeDescriptorArray, objc_class_name="alloc") +VertexAttributeDescriptorArray_alloc :: #force_inline proc() -> ^VertexAttributeDescriptorArray { + return msgSend(^VertexAttributeDescriptorArray, VertexAttributeDescriptorArray, "alloc") +} +@(objc_type=VertexAttributeDescriptorArray, objc_name="init") +VertexAttributeDescriptorArray_init :: #force_inline proc(self: ^VertexAttributeDescriptorArray) -> ^VertexAttributeDescriptorArray { + return msgSend(^VertexAttributeDescriptorArray, self, "init") +} +@(objc_type=VertexAttributeDescriptorArray, objc_name="objectAtIndexedSubscript") +VertexAttributeDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^VertexAttributeDescriptorArray, index: ^NS.Object) -> ^VertexAttributeDescriptor { + return msgSend(^VertexAttributeDescriptor, self, "objectAtIndexedSubscript:", index) +} +@(objc_type=VertexAttributeDescriptorArray, objc_name="setObject") +VertexAttributeDescriptorArray_setObject :: #force_inline proc(self: ^VertexAttributeDescriptorArray, attributeDesc: ^VertexAttributeDescriptor, index: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", attributeDesc, index) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + VertexBufferLayoutDescriptor +Class Methods: + alloc +Methods: + init + setStepFunction + setStepRate + setStride + stepFunction + stepRate + stride +*/ +@(objc_class="MTLVertexBufferLayoutDescriptor") +VertexBufferLayoutDescriptor :: struct { using _: NS.Copying(VertexBufferLayoutDescriptor) } + +@(objc_type=VertexBufferLayoutDescriptor, objc_class_name="alloc") +VertexBufferLayoutDescriptor_alloc :: #force_inline proc() -> ^VertexBufferLayoutDescriptor { + return msgSend(^VertexBufferLayoutDescriptor, VertexBufferLayoutDescriptor, "alloc") +} +@(objc_type=VertexBufferLayoutDescriptor, objc_name="init") +VertexBufferLayoutDescriptor_init :: #force_inline proc(self: ^VertexBufferLayoutDescriptor) -> ^VertexBufferLayoutDescriptor { + return msgSend(^VertexBufferLayoutDescriptor, self, "init") +} +@(objc_type=VertexBufferLayoutDescriptor, objc_name="setStepFunction") +VertexBufferLayoutDescriptor_setStepFunction :: #force_inline proc(self: ^VertexBufferLayoutDescriptor, stepFunction: VertexStepFunction) { + msgSend(nil, self, "setStepFunction:", stepFunction) +} +@(objc_type=VertexBufferLayoutDescriptor, objc_name="setStepRate") +VertexBufferLayoutDescriptor_setStepRate :: #force_inline proc(self: ^VertexBufferLayoutDescriptor, stepRate: NS.Integer) { + msgSend(nil, self, "setStepRate:", stepRate) +} +@(objc_type=VertexBufferLayoutDescriptor, objc_name="setStride") +VertexBufferLayoutDescriptor_setStride :: #force_inline proc(self: ^VertexBufferLayoutDescriptor, stride: NS.Integer) { + msgSend(nil, self, "setStride:", stride) +} +@(objc_type=VertexBufferLayoutDescriptor, objc_name="stepFunction") +VertexBufferLayoutDescriptor_stepFunction :: #force_inline proc(self: ^VertexBufferLayoutDescriptor) -> VertexStepFunction { + return msgSend(VertexStepFunction, self, "stepFunction") +} +@(objc_type=VertexBufferLayoutDescriptor, objc_name="stepRate") +VertexBufferLayoutDescriptor_stepRate :: #force_inline proc(self: ^VertexBufferLayoutDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "stepRate") +} +@(objc_type=VertexBufferLayoutDescriptor, objc_name="stride") +VertexBufferLayoutDescriptor_stride :: #force_inline proc(self: ^VertexBufferLayoutDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "stride") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + VertexBufferLayoutDescriptorArray +Class Methods: + alloc +Methods: + init + objectAtIndexedSubscript + setObject +*/ +@(objc_class="MTLVertexBufferLayoutDescriptorArray") +VertexBufferLayoutDescriptorArray :: struct { using _: NS.Object } + +@(objc_type=VertexBufferLayoutDescriptorArray, objc_class_name="alloc") +VertexBufferLayoutDescriptorArray_alloc :: #force_inline proc() -> ^VertexBufferLayoutDescriptorArray { + return msgSend(^VertexBufferLayoutDescriptorArray, VertexBufferLayoutDescriptorArray, "alloc") +} +@(objc_type=VertexBufferLayoutDescriptorArray, objc_name="init") +VertexBufferLayoutDescriptorArray_init :: #force_inline proc(self: ^VertexBufferLayoutDescriptorArray) -> ^VertexBufferLayoutDescriptorArray { + return msgSend(^VertexBufferLayoutDescriptorArray, self, "init") +} +@(objc_type=VertexBufferLayoutDescriptorArray, objc_name="objectAtIndexedSubscript") +VertexBufferLayoutDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^VertexBufferLayoutDescriptorArray, index: ^NS.Object) -> ^VertexBufferLayoutDescriptor { + return msgSend(^VertexBufferLayoutDescriptor, self, "objectAtIndexedSubscript:", index) +} +@(objc_type=VertexBufferLayoutDescriptorArray, objc_name="setObject") +VertexBufferLayoutDescriptorArray_setObject :: #force_inline proc(self: ^VertexBufferLayoutDescriptorArray, bufferDesc: ^VertexBufferLayoutDescriptor, index: ^NS.Object) { + msgSend(nil, self, "setObject:atIndexedSubscript:", bufferDesc, index) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + VertexDescriptor +Class Methods: + alloc + vertexDescriptor +Methods: + init + attributes + layouts + reset +*/ +@(objc_class="MTLVertexDescriptor") +VertexDescriptor :: struct { using _: NS.Copying(VertexDescriptor) } + +@(objc_type=VertexDescriptor, objc_class_name="alloc") +VertexDescriptor_alloc :: #force_inline proc() -> ^VertexDescriptor { + return msgSend(^VertexDescriptor, VertexDescriptor, "alloc") +} +@(objc_type=VertexDescriptor, objc_name="init") +VertexDescriptor_init :: #force_inline proc(self: ^VertexDescriptor) -> ^VertexDescriptor { + return msgSend(^VertexDescriptor, self, "init") +} +@(objc_type=VertexDescriptor, objc_name="attributes") +VertexDescriptor_attributes :: #force_inline proc(self: ^VertexDescriptor) -> ^VertexAttributeDescriptorArray { + return msgSend(^VertexAttributeDescriptorArray, self, "attributes") +} +@(objc_type=VertexDescriptor, objc_name="layouts") +VertexDescriptor_layouts :: #force_inline proc(self: ^VertexDescriptor) -> ^VertexBufferLayoutDescriptorArray { + return msgSend(^VertexBufferLayoutDescriptorArray, self, "layouts") +} +@(objc_type=VertexDescriptor, objc_name="reset") +VertexDescriptor_reset :: #force_inline proc(self: ^VertexDescriptor) { + msgSend(nil, self, "reset") +} +@(objc_type=VertexDescriptor, objc_class_name="vertexDescriptor") +VertexDescriptor_vertexDescriptor :: #force_inline proc() -> ^VertexDescriptor { + return msgSend(^VertexDescriptor, VertexDescriptor, "vertexDescriptor") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + VisibleFunctionTableDescriptor +Class Methods: + alloc + visibleFunctionTableDescriptor +Methods: + init + functionCount + setFunctionCount +*/ +@(objc_class="MTLVisibleFunctionTableDescriptor") +VisibleFunctionTableDescriptor :: struct { using _: NS.Copying(VisibleFunctionTableDescriptor) } + +@(objc_type=VisibleFunctionTableDescriptor, objc_class_name="alloc") +VisibleFunctionTableDescriptor_alloc :: #force_inline proc() -> ^VisibleFunctionTableDescriptor { + return msgSend(^VisibleFunctionTableDescriptor, VisibleFunctionTableDescriptor, "alloc") +} +@(objc_type=VisibleFunctionTableDescriptor, objc_name="init") +VisibleFunctionTableDescriptor_init :: #force_inline proc(self: ^VisibleFunctionTableDescriptor) -> ^VisibleFunctionTableDescriptor { + return msgSend(^VisibleFunctionTableDescriptor, self, "init") +} +@(objc_type=VisibleFunctionTableDescriptor, objc_name="functionCount") +VisibleFunctionTableDescriptor_functionCount :: #force_inline proc(self: ^VisibleFunctionTableDescriptor) -> NS.Integer { + return msgSend(NS.Integer, self, "functionCount") +} +@(objc_type=VisibleFunctionTableDescriptor, objc_name="setFunctionCount") +VisibleFunctionTableDescriptor_setFunctionCount :: #force_inline proc(self: ^VisibleFunctionTableDescriptor, functionCount: NS.Integer) { + msgSend(nil, self, "setFunctionCount:", functionCount) +} +@(objc_type=VisibleFunctionTableDescriptor, objc_class_name="visibleFunctionTableDescriptor") +VisibleFunctionTableDescriptor_visibleFunctionTableDescriptor :: #force_inline proc() -> ^VisibleFunctionTableDescriptor { + return msgSend(^VisibleFunctionTableDescriptor, VisibleFunctionTableDescriptor, "visibleFunctionTableDescriptor") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + AccelerationStructure +Class Methods: +Methods: + size +*/ +@(objc_class="MTLAccelerationStructure") +AccelerationStructure :: struct { using _: NS.Object } + +@(objc_type=AccelerationStructure, objc_name="size") +AccelerationStructure_size :: #force_inline proc(self: ^AccelerationStructure) -> NS.Integer { + return msgSend(NS.Integer, self, "size") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + AccelerationStructureCommandEncoder +Class Methods: +Methods: + buildAccelerationStructure + copyAccelerationStructure + copyAndCompactAccelerationStructure + refitAccelerationStructure + sampleCountersInBuffer + updateFence + useHeap + useHeaps + useResource + useResources + waitForFence + writeCompactedAccelerationStructureSize +*/ +@(objc_class="MTLAccelerationStructureCommandEncoder") +AccelerationStructureCommandEncoder :: struct { using _: NS.Object } + +@(objc_type=AccelerationStructureCommandEncoder, objc_name="buildAccelerationStructure") +AccelerationStructureCommandEncoder_buildAccelerationStructure :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, accelerationStructure: ^NS.Object, descriptor: ^AccelerationStructureDescriptor, scratchBuffer: ^NS.Object, scratchBufferOffset: ^NS.Object) { + msgSend(nil, self, "buildAccelerationStructure:descriptor:scratchBuffer:scratchBufferOffset:", accelerationStructure, descriptor, scratchBuffer, scratchBufferOffset) +} +@(objc_type=AccelerationStructureCommandEncoder, objc_name="copyAccelerationStructure") +AccelerationStructureCommandEncoder_copyAccelerationStructure :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, sourceAccelerationStructure: ^NS.Object, destinationAccelerationStructure: ^NS.Object) { + msgSend(nil, self, "copyAccelerationStructure:toAccelerationStructure:", sourceAccelerationStructure, destinationAccelerationStructure) +} +@(objc_type=AccelerationStructureCommandEncoder, objc_name="copyAndCompactAccelerationStructure") +AccelerationStructureCommandEncoder_copyAndCompactAccelerationStructure :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, sourceAccelerationStructure: ^NS.Object, destinationAccelerationStructure: ^NS.Object) { + msgSend(nil, self, "copyAndCompactAccelerationStructure:toAccelerationStructure:", sourceAccelerationStructure, destinationAccelerationStructure) +} +@(objc_type=AccelerationStructureCommandEncoder, objc_name="refitAccelerationStructure") +AccelerationStructureCommandEncoder_refitAccelerationStructure :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, sourceAccelerationStructure: ^NS.Object, descriptor: ^AccelerationStructureDescriptor, destinationAccelerationStructure: ^NS.Object, scratchBuffer: ^NS.Object, scratchBufferOffset: ^NS.Object) { + msgSend(nil, self, "refitAccelerationStructure:descriptor:destination:scratchBuffer:scratchBufferOffset:", sourceAccelerationStructure, descriptor, destinationAccelerationStructure, scratchBuffer, scratchBufferOffset) +} +@(objc_type=AccelerationStructureCommandEncoder, objc_name="sampleCountersInBuffer") +AccelerationStructureCommandEncoder_sampleCountersInBuffer :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, sampleBuffer: ^NS.Object, sampleIndex: ^NS.Object, barrier: BOOL) { + msgSend(nil, self, "sampleCountersInBuffer:atSampleIndex:withBarrier:", sampleBuffer, sampleIndex, barrier) +} +@(objc_type=AccelerationStructureCommandEncoder, objc_name="updateFence") +AccelerationStructureCommandEncoder_updateFence :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, fence: ^NS.Object) { + msgSend(nil, self, "updateFence:", fence) +} +@(objc_type=AccelerationStructureCommandEncoder, objc_name="useHeap") +AccelerationStructureCommandEncoder_useHeap :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, heap: ^NS.Object) { + msgSend(nil, self, "useHeap:", heap) +} +@(objc_type=AccelerationStructureCommandEncoder, objc_name="useHeaps") +AccelerationStructureCommandEncoder_useHeaps :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, heaps: ^^NS.Object, count: ^NS.Object) { + msgSend(nil, self, "useHeaps:count:", heaps, count) +} +@(objc_type=AccelerationStructureCommandEncoder, objc_name="useResource") +AccelerationStructureCommandEncoder_useResource :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, resource: ^NS.Object, usage: ResourceUsage) { + msgSend(nil, self, "useResource:usage:", resource, usage) +} +@(objc_type=AccelerationStructureCommandEncoder, objc_name="useResources") +AccelerationStructureCommandEncoder_useResources :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, resources: ^^NS.Object, count: ^NS.Object, usage: ResourceUsage) { + msgSend(nil, self, "useResources:count:usage:", resources, count, usage) +} +@(objc_type=AccelerationStructureCommandEncoder, objc_name="waitForFence") +AccelerationStructureCommandEncoder_waitForFence :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, fence: ^NS.Object) { + msgSend(nil, self, "waitForFence:", fence) +} +@(objc_type=AccelerationStructureCommandEncoder, objc_name="writeCompactedAccelerationStructureSize") +AccelerationStructureCommandEncoder_writeCompactedAccelerationStructureSize :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, accelerationStructure: ^NS.Object, buffer: ^NS.Object, offset: ^NS.Object) { + msgSend(nil, self, "writeCompactedAccelerationStructureSize:toBuffer:offset:", accelerationStructure, buffer, offset) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ArgumentEncoder +Class Methods: +Methods: + alignment + constantDataAtIndex + device + encodedLength + label + newArgumentEncoderForBufferAtIndex + setAccelerationStructure + setArgumentBuffer + setArgumentBuffer + setBuffer + setBuffers + setComputePipelineState + setComputePipelineStates + setIndirectCommandBuffer + setIndirectCommandBuffers + setIntersectionFunctionTable + setIntersectionFunctionTables + setLabel + setRenderPipelineState + setRenderPipelineStates + setSamplerState + setSamplerStates + setTexture + setTextures + setVisibleFunctionTable + setVisibleFunctionTables +*/ +@(objc_class="MTLArgumentEncoder") +ArgumentEncoder :: struct { using _: NS.Object } + +@(objc_type=ArgumentEncoder, objc_name="alignment") +ArgumentEncoder_alignment :: #force_inline proc(self: ^ArgumentEncoder) -> NS.Integer { + return msgSend(NS.Integer, self, "alignment") +} +@(objc_type=ArgumentEncoder, objc_name="constantDataAtIndex") +ArgumentEncoder_constantDataAtIndex :: #force_inline proc(self: ^ArgumentEncoder, index: ^NS.Object) -> rawptr { + return msgSend(rawptr, self, "constantDataAtIndex:", index) +} +@(objc_type=ArgumentEncoder, objc_name="device") +ArgumentEncoder_device :: #force_inline proc(self: ^ArgumentEncoder) -> ^ArgumentEncoder { + return msgSend(^ArgumentEncoder, self, "device") +} +@(objc_type=ArgumentEncoder, objc_name="encodedLength") +ArgumentEncoder_encodedLength :: #force_inline proc(self: ^ArgumentEncoder) -> NS.Integer { + return msgSend(NS.Integer, self, "encodedLength") +} +@(objc_type=ArgumentEncoder, objc_name="label") +ArgumentEncoder_label :: #force_inline proc(self: ^ArgumentEncoder) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=ArgumentEncoder, objc_name="newArgumentEncoderForBufferAtIndex") +ArgumentEncoder_newArgumentEncoderForBufferAtIndex :: #force_inline proc(self: ^ArgumentEncoder, index: ^NS.Object) -> ^ArgumentEncoder { + return msgSend(^ArgumentEncoder, self, "newArgumentEncoderForBufferAtIndex:", index) +} +@(objc_type=ArgumentEncoder, objc_name="setAccelerationStructure") +ArgumentEncoder_setAccelerationStructure :: #force_inline proc(self: ^ArgumentEncoder, accelerationStructure: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setAccelerationStructure:atIndex:", accelerationStructure, index) +} +@(objc_type=ArgumentEncoder, objc_name="setArgumentBuffer_offset_") +ArgumentEncoder_setArgumentBuffer_offset_ :: #force_inline proc(self: ^ArgumentEncoder, argumentBuffer: ^NS.Object, offset: ^NS.Object) { + msgSend(nil, self, "setArgumentBuffer:offset:", argumentBuffer, offset) +} +@(objc_type=ArgumentEncoder, objc_name="setArgumentBuffer_startOffset_arrayElement_") +ArgumentEncoder_setArgumentBuffer_startOffset_arrayElement_ :: #force_inline proc(self: ^ArgumentEncoder, argumentBuffer: ^NS.Object, startOffset: ^NS.Object, arrayElement: ^NS.Object) { + msgSend(nil, self, "setArgumentBuffer:startOffset:arrayElement:", argumentBuffer, startOffset, arrayElement) +} +@(objc_type=ArgumentEncoder, objc_name="setBuffer") +ArgumentEncoder_setBuffer :: #force_inline proc(self: ^ArgumentEncoder, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setBuffer:offset:atIndex:", buffer, offset, index) +} +@(objc_type=ArgumentEncoder, objc_name="setBuffers") +ArgumentEncoder_setBuffers :: #force_inline proc(self: ^ArgumentEncoder, buffers: ^^NS.Object, offsets: NS.Integer, range: NS.Range) { + msgSend(nil, self, "setBuffers:offsets:withRange:", buffers, offsets, range) +} +@(objc_type=ArgumentEncoder, objc_name="setComputePipelineState") +ArgumentEncoder_setComputePipelineState :: #force_inline proc(self: ^ArgumentEncoder, pipeline: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setComputePipelineState:atIndex:", pipeline, index) +} +@(objc_type=ArgumentEncoder, objc_name="setComputePipelineStates") +ArgumentEncoder_setComputePipelineStates :: #force_inline proc(self: ^ArgumentEncoder, pipelines: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setComputePipelineStates:withRange:", pipelines, range) +} +@(objc_type=ArgumentEncoder, objc_name="setIndirectCommandBuffer") +ArgumentEncoder_setIndirectCommandBuffer :: #force_inline proc(self: ^ArgumentEncoder, indirectCommandBuffer: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setIndirectCommandBuffer:atIndex:", indirectCommandBuffer, index) +} +@(objc_type=ArgumentEncoder, objc_name="setIndirectCommandBuffers") +ArgumentEncoder_setIndirectCommandBuffers :: #force_inline proc(self: ^ArgumentEncoder, buffers: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setIndirectCommandBuffers:withRange:", buffers, range) +} +@(objc_type=ArgumentEncoder, objc_name="setIntersectionFunctionTable") +ArgumentEncoder_setIntersectionFunctionTable :: #force_inline proc(self: ^ArgumentEncoder, intersectionFunctionTable: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setIntersectionFunctionTable:atIndex:", intersectionFunctionTable, index) +} +@(objc_type=ArgumentEncoder, objc_name="setIntersectionFunctionTables") +ArgumentEncoder_setIntersectionFunctionTables :: #force_inline proc(self: ^ArgumentEncoder, intersectionFunctionTables: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setIntersectionFunctionTables:withRange:", intersectionFunctionTables, range) +} +@(objc_type=ArgumentEncoder, objc_name="setLabel") +ArgumentEncoder_setLabel :: #force_inline proc(self: ^ArgumentEncoder, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} +@(objc_type=ArgumentEncoder, objc_name="setRenderPipelineState") +ArgumentEncoder_setRenderPipelineState :: #force_inline proc(self: ^ArgumentEncoder, pipeline: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setRenderPipelineState:atIndex:", pipeline, index) +} +@(objc_type=ArgumentEncoder, objc_name="setRenderPipelineStates") +ArgumentEncoder_setRenderPipelineStates :: #force_inline proc(self: ^ArgumentEncoder, pipelines: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setRenderPipelineStates:withRange:", pipelines, range) +} +@(objc_type=ArgumentEncoder, objc_name="setSamplerState") +ArgumentEncoder_setSamplerState :: #force_inline proc(self: ^ArgumentEncoder, sampler: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setSamplerState:atIndex:", sampler, index) +} +@(objc_type=ArgumentEncoder, objc_name="setSamplerStates") +ArgumentEncoder_setSamplerStates :: #force_inline proc(self: ^ArgumentEncoder, samplers: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setSamplerStates:withRange:", samplers, range) +} +@(objc_type=ArgumentEncoder, objc_name="setTexture") +ArgumentEncoder_setTexture :: #force_inline proc(self: ^ArgumentEncoder, texture: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setTexture:atIndex:", texture, index) +} +@(objc_type=ArgumentEncoder, objc_name="setTextures") +ArgumentEncoder_setTextures :: #force_inline proc(self: ^ArgumentEncoder, textures: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setTextures:withRange:", textures, range) +} +@(objc_type=ArgumentEncoder, objc_name="setVisibleFunctionTable") +ArgumentEncoder_setVisibleFunctionTable :: #force_inline proc(self: ^ArgumentEncoder, visibleFunctionTable: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setVisibleFunctionTable:atIndex:", visibleFunctionTable, index) +} +@(objc_type=ArgumentEncoder, objc_name="setVisibleFunctionTables") +ArgumentEncoder_setVisibleFunctionTables :: #force_inline proc(self: ^ArgumentEncoder, visibleFunctionTables: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setVisibleFunctionTables:withRange:", visibleFunctionTables, range) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + BinaryArchive +Class Methods: +Methods: + addComputePipelineFunctionsWithDescriptor + addRenderPipelineFunctionsWithDescriptor + addTileRenderPipelineFunctionsWithDescriptor + device + label + serializeToURL + setLabel +*/ +@(objc_class="MTLBinaryArchive") +BinaryArchive :: struct { using _: NS.Copying(BinaryArchive) } + +@(objc_type=BinaryArchive, objc_name="addComputePipelineFunctionsWithDescriptor") +BinaryArchive_addComputePipelineFunctionsWithDescriptor :: #force_inline proc(self: ^BinaryArchive, descriptor: ^ComputePipelineDescriptor, error: ^^NS.Error ) -> BOOL { + return msgSend(BOOL, self, "addComputePipelineFunctionsWithDescriptor:error:", descriptor, error) +} +@(objc_type=BinaryArchive, objc_name="addRenderPipelineFunctionsWithDescriptor") +BinaryArchive_addRenderPipelineFunctionsWithDescriptor :: #force_inline proc(self: ^BinaryArchive, descriptor: ^RenderPipelineDescriptor, error: ^^NS.Error ) -> BOOL { + return msgSend(BOOL, self, "addRenderPipelineFunctionsWithDescriptor:error:", descriptor, error) +} +@(objc_type=BinaryArchive, objc_name="addTileRenderPipelineFunctionsWithDescriptor") +BinaryArchive_addTileRenderPipelineFunctionsWithDescriptor :: #force_inline proc(self: ^BinaryArchive, descriptor: ^TileRenderPipelineDescriptor, error: ^^NS.Error ) -> BOOL { + return msgSend(BOOL, self, "addTileRenderPipelineFunctionsWithDescriptor:error:", descriptor, error) +} +@(objc_type=BinaryArchive, objc_name="device") +BinaryArchive_device :: #force_inline proc(self: ^BinaryArchive) -> ^BinaryArchive { + return msgSend(^BinaryArchive, self, "device") +} +@(objc_type=BinaryArchive, objc_name="label") +BinaryArchive_label :: #force_inline proc(self: ^BinaryArchive) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=BinaryArchive, objc_name="serializeToURL") +BinaryArchive_serializeToURL :: #force_inline proc(self: ^BinaryArchive, url: ^NS.URL, error: ^^NS.Error ) -> BOOL { + return msgSend(BOOL, self, "serializeToURL:error:", url, error) +} +@(objc_type=BinaryArchive, objc_name="setLabel") +BinaryArchive_setLabel :: #force_inline proc(self: ^BinaryArchive, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + BlitCommandEncoder +Class Methods: +Methods: + copyFromBuffer + copyFromBuffer + copyFromBuffer + copyFromTexture + copyFromTexture + copyFromTexture + copyFromTexture + copyFromTexture + copyIndirectCommandBuffer + fillBuffer + generateMipmapsForTexture + getTextureAccessCounters + optimizeContentsForCPUAccess + optimizeContentsForCPUAccess + optimizeContentsForGPUAccess + optimizeContentsForGPUAccess + optimizeIndirectCommandBuffer + resetCommandsInBuffer + resetTextureAccessCounters + resolveCounters + sampleCountersInBuffer + synchronizeResource + synchronizeTexture + updateFence + waitForFence +*/ +@(objc_class="MTLBlitCommandEncoder") +BlitCommandEncoder :: struct { using _: NS.Object } + +@(objc_type=BlitCommandEncoder, objc_name="copyFromBuffer_sourceOffset_sourceBytesPerRow_sourceBytesPerImage_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_") +BlitCommandEncoder_copyFromBuffer_sourceOffset_sourceBytesPerRow_sourceBytesPerImage_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceBuffer: ^NS.Object, sourceOffset: ^NS.Object, sourceBytesPerRow: ^NS.Object, sourceBytesPerImage: ^NS.Object, sourceSize: Size, destinationTexture: ^NS.Object, destinationSlice: ^NS.Object, destinationLevel: ^NS.Object, destinationOrigin: Origin) { + msgSend(nil, self, "copyFromBuffer:sourceOffset:sourceBytesPerRow:sourceBytesPerImage:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:", sourceBuffer, sourceOffset, sourceBytesPerRow, sourceBytesPerImage, sourceSize, destinationTexture, destinationSlice, destinationLevel, destinationOrigin) +} +@(objc_type=BlitCommandEncoder, objc_name="copyFromBuffer_sourceOffset_sourceBytesPerRow_sourceBytesPerImage_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_options_") +BlitCommandEncoder_copyFromBuffer_sourceOffset_sourceBytesPerRow_sourceBytesPerImage_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_options_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceBuffer: ^NS.Object, sourceOffset: ^NS.Object, sourceBytesPerRow: ^NS.Object, sourceBytesPerImage: ^NS.Object, sourceSize: Size, destinationTexture: ^NS.Object, destinationSlice: ^NS.Object, destinationLevel: ^NS.Object, destinationOrigin: Origin, options: BlitOption) { + msgSend(nil, self, "copyFromBuffer:sourceOffset:sourceBytesPerRow:sourceBytesPerImage:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:options:", sourceBuffer, sourceOffset, sourceBytesPerRow, sourceBytesPerImage, sourceSize, destinationTexture, destinationSlice, destinationLevel, destinationOrigin, options) +} +@(objc_type=BlitCommandEncoder, objc_name="copyFromBuffer_sourceOffset_toBuffer_destinationOffset_size_") +BlitCommandEncoder_copyFromBuffer_sourceOffset_toBuffer_destinationOffset_size_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceBuffer: ^NS.Object, sourceOffset: ^NS.Object, destinationBuffer: ^NS.Object, destinationOffset: ^NS.Object, size: ^NS.Object) { + msgSend(nil, self, "copyFromBuffer:sourceOffset:toBuffer:destinationOffset:size:", sourceBuffer, sourceOffset, destinationBuffer, destinationOffset, size) +} +@(objc_type=BlitCommandEncoder, objc_name="copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toBuffer_destinationOffset_destinationBytesPerRow_destinationBytesPerImage_") +BlitCommandEncoder_copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toBuffer_destinationOffset_destinationBytesPerRow_destinationBytesPerImage_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceTexture: ^NS.Object, sourceSlice: ^NS.Object, sourceLevel: ^NS.Object, sourceOrigin: Origin, sourceSize: Size, destinationBuffer: ^NS.Object, destinationOffset: ^NS.Object, destinationBytesPerRow: ^NS.Object, destinationBytesPerImage: ^NS.Object) { + msgSend(nil, self, "copyFromTexture:sourceSlice:sourceLevel:sourceOrigin:sourceSize:toBuffer:destinationOffset:destinationBytesPerRow:destinationBytesPerImage:", sourceTexture, sourceSlice, sourceLevel, sourceOrigin, sourceSize, destinationBuffer, destinationOffset, destinationBytesPerRow, destinationBytesPerImage) +} +@(objc_type=BlitCommandEncoder, objc_name="copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toBuffer_destinationOffset_destinationBytesPerRow_destinationBytesPerImage_options_") +BlitCommandEncoder_copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toBuffer_destinationOffset_destinationBytesPerRow_destinationBytesPerImage_options_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceTexture: ^NS.Object, sourceSlice: ^NS.Object, sourceLevel: ^NS.Object, sourceOrigin: Origin, sourceSize: Size, destinationBuffer: ^NS.Object, destinationOffset: ^NS.Object, destinationBytesPerRow: ^NS.Object, destinationBytesPerImage: ^NS.Object, options: BlitOption) { + msgSend(nil, self, "copyFromTexture:sourceSlice:sourceLevel:sourceOrigin:sourceSize:toBuffer:destinationOffset:destinationBytesPerRow:destinationBytesPerImage:options:", sourceTexture, sourceSlice, sourceLevel, sourceOrigin, sourceSize, destinationBuffer, destinationOffset, destinationBytesPerRow, destinationBytesPerImage, options) +} +@(objc_type=BlitCommandEncoder, objc_name="copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_") +BlitCommandEncoder_copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceTexture: ^NS.Object, sourceSlice: ^NS.Object, sourceLevel: ^NS.Object, sourceOrigin: Origin, sourceSize: Size, destinationTexture: ^NS.Object, destinationSlice: ^NS.Object, destinationLevel: ^NS.Object, destinationOrigin: Origin) { + msgSend(nil, self, "copyFromTexture:sourceSlice:sourceLevel:sourceOrigin:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:", sourceTexture, sourceSlice, sourceLevel, sourceOrigin, sourceSize, destinationTexture, destinationSlice, destinationLevel, destinationOrigin) +} +@(objc_type=BlitCommandEncoder, objc_name="copyFromTexture_sourceSlice_sourceLevel_toTexture_destinationSlice_destinationLevel_sliceCount_levelCount_") +BlitCommandEncoder_copyFromTexture_sourceSlice_sourceLevel_toTexture_destinationSlice_destinationLevel_sliceCount_levelCount_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceTexture: ^NS.Object, sourceSlice: ^NS.Object, sourceLevel: ^NS.Object, destinationTexture: ^NS.Object, destinationSlice: ^NS.Object, destinationLevel: ^NS.Object, sliceCount: ^NS.Object, levelCount: ^NS.Object) { + msgSend(nil, self, "copyFromTexture:sourceSlice:sourceLevel:toTexture:destinationSlice:destinationLevel:sliceCount:levelCount:", sourceTexture, sourceSlice, sourceLevel, destinationTexture, destinationSlice, destinationLevel, sliceCount, levelCount) +} +@(objc_type=BlitCommandEncoder, objc_name="copyFromTexture_toTexture_") +BlitCommandEncoder_copyFromTexture_toTexture_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceTexture: ^NS.Object, destinationTexture: ^NS.Object) { + msgSend(nil, self, "copyFromTexture:toTexture:", sourceTexture, destinationTexture) +} +@(objc_type=BlitCommandEncoder, objc_name="copyIndirectCommandBuffer") +BlitCommandEncoder_copyIndirectCommandBuffer :: #force_inline proc(self: ^BlitCommandEncoder, source: ^NS.Object, sourceRange: NS.Range, destination: ^NS.Object, destinationIndex: ^NS.Object) { + msgSend(nil, self, "copyIndirectCommandBuffer:sourceRange:destination:destinationIndex:", source, sourceRange, destination, destinationIndex) +} +@(objc_type=BlitCommandEncoder, objc_name="fillBuffer") +BlitCommandEncoder_fillBuffer :: #force_inline proc(self: ^BlitCommandEncoder, buffer: ^NS.Object, range: NS.Range, value: u8) { + msgSend(nil, self, "fillBuffer:range:value:", buffer, range, value) +} +@(objc_type=BlitCommandEncoder, objc_name="generateMipmapsForTexture") +BlitCommandEncoder_generateMipmapsForTexture :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object) { + msgSend(nil, self, "generateMipmapsForTexture:", texture) +} +@(objc_type=BlitCommandEncoder, objc_name="getTextureAccessCounters") +BlitCommandEncoder_getTextureAccessCounters :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object, region: Region, mipLevel: ^NS.Object, slice: ^NS.Object, resetCounters: BOOL, countersBuffer: ^NS.Object, countersBufferOffset: ^NS.Object) { + msgSend(nil, self, "getTextureAccessCounters:region:mipLevel:slice:resetCounters:countersBuffer:countersBufferOffset:", texture, region, mipLevel, slice, resetCounters, countersBuffer, countersBufferOffset) +} +@(objc_type=BlitCommandEncoder, objc_name="optimizeContentsForCPUAccess") +BlitCommandEncoder_optimizeContentsForCPUAccess :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object) { + msgSend(nil, self, "optimizeContentsForCPUAccess:", texture) +} +@(objc_type=BlitCommandEncoder, objc_name="optimizeContentsForCPUAccess_slice_level_") +BlitCommandEncoder_optimizeContentsForCPUAccess_slice_level_ :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object, slice: ^NS.Object, level: ^NS.Object) { + msgSend(nil, self, "optimizeContentsForCPUAccess:slice:level:", texture, slice, level) +} +@(objc_type=BlitCommandEncoder, objc_name="optimizeContentsForGPUAccess") +BlitCommandEncoder_optimizeContentsForGPUAccess :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object) { + msgSend(nil, self, "optimizeContentsForGPUAccess:", texture) +} +@(objc_type=BlitCommandEncoder, objc_name="optimizeContentsForGPUAccess_slice_level_") +BlitCommandEncoder_optimizeContentsForGPUAccess_slice_level_ :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object, slice: ^NS.Object, level: ^NS.Object) { + msgSend(nil, self, "optimizeContentsForGPUAccess:slice:level:", texture, slice, level) +} +@(objc_type=BlitCommandEncoder, objc_name="optimizeIndirectCommandBuffer") +BlitCommandEncoder_optimizeIndirectCommandBuffer :: #force_inline proc(self: ^BlitCommandEncoder, indirectCommandBuffer: ^NS.Object, range: NS.Range) { + msgSend(nil, self, "optimizeIndirectCommandBuffer:withRange:", indirectCommandBuffer, range) +} +@(objc_type=BlitCommandEncoder, objc_name="resetCommandsInBuffer") +BlitCommandEncoder_resetCommandsInBuffer :: #force_inline proc(self: ^BlitCommandEncoder, buffer: ^NS.Object, range: NS.Range) { + msgSend(nil, self, "resetCommandsInBuffer:withRange:", buffer, range) +} +@(objc_type=BlitCommandEncoder, objc_name="resetTextureAccessCounters") +BlitCommandEncoder_resetTextureAccessCounters :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object, region: Region, mipLevel: ^NS.Object, slice: ^NS.Object) { + msgSend(nil, self, "resetTextureAccessCounters:region:mipLevel:slice:", texture, region, mipLevel, slice) +} +@(objc_type=BlitCommandEncoder, objc_name="resolveCounters") +BlitCommandEncoder_resolveCounters :: #force_inline proc(self: ^BlitCommandEncoder, sampleBuffer: ^NS.Object, range: NS.Range, destinationBuffer: ^NS.Object, destinationOffset: ^NS.Object) { + msgSend(nil, self, "resolveCounters:inRange:destinationBuffer:destinationOffset:", sampleBuffer, range, destinationBuffer, destinationOffset) +} +@(objc_type=BlitCommandEncoder, objc_name="sampleCountersInBuffer") +BlitCommandEncoder_sampleCountersInBuffer :: #force_inline proc(self: ^BlitCommandEncoder, sampleBuffer: ^NS.Object, sampleIndex: ^NS.Object, barrier: BOOL) { + msgSend(nil, self, "sampleCountersInBuffer:atSampleIndex:withBarrier:", sampleBuffer, sampleIndex, barrier) +} +@(objc_type=BlitCommandEncoder, objc_name="synchronizeResource") +BlitCommandEncoder_synchronizeResource :: #force_inline proc(self: ^BlitCommandEncoder, resource: ^NS.Object) { + msgSend(nil, self, "synchronizeResource:", resource) +} +@(objc_type=BlitCommandEncoder, objc_name="synchronizeTexture") +BlitCommandEncoder_synchronizeTexture :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object, slice: ^NS.Object, level: ^NS.Object) { + msgSend(nil, self, "synchronizeTexture:slice:level:", texture, slice, level) +} +@(objc_type=BlitCommandEncoder, objc_name="updateFence") +BlitCommandEncoder_updateFence :: #force_inline proc(self: ^BlitCommandEncoder, fence: ^NS.Object) { + msgSend(nil, self, "updateFence:", fence) +} +@(objc_type=BlitCommandEncoder, objc_name="waitForFence") +BlitCommandEncoder_waitForFence :: #force_inline proc(self: ^BlitCommandEncoder, fence: ^NS.Object) { + msgSend(nil, self, "waitForFence:", fence) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Buffer +Class Methods: +Methods: + addDebugMarker + contents + didModifyRange + length + newRemoteBufferViewForDevice + newTextureWithDescriptor + remoteStorageBuffer + removeAllDebugMarkers +*/ +@(objc_class="MTLBuffer") +Buffer :: struct { using _: NS.Object } + +@(objc_type=Buffer, objc_name="addDebugMarker") +Buffer_addDebugMarker :: #force_inline proc(self: ^Buffer, marker: ^NS.String, range: NS.Range) { + msgSend(nil, self, "addDebugMarker:range:", marker, range) +} +@(objc_type=Buffer, objc_name="contents") +Buffer_contents :: #force_inline proc(self: ^Buffer) -> rawptr { + return msgSend(rawptr, self, "contents") +} +@(objc_type=Buffer, objc_name="didModifyRange") +Buffer_didModifyRange :: #force_inline proc(self: ^Buffer, range: NS.Range) { + msgSend(nil, self, "didModifyRange:", range) +} +@(objc_type=Buffer, objc_name="length") +Buffer_length :: #force_inline proc(self: ^Buffer) -> NS.Integer { + return msgSend(NS.Integer, self, "length") +} +@(objc_type=Buffer, objc_name="newRemoteBufferViewForDevice") +Buffer_newRemoteBufferViewForDevice :: #force_inline proc(self: ^Buffer, device: ^NS.Object) -> ^Buffer { + return msgSend(^Buffer, self, "newRemoteBufferViewForDevice:", device) +} +@(objc_type=Buffer, objc_name="newTextureWithDescriptor") +Buffer_newTextureWithDescriptor :: #force_inline proc(self: ^Buffer, descriptor: ^TextureDescriptor, offset: ^NS.Object, bytesPerRow: ^NS.Object) -> ^Buffer { + return msgSend(^Buffer, self, "newTextureWithDescriptor:offset:bytesPerRow:", descriptor, offset, bytesPerRow) +} +@(objc_type=Buffer, objc_name="remoteStorageBuffer") +Buffer_remoteStorageBuffer :: #force_inline proc(self: ^Buffer) -> ^Buffer { + return msgSend(^Buffer, self, "remoteStorageBuffer") +} +@(objc_type=Buffer, objc_name="removeAllDebugMarkers") +Buffer_removeAllDebugMarkers :: #force_inline proc(self: ^Buffer) { + msgSend(nil, self, "removeAllDebugMarkers") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + CaptureScope +Class Methods: +Methods: + beginScope + commandQueue + device + endScope + label + setLabel +*/ +@(objc_class="MTLCaptureScope") +CaptureScope :: struct { using _: NS.Object } + +@(objc_type=CaptureScope, objc_name="beginScope") +CaptureScope_beginScope :: #force_inline proc(self: ^CaptureScope) { + msgSend(nil, self, "beginScope") +} +@(objc_type=CaptureScope, objc_name="commandQueue") +CaptureScope_commandQueue :: #force_inline proc(self: ^CaptureScope) -> ^CaptureScope { + return msgSend(^CaptureScope, self, "commandQueue") +} +@(objc_type=CaptureScope, objc_name="device") +CaptureScope_device :: #force_inline proc(self: ^CaptureScope) -> ^CaptureScope { + return msgSend(^CaptureScope, self, "device") +} +@(objc_type=CaptureScope, objc_name="endScope") +CaptureScope_endScope :: #force_inline proc(self: ^CaptureScope) { + msgSend(nil, self, "endScope") +} +@(objc_type=CaptureScope, objc_name="label") +CaptureScope_label :: #force_inline proc(self: ^CaptureScope) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=CaptureScope, objc_name="setLabel") +CaptureScope_setLabel :: #force_inline proc(self: ^CaptureScope, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + CommandBuffer +Class Methods: +Methods: + GPUEndTime + GPUStartTime + accelerationStructureCommandEncoder + addCompletedHandler + addScheduledHandler + blitCommandEncoder + blitCommandEncoderWithDescriptor + commandQueue + commit + computeCommandEncoder + computeCommandEncoderWithDescriptor + computeCommandEncoderWithDispatchType + device + encodeSignalEvent + encodeWaitForEvent + enqueue + error + errorOptions + kernelEndTime + kernelStartTime + label + logs + parallelRenderCommandEncoderWithDescriptor + popDebugGroup + presentDrawable + presentDrawable + presentDrawable + pushDebugGroup + renderCommandEncoderWithDescriptor + resourceStateCommandEncoder + resourceStateCommandEncoderWithDescriptor + retainedReferences + setLabel + status + waitUntilCompleted + waitUntilScheduled +*/ +@(objc_class="MTLCommandBuffer") +CommandBuffer :: struct { using _: NS.Object } + +@(objc_type=CommandBuffer, objc_name="GPUEndTime") +CommandBuffer_GPUEndTime :: #force_inline proc(self: ^CommandBuffer) -> CFTimeInterval { + return msgSend(CFTimeInterval, self, "GPUEndTime") +} +@(objc_type=CommandBuffer, objc_name="GPUStartTime") +CommandBuffer_GPUStartTime :: #force_inline proc(self: ^CommandBuffer) -> CFTimeInterval { + return msgSend(CFTimeInterval, self, "GPUStartTime") +} +@(objc_type=CommandBuffer, objc_name="accelerationStructureCommandEncoder") +CommandBuffer_accelerationStructureCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer { + return msgSend(^CommandBuffer, self, "accelerationStructureCommandEncoder") +} +@(objc_type=CommandBuffer, objc_name="addCompletedHandler") +CommandBuffer_addCompletedHandler :: #force_inline proc(self: ^CommandBuffer, block: CommandBufferHandler) { + msgSend(nil, self, "addCompletedHandler:", block) +} +@(objc_type=CommandBuffer, objc_name="addScheduledHandler") +CommandBuffer_addScheduledHandler :: #force_inline proc(self: ^CommandBuffer, block: CommandBufferHandler) { + msgSend(nil, self, "addScheduledHandler:", block) +} +@(objc_type=CommandBuffer, objc_name="blitCommandEncoder") +CommandBuffer_blitCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer { + return msgSend(^CommandBuffer, self, "blitCommandEncoder") +} +@(objc_type=CommandBuffer, objc_name="blitCommandEncoderWithDescriptor") +CommandBuffer_blitCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, blitPassDescriptor: ^BlitPassDescriptor) -> ^CommandBuffer { + return msgSend(^CommandBuffer, self, "blitCommandEncoderWithDescriptor:", blitPassDescriptor) +} +@(objc_type=CommandBuffer, objc_name="commandQueue") +CommandBuffer_commandQueue :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer { + return msgSend(^CommandBuffer, self, "commandQueue") +} +@(objc_type=CommandBuffer, objc_name="commit") +CommandBuffer_commit :: #force_inline proc(self: ^CommandBuffer) { + msgSend(nil, self, "commit") +} +@(objc_type=CommandBuffer, objc_name="computeCommandEncoder") +CommandBuffer_computeCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer { + return msgSend(^CommandBuffer, self, "computeCommandEncoder") +} +@(objc_type=CommandBuffer, objc_name="computeCommandEncoderWithDescriptor") +CommandBuffer_computeCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, computePassDescriptor: ^ComputePassDescriptor) -> ^CommandBuffer { + return msgSend(^CommandBuffer, self, "computeCommandEncoderWithDescriptor:", computePassDescriptor) +} +@(objc_type=CommandBuffer, objc_name="computeCommandEncoderWithDispatchType") +CommandBuffer_computeCommandEncoderWithDispatchType :: #force_inline proc(self: ^CommandBuffer, dispatchType: DispatchType) -> ^CommandBuffer { + return msgSend(^CommandBuffer, self, "computeCommandEncoderWithDispatchType:", dispatchType) +} +@(objc_type=CommandBuffer, objc_name="device") +CommandBuffer_device :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer { + return msgSend(^CommandBuffer, self, "device") +} +@(objc_type=CommandBuffer, objc_name="encodeSignalEvent") +CommandBuffer_encodeSignalEvent :: #force_inline proc(self: ^CommandBuffer, event: ^NS.Object, value: u64) { + msgSend(nil, self, "encodeSignalEvent:value:", event, value) +} +@(objc_type=CommandBuffer, objc_name="encodeWaitForEvent") +CommandBuffer_encodeWaitForEvent :: #force_inline proc(self: ^CommandBuffer, event: ^NS.Object, value: u64) { + msgSend(nil, self, "encodeWaitForEvent:value:", event, value) +} +@(objc_type=CommandBuffer, objc_name="enqueue") +CommandBuffer_enqueue :: #force_inline proc(self: ^CommandBuffer) { + msgSend(nil, self, "enqueue") +} +@(objc_type=CommandBuffer, objc_name="error") +CommandBuffer_error :: #force_inline proc(self: ^CommandBuffer) -> ^NS.Error { + return msgSend(^NS.Error, self, "error") +} +@(objc_type=CommandBuffer, objc_name="errorOptions") +CommandBuffer_errorOptions :: #force_inline proc(self: ^CommandBuffer) -> CommandBufferErrorOption { + return msgSend(CommandBufferErrorOption, self, "errorOptions") +} +@(objc_type=CommandBuffer, objc_name="kernelEndTime") +CommandBuffer_kernelEndTime :: #force_inline proc(self: ^CommandBuffer) -> CFTimeInterval { + return msgSend(CFTimeInterval, self, "kernelEndTime") +} +@(objc_type=CommandBuffer, objc_name="kernelStartTime") +CommandBuffer_kernelStartTime :: #force_inline proc(self: ^CommandBuffer) -> CFTimeInterval { + return msgSend(CFTimeInterval, self, "kernelStartTime") +} +@(objc_type=CommandBuffer, objc_name="label") +CommandBuffer_label :: #force_inline proc(self: ^CommandBuffer) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=CommandBuffer, objc_name="logs") +CommandBuffer_logs :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer { + return msgSend(^CommandBuffer, self, "logs") +} +@(objc_type=CommandBuffer, objc_name="parallelRenderCommandEncoderWithDescriptor") +CommandBuffer_parallelRenderCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, renderPassDescriptor: ^RenderPassDescriptor) -> ^CommandBuffer { + return msgSend(^CommandBuffer, self, "parallelRenderCommandEncoderWithDescriptor:", renderPassDescriptor) +} +@(objc_type=CommandBuffer, objc_name="popDebugGroup") +CommandBuffer_popDebugGroup :: #force_inline proc(self: ^CommandBuffer) { + msgSend(nil, self, "popDebugGroup") +} +@(objc_type=CommandBuffer, objc_name="presentDrawable") +CommandBuffer_presentDrawable :: #force_inline proc(self: ^CommandBuffer, drawable: ^NS.Object) { + msgSend(nil, self, "presentDrawable:", drawable) +} +@(objc_type=CommandBuffer, objc_name="presentDrawable_afterMinimumDuration_") +CommandBuffer_presentDrawable_afterMinimumDuration_ :: #force_inline proc(self: ^CommandBuffer, drawable: ^NS.Object, duration: CFTimeInterval) { + msgSend(nil, self, "presentDrawable:afterMinimumDuration:", drawable, duration) +} +@(objc_type=CommandBuffer, objc_name="presentDrawable_atTime_") +CommandBuffer_presentDrawable_atTime_ :: #force_inline proc(self: ^CommandBuffer, drawable: ^NS.Object, presentationTime: CFTimeInterval) { + msgSend(nil, self, "presentDrawable:atTime:", drawable, presentationTime) +} +@(objc_type=CommandBuffer, objc_name="pushDebugGroup") +CommandBuffer_pushDebugGroup :: #force_inline proc(self: ^CommandBuffer, string: ^NS.String) { + msgSend(nil, self, "pushDebugGroup:", string) +} +@(objc_type=CommandBuffer, objc_name="renderCommandEncoderWithDescriptor") +CommandBuffer_renderCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, renderPassDescriptor: ^RenderPassDescriptor) -> ^CommandBuffer { + return msgSend(^CommandBuffer, self, "renderCommandEncoderWithDescriptor:", renderPassDescriptor) +} +@(objc_type=CommandBuffer, objc_name="resourceStateCommandEncoder") +CommandBuffer_resourceStateCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer { + return msgSend(^CommandBuffer, self, "resourceStateCommandEncoder") +} +@(objc_type=CommandBuffer, objc_name="resourceStateCommandEncoderWithDescriptor") +CommandBuffer_resourceStateCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, resourceStatePassDescriptor: ^ResourceStatePassDescriptor) -> ^CommandBuffer { + return msgSend(^CommandBuffer, self, "resourceStateCommandEncoderWithDescriptor:", resourceStatePassDescriptor) +} +@(objc_type=CommandBuffer, objc_name="retainedReferences") +CommandBuffer_retainedReferences :: #force_inline proc(self: ^CommandBuffer) -> BOOL { + return msgSend(BOOL, self, "retainedReferences") +} +@(objc_type=CommandBuffer, objc_name="setLabel") +CommandBuffer_setLabel :: #force_inline proc(self: ^CommandBuffer, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} +@(objc_type=CommandBuffer, objc_name="status") +CommandBuffer_status :: #force_inline proc(self: ^CommandBuffer) -> CommandBufferStatus { + return msgSend(CommandBufferStatus, self, "status") +} +@(objc_type=CommandBuffer, objc_name="waitUntilCompleted") +CommandBuffer_waitUntilCompleted :: #force_inline proc(self: ^CommandBuffer) { + msgSend(nil, self, "waitUntilCompleted") +} +@(objc_type=CommandBuffer, objc_name="waitUntilScheduled") +CommandBuffer_waitUntilScheduled :: #force_inline proc(self: ^CommandBuffer) { + msgSend(nil, self, "waitUntilScheduled") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + CommandBufferEncoderInfo +Class Methods: +Methods: + debugSignposts + errorState + label +*/ +@(objc_class="MTLCommandBufferEncoderInfo") +CommandBufferEncoderInfo :: struct { using _: NS.Object } + +@(objc_type=CommandBufferEncoderInfo, objc_name="debugSignposts") +CommandBufferEncoderInfo_debugSignposts :: #force_inline proc(self: ^CommandBufferEncoderInfo) -> ^NS.Array { + return msgSend(^NS.Array, self, "debugSignposts") +} +@(objc_type=CommandBufferEncoderInfo, objc_name="errorState") +CommandBufferEncoderInfo_errorState :: #force_inline proc(self: ^CommandBufferEncoderInfo) -> CommandEncoderErrorState { + return msgSend(CommandEncoderErrorState, self, "errorState") +} +@(objc_type=CommandBufferEncoderInfo, objc_name="label") +CommandBufferEncoderInfo_label :: #force_inline proc(self: ^CommandBufferEncoderInfo) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + CommandEncoder +Class Methods: +Methods: + device + endEncoding + insertDebugSignpost + label + popDebugGroup + pushDebugGroup + setLabel +*/ +@(objc_class="MTLCommandEncoder") +CommandEncoder :: struct { using _: NS.Object } + +@(objc_type=CommandEncoder, objc_name="device") +CommandEncoder_device :: #force_inline proc(self: ^CommandEncoder) -> ^CommandEncoder { + return msgSend(^CommandEncoder, self, "device") +} +@(objc_type=CommandEncoder, objc_name="endEncoding") +CommandEncoder_endEncoding :: #force_inline proc(self: ^CommandEncoder) { + msgSend(nil, self, "endEncoding") +} +@(objc_type=CommandEncoder, objc_name="insertDebugSignpost") +CommandEncoder_insertDebugSignpost :: #force_inline proc(self: ^CommandEncoder, string: ^NS.String) { + msgSend(nil, self, "insertDebugSignpost:", string) +} +@(objc_type=CommandEncoder, objc_name="label") +CommandEncoder_label :: #force_inline proc(self: ^CommandEncoder) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=CommandEncoder, objc_name="popDebugGroup") +CommandEncoder_popDebugGroup :: #force_inline proc(self: ^CommandEncoder) { + msgSend(nil, self, "popDebugGroup") +} +@(objc_type=CommandEncoder, objc_name="pushDebugGroup") +CommandEncoder_pushDebugGroup :: #force_inline proc(self: ^CommandEncoder, string: ^NS.String) { + msgSend(nil, self, "pushDebugGroup:", string) +} +@(objc_type=CommandEncoder, objc_name="setLabel") +CommandEncoder_setLabel :: #force_inline proc(self: ^CommandEncoder, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + CommandQueue +Class Methods: +Methods: + commandBuffer + commandBufferWithDescriptor + commandBufferWithUnretainedReferences + device + insertDebugCaptureBoundary + label + setLabel +*/ +@(objc_class="MTLCommandQueue") +CommandQueue :: struct { using _: NS.Object } + +@(objc_type=CommandQueue, objc_name="commandBuffer") +CommandQueue_commandBuffer :: #force_inline proc(self: ^CommandQueue) -> ^CommandQueue { + return msgSend(^CommandQueue, self, "commandBuffer") +} +@(objc_type=CommandQueue, objc_name="commandBufferWithDescriptor") +CommandQueue_commandBufferWithDescriptor :: #force_inline proc(self: ^CommandQueue, descriptor: ^CommandBufferDescriptor) -> ^CommandQueue { + return msgSend(^CommandQueue, self, "commandBufferWithDescriptor:", descriptor) +} +@(objc_type=CommandQueue, objc_name="commandBufferWithUnretainedReferences") +CommandQueue_commandBufferWithUnretainedReferences :: #force_inline proc(self: ^CommandQueue) -> ^CommandQueue { + return msgSend(^CommandQueue, self, "commandBufferWithUnretainedReferences") +} +@(objc_type=CommandQueue, objc_name="device") +CommandQueue_device :: #force_inline proc(self: ^CommandQueue) -> ^CommandQueue { + return msgSend(^CommandQueue, self, "device") +} +@(objc_type=CommandQueue, objc_name="insertDebugCaptureBoundary") +CommandQueue_insertDebugCaptureBoundary :: #force_inline proc(self: ^CommandQueue) { + msgSend(nil, self, "insertDebugCaptureBoundary") +} +@(objc_type=CommandQueue, objc_name="label") +CommandQueue_label :: #force_inline proc(self: ^CommandQueue) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=CommandQueue, objc_name="setLabel") +CommandQueue_setLabel :: #force_inline proc(self: ^CommandQueue, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ComputeCommandEncoder +Class Methods: +Methods: + dispatchThreadgroups + dispatchThreadgroupsWithIndirectBuffer + dispatchThreads + dispatchType + executeCommandsInBuffer + executeCommandsInBuffer + memoryBarrierWithResources + memoryBarrierWithScope + sampleCountersInBuffer + setAccelerationStructure + setBuffer + setBufferOffset + setBuffers + setBytes + setComputePipelineState + setImageblockWidth + setIntersectionFunctionTable + setIntersectionFunctionTables + setSamplerState + setSamplerState + setSamplerStates + setSamplerStates + setStageInRegion + setStageInRegionWithIndirectBuffer + setTexture + setTextures + setThreadgroupMemoryLength + setVisibleFunctionTable + setVisibleFunctionTables + updateFence + useHeap + useHeaps + useResource + useResources + waitForFence +*/ +@(objc_class="MTLComputeCommandEncoder") +ComputeCommandEncoder :: struct { using _: NS.Object } + +@(objc_type=ComputeCommandEncoder, objc_name="dispatchThreadgroups") +ComputeCommandEncoder_dispatchThreadgroups :: #force_inline proc(self: ^ComputeCommandEncoder, threadgroupsPerGrid: Size, threadsPerThreadgroup: Size) { + msgSend(nil, self, "dispatchThreadgroups:threadsPerThreadgroup:", threadgroupsPerGrid, threadsPerThreadgroup) +} +@(objc_type=ComputeCommandEncoder, objc_name="dispatchThreadgroupsWithIndirectBuffer") +ComputeCommandEncoder_dispatchThreadgroupsWithIndirectBuffer :: #force_inline proc(self: ^ComputeCommandEncoder, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object, threadsPerThreadgroup: Size) { + msgSend(nil, self, "dispatchThreadgroupsWithIndirectBuffer:indirectBufferOffset:threadsPerThreadgroup:", indirectBuffer, indirectBufferOffset, threadsPerThreadgroup) +} +@(objc_type=ComputeCommandEncoder, objc_name="dispatchThreads") +ComputeCommandEncoder_dispatchThreads :: #force_inline proc(self: ^ComputeCommandEncoder, threadsPerGrid: Size, threadsPerThreadgroup: Size) { + msgSend(nil, self, "dispatchThreads:threadsPerThreadgroup:", threadsPerGrid, threadsPerThreadgroup) +} +@(objc_type=ComputeCommandEncoder, objc_name="dispatchType") +ComputeCommandEncoder_dispatchType :: #force_inline proc(self: ^ComputeCommandEncoder) -> DispatchType { + return msgSend(DispatchType, self, "dispatchType") +} +@(objc_type=ComputeCommandEncoder, objc_name="executeCommandsInBuffer_indirectBuffer_indirectBufferOffset_") +ComputeCommandEncoder_executeCommandsInBuffer_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^ComputeCommandEncoder, indirectCommandbuffer: ^NS.Object, indirectRangeBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) { + msgSend(nil, self, "executeCommandsInBuffer:indirectBuffer:indirectBufferOffset:", indirectCommandbuffer, indirectRangeBuffer, indirectBufferOffset) +} +@(objc_type=ComputeCommandEncoder, objc_name="executeCommandsInBuffer_withRange_") +ComputeCommandEncoder_executeCommandsInBuffer_withRange_ :: #force_inline proc(self: ^ComputeCommandEncoder, indirectCommandBuffer: ^NS.Object, executionRange: NS.Range) { + msgSend(nil, self, "executeCommandsInBuffer:withRange:", indirectCommandBuffer, executionRange) +} +@(objc_type=ComputeCommandEncoder, objc_name="memoryBarrierWithResources") +ComputeCommandEncoder_memoryBarrierWithResources :: #force_inline proc(self: ^ComputeCommandEncoder, resources: ^^NS.Object, count: ^NS.Object) { + msgSend(nil, self, "memoryBarrierWithResources:count:", resources, count) +} +@(objc_type=ComputeCommandEncoder, objc_name="memoryBarrierWithScope") +ComputeCommandEncoder_memoryBarrierWithScope :: #force_inline proc(self: ^ComputeCommandEncoder, scope: BarrierScope) { + msgSend(nil, self, "memoryBarrierWithScope:", scope) +} +@(objc_type=ComputeCommandEncoder, objc_name="sampleCountersInBuffer") +ComputeCommandEncoder_sampleCountersInBuffer :: #force_inline proc(self: ^ComputeCommandEncoder, sampleBuffer: ^NS.Object, sampleIndex: ^NS.Object, barrier: BOOL) { + msgSend(nil, self, "sampleCountersInBuffer:atSampleIndex:withBarrier:", sampleBuffer, sampleIndex, barrier) +} +@(objc_type=ComputeCommandEncoder, objc_name="setAccelerationStructure") +ComputeCommandEncoder_setAccelerationStructure :: #force_inline proc(self: ^ComputeCommandEncoder, accelerationStructure: ^NS.Object, bufferIndex: ^NS.Object) { + msgSend(nil, self, "setAccelerationStructure:atBufferIndex:", accelerationStructure, bufferIndex) +} +@(objc_type=ComputeCommandEncoder, objc_name="setBuffer") +ComputeCommandEncoder_setBuffer :: #force_inline proc(self: ^ComputeCommandEncoder, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setBuffer:offset:atIndex:", buffer, offset, index) +} +@(objc_type=ComputeCommandEncoder, objc_name="setBufferOffset") +ComputeCommandEncoder_setBufferOffset :: #force_inline proc(self: ^ComputeCommandEncoder, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setBufferOffset:atIndex:", offset, index) +} +@(objc_type=ComputeCommandEncoder, objc_name="setBuffers") +ComputeCommandEncoder_setBuffers :: #force_inline proc(self: ^ComputeCommandEncoder, buffers: ^^NS.Object, offsets: NS.Integer, range: NS.Range) { + msgSend(nil, self, "setBuffers:offsets:withRange:", buffers, offsets, range) +} +@(objc_type=ComputeCommandEncoder, objc_name="setBytes") +ComputeCommandEncoder_setBytes :: #force_inline proc(self: ^ComputeCommandEncoder, bytes: rawptr, length: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setBytes:length:atIndex:", bytes, length, index) +} +@(objc_type=ComputeCommandEncoder, objc_name="setComputePipelineState") +ComputeCommandEncoder_setComputePipelineState :: #force_inline proc(self: ^ComputeCommandEncoder, pipelineState: ^NS.Object) { + msgSend(nil, self, "setComputePipelineState:", pipelineState) +} +@(objc_type=ComputeCommandEncoder, objc_name="setImageblockWidth") +ComputeCommandEncoder_setImageblockWidth :: #force_inline proc(self: ^ComputeCommandEncoder, width: ^NS.Object, height: ^NS.Object) { + msgSend(nil, self, "setImageblockWidth:height:", width, height) +} +@(objc_type=ComputeCommandEncoder, objc_name="setIntersectionFunctionTable") +ComputeCommandEncoder_setIntersectionFunctionTable :: #force_inline proc(self: ^ComputeCommandEncoder, intersectionFunctionTable: ^NS.Object, bufferIndex: ^NS.Object) { + msgSend(nil, self, "setIntersectionFunctionTable:atBufferIndex:", intersectionFunctionTable, bufferIndex) +} +@(objc_type=ComputeCommandEncoder, objc_name="setIntersectionFunctionTables") +ComputeCommandEncoder_setIntersectionFunctionTables :: #force_inline proc(self: ^ComputeCommandEncoder, intersectionFunctionTables: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setIntersectionFunctionTables:withBufferRange:", intersectionFunctionTables, range) +} +@(objc_type=ComputeCommandEncoder, objc_name="setSamplerState_atIndex_") +ComputeCommandEncoder_setSamplerState_atIndex_ :: #force_inline proc(self: ^ComputeCommandEncoder, sampler: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setSamplerState:atIndex:", sampler, index) +} +@(objc_type=ComputeCommandEncoder, objc_name="setSamplerState_lodMinClamp_lodMaxClamp_atIndex_") +ComputeCommandEncoder_setSamplerState_lodMinClamp_lodMaxClamp_atIndex_ :: #force_inline proc(self: ^ComputeCommandEncoder, sampler: ^NS.Object, lodMinClamp: f32, lodMaxClamp: f32, index: ^NS.Object) { + msgSend(nil, self, "setSamplerState:lodMinClamp:lodMaxClamp:atIndex:", sampler, lodMinClamp, lodMaxClamp, index) +} +@(objc_type=ComputeCommandEncoder, objc_name="setSamplerStates_lodMinClamps_lodMaxClamps_withRange_") +ComputeCommandEncoder_setSamplerStates_lodMinClamps_lodMaxClamps_withRange_ :: #force_inline proc(self: ^ComputeCommandEncoder, samplers: ^^NS.Object, lodMinClamps: ^f32, lodMaxClamps: ^f32, range: NS.Range) { + msgSend(nil, self, "setSamplerStates:lodMinClamps:lodMaxClamps:withRange:", samplers, lodMinClamps, lodMaxClamps, range) +} +@(objc_type=ComputeCommandEncoder, objc_name="setSamplerStates_withRange_") +ComputeCommandEncoder_setSamplerStates_withRange_ :: #force_inline proc(self: ^ComputeCommandEncoder, samplers: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setSamplerStates:withRange:", samplers, range) +} +@(objc_type=ComputeCommandEncoder, objc_name="setStageInRegion") +ComputeCommandEncoder_setStageInRegion :: #force_inline proc(self: ^ComputeCommandEncoder, region: Region) { + msgSend(nil, self, "setStageInRegion:", region) +} +@(objc_type=ComputeCommandEncoder, objc_name="setStageInRegionWithIndirectBuffer") +ComputeCommandEncoder_setStageInRegionWithIndirectBuffer :: #force_inline proc(self: ^ComputeCommandEncoder, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) { + msgSend(nil, self, "setStageInRegionWithIndirectBuffer:indirectBufferOffset:", indirectBuffer, indirectBufferOffset) +} +@(objc_type=ComputeCommandEncoder, objc_name="setTexture") +ComputeCommandEncoder_setTexture :: #force_inline proc(self: ^ComputeCommandEncoder, texture: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setTexture:atIndex:", texture, index) +} +@(objc_type=ComputeCommandEncoder, objc_name="setTextures") +ComputeCommandEncoder_setTextures :: #force_inline proc(self: ^ComputeCommandEncoder, textures: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setTextures:withRange:", textures, range) +} +@(objc_type=ComputeCommandEncoder, objc_name="setThreadgroupMemoryLength") +ComputeCommandEncoder_setThreadgroupMemoryLength :: #force_inline proc(self: ^ComputeCommandEncoder, length: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setThreadgroupMemoryLength:atIndex:", length, index) +} +@(objc_type=ComputeCommandEncoder, objc_name="setVisibleFunctionTable") +ComputeCommandEncoder_setVisibleFunctionTable :: #force_inline proc(self: ^ComputeCommandEncoder, visibleFunctionTable: ^NS.Object, bufferIndex: ^NS.Object) { + msgSend(nil, self, "setVisibleFunctionTable:atBufferIndex:", visibleFunctionTable, bufferIndex) +} +@(objc_type=ComputeCommandEncoder, objc_name="setVisibleFunctionTables") +ComputeCommandEncoder_setVisibleFunctionTables :: #force_inline proc(self: ^ComputeCommandEncoder, visibleFunctionTables: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setVisibleFunctionTables:withBufferRange:", visibleFunctionTables, range) +} +@(objc_type=ComputeCommandEncoder, objc_name="updateFence") +ComputeCommandEncoder_updateFence :: #force_inline proc(self: ^ComputeCommandEncoder, fence: ^NS.Object) { + msgSend(nil, self, "updateFence:", fence) +} +@(objc_type=ComputeCommandEncoder, objc_name="useHeap") +ComputeCommandEncoder_useHeap :: #force_inline proc(self: ^ComputeCommandEncoder, heap: ^NS.Object) { + msgSend(nil, self, "useHeap:", heap) +} +@(objc_type=ComputeCommandEncoder, objc_name="useHeaps") +ComputeCommandEncoder_useHeaps :: #force_inline proc(self: ^ComputeCommandEncoder, heaps: ^^NS.Object, count: ^NS.Object) { + msgSend(nil, self, "useHeaps:count:", heaps, count) +} +@(objc_type=ComputeCommandEncoder, objc_name="useResource") +ComputeCommandEncoder_useResource :: #force_inline proc(self: ^ComputeCommandEncoder, resource: ^NS.Object, usage: ResourceUsage) { + msgSend(nil, self, "useResource:usage:", resource, usage) +} +@(objc_type=ComputeCommandEncoder, objc_name="useResources") +ComputeCommandEncoder_useResources :: #force_inline proc(self: ^ComputeCommandEncoder, resources: ^^NS.Object, count: ^NS.Object, usage: ResourceUsage) { + msgSend(nil, self, "useResources:count:usage:", resources, count, usage) +} +@(objc_type=ComputeCommandEncoder, objc_name="waitForFence") +ComputeCommandEncoder_waitForFence :: #force_inline proc(self: ^ComputeCommandEncoder, fence: ^NS.Object) { + msgSend(nil, self, "waitForFence:", fence) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ComputePipelineState +Class Methods: +Methods: + device + functionHandleWithFunction + imageblockMemoryLengthForDimensions + label + maxTotalThreadsPerThreadgroup + newComputePipelineStateWithAdditionalBinaryFunctions + newIntersectionFunctionTableWithDescriptor + newVisibleFunctionTableWithDescriptor + staticThreadgroupMemoryLength + supportIndirectCommandBuffers + threadExecutionWidth +*/ +@(objc_class="MTLComputePipelineState") +ComputePipelineState :: struct { using _: NS.Object } + +@(objc_type=ComputePipelineState, objc_name="device") +ComputePipelineState_device :: #force_inline proc(self: ^ComputePipelineState) -> ^ComputePipelineState { + return msgSend(^ComputePipelineState, self, "device") +} +@(objc_type=ComputePipelineState, objc_name="functionHandleWithFunction") +ComputePipelineState_functionHandleWithFunction :: #force_inline proc(self: ^ComputePipelineState, function: ^NS.Object) -> ^ComputePipelineState { + return msgSend(^ComputePipelineState, self, "functionHandleWithFunction:", function) +} +@(objc_type=ComputePipelineState, objc_name="imageblockMemoryLengthForDimensions") +ComputePipelineState_imageblockMemoryLengthForDimensions :: #force_inline proc(self: ^ComputePipelineState, imageblockDimensions: Size) -> ^ComputePipelineState { + return msgSend(^ComputePipelineState, self, "imageblockMemoryLengthForDimensions:", imageblockDimensions) +} +@(objc_type=ComputePipelineState, objc_name="label") +ComputePipelineState_label :: #force_inline proc(self: ^ComputePipelineState) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=ComputePipelineState, objc_name="maxTotalThreadsPerThreadgroup") +ComputePipelineState_maxTotalThreadsPerThreadgroup :: #force_inline proc(self: ^ComputePipelineState) -> NS.Integer { + return msgSend(NS.Integer, self, "maxTotalThreadsPerThreadgroup") +} +@(objc_type=ComputePipelineState, objc_name="newComputePipelineStateWithAdditionalBinaryFunctions") +ComputePipelineState_newComputePipelineStateWithAdditionalBinaryFunctions :: #force_inline proc(self: ^ComputePipelineState, functions: ^NS.Array, error: ^^NS.Error ) -> ^ComputePipelineState { + return msgSend(^ComputePipelineState, self, "newComputePipelineStateWithAdditionalBinaryFunctions:error:", functions, error) +} +@(objc_type=ComputePipelineState, objc_name="newIntersectionFunctionTableWithDescriptor") +ComputePipelineState_newIntersectionFunctionTableWithDescriptor :: #force_inline proc(self: ^ComputePipelineState, descriptor: ^IntersectionFunctionTableDescriptor) -> ^ComputePipelineState { + return msgSend(^ComputePipelineState, self, "newIntersectionFunctionTableWithDescriptor:", descriptor) +} +@(objc_type=ComputePipelineState, objc_name="newVisibleFunctionTableWithDescriptor") +ComputePipelineState_newVisibleFunctionTableWithDescriptor :: #force_inline proc(self: ^ComputePipelineState, descriptor: ^VisibleFunctionTableDescriptor) -> ^ComputePipelineState { + return msgSend(^ComputePipelineState, self, "newVisibleFunctionTableWithDescriptor:", descriptor) +} +@(objc_type=ComputePipelineState, objc_name="staticThreadgroupMemoryLength") +ComputePipelineState_staticThreadgroupMemoryLength :: #force_inline proc(self: ^ComputePipelineState) -> NS.Integer { + return msgSend(NS.Integer, self, "staticThreadgroupMemoryLength") +} +@(objc_type=ComputePipelineState, objc_name="supportIndirectCommandBuffers") +ComputePipelineState_supportIndirectCommandBuffers :: #force_inline proc(self: ^ComputePipelineState) -> BOOL { + return msgSend(BOOL, self, "supportIndirectCommandBuffers") +} +@(objc_type=ComputePipelineState, objc_name="threadExecutionWidth") +ComputePipelineState_threadExecutionWidth :: #force_inline proc(self: ^ComputePipelineState) -> NS.Integer { + return msgSend(NS.Integer, self, "threadExecutionWidth") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Counter +Class Methods: +Methods: + name +*/ +@(objc_class="MTLCounter") +Counter :: struct { using _: NS.Object } + +@(objc_type=Counter, objc_name="name") +Counter_name :: #force_inline proc(self: ^Counter) -> ^NS.String { + return msgSend(^NS.String, self, "name") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + CounterSampleBuffer +Class Methods: +Methods: + device + label + resolveCounterRange + sampleCount +*/ +@(objc_class="MTLCounterSampleBuffer") +CounterSampleBuffer :: struct { using _: NS.Object } + +@(objc_type=CounterSampleBuffer, objc_name="device") +CounterSampleBuffer_device :: #force_inline proc(self: ^CounterSampleBuffer) -> ^CounterSampleBuffer { + return msgSend(^CounterSampleBuffer, self, "device") +} +@(objc_type=CounterSampleBuffer, objc_name="label") +CounterSampleBuffer_label :: #force_inline proc(self: ^CounterSampleBuffer) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=CounterSampleBuffer, objc_name="resolveCounterRange") +CounterSampleBuffer_resolveCounterRange :: #force_inline proc(self: ^CounterSampleBuffer, range: NS.Range) -> ^NS.Data { + return msgSend(^NS.Data, self, "resolveCounterRange:", range) +} +@(objc_type=CounterSampleBuffer, objc_name="sampleCount") +CounterSampleBuffer_sampleCount :: #force_inline proc(self: ^CounterSampleBuffer) -> NS.Integer { + return msgSend(NS.Integer, self, "sampleCount") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + CounterSet +Class Methods: +Methods: + counters + name +*/ +@(objc_class="MTLCounterSet") +CounterSet :: struct { using _: NS.Object } + +@(objc_type=CounterSet, objc_name="counters") +CounterSet_counters :: #force_inline proc(self: ^CounterSet) -> ^NS.Array { + return msgSend(^NS.Array, self, "counters") +} +@(objc_type=CounterSet, objc_name="name") +CounterSet_name :: #force_inline proc(self: ^CounterSet) -> ^NS.String { + return msgSend(^NS.String, self, "name") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + DepthStencilState +Class Methods: +Methods: + device + label +*/ +@(objc_class="MTLDepthStencilState") +DepthStencilState :: struct { using _: NS.Object } + +@(objc_type=DepthStencilState, objc_name="device") +DepthStencilState_device :: #force_inline proc(self: ^DepthStencilState) -> ^DepthStencilState { + return msgSend(^DepthStencilState, self, "device") +} +@(objc_type=DepthStencilState, objc_name="label") +DepthStencilState_label :: #force_inline proc(self: ^DepthStencilState) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Device +Class Methods: +Methods: + accelerationStructureSizesWithDescriptor + areBarycentricCoordsSupported + areProgrammableSamplePositionsSupported + areRasterOrderGroupsSupported + argumentBuffersSupport + convertSparsePixelRegions + convertSparseTileRegions + counterSets + currentAllocatedSize + getDefaultSamplePositions + hasUnifiedMemory + heapBufferSizeAndAlignWithLength + heapTextureSizeAndAlignWithDescriptor + isDepth24Stencil8PixelFormatSupported + isHeadless + isLowPower + isRemovable + location + locationNumber + maxArgumentBufferSamplerCount + maxBufferLength + maxThreadgroupMemoryLength + maxThreadsPerThreadgroup + maxTransferRate + minimumLinearTextureAlignmentForPixelFormat + minimumTextureBufferAlignmentForPixelFormat + name + newAccelerationStructureWithDescriptor + newAccelerationStructureWithSize + newArgumentEncoderWithArguments + newBinaryArchiveWithDescriptor + newBufferWithBytes + newBufferWithBytesNoCopy + newBufferWithLength + newCommandQueue + newCommandQueueWithMaxCommandBufferCount + newComputePipelineStateWithDescriptor + newComputePipelineStateWithDescriptor + newComputePipelineStateWithFunction + newComputePipelineStateWithFunction + newComputePipelineStateWithFunction + newComputePipelineStateWithFunction + newCounterSampleBufferWithDescriptor + newDefaultLibrary + newDefaultLibraryWithBundle + newDepthStencilStateWithDescriptor + newDynamicLibrary + newDynamicLibraryWithURL + newEvent + newFence + newHeapWithDescriptor + newIndirectCommandBufferWithDescriptor + newLibraryWithData + newLibraryWithFile + newLibraryWithSource + newLibraryWithSource + newLibraryWithURL + newRasterizationRateMapWithDescriptor + newRenderPipelineStateWithDescriptor + newRenderPipelineStateWithDescriptor + newRenderPipelineStateWithDescriptor + newRenderPipelineStateWithDescriptor + newRenderPipelineStateWithTileDescriptor + newRenderPipelineStateWithTileDescriptor + newSamplerStateWithDescriptor + newSharedEvent + newSharedEventWithHandle + newSharedTextureWithDescriptor + newSharedTextureWithHandle + newTextureWithDescriptor + newTextureWithDescriptor + peerCount + peerGroupID + peerIndex + readWriteTextureSupport + recommendedMaxWorkingSetSize + registryID + sampleTimestamps + sparseTileSizeInBytes + sparseTileSizeWithTextureType + supports32BitFloatFiltering + supports32BitMSAA + supportsBCTextureCompression + supportsCounterSampling + supportsDynamicLibraries + supportsFamily + supportsFeatureSet + supportsFunctionPointers + supportsPullModelInterpolation + supportsQueryTextureLOD + supportsRasterizationRateMapWithLayerCount + supportsRaytracing + supportsShaderBarycentricCoordinates + supportsTextureSampleCount + supportsVertexAmplificationCount +*/ +@(objc_class="MTLDevice") +Device :: struct { using _: NS.Object } + +@(objc_type=Device, objc_name="accelerationStructureSizesWithDescriptor") +Device_accelerationStructureSizesWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^AccelerationStructureDescriptor) -> AccelerationStructureSizes { + return msgSend(AccelerationStructureSizes, self, "accelerationStructureSizesWithDescriptor:", descriptor) +} +@(objc_type=Device, objc_name="areBarycentricCoordsSupported") +Device_areBarycentricCoordsSupported :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "areBarycentricCoordsSupported") +} +@(objc_type=Device, objc_name="areProgrammableSamplePositionsSupported") +Device_areProgrammableSamplePositionsSupported :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "areProgrammableSamplePositionsSupported") +} +@(objc_type=Device, objc_name="areRasterOrderGroupsSupported") +Device_areRasterOrderGroupsSupported :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "areRasterOrderGroupsSupported") +} +@(objc_type=Device, objc_name="argumentBuffersSupport") +Device_argumentBuffersSupport :: #force_inline proc(self: ^Device) -> ArgumentBuffersTier { + return msgSend(ArgumentBuffersTier, self, "argumentBuffersSupport") +} +@(objc_type=Device, objc_name="convertSparsePixelRegions") +Device_convertSparsePixelRegions :: #force_inline proc(self: ^Device, pixelRegions: ^Region, tileRegions: ^Region, tileSize: Size, mode: SparseTextureRegionAlignmentMode, numRegions: ^NS.Object) { + msgSend(nil, self, "convertSparsePixelRegions:toTileRegions:withTileSize:alignmentMode:numRegions:", pixelRegions, tileRegions, tileSize, mode, numRegions) +} +@(objc_type=Device, objc_name="convertSparseTileRegions") +Device_convertSparseTileRegions :: #force_inline proc(self: ^Device, tileRegions: ^Region, pixelRegions: ^Region, tileSize: Size, numRegions: ^NS.Object) { + msgSend(nil, self, "convertSparseTileRegions:toPixelRegions:withTileSize:numRegions:", tileRegions, pixelRegions, tileSize, numRegions) +} +@(objc_type=Device, objc_name="counterSets") +Device_counterSets :: #force_inline proc(self: ^Device) -> ^NS.Array { + return msgSend(^NS.Array, self, "counterSets") +} +@(objc_type=Device, objc_name="currentAllocatedSize") +Device_currentAllocatedSize :: #force_inline proc(self: ^Device) -> NS.Integer { + return msgSend(NS.Integer, self, "currentAllocatedSize") +} +@(objc_type=Device, objc_name="getDefaultSamplePositions") +Device_getDefaultSamplePositions :: #force_inline proc(self: ^Device, positions: ^SamplePosition, count: ^NS.Object) { + msgSend(nil, self, "getDefaultSamplePositions:count:", positions, count) +} +@(objc_type=Device, objc_name="hasUnifiedMemory") +Device_hasUnifiedMemory :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "hasUnifiedMemory") +} +@(objc_type=Device, objc_name="heapBufferSizeAndAlignWithLength") +Device_heapBufferSizeAndAlignWithLength :: #force_inline proc(self: ^Device, length: ^NS.Object, options: ResourceOptions) -> SizeAndAlign { + return msgSend(SizeAndAlign, self, "heapBufferSizeAndAlignWithLength:options:", length, options) +} +@(objc_type=Device, objc_name="heapTextureSizeAndAlignWithDescriptor") +Device_heapTextureSizeAndAlignWithDescriptor :: #force_inline proc(self: ^Device, desc: ^TextureDescriptor) -> SizeAndAlign { + return msgSend(SizeAndAlign, self, "heapTextureSizeAndAlignWithDescriptor:", desc) +} +@(objc_type=Device, objc_name="isDepth24Stencil8PixelFormatSupported") +Device_isDepth24Stencil8PixelFormatSupported :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "isDepth24Stencil8PixelFormatSupported") +} +@(objc_type=Device, objc_name="isHeadless") +Device_isHeadless :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "isHeadless") +} +@(objc_type=Device, objc_name="isLowPower") +Device_isLowPower :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "isLowPower") +} +@(objc_type=Device, objc_name="isRemovable") +Device_isRemovable :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "isRemovable") +} +@(objc_type=Device, objc_name="location") +Device_location :: #force_inline proc(self: ^Device) -> DeviceLocation { + return msgSend(DeviceLocation, self, "location") +} +@(objc_type=Device, objc_name="locationNumber") +Device_locationNumber :: #force_inline proc(self: ^Device) -> NS.Integer { + return msgSend(NS.Integer, self, "locationNumber") +} +@(objc_type=Device, objc_name="maxArgumentBufferSamplerCount") +Device_maxArgumentBufferSamplerCount :: #force_inline proc(self: ^Device) -> NS.Integer { + return msgSend(NS.Integer, self, "maxArgumentBufferSamplerCount") +} +@(objc_type=Device, objc_name="maxBufferLength") +Device_maxBufferLength :: #force_inline proc(self: ^Device) -> NS.Integer { + return msgSend(NS.Integer, self, "maxBufferLength") +} +@(objc_type=Device, objc_name="maxThreadgroupMemoryLength") +Device_maxThreadgroupMemoryLength :: #force_inline proc(self: ^Device) -> NS.Integer { + return msgSend(NS.Integer, self, "maxThreadgroupMemoryLength") +} +@(objc_type=Device, objc_name="maxThreadsPerThreadgroup") +Device_maxThreadsPerThreadgroup :: #force_inline proc(self: ^Device) -> Size { + return msgSend(Size, self, "maxThreadsPerThreadgroup") +} +@(objc_type=Device, objc_name="maxTransferRate") +Device_maxTransferRate :: #force_inline proc(self: ^Device) -> u64 { + return msgSend(u64, self, "maxTransferRate") +} +@(objc_type=Device, objc_name="minimumLinearTextureAlignmentForPixelFormat") +Device_minimumLinearTextureAlignmentForPixelFormat :: #force_inline proc(self: ^Device, format: PixelFormat) -> ^Device { + return msgSend(^Device, self, "minimumLinearTextureAlignmentForPixelFormat:", format) +} +@(objc_type=Device, objc_name="minimumTextureBufferAlignmentForPixelFormat") +Device_minimumTextureBufferAlignmentForPixelFormat :: #force_inline proc(self: ^Device, format: PixelFormat) -> ^Device { + return msgSend(^Device, self, "minimumTextureBufferAlignmentForPixelFormat:", format) +} +@(objc_type=Device, objc_name="name") +Device_name :: #force_inline proc(self: ^Device) -> ^NS.String { + return msgSend(^NS.String, self, "name") +} +@(objc_type=Device, objc_name="newAccelerationStructureWithDescriptor") +Device_newAccelerationStructureWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^AccelerationStructureDescriptor) -> ^Device { + return msgSend(^Device, self, "newAccelerationStructureWithDescriptor:", descriptor) +} +@(objc_type=Device, objc_name="newAccelerationStructureWithSize") +Device_newAccelerationStructureWithSize :: #force_inline proc(self: ^Device, size: ^NS.Object) -> ^Device { + return msgSend(^Device, self, "newAccelerationStructureWithSize:", size) +} +@(objc_type=Device, objc_name="newArgumentEncoderWithArguments") +Device_newArgumentEncoderWithArguments :: #force_inline proc(self: ^Device, arguments: ^NS.Array) -> ^Device { + return msgSend(^Device, self, "newArgumentEncoderWithArguments:", arguments) +} +@(objc_type=Device, objc_name="newBinaryArchiveWithDescriptor") +Device_newBinaryArchiveWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^BinaryArchiveDescriptor, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newBinaryArchiveWithDescriptor:error:", descriptor, error) +} +@(objc_type=Device, objc_name="newBufferWithBytes") +Device_newBufferWithBytes :: #force_inline proc(self: ^Device, pointer: rawptr, length: ^NS.Object, options: ResourceOptions) -> ^Device { + return msgSend(^Device, self, "newBufferWithBytes:length:options:", pointer, length, options) +} +@(objc_type=Device, objc_name="newBufferWithBytesNoCopy") +Device_newBufferWithBytesNoCopy :: #force_inline proc(self: ^Device, pointer: rawptr, length: ^NS.Object, options: ResourceOptions, deallocator: rawptr) -> ^Device { + return msgSend(^Device, self, "newBufferWithBytesNoCopy:length:options:deallocator:", pointer, length, options, deallocator) +} +@(objc_type=Device, objc_name="newBufferWithLength") +Device_newBufferWithLength :: #force_inline proc(self: ^Device, length: ^NS.Object, options: ResourceOptions) -> ^Device { + return msgSend(^Device, self, "newBufferWithLength:options:", length, options) +} +@(objc_type=Device, objc_name="newCommandQueue") +Device_newCommandQueue :: #force_inline proc(self: ^Device) -> ^Device { + return msgSend(^Device, self, "newCommandQueue") +} +@(objc_type=Device, objc_name="newCommandQueueWithMaxCommandBufferCount") +Device_newCommandQueueWithMaxCommandBufferCount :: #force_inline proc(self: ^Device, maxCommandBufferCount: ^NS.Object) -> ^Device { + return msgSend(^Device, self, "newCommandQueueWithMaxCommandBufferCount:", maxCommandBufferCount) +} +@(objc_type=Device, objc_name="newComputePipelineStateWithDescriptor_options_completionHandler_") +Device_newComputePipelineStateWithDescriptor_options_completionHandler_ :: #force_inline proc(self: ^Device, descriptor: ^ComputePipelineDescriptor, options: PipelineOption, completionHandler: NewComputePipelineStateWithReflectionCompletionHandler) { + msgSend(nil, self, "newComputePipelineStateWithDescriptor:options:completionHandler:", descriptor, options, completionHandler) +} +@(objc_type=Device, objc_name="newComputePipelineStateWithDescriptor_options_reflection_error_") +Device_newComputePipelineStateWithDescriptor_options_reflection_error_ :: #force_inline proc(self: ^Device, descriptor: ^ComputePipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedComputePipelineReflection, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newComputePipelineStateWithDescriptor:options:reflection:error:", descriptor, options, reflection, error) +} +@(objc_type=Device, objc_name="newComputePipelineStateWithFunction_completionHandler_") +Device_newComputePipelineStateWithFunction_completionHandler_ :: #force_inline proc(self: ^Device, computeFunction: ^NS.Object, completionHandler: NewComputePipelineStateCompletionHandler) { + msgSend(nil, self, "newComputePipelineStateWithFunction:completionHandler:", computeFunction, completionHandler) +} +@(objc_type=Device, objc_name="newComputePipelineStateWithFunction_error_") +Device_newComputePipelineStateWithFunction_error_ :: #force_inline proc(self: ^Device, computeFunction: ^NS.Object, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newComputePipelineStateWithFunction:error:", computeFunction, error) +} +@(objc_type=Device, objc_name="newComputePipelineStateWithFunction_options_completionHandler_") +Device_newComputePipelineStateWithFunction_options_completionHandler_ :: #force_inline proc(self: ^Device, computeFunction: ^NS.Object, options: PipelineOption, completionHandler: NewComputePipelineStateWithReflectionCompletionHandler) { + msgSend(nil, self, "newComputePipelineStateWithFunction:options:completionHandler:", computeFunction, options, completionHandler) +} +@(objc_type=Device, objc_name="newComputePipelineStateWithFunction_options_reflection_error_") +Device_newComputePipelineStateWithFunction_options_reflection_error_ :: #force_inline proc(self: ^Device, computeFunction: ^NS.Object, options: PipelineOption, reflection: ^AutoreleasedComputePipelineReflection, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newComputePipelineStateWithFunction:options:reflection:error:", computeFunction, options, reflection, error) +} +@(objc_type=Device, objc_name="newCounterSampleBufferWithDescriptor") +Device_newCounterSampleBufferWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^CounterSampleBufferDescriptor, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newCounterSampleBufferWithDescriptor:error:", descriptor, error) +} +@(objc_type=Device, objc_name="newDefaultLibrary") +Device_newDefaultLibrary :: #force_inline proc(self: ^Device) -> ^Device { + return msgSend(^Device, self, "newDefaultLibrary") +} +@(objc_type=Device, objc_name="newDefaultLibraryWithBundle") +Device_newDefaultLibraryWithBundle :: #force_inline proc(self: ^Device, bundle: ^NS.Bundle, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newDefaultLibraryWithBundle:error:", bundle, error) +} +@(objc_type=Device, objc_name="newDepthStencilStateWithDescriptor") +Device_newDepthStencilStateWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^DepthStencilDescriptor) -> ^Device { + return msgSend(^Device, self, "newDepthStencilStateWithDescriptor:", descriptor) +} +@(objc_type=Device, objc_name="newDynamicLibrary") +Device_newDynamicLibrary :: #force_inline proc(self: ^Device, library: ^NS.Object, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newDynamicLibrary:error:", library, error) +} +@(objc_type=Device, objc_name="newDynamicLibraryWithURL") +Device_newDynamicLibraryWithURL :: #force_inline proc(self: ^Device, url: ^NS.URL, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newDynamicLibraryWithURL:error:", url, error) +} +@(objc_type=Device, objc_name="newEvent") +Device_newEvent :: #force_inline proc(self: ^Device) -> ^Device { + return msgSend(^Device, self, "newEvent") +} +@(objc_type=Device, objc_name="newFence") +Device_newFence :: #force_inline proc(self: ^Device) -> ^Device { + return msgSend(^Device, self, "newFence") +} +@(objc_type=Device, objc_name="newHeapWithDescriptor") +Device_newHeapWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^HeapDescriptor) -> ^Device { + return msgSend(^Device, self, "newHeapWithDescriptor:", descriptor) +} +@(objc_type=Device, objc_name="newIndirectCommandBufferWithDescriptor") +Device_newIndirectCommandBufferWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^IndirectCommandBufferDescriptor, maxCount: ^NS.Object, options: ResourceOptions) -> ^Device { + return msgSend(^Device, self, "newIndirectCommandBufferWithDescriptor:maxCommandCount:options:", descriptor, maxCount, options) +} +@(objc_type=Device, objc_name="newLibraryWithData") +Device_newLibraryWithData :: #force_inline proc(self: ^Device, data: ^NS.Object, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newLibraryWithData:error:", data, error) +} +@(objc_type=Device, objc_name="newLibraryWithFile") +Device_newLibraryWithFile :: #force_inline proc(self: ^Device, filepath: ^NS.String, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newLibraryWithFile:error:", filepath, error) +} +@(objc_type=Device, objc_name="newLibraryWithSource_options_completionHandler_") +Device_newLibraryWithSource_options_completionHandler_ :: #force_inline proc(self: ^Device, source: ^NS.String, options: ^CompileOptions, completionHandler: NewLibraryCompletionHandler) { + msgSend(nil, self, "newLibraryWithSource:options:completionHandler:", source, options, completionHandler) +} +@(objc_type=Device, objc_name="newLibraryWithSource_options_error_") +Device_newLibraryWithSource_options_error_ :: #force_inline proc(self: ^Device, source: ^NS.String, options: ^CompileOptions, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newLibraryWithSource:options:error:", source, options, error) +} +@(objc_type=Device, objc_name="newLibraryWithURL") +Device_newLibraryWithURL :: #force_inline proc(self: ^Device, url: ^NS.URL, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newLibraryWithURL:error:", url, error) +} +@(objc_type=Device, objc_name="newRasterizationRateMapWithDescriptor") +Device_newRasterizationRateMapWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^RasterizationRateMapDescriptor) -> ^Device { + return msgSend(^Device, self, "newRasterizationRateMapWithDescriptor:", descriptor) +} +@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor_completionHandler_") +Device_newRenderPipelineStateWithDescriptor_completionHandler_ :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, completionHandler: NewRenderPipelineStateCompletionHandler) { + msgSend(nil, self, "newRenderPipelineStateWithDescriptor:completionHandler:", descriptor, completionHandler) +} +@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor_error_") +Device_newRenderPipelineStateWithDescriptor_error_ :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newRenderPipelineStateWithDescriptor:error:", descriptor, error) +} +@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor_options_completionHandler_") +Device_newRenderPipelineStateWithDescriptor_options_completionHandler_ :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, options: PipelineOption, completionHandler: NewRenderPipelineStateWithReflectionCompletionHandler) { + msgSend(nil, self, "newRenderPipelineStateWithDescriptor:options:completionHandler:", descriptor, options, completionHandler) +} +@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor_options_reflection_error_") +Device_newRenderPipelineStateWithDescriptor_options_reflection_error_ :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newRenderPipelineStateWithDescriptor:options:reflection:error:", descriptor, options, reflection, error) +} +@(objc_type=Device, objc_name="newRenderPipelineStateWithTileDescriptor_options_completionHandler_") +Device_newRenderPipelineStateWithTileDescriptor_options_completionHandler_ :: #force_inline proc(self: ^Device, descriptor: ^TileRenderPipelineDescriptor, options: PipelineOption, completionHandler: NewRenderPipelineStateWithReflectionCompletionHandler) { + msgSend(nil, self, "newRenderPipelineStateWithTileDescriptor:options:completionHandler:", descriptor, options, completionHandler) +} +@(objc_type=Device, objc_name="newRenderPipelineStateWithTileDescriptor_options_reflection_error_") +Device_newRenderPipelineStateWithTileDescriptor_options_reflection_error_ :: #force_inline proc(self: ^Device, descriptor: ^TileRenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection, error: ^^NS.Error ) -> ^Device { + return msgSend(^Device, self, "newRenderPipelineStateWithTileDescriptor:options:reflection:error:", descriptor, options, reflection, error) +} +@(objc_type=Device, objc_name="newSamplerStateWithDescriptor") +Device_newSamplerStateWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^SamplerDescriptor) -> ^Device { + return msgSend(^Device, self, "newSamplerStateWithDescriptor:", descriptor) +} +@(objc_type=Device, objc_name="newSharedEvent") +Device_newSharedEvent :: #force_inline proc(self: ^Device) -> ^Device { + return msgSend(^Device, self, "newSharedEvent") +} +@(objc_type=Device, objc_name="newSharedEventWithHandle") +Device_newSharedEventWithHandle :: #force_inline proc(self: ^Device, sharedEventHandle: ^SharedEventHandle) -> ^Device { + return msgSend(^Device, self, "newSharedEventWithHandle:", sharedEventHandle) +} +@(objc_type=Device, objc_name="newSharedTextureWithDescriptor") +Device_newSharedTextureWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^TextureDescriptor) -> ^Device { + return msgSend(^Device, self, "newSharedTextureWithDescriptor:", descriptor) +} +@(objc_type=Device, objc_name="newSharedTextureWithHandle") +Device_newSharedTextureWithHandle :: #force_inline proc(self: ^Device, sharedHandle: ^SharedTextureHandle) -> ^Device { + return msgSend(^Device, self, "newSharedTextureWithHandle:", sharedHandle) +} +@(objc_type=Device, objc_name="newTextureWithDescriptor") +Device_newTextureWithDescriptor :: #force_inline proc(self: ^Device, desc: ^TextureDescriptor) -> ^Device { + return msgSend(^Device, self, "newTextureWithDescriptor:", desc) +} +@(objc_type=Device, objc_name="newTextureWithDescriptor_iosurface_plane_") +Device_newTextureWithDescriptor_iosurface_plane_ :: #force_inline proc(self: ^Device, descriptor: ^TextureDescriptor, iosurface: IOSurfaceRef, plane: ^NS.Object) -> ^Device { + return msgSend(^Device, self, "newTextureWithDescriptor:iosurface:plane:", descriptor, iosurface, plane) +} +@(objc_type=Device, objc_name="peerCount") +Device_peerCount :: #force_inline proc(self: ^Device) -> u32 { + return msgSend(u32, self, "peerCount") +} +@(objc_type=Device, objc_name="peerGroupID") +Device_peerGroupID :: #force_inline proc(self: ^Device) -> u64 { + return msgSend(u64, self, "peerGroupID") +} +@(objc_type=Device, objc_name="peerIndex") +Device_peerIndex :: #force_inline proc(self: ^Device) -> u32 { + return msgSend(u32, self, "peerIndex") +} +@(objc_type=Device, objc_name="readWriteTextureSupport") +Device_readWriteTextureSupport :: #force_inline proc(self: ^Device) -> ReadWriteTextureTier { + return msgSend(ReadWriteTextureTier, self, "readWriteTextureSupport") +} +@(objc_type=Device, objc_name="recommendedMaxWorkingSetSize") +Device_recommendedMaxWorkingSetSize :: #force_inline proc(self: ^Device) -> u64 { + return msgSend(u64, self, "recommendedMaxWorkingSetSize") +} +@(objc_type=Device, objc_name="registryID") +Device_registryID :: #force_inline proc(self: ^Device) -> u64 { + return msgSend(u64, self, "registryID") +} +@(objc_type=Device, objc_name="sampleTimestamps") +Device_sampleTimestamps :: #force_inline proc(self: ^Device, cpuTimestamp: ^Timestamp, gpuTimestamp: ^Timestamp) { + msgSend(nil, self, "sampleTimestamps:gpuTimestamp:", cpuTimestamp, gpuTimestamp) +} +@(objc_type=Device, objc_name="sparseTileSizeInBytes") +Device_sparseTileSizeInBytes :: #force_inline proc(self: ^Device) -> NS.Integer { + return msgSend(NS.Integer, self, "sparseTileSizeInBytes") +} +@(objc_type=Device, objc_name="sparseTileSizeWithTextureType") +Device_sparseTileSizeWithTextureType :: #force_inline proc(self: ^Device, textureType: TextureType, pixelFormat: PixelFormat, sampleCount: ^NS.Object) -> Size { + return msgSend(Size, self, "sparseTileSizeWithTextureType:pixelFormat:sampleCount:", textureType, pixelFormat, sampleCount) +} +@(objc_type=Device, objc_name="supports32BitFloatFiltering") +Device_supports32BitFloatFiltering :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "supports32BitFloatFiltering") +} +@(objc_type=Device, objc_name="supports32BitMSAA") +Device_supports32BitMSAA :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "supports32BitMSAA") +} +@(objc_type=Device, objc_name="supportsBCTextureCompression") +Device_supportsBCTextureCompression :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "supportsBCTextureCompression") +} +@(objc_type=Device, objc_name="supportsCounterSampling") +Device_supportsCounterSampling :: #force_inline proc(self: ^Device, samplingPoint: CounterSamplingPoint) -> BOOL { + return msgSend(BOOL, self, "supportsCounterSampling:", samplingPoint) +} +@(objc_type=Device, objc_name="supportsDynamicLibraries") +Device_supportsDynamicLibraries :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "supportsDynamicLibraries") +} +@(objc_type=Device, objc_name="supportsFamily") +Device_supportsFamily :: #force_inline proc(self: ^Device, gpuFamily: GPUFamily) -> BOOL { + return msgSend(BOOL, self, "supportsFamily:", gpuFamily) +} +@(objc_type=Device, objc_name="supportsFeatureSet") +Device_supportsFeatureSet :: #force_inline proc(self: ^Device, featureSet: FeatureSet) -> BOOL { + return msgSend(BOOL, self, "supportsFeatureSet:", featureSet) +} +@(objc_type=Device, objc_name="supportsFunctionPointers") +Device_supportsFunctionPointers :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "supportsFunctionPointers") +} +@(objc_type=Device, objc_name="supportsPullModelInterpolation") +Device_supportsPullModelInterpolation :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "supportsPullModelInterpolation") +} +@(objc_type=Device, objc_name="supportsQueryTextureLOD") +Device_supportsQueryTextureLOD :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "supportsQueryTextureLOD") +} +@(objc_type=Device, objc_name="supportsRasterizationRateMapWithLayerCount") +Device_supportsRasterizationRateMapWithLayerCount :: #force_inline proc(self: ^Device, layerCount: ^NS.Object) -> BOOL { + return msgSend(BOOL, self, "supportsRasterizationRateMapWithLayerCount:", layerCount) +} +@(objc_type=Device, objc_name="supportsRaytracing") +Device_supportsRaytracing :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "supportsRaytracing") +} +@(objc_type=Device, objc_name="supportsShaderBarycentricCoordinates") +Device_supportsShaderBarycentricCoordinates :: #force_inline proc(self: ^Device) -> BOOL { + return msgSend(BOOL, self, "supportsShaderBarycentricCoordinates") +} +@(objc_type=Device, objc_name="supportsTextureSampleCount") +Device_supportsTextureSampleCount :: #force_inline proc(self: ^Device, sampleCount: ^NS.Object) -> BOOL { + return msgSend(BOOL, self, "supportsTextureSampleCount:", sampleCount) +} +@(objc_type=Device, objc_name="supportsVertexAmplificationCount") +Device_supportsVertexAmplificationCount :: #force_inline proc(self: ^Device, count: ^NS.Object) -> BOOL { + return msgSend(BOOL, self, "supportsVertexAmplificationCount:", count) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Drawable +Class Methods: +Methods: + addPresentedHandler + drawableID + present + presentAfterMinimumDuration + presentAtTime + presentedTime +*/ +@(objc_class="MTLDrawable") +Drawable :: struct { using _: NS.Object } + +@(objc_type=Drawable, objc_name="addPresentedHandler") +Drawable_addPresentedHandler :: #force_inline proc(self: ^Drawable, block: DrawablePresentedHandler) { + msgSend(nil, self, "addPresentedHandler:", block) +} +@(objc_type=Drawable, objc_name="drawableID") +Drawable_drawableID :: #force_inline proc(self: ^Drawable) -> NS.Integer { + return msgSend(NS.Integer, self, "drawableID") +} +@(objc_type=Drawable, objc_name="present") +Drawable_present :: #force_inline proc(self: ^Drawable) { + msgSend(nil, self, "present") +} +@(objc_type=Drawable, objc_name="presentAfterMinimumDuration") +Drawable_presentAfterMinimumDuration :: #force_inline proc(self: ^Drawable, duration: CFTimeInterval) { + msgSend(nil, self, "presentAfterMinimumDuration:", duration) +} +@(objc_type=Drawable, objc_name="presentAtTime") +Drawable_presentAtTime :: #force_inline proc(self: ^Drawable, presentationTime: CFTimeInterval) { + msgSend(nil, self, "presentAtTime:", presentationTime) +} +@(objc_type=Drawable, objc_name="presentedTime") +Drawable_presentedTime :: #force_inline proc(self: ^Drawable) -> CFTimeInterval { + return msgSend(CFTimeInterval, self, "presentedTime") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + DynamicLibrary +Class Methods: +Methods: + device + installName + label + serializeToURL + setLabel +*/ +@(objc_class="MTLDynamicLibrary") +DynamicLibrary :: struct { using _: NS.Object } + +@(objc_type=DynamicLibrary, objc_name="device") +DynamicLibrary_device :: #force_inline proc(self: ^DynamicLibrary) -> ^DynamicLibrary { + return msgSend(^DynamicLibrary, self, "device") +} +@(objc_type=DynamicLibrary, objc_name="installName") +DynamicLibrary_installName :: #force_inline proc(self: ^DynamicLibrary) -> ^NS.String { + return msgSend(^NS.String, self, "installName") +} +@(objc_type=DynamicLibrary, objc_name="label") +DynamicLibrary_label :: #force_inline proc(self: ^DynamicLibrary) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=DynamicLibrary, objc_name="serializeToURL") +DynamicLibrary_serializeToURL :: #force_inline proc(self: ^DynamicLibrary, url: ^NS.URL, error: ^^NS.Error ) -> BOOL { + return msgSend(BOOL, self, "serializeToURL:error:", url, error) +} +@(objc_type=DynamicLibrary, objc_name="setLabel") +DynamicLibrary_setLabel :: #force_inline proc(self: ^DynamicLibrary, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Event +Class Methods: +Methods: + device + label + setLabel +*/ +@(objc_class="MTLEvent") +Event :: struct { using _: NS.Object } + +@(objc_type=Event, objc_name="device") +Event_device :: #force_inline proc(self: ^Event) -> ^Event { + return msgSend(^Event, self, "device") +} +@(objc_type=Event, objc_name="label") +Event_label :: #force_inline proc(self: ^Event) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=Event, objc_name="setLabel") +Event_setLabel :: #force_inline proc(self: ^Event, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Fence +Class Methods: +Methods: + device + label + setLabel +*/ +@(objc_class="MTLFence") +Fence :: struct { using _: NS.Object } + +@(objc_type=Fence, objc_name="device") +Fence_device :: #force_inline proc(self: ^Fence) -> ^Fence { + return msgSend(^Fence, self, "device") +} +@(objc_type=Fence, objc_name="label") +Fence_label :: #force_inline proc(self: ^Fence) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=Fence, objc_name="setLabel") +Fence_setLabel :: #force_inline proc(self: ^Fence, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Function +Class Methods: +Methods: + device + functionConstantsDictionary + functionType + label + name + newArgumentEncoderWithBufferIndex + newArgumentEncoderWithBufferIndex + options + patchControlPointCount + patchType + setLabel + stageInputAttributes + vertexAttributes +*/ +@(objc_class="MTLFunction") +Function :: struct { using _: NS.Object } + +@(objc_type=Function, objc_name="device") +Function_device :: #force_inline proc(self: ^Function) -> ^Function { + return msgSend(^Function, self, "device") +} +@(objc_type=Function, objc_name="functionConstantsDictionary") +Function_functionConstantsDictionary :: #force_inline proc(self: ^Function) -> ^NS.Dictionary { + return msgSend(^NS.Dictionary, self, "functionConstantsDictionary") +} +@(objc_type=Function, objc_name="functionType") +Function_functionType :: #force_inline proc(self: ^Function) -> FunctionType { + return msgSend(FunctionType, self, "functionType") +} +@(objc_type=Function, objc_name="label") +Function_label :: #force_inline proc(self: ^Function) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=Function, objc_name="name") +Function_name :: #force_inline proc(self: ^Function) -> ^NS.String { + return msgSend(^NS.String, self, "name") +} +@(objc_type=Function, objc_name="newArgumentEncoderWithBufferIndex") +Function_newArgumentEncoderWithBufferIndex :: #force_inline proc(self: ^Function, bufferIndex: ^NS.Object) -> ^Function { + return msgSend(^Function, self, "newArgumentEncoderWithBufferIndex:", bufferIndex) +} +@(objc_type=Function, objc_name="newArgumentEncoderWithBufferIndex_reflection_") +Function_newArgumentEncoderWithBufferIndex_reflection_ :: #force_inline proc(self: ^Function, bufferIndex: ^NS.Object, reflection: ^AutoreleasedArgument) -> ^Function { + return msgSend(^Function, self, "newArgumentEncoderWithBufferIndex:reflection:", bufferIndex, reflection) +} +@(objc_type=Function, objc_name="options") +Function_options :: #force_inline proc(self: ^Function) -> FunctionOptions { + return msgSend(FunctionOptions, self, "options") +} +@(objc_type=Function, objc_name="patchControlPointCount") +Function_patchControlPointCount :: #force_inline proc(self: ^Function) -> NS.Integer { + return msgSend(NS.Integer, self, "patchControlPointCount") +} +@(objc_type=Function, objc_name="patchType") +Function_patchType :: #force_inline proc(self: ^Function) -> PatchType { + return msgSend(PatchType, self, "patchType") +} +@(objc_type=Function, objc_name="setLabel") +Function_setLabel :: #force_inline proc(self: ^Function, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} +@(objc_type=Function, objc_name="stageInputAttributes") +Function_stageInputAttributes :: #force_inline proc(self: ^Function) -> ^NS.Array { + return msgSend(^NS.Array, self, "stageInputAttributes") +} +@(objc_type=Function, objc_name="vertexAttributes") +Function_vertexAttributes :: #force_inline proc(self: ^Function) -> ^NS.Array { + return msgSend(^NS.Array, self, "vertexAttributes") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + FunctionHandle +Class Methods: +Methods: + device + functionType + name +*/ +@(objc_class="MTLFunctionHandle") +FunctionHandle :: struct { using _: NS.Object } + +@(objc_type=FunctionHandle, objc_name="device") +FunctionHandle_device :: #force_inline proc(self: ^FunctionHandle) -> ^FunctionHandle { + return msgSend(^FunctionHandle, self, "device") +} +@(objc_type=FunctionHandle, objc_name="functionType") +FunctionHandle_functionType :: #force_inline proc(self: ^FunctionHandle) -> FunctionType { + return msgSend(FunctionType, self, "functionType") +} +@(objc_type=FunctionHandle, objc_name="name") +FunctionHandle_name :: #force_inline proc(self: ^FunctionHandle) -> ^NS.String { + return msgSend(^NS.String, self, "name") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + FunctionLog +Class Methods: +Methods: + debugLocation + encoderLabel + function + type +*/ +@(objc_class="MTLFunctionLog") +FunctionLog :: struct { using _: NS.Object } + +@(objc_type=FunctionLog, objc_name="debugLocation") +FunctionLog_debugLocation :: #force_inline proc(self: ^FunctionLog) -> ^FunctionLog { + return msgSend(^FunctionLog, self, "debugLocation") +} +@(objc_type=FunctionLog, objc_name="encoderLabel") +FunctionLog_encoderLabel :: #force_inline proc(self: ^FunctionLog) -> ^NS.String { + return msgSend(^NS.String, self, "encoderLabel") +} +@(objc_type=FunctionLog, objc_name="function") +FunctionLog_function :: #force_inline proc(self: ^FunctionLog) -> ^FunctionLog { + return msgSend(^FunctionLog, self, "function") +} +@(objc_type=FunctionLog, objc_name="type") +FunctionLog_type :: #force_inline proc(self: ^FunctionLog) -> FunctionLogType { + return msgSend(FunctionLogType, self, "type") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + FunctionLogDebugLocation +Class Methods: +Methods: + URL + column + functionName + line +*/ +@(objc_class="MTLFunctionLogDebugLocation") +FunctionLogDebugLocation :: struct { using _: NS.Object } + +@(objc_type=FunctionLogDebugLocation, objc_name="URL") +FunctionLogDebugLocation_URL :: #force_inline proc(self: ^FunctionLogDebugLocation) -> ^NS.URL { + return msgSend(^NS.URL, self, "URL") +} +@(objc_type=FunctionLogDebugLocation, objc_name="column") +FunctionLogDebugLocation_column :: #force_inline proc(self: ^FunctionLogDebugLocation) -> NS.Integer { + return msgSend(NS.Integer, self, "column") +} +@(objc_type=FunctionLogDebugLocation, objc_name="functionName") +FunctionLogDebugLocation_functionName :: #force_inline proc(self: ^FunctionLogDebugLocation) -> ^NS.String { + return msgSend(^NS.String, self, "functionName") +} +@(objc_type=FunctionLogDebugLocation, objc_name="line") +FunctionLogDebugLocation_line :: #force_inline proc(self: ^FunctionLogDebugLocation) -> NS.Integer { + return msgSend(NS.Integer, self, "line") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Heap +Class Methods: +Methods: + cpuCacheMode + currentAllocatedSize + device + hazardTrackingMode + label + maxAvailableSizeWithAlignment + newBufferWithLength + newBufferWithLength + newTextureWithDescriptor + newTextureWithDescriptor + resourceOptions + setLabel + setPurgeableState + size + storageMode + type + usedSize +*/ +@(objc_class="MTLHeap") +Heap :: struct { using _: NS.Object } + +@(objc_type=Heap, objc_name="cpuCacheMode") +Heap_cpuCacheMode :: #force_inline proc(self: ^Heap) -> CPUCacheMode { + return msgSend(CPUCacheMode, self, "cpuCacheMode") +} +@(objc_type=Heap, objc_name="currentAllocatedSize") +Heap_currentAllocatedSize :: #force_inline proc(self: ^Heap) -> NS.Integer { + return msgSend(NS.Integer, self, "currentAllocatedSize") +} +@(objc_type=Heap, objc_name="device") +Heap_device :: #force_inline proc(self: ^Heap) -> ^Heap { + return msgSend(^Heap, self, "device") +} +@(objc_type=Heap, objc_name="hazardTrackingMode") +Heap_hazardTrackingMode :: #force_inline proc(self: ^Heap) -> HazardTrackingMode { + return msgSend(HazardTrackingMode, self, "hazardTrackingMode") +} +@(objc_type=Heap, objc_name="label") +Heap_label :: #force_inline proc(self: ^Heap) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=Heap, objc_name="maxAvailableSizeWithAlignment") +Heap_maxAvailableSizeWithAlignment :: #force_inline proc(self: ^Heap, alignment: ^NS.Object) -> ^Heap { + return msgSend(^Heap, self, "maxAvailableSizeWithAlignment:", alignment) +} +@(objc_type=Heap, objc_name="newBufferWithLength") +Heap_newBufferWithLength :: #force_inline proc(self: ^Heap, length: ^NS.Object, options: ResourceOptions) -> ^Heap { + return msgSend(^Heap, self, "newBufferWithLength:options:", length, options) +} +@(objc_type=Heap, objc_name="newBufferWithLength_options_offset_") +Heap_newBufferWithLength_options_offset_ :: #force_inline proc(self: ^Heap, length: ^NS.Object, options: ResourceOptions, offset: ^NS.Object) -> ^Heap { + return msgSend(^Heap, self, "newBufferWithLength:options:offset:", length, options, offset) +} +@(objc_type=Heap, objc_name="newTextureWithDescriptor") +Heap_newTextureWithDescriptor :: #force_inline proc(self: ^Heap, desc: ^TextureDescriptor) -> ^Heap { + return msgSend(^Heap, self, "newTextureWithDescriptor:", desc) +} +@(objc_type=Heap, objc_name="newTextureWithDescriptor_offset_") +Heap_newTextureWithDescriptor_offset_ :: #force_inline proc(self: ^Heap, descriptor: ^TextureDescriptor, offset: ^NS.Object) -> ^Heap { + return msgSend(^Heap, self, "newTextureWithDescriptor:offset:", descriptor, offset) +} +@(objc_type=Heap, objc_name="resourceOptions") +Heap_resourceOptions :: #force_inline proc(self: ^Heap) -> ResourceOptions { + return msgSend(ResourceOptions, self, "resourceOptions") +} +@(objc_type=Heap, objc_name="setLabel") +Heap_setLabel :: #force_inline proc(self: ^Heap, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} +@(objc_type=Heap, objc_name="setPurgeableState") +Heap_setPurgeableState :: #force_inline proc(self: ^Heap, state: PurgeableState) -> PurgeableState { + return msgSend(PurgeableState, self, "setPurgeableState:", state) +} +@(objc_type=Heap, objc_name="size") +Heap_size :: #force_inline proc(self: ^Heap) -> NS.Integer { + return msgSend(NS.Integer, self, "size") +} +@(objc_type=Heap, objc_name="storageMode") +Heap_storageMode :: #force_inline proc(self: ^Heap) -> StorageMode { + return msgSend(StorageMode, self, "storageMode") +} +@(objc_type=Heap, objc_name="type") +Heap_type :: #force_inline proc(self: ^Heap) -> FunctionLogType { + return msgSend(FunctionLogType, self, "type") +} +@(objc_type=Heap, objc_name="usedSize") +Heap_usedSize :: #force_inline proc(self: ^Heap) -> NS.Integer { + return msgSend(NS.Integer, self, "usedSize") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + IndirectCommandBuffer +Class Methods: +Methods: + indirectComputeCommandAtIndex + indirectRenderCommandAtIndex + resetWithRange + size +*/ +@(objc_class="MTLIndirectCommandBuffer") +IndirectCommandBuffer :: struct { using _: NS.Object } + +@(objc_type=IndirectCommandBuffer, objc_name="indirectComputeCommandAtIndex") +IndirectCommandBuffer_indirectComputeCommandAtIndex :: #force_inline proc(self: ^IndirectCommandBuffer, commandIndex: ^NS.Object) -> ^IndirectCommandBuffer { + return msgSend(^IndirectCommandBuffer, self, "indirectComputeCommandAtIndex:", commandIndex) +} +@(objc_type=IndirectCommandBuffer, objc_name="indirectRenderCommandAtIndex") +IndirectCommandBuffer_indirectRenderCommandAtIndex :: #force_inline proc(self: ^IndirectCommandBuffer, commandIndex: ^NS.Object) -> ^IndirectCommandBuffer { + return msgSend(^IndirectCommandBuffer, self, "indirectRenderCommandAtIndex:", commandIndex) +} +@(objc_type=IndirectCommandBuffer, objc_name="resetWithRange") +IndirectCommandBuffer_resetWithRange :: #force_inline proc(self: ^IndirectCommandBuffer, range: NS.Range) { + msgSend(nil, self, "resetWithRange:", range) +} +@(objc_type=IndirectCommandBuffer, objc_name="size") +IndirectCommandBuffer_size :: #force_inline proc(self: ^IndirectCommandBuffer) -> NS.Integer { + return msgSend(NS.Integer, self, "size") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + IndirectComputeCommand +Class Methods: +Methods: + clearBarrier + concurrentDispatchThreadgroups + concurrentDispatchThreads + reset + setBarrier + setComputePipelineState + setImageblockWidth + setKernelBuffer + setStageInRegion + setThreadgroupMemoryLength +*/ +@(objc_class="MTLIndirectComputeCommand") +IndirectComputeCommand :: struct { using _: NS.Object } + +@(objc_type=IndirectComputeCommand, objc_name="clearBarrier") +IndirectComputeCommand_clearBarrier :: #force_inline proc(self: ^IndirectComputeCommand) { + msgSend(nil, self, "clearBarrier") +} +@(objc_type=IndirectComputeCommand, objc_name="concurrentDispatchThreadgroups") +IndirectComputeCommand_concurrentDispatchThreadgroups :: #force_inline proc(self: ^IndirectComputeCommand, threadgroupsPerGrid: Size, threadsPerThreadgroup: Size) { + msgSend(nil, self, "concurrentDispatchThreadgroups:threadsPerThreadgroup:", threadgroupsPerGrid, threadsPerThreadgroup) +} +@(objc_type=IndirectComputeCommand, objc_name="concurrentDispatchThreads") +IndirectComputeCommand_concurrentDispatchThreads :: #force_inline proc(self: ^IndirectComputeCommand, threadsPerGrid: Size, threadsPerThreadgroup: Size) { + msgSend(nil, self, "concurrentDispatchThreads:threadsPerThreadgroup:", threadsPerGrid, threadsPerThreadgroup) +} +@(objc_type=IndirectComputeCommand, objc_name="reset") +IndirectComputeCommand_reset :: #force_inline proc(self: ^IndirectComputeCommand) { + msgSend(nil, self, "reset") +} +@(objc_type=IndirectComputeCommand, objc_name="setBarrier") +IndirectComputeCommand_setBarrier :: #force_inline proc(self: ^IndirectComputeCommand) { + msgSend(nil, self, "setBarrier") +} +@(objc_type=IndirectComputeCommand, objc_name="setComputePipelineState") +IndirectComputeCommand_setComputePipelineState :: #force_inline proc(self: ^IndirectComputeCommand, pipelineState: ^NS.Object) { + msgSend(nil, self, "setComputePipelineState:", pipelineState) +} +@(objc_type=IndirectComputeCommand, objc_name="setImageblockWidth") +IndirectComputeCommand_setImageblockWidth :: #force_inline proc(self: ^IndirectComputeCommand, width: ^NS.Object, height: ^NS.Object) { + msgSend(nil, self, "setImageblockWidth:height:", width, height) +} +@(objc_type=IndirectComputeCommand, objc_name="setKernelBuffer") +IndirectComputeCommand_setKernelBuffer :: #force_inline proc(self: ^IndirectComputeCommand, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setKernelBuffer:offset:atIndex:", buffer, offset, index) +} +@(objc_type=IndirectComputeCommand, objc_name="setStageInRegion") +IndirectComputeCommand_setStageInRegion :: #force_inline proc(self: ^IndirectComputeCommand, region: Region) { + msgSend(nil, self, "setStageInRegion:", region) +} +@(objc_type=IndirectComputeCommand, objc_name="setThreadgroupMemoryLength") +IndirectComputeCommand_setThreadgroupMemoryLength :: #force_inline proc(self: ^IndirectComputeCommand, length: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setThreadgroupMemoryLength:atIndex:", length, index) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + IndirectRenderCommand +Class Methods: +Methods: + drawIndexedPatches + drawIndexedPrimitives + drawPatches + drawPrimitives + reset + setFragmentBuffer + setRenderPipelineState + setVertexBuffer +*/ +@(objc_class="MTLIndirectRenderCommand") +IndirectRenderCommand :: struct { using _: NS.Object } + +@(objc_type=IndirectRenderCommand, objc_name="drawIndexedPatches") +IndirectRenderCommand_drawIndexedPatches :: #force_inline proc(self: ^IndirectRenderCommand, numberOfPatchControlPoints: ^NS.Object, patchStart: ^NS.Object, patchCount: ^NS.Object, patchIndexBuffer: ^NS.Object, patchIndexBufferOffset: ^NS.Object, controlPointIndexBuffer: ^NS.Object, controlPointIndexBufferOffset: ^NS.Object, instanceCount: ^NS.Object, baseInstance: ^NS.Object, buffer: ^NS.Object, offset: ^NS.Object, instanceStride: ^NS.Object) { + msgSend(nil, self, "drawIndexedPatches:patchStart:patchCount:patchIndexBuffer:patchIndexBufferOffset:controlPointIndexBuffer:controlPointIndexBufferOffset:instanceCount:baseInstance:tessellationFactorBuffer:tessellationFactorBufferOffset:tessellationFactorBufferInstanceStride:", numberOfPatchControlPoints, patchStart, patchCount, patchIndexBuffer, patchIndexBufferOffset, controlPointIndexBuffer, controlPointIndexBufferOffset, instanceCount, baseInstance, buffer, offset, instanceStride) +} +@(objc_type=IndirectRenderCommand, objc_name="drawIndexedPrimitives") +IndirectRenderCommand_drawIndexedPrimitives :: #force_inline proc(self: ^IndirectRenderCommand, primitiveType: PrimitiveType, indexCount: ^NS.Object, indexType: IndexType, indexBuffer: ^NS.Object, indexBufferOffset: ^NS.Object, instanceCount: ^NS.Object, baseVertex: ^NS.Object, baseInstance: ^NS.Object) { + msgSend(nil, self, "drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:baseVertex:baseInstance:", primitiveType, indexCount, indexType, indexBuffer, indexBufferOffset, instanceCount, baseVertex, baseInstance) +} +@(objc_type=IndirectRenderCommand, objc_name="drawPatches") +IndirectRenderCommand_drawPatches :: #force_inline proc(self: ^IndirectRenderCommand, numberOfPatchControlPoints: ^NS.Object, patchStart: ^NS.Object, patchCount: ^NS.Object, patchIndexBuffer: ^NS.Object, patchIndexBufferOffset: ^NS.Object, instanceCount: ^NS.Object, baseInstance: ^NS.Object, buffer: ^NS.Object, offset: ^NS.Object, instanceStride: ^NS.Object) { + msgSend(nil, self, "drawPatches:patchStart:patchCount:patchIndexBuffer:patchIndexBufferOffset:instanceCount:baseInstance:tessellationFactorBuffer:tessellationFactorBufferOffset:tessellationFactorBufferInstanceStride:", numberOfPatchControlPoints, patchStart, patchCount, patchIndexBuffer, patchIndexBufferOffset, instanceCount, baseInstance, buffer, offset, instanceStride) +} +@(objc_type=IndirectRenderCommand, objc_name="drawPrimitives") +IndirectRenderCommand_drawPrimitives :: #force_inline proc(self: ^IndirectRenderCommand, primitiveType: PrimitiveType, vertexStart: ^NS.Object, vertexCount: ^NS.Object, instanceCount: ^NS.Object, baseInstance: ^NS.Object) { + msgSend(nil, self, "drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:", primitiveType, vertexStart, vertexCount, instanceCount, baseInstance) +} +@(objc_type=IndirectRenderCommand, objc_name="reset") +IndirectRenderCommand_reset :: #force_inline proc(self: ^IndirectRenderCommand) { + msgSend(nil, self, "reset") +} +@(objc_type=IndirectRenderCommand, objc_name="setFragmentBuffer") +IndirectRenderCommand_setFragmentBuffer :: #force_inline proc(self: ^IndirectRenderCommand, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setFragmentBuffer:offset:atIndex:", buffer, offset, index) +} +@(objc_type=IndirectRenderCommand, objc_name="setRenderPipelineState") +IndirectRenderCommand_setRenderPipelineState :: #force_inline proc(self: ^IndirectRenderCommand, pipelineState: ^NS.Object) { + msgSend(nil, self, "setRenderPipelineState:", pipelineState) +} +@(objc_type=IndirectRenderCommand, objc_name="setVertexBuffer") +IndirectRenderCommand_setVertexBuffer :: #force_inline proc(self: ^IndirectRenderCommand, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setVertexBuffer:offset:atIndex:", buffer, offset, index) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + IntersectionFunctionTable +Class Methods: +Methods: + setBuffer + setBuffers + setFunction + setFunctions + setOpaqueTriangleIntersectionFunctionWithSignature + setOpaqueTriangleIntersectionFunctionWithSignature + setVisibleFunctionTable + setVisibleFunctionTables +*/ +@(objc_class="MTLIntersectionFunctionTable") +IntersectionFunctionTable :: struct { using _: NS.Object } + +@(objc_type=IntersectionFunctionTable, objc_name="setBuffer") +IntersectionFunctionTable_setBuffer :: #force_inline proc(self: ^IntersectionFunctionTable, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setBuffer:offset:atIndex:", buffer, offset, index) +} +@(objc_type=IntersectionFunctionTable, objc_name="setBuffers") +IntersectionFunctionTable_setBuffers :: #force_inline proc(self: ^IntersectionFunctionTable, buffers: ^^NS.Object, offsets: NS.Integer, range: NS.Range) { + msgSend(nil, self, "setBuffers:offsets:withRange:", buffers, offsets, range) +} +@(objc_type=IntersectionFunctionTable, objc_name="setFunction") +IntersectionFunctionTable_setFunction :: #force_inline proc(self: ^IntersectionFunctionTable, function: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setFunction:atIndex:", function, index) +} +@(objc_type=IntersectionFunctionTable, objc_name="setFunctions") +IntersectionFunctionTable_setFunctions :: #force_inline proc(self: ^IntersectionFunctionTable, functions: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setFunctions:withRange:", functions, range) +} +@(objc_type=IntersectionFunctionTable, objc_name="setOpaqueTriangleIntersectionFunctionWithSignature_atIndex_") +IntersectionFunctionTable_setOpaqueTriangleIntersectionFunctionWithSignature_atIndex_ :: #force_inline proc(self: ^IntersectionFunctionTable, signature: IntersectionFunctionSignature, index: ^NS.Object) { + msgSend(nil, self, "setOpaqueTriangleIntersectionFunctionWithSignature:atIndex:", signature, index) +} +@(objc_type=IntersectionFunctionTable, objc_name="setOpaqueTriangleIntersectionFunctionWithSignature_withRange_") +IntersectionFunctionTable_setOpaqueTriangleIntersectionFunctionWithSignature_withRange_ :: #force_inline proc(self: ^IntersectionFunctionTable, signature: IntersectionFunctionSignature, range: NS.Range) { + msgSend(nil, self, "setOpaqueTriangleIntersectionFunctionWithSignature:withRange:", signature, range) +} +@(objc_type=IntersectionFunctionTable, objc_name="setVisibleFunctionTable") +IntersectionFunctionTable_setVisibleFunctionTable :: #force_inline proc(self: ^IntersectionFunctionTable, visibleFunctionTable: ^NS.Object, bufferIndex: ^NS.Object) { + msgSend(nil, self, "setVisibleFunctionTable:atBufferIndex:", visibleFunctionTable, bufferIndex) +} +@(objc_type=IntersectionFunctionTable, objc_name="setVisibleFunctionTables") +IntersectionFunctionTable_setVisibleFunctionTables :: #force_inline proc(self: ^IntersectionFunctionTable, visibleFunctionTables: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setVisibleFunctionTables:withBufferRange:", visibleFunctionTables, range) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Library +Class Methods: +Methods: + device + functionNames + installName + label + newFunctionWithDescriptor + newFunctionWithDescriptor + newFunctionWithName + newFunctionWithName + newFunctionWithName + newIntersectionFunctionWithDescriptor + newIntersectionFunctionWithDescriptor + setLabel + type +*/ +@(objc_class="MTLLibrary") +Library :: struct { using _: NS.Object } + +@(objc_type=Library, objc_name="device") +Library_device :: #force_inline proc(self: ^Library) -> ^Library { + return msgSend(^Library, self, "device") +} +@(objc_type=Library, objc_name="functionNames") +Library_functionNames :: #force_inline proc(self: ^Library) -> ^NS.Array { + return msgSend(^NS.Array, self, "functionNames") +} +@(objc_type=Library, objc_name="installName") +Library_installName :: #force_inline proc(self: ^Library) -> ^NS.String { + return msgSend(^NS.String, self, "installName") +} +@(objc_type=Library, objc_name="label") +Library_label :: #force_inline proc(self: ^Library) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=Library, objc_name="newFunctionWithDescriptor_completionHandler_") +Library_newFunctionWithDescriptor_completionHandler_ :: #force_inline proc(self: ^Library, descriptor: ^FunctionDescriptor, completionHandler: rawptr) { + msgSend(nil, self, "newFunctionWithDescriptor:completionHandler:", descriptor, completionHandler) +} +@(objc_type=Library, objc_name="newFunctionWithDescriptor_error_") +Library_newFunctionWithDescriptor_error_ :: #force_inline proc(self: ^Library, descriptor: ^FunctionDescriptor, error: ^^NS.Error ) -> ^Library { + return msgSend(^Library, self, "newFunctionWithDescriptor:error:", descriptor, error) +} +@(objc_type=Library, objc_name="newFunctionWithName") +Library_newFunctionWithName :: #force_inline proc(self: ^Library, functionName: ^NS.String) -> ^Library { + return msgSend(^Library, self, "newFunctionWithName:", functionName) +} +@(objc_type=Library, objc_name="newFunctionWithName_constantValues_completionHandler_") +Library_newFunctionWithName_constantValues_completionHandler_ :: #force_inline proc(self: ^Library, name: ^NS.String, constantValues: ^FunctionConstantValues, completionHandler: rawptr) { + msgSend(nil, self, "newFunctionWithName:constantValues:completionHandler:", name, constantValues, completionHandler) +} +@(objc_type=Library, objc_name="newFunctionWithName_constantValues_error_") +Library_newFunctionWithName_constantValues_error_ :: #force_inline proc(self: ^Library, name: ^NS.String, constantValues: ^FunctionConstantValues, error: ^^NS.Error ) -> ^Library { + return msgSend(^Library, self, "newFunctionWithName:constantValues:error:", name, constantValues, error) +} +@(objc_type=Library, objc_name="newIntersectionFunctionWithDescriptor_completionHandler_") +Library_newIntersectionFunctionWithDescriptor_completionHandler_ :: #force_inline proc(self: ^Library, descriptor: ^IntersectionFunctionDescriptor, completionHandler: rawptr) { + msgSend(nil, self, "newIntersectionFunctionWithDescriptor:completionHandler:", descriptor, completionHandler) +} +@(objc_type=Library, objc_name="newIntersectionFunctionWithDescriptor_error_") +Library_newIntersectionFunctionWithDescriptor_error_ :: #force_inline proc(self: ^Library, descriptor: ^IntersectionFunctionDescriptor, error: ^^NS.Error ) -> ^Library { + return msgSend(^Library, self, "newIntersectionFunctionWithDescriptor:error:", descriptor, error) +} +@(objc_type=Library, objc_name="setLabel") +Library_setLabel :: #force_inline proc(self: ^Library, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} +@(objc_type=Library, objc_name="type") +Library_type :: #force_inline proc(self: ^Library) -> LibraryType { + return msgSend(LibraryType, self, "type") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ParallelRenderCommandEncoder +Class Methods: +Methods: + renderCommandEncoder + setColorStoreAction + setColorStoreActionOptions + setDepthStoreAction + setDepthStoreActionOptions + setStencilStoreAction + setStencilStoreActionOptions +*/ +@(objc_class="MTLParallelRenderCommandEncoder") +ParallelRenderCommandEncoder :: struct { using _: NS.Object } + +@(objc_type=ParallelRenderCommandEncoder, objc_name="renderCommandEncoder") +ParallelRenderCommandEncoder_renderCommandEncoder :: #force_inline proc(self: ^ParallelRenderCommandEncoder) -> ^ParallelRenderCommandEncoder { + return msgSend(^ParallelRenderCommandEncoder, self, "renderCommandEncoder") +} +@(objc_type=ParallelRenderCommandEncoder, objc_name="setColorStoreAction") +ParallelRenderCommandEncoder_setColorStoreAction :: #force_inline proc(self: ^ParallelRenderCommandEncoder, storeAction: StoreAction, colorAttachmentIndex: ^NS.Object) { + msgSend(nil, self, "setColorStoreAction:atIndex:", storeAction, colorAttachmentIndex) +} +@(objc_type=ParallelRenderCommandEncoder, objc_name="setColorStoreActionOptions") +ParallelRenderCommandEncoder_setColorStoreActionOptions :: #force_inline proc(self: ^ParallelRenderCommandEncoder, storeActionOptions: StoreActionOptions, colorAttachmentIndex: ^NS.Object) { + msgSend(nil, self, "setColorStoreActionOptions:atIndex:", storeActionOptions, colorAttachmentIndex) +} +@(objc_type=ParallelRenderCommandEncoder, objc_name="setDepthStoreAction") +ParallelRenderCommandEncoder_setDepthStoreAction :: #force_inline proc(self: ^ParallelRenderCommandEncoder, storeAction: StoreAction) { + msgSend(nil, self, "setDepthStoreAction:", storeAction) +} +@(objc_type=ParallelRenderCommandEncoder, objc_name="setDepthStoreActionOptions") +ParallelRenderCommandEncoder_setDepthStoreActionOptions :: #force_inline proc(self: ^ParallelRenderCommandEncoder, storeActionOptions: StoreActionOptions) { + msgSend(nil, self, "setDepthStoreActionOptions:", storeActionOptions) +} +@(objc_type=ParallelRenderCommandEncoder, objc_name="setStencilStoreAction") +ParallelRenderCommandEncoder_setStencilStoreAction :: #force_inline proc(self: ^ParallelRenderCommandEncoder, storeAction: StoreAction) { + msgSend(nil, self, "setStencilStoreAction:", storeAction) +} +@(objc_type=ParallelRenderCommandEncoder, objc_name="setStencilStoreActionOptions") +ParallelRenderCommandEncoder_setStencilStoreActionOptions :: #force_inline proc(self: ^ParallelRenderCommandEncoder, storeActionOptions: StoreActionOptions) { + msgSend(nil, self, "setStencilStoreActionOptions:", storeActionOptions) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RasterizationRateMap +Class Methods: +Methods: + copyParameterDataToBuffer + device + label + layerCount + mapPhysicalToScreenCoordinates + mapScreenToPhysicalCoordinates + parameterBufferSizeAndAlign + physicalGranularity + physicalSizeForLayer + screenSize +*/ +@(objc_class="MTLRasterizationRateMap") +RasterizationRateMap :: struct { using _: NS.Object } + +@(objc_type=RasterizationRateMap, objc_name="copyParameterDataToBuffer") +RasterizationRateMap_copyParameterDataToBuffer :: #force_inline proc(self: ^RasterizationRateMap, buffer: ^NS.Object, offset: ^NS.Object) { + msgSend(nil, self, "copyParameterDataToBuffer:offset:", buffer, offset) +} +@(objc_type=RasterizationRateMap, objc_name="device") +RasterizationRateMap_device :: #force_inline proc(self: ^RasterizationRateMap) -> ^RasterizationRateMap { + return msgSend(^RasterizationRateMap, self, "device") +} +@(objc_type=RasterizationRateMap, objc_name="label") +RasterizationRateMap_label :: #force_inline proc(self: ^RasterizationRateMap) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=RasterizationRateMap, objc_name="layerCount") +RasterizationRateMap_layerCount :: #force_inline proc(self: ^RasterizationRateMap) -> NS.Integer { + return msgSend(NS.Integer, self, "layerCount") +} +@(objc_type=RasterizationRateMap, objc_name="mapPhysicalToScreenCoordinates") +RasterizationRateMap_mapPhysicalToScreenCoordinates :: #force_inline proc(self: ^RasterizationRateMap, physicalCoordinates: Coordinate2D, layerIndex: ^NS.Object) -> Coordinate2D { + return msgSend(Coordinate2D, self, "mapPhysicalToScreenCoordinates:forLayer:", physicalCoordinates, layerIndex) +} +@(objc_type=RasterizationRateMap, objc_name="mapScreenToPhysicalCoordinates") +RasterizationRateMap_mapScreenToPhysicalCoordinates :: #force_inline proc(self: ^RasterizationRateMap, screenCoordinates: Coordinate2D, layerIndex: ^NS.Object) -> Coordinate2D { + return msgSend(Coordinate2D, self, "mapScreenToPhysicalCoordinates:forLayer:", screenCoordinates, layerIndex) +} +@(objc_type=RasterizationRateMap, objc_name="parameterBufferSizeAndAlign") +RasterizationRateMap_parameterBufferSizeAndAlign :: #force_inline proc(self: ^RasterizationRateMap) -> SizeAndAlign { + return msgSend(SizeAndAlign, self, "parameterBufferSizeAndAlign") +} +@(objc_type=RasterizationRateMap, objc_name="physicalGranularity") +RasterizationRateMap_physicalGranularity :: #force_inline proc(self: ^RasterizationRateMap) -> Size { + return msgSend(Size, self, "physicalGranularity") +} +@(objc_type=RasterizationRateMap, objc_name="physicalSizeForLayer") +RasterizationRateMap_physicalSizeForLayer :: #force_inline proc(self: ^RasterizationRateMap, layerIndex: ^NS.Object) -> Size { + return msgSend(Size, self, "physicalSizeForLayer:", layerIndex) +} +@(objc_type=RasterizationRateMap, objc_name="screenSize") +RasterizationRateMap_screenSize :: #force_inline proc(self: ^RasterizationRateMap) -> Size { + return msgSend(Size, self, "screenSize") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderCommandEncoder +Class Methods: +Methods: + dispatchThreadsPerTile + drawIndexedPatches + drawIndexedPatches + drawIndexedPrimitives + drawIndexedPrimitives + drawIndexedPrimitives + drawIndexedPrimitives + drawPatches + drawPatches + drawPrimitives + drawPrimitives + drawPrimitives + drawPrimitives + executeCommandsInBuffer + executeCommandsInBuffer + memoryBarrierWithResources + memoryBarrierWithScope + sampleCountersInBuffer + setBlendColorRed + setColorStoreAction + setColorStoreActionOptions + setCullMode + setDepthBias + setDepthClipMode + setDepthStencilState + setDepthStoreAction + setDepthStoreActionOptions + setFragmentBuffer + setFragmentBufferOffset + setFragmentBuffers + setFragmentBytes + setFragmentSamplerState + setFragmentSamplerState + setFragmentSamplerStates + setFragmentSamplerStates + setFragmentTexture + setFragmentTextures + setFrontFacingWinding + setRenderPipelineState + setScissorRect + setScissorRects + setStencilFrontReferenceValue + setStencilReferenceValue + setStencilStoreAction + setStencilStoreActionOptions + setTessellationFactorBuffer + setTessellationFactorScale + setThreadgroupMemoryLength + setTileBuffer + setTileBufferOffset + setTileBuffers + setTileBytes + setTileSamplerState + setTileSamplerState + setTileSamplerStates + setTileSamplerStates + setTileTexture + setTileTextures + setTriangleFillMode + setVertexAmplificationCount + setVertexBuffer + setVertexBufferOffset + setVertexBuffers + setVertexBytes + setVertexSamplerState + setVertexSamplerState + setVertexSamplerStates + setVertexSamplerStates + setVertexTexture + setVertexTextures + setViewport + setViewports + setVisibilityResultMode + textureBarrier + tileHeight + tileWidth + updateFence + useHeap + useHeap + useHeaps + useHeaps + useResource + useResource + useResources + useResources + waitForFence +*/ +@(objc_class="MTLRenderCommandEncoder") +RenderCommandEncoder :: struct { using _: NS.Object } + +@(objc_type=RenderCommandEncoder, objc_name="dispatchThreadsPerTile") +RenderCommandEncoder_dispatchThreadsPerTile :: #force_inline proc(self: ^RenderCommandEncoder, threadsPerTile: Size) { + msgSend(nil, self, "dispatchThreadsPerTile:", threadsPerTile) +} +@(objc_type=RenderCommandEncoder, objc_name="drawIndexedPatches_patchIndexBuffer_patchIndexBufferOffset_controlPointIndexBuffer_controlPointIndexBufferOffset_indirectBuffer_indirectBufferOffset_") +RenderCommandEncoder_drawIndexedPatches_patchIndexBuffer_patchIndexBufferOffset_controlPointIndexBuffer_controlPointIndexBufferOffset_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^RenderCommandEncoder, numberOfPatchControlPoints: ^NS.Object, patchIndexBuffer: ^NS.Object, patchIndexBufferOffset: ^NS.Object, controlPointIndexBuffer: ^NS.Object, controlPointIndexBufferOffset: ^NS.Object, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) { + msgSend(nil, self, "drawIndexedPatches:patchIndexBuffer:patchIndexBufferOffset:controlPointIndexBuffer:controlPointIndexBufferOffset:indirectBuffer:indirectBufferOffset:", numberOfPatchControlPoints, patchIndexBuffer, patchIndexBufferOffset, controlPointIndexBuffer, controlPointIndexBufferOffset, indirectBuffer, indirectBufferOffset) +} +@(objc_type=RenderCommandEncoder, objc_name="drawIndexedPatches_patchStart_patchCount_patchIndexBuffer_patchIndexBufferOffset_controlPointIndexBuffer_controlPointIndexBufferOffset_instanceCount_baseInstance_") +RenderCommandEncoder_drawIndexedPatches_patchStart_patchCount_patchIndexBuffer_patchIndexBufferOffset_controlPointIndexBuffer_controlPointIndexBufferOffset_instanceCount_baseInstance_ :: #force_inline proc(self: ^RenderCommandEncoder, numberOfPatchControlPoints: ^NS.Object, patchStart: ^NS.Object, patchCount: ^NS.Object, patchIndexBuffer: ^NS.Object, patchIndexBufferOffset: ^NS.Object, controlPointIndexBuffer: ^NS.Object, controlPointIndexBufferOffset: ^NS.Object, instanceCount: ^NS.Object, baseInstance: ^NS.Object) { + msgSend(nil, self, "drawIndexedPatches:patchStart:patchCount:patchIndexBuffer:patchIndexBufferOffset:controlPointIndexBuffer:controlPointIndexBufferOffset:instanceCount:baseInstance:", numberOfPatchControlPoints, patchStart, patchCount, patchIndexBuffer, patchIndexBufferOffset, controlPointIndexBuffer, controlPointIndexBufferOffset, instanceCount, baseInstance) +} +@(objc_type=RenderCommandEncoder, objc_name="drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_") +RenderCommandEncoder_drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, indexCount: ^NS.Object, indexType: IndexType, indexBuffer: ^NS.Object, indexBufferOffset: ^NS.Object) { + msgSend(nil, self, "drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:", primitiveType, indexCount, indexType, indexBuffer, indexBufferOffset) +} +@(objc_type=RenderCommandEncoder, objc_name="drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_instanceCount_") +RenderCommandEncoder_drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_instanceCount_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, indexCount: ^NS.Object, indexType: IndexType, indexBuffer: ^NS.Object, indexBufferOffset: ^NS.Object, instanceCount: ^NS.Object) { + msgSend(nil, self, "drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:", primitiveType, indexCount, indexType, indexBuffer, indexBufferOffset, instanceCount) +} +@(objc_type=RenderCommandEncoder, objc_name="drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_instanceCount_baseVertex_baseInstance_") +RenderCommandEncoder_drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_instanceCount_baseVertex_baseInstance_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, indexCount: ^NS.Object, indexType: IndexType, indexBuffer: ^NS.Object, indexBufferOffset: ^NS.Object, instanceCount: ^NS.Object, baseVertex: ^NS.Object, baseInstance: ^NS.Object) { + msgSend(nil, self, "drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:baseVertex:baseInstance:", primitiveType, indexCount, indexType, indexBuffer, indexBufferOffset, instanceCount, baseVertex, baseInstance) +} +@(objc_type=RenderCommandEncoder, objc_name="drawIndexedPrimitives_indexType_indexBuffer_indexBufferOffset_indirectBuffer_indirectBufferOffset_") +RenderCommandEncoder_drawIndexedPrimitives_indexType_indexBuffer_indexBufferOffset_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, indexType: IndexType, indexBuffer: ^NS.Object, indexBufferOffset: ^NS.Object, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) { + msgSend(nil, self, "drawIndexedPrimitives:indexType:indexBuffer:indexBufferOffset:indirectBuffer:indirectBufferOffset:", primitiveType, indexType, indexBuffer, indexBufferOffset, indirectBuffer, indirectBufferOffset) +} +@(objc_type=RenderCommandEncoder, objc_name="drawPatches_patchIndexBuffer_patchIndexBufferOffset_indirectBuffer_indirectBufferOffset_") +RenderCommandEncoder_drawPatches_patchIndexBuffer_patchIndexBufferOffset_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^RenderCommandEncoder, numberOfPatchControlPoints: ^NS.Object, patchIndexBuffer: ^NS.Object, patchIndexBufferOffset: ^NS.Object, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) { + msgSend(nil, self, "drawPatches:patchIndexBuffer:patchIndexBufferOffset:indirectBuffer:indirectBufferOffset:", numberOfPatchControlPoints, patchIndexBuffer, patchIndexBufferOffset, indirectBuffer, indirectBufferOffset) +} +@(objc_type=RenderCommandEncoder, objc_name="drawPatches_patchStart_patchCount_patchIndexBuffer_patchIndexBufferOffset_instanceCount_baseInstance_") +RenderCommandEncoder_drawPatches_patchStart_patchCount_patchIndexBuffer_patchIndexBufferOffset_instanceCount_baseInstance_ :: #force_inline proc(self: ^RenderCommandEncoder, numberOfPatchControlPoints: ^NS.Object, patchStart: ^NS.Object, patchCount: ^NS.Object, patchIndexBuffer: ^NS.Object, patchIndexBufferOffset: ^NS.Object, instanceCount: ^NS.Object, baseInstance: ^NS.Object) { + msgSend(nil, self, "drawPatches:patchStart:patchCount:patchIndexBuffer:patchIndexBufferOffset:instanceCount:baseInstance:", numberOfPatchControlPoints, patchStart, patchCount, patchIndexBuffer, patchIndexBufferOffset, instanceCount, baseInstance) +} +@(objc_type=RenderCommandEncoder, objc_name="drawPrimitives_indirectBuffer_indirectBufferOffset_") +RenderCommandEncoder_drawPrimitives_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) { + msgSend(nil, self, "drawPrimitives:indirectBuffer:indirectBufferOffset:", primitiveType, indirectBuffer, indirectBufferOffset) +} +@(objc_type=RenderCommandEncoder, objc_name="drawPrimitives_vertexStart_vertexCount_") +RenderCommandEncoder_drawPrimitives_vertexStart_vertexCount_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, vertexStart: ^NS.Object, vertexCount: ^NS.Object) { + msgSend(nil, self, "drawPrimitives:vertexStart:vertexCount:", primitiveType, vertexStart, vertexCount) +} +@(objc_type=RenderCommandEncoder, objc_name="drawPrimitives_vertexStart_vertexCount_instanceCount_") +RenderCommandEncoder_drawPrimitives_vertexStart_vertexCount_instanceCount_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, vertexStart: ^NS.Object, vertexCount: ^NS.Object, instanceCount: ^NS.Object) { + msgSend(nil, self, "drawPrimitives:vertexStart:vertexCount:instanceCount:", primitiveType, vertexStart, vertexCount, instanceCount) +} +@(objc_type=RenderCommandEncoder, objc_name="drawPrimitives_vertexStart_vertexCount_instanceCount_baseInstance_") +RenderCommandEncoder_drawPrimitives_vertexStart_vertexCount_instanceCount_baseInstance_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, vertexStart: ^NS.Object, vertexCount: ^NS.Object, instanceCount: ^NS.Object, baseInstance: ^NS.Object) { + msgSend(nil, self, "drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:", primitiveType, vertexStart, vertexCount, instanceCount, baseInstance) +} +@(objc_type=RenderCommandEncoder, objc_name="executeCommandsInBuffer_indirectBuffer_indirectBufferOffset_") +RenderCommandEncoder_executeCommandsInBuffer_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^RenderCommandEncoder, indirectCommandbuffer: ^NS.Object, indirectRangeBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) { + msgSend(nil, self, "executeCommandsInBuffer:indirectBuffer:indirectBufferOffset:", indirectCommandbuffer, indirectRangeBuffer, indirectBufferOffset) +} +@(objc_type=RenderCommandEncoder, objc_name="executeCommandsInBuffer_withRange_") +RenderCommandEncoder_executeCommandsInBuffer_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, indirectCommandBuffer: ^NS.Object, executionRange: NS.Range) { + msgSend(nil, self, "executeCommandsInBuffer:withRange:", indirectCommandBuffer, executionRange) +} +@(objc_type=RenderCommandEncoder, objc_name="memoryBarrierWithResources") +RenderCommandEncoder_memoryBarrierWithResources :: #force_inline proc(self: ^RenderCommandEncoder, resources: ^^NS.Object, count: ^NS.Object, after: RenderStages, before: RenderStages) { + msgSend(nil, self, "memoryBarrierWithResources:count:afterStages:beforeStages:", resources, count, after, before) +} +@(objc_type=RenderCommandEncoder, objc_name="memoryBarrierWithScope") +RenderCommandEncoder_memoryBarrierWithScope :: #force_inline proc(self: ^RenderCommandEncoder, scope: BarrierScope, after: RenderStages, before: RenderStages) { + msgSend(nil, self, "memoryBarrierWithScope:afterStages:beforeStages:", scope, after, before) +} +@(objc_type=RenderCommandEncoder, objc_name="sampleCountersInBuffer") +RenderCommandEncoder_sampleCountersInBuffer :: #force_inline proc(self: ^RenderCommandEncoder, sampleBuffer: ^NS.Object, sampleIndex: ^NS.Object, barrier: BOOL) { + msgSend(nil, self, "sampleCountersInBuffer:atSampleIndex:withBarrier:", sampleBuffer, sampleIndex, barrier) +} +@(objc_type=RenderCommandEncoder, objc_name="setBlendColorRed") +RenderCommandEncoder_setBlendColorRed :: #force_inline proc(self: ^RenderCommandEncoder, red: f32, green: f32, blue: f32, alpha: f32) { + msgSend(nil, self, "setBlendColorRed:green:blue:alpha:", red, green, blue, alpha) +} +@(objc_type=RenderCommandEncoder, objc_name="setColorStoreAction") +RenderCommandEncoder_setColorStoreAction :: #force_inline proc(self: ^RenderCommandEncoder, storeAction: StoreAction, colorAttachmentIndex: ^NS.Object) { + msgSend(nil, self, "setColorStoreAction:atIndex:", storeAction, colorAttachmentIndex) +} +@(objc_type=RenderCommandEncoder, objc_name="setColorStoreActionOptions") +RenderCommandEncoder_setColorStoreActionOptions :: #force_inline proc(self: ^RenderCommandEncoder, storeActionOptions: StoreActionOptions, colorAttachmentIndex: ^NS.Object) { + msgSend(nil, self, "setColorStoreActionOptions:atIndex:", storeActionOptions, colorAttachmentIndex) +} +@(objc_type=RenderCommandEncoder, objc_name="setCullMode") +RenderCommandEncoder_setCullMode :: #force_inline proc(self: ^RenderCommandEncoder, cullMode: CullMode) { + msgSend(nil, self, "setCullMode:", cullMode) +} +@(objc_type=RenderCommandEncoder, objc_name="setDepthBias") +RenderCommandEncoder_setDepthBias :: #force_inline proc(self: ^RenderCommandEncoder, depthBias: f32, slopeScale: f32, clamp: f32) { + msgSend(nil, self, "setDepthBias:slopeScale:clamp:", depthBias, slopeScale, clamp) +} +@(objc_type=RenderCommandEncoder, objc_name="setDepthClipMode") +RenderCommandEncoder_setDepthClipMode :: #force_inline proc(self: ^RenderCommandEncoder, depthClipMode: DepthClipMode) { + msgSend(nil, self, "setDepthClipMode:", depthClipMode) +} +@(objc_type=RenderCommandEncoder, objc_name="setDepthStencilState") +RenderCommandEncoder_setDepthStencilState :: #force_inline proc(self: ^RenderCommandEncoder, depthStencilState: ^NS.Object) { + msgSend(nil, self, "setDepthStencilState:", depthStencilState) +} +@(objc_type=RenderCommandEncoder, objc_name="setDepthStoreAction") +RenderCommandEncoder_setDepthStoreAction :: #force_inline proc(self: ^RenderCommandEncoder, storeAction: StoreAction) { + msgSend(nil, self, "setDepthStoreAction:", storeAction) +} +@(objc_type=RenderCommandEncoder, objc_name="setDepthStoreActionOptions") +RenderCommandEncoder_setDepthStoreActionOptions :: #force_inline proc(self: ^RenderCommandEncoder, storeActionOptions: StoreActionOptions) { + msgSend(nil, self, "setDepthStoreActionOptions:", storeActionOptions) +} +@(objc_type=RenderCommandEncoder, objc_name="setFragmentBuffer") +RenderCommandEncoder_setFragmentBuffer :: #force_inline proc(self: ^RenderCommandEncoder, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setFragmentBuffer:offset:atIndex:", buffer, offset, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setFragmentBufferOffset") +RenderCommandEncoder_setFragmentBufferOffset :: #force_inline proc(self: ^RenderCommandEncoder, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setFragmentBufferOffset:atIndex:", offset, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setFragmentBuffers") +RenderCommandEncoder_setFragmentBuffers :: #force_inline proc(self: ^RenderCommandEncoder, buffers: ^^NS.Object, offsets: NS.Integer, range: NS.Range) { + msgSend(nil, self, "setFragmentBuffers:offsets:withRange:", buffers, offsets, range) +} +@(objc_type=RenderCommandEncoder, objc_name="setFragmentBytes") +RenderCommandEncoder_setFragmentBytes :: #force_inline proc(self: ^RenderCommandEncoder, bytes: rawptr, length: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setFragmentBytes:length:atIndex:", bytes, length, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setFragmentSamplerState_atIndex_") +RenderCommandEncoder_setFragmentSamplerState_atIndex_ :: #force_inline proc(self: ^RenderCommandEncoder, sampler: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setFragmentSamplerState:atIndex:", sampler, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setFragmentSamplerState_lodMinClamp_lodMaxClamp_atIndex_") +RenderCommandEncoder_setFragmentSamplerState_lodMinClamp_lodMaxClamp_atIndex_ :: #force_inline proc(self: ^RenderCommandEncoder, sampler: ^NS.Object, lodMinClamp: f32, lodMaxClamp: f32, index: ^NS.Object) { + msgSend(nil, self, "setFragmentSamplerState:lodMinClamp:lodMaxClamp:atIndex:", sampler, lodMinClamp, lodMaxClamp, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setFragmentSamplerStates_lodMinClamps_lodMaxClamps_withRange_") +RenderCommandEncoder_setFragmentSamplerStates_lodMinClamps_lodMaxClamps_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, samplers: ^^NS.Object, lodMinClamps: ^f32, lodMaxClamps: ^f32, range: NS.Range) { + msgSend(nil, self, "setFragmentSamplerStates:lodMinClamps:lodMaxClamps:withRange:", samplers, lodMinClamps, lodMaxClamps, range) +} +@(objc_type=RenderCommandEncoder, objc_name="setFragmentSamplerStates_withRange_") +RenderCommandEncoder_setFragmentSamplerStates_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, samplers: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setFragmentSamplerStates:withRange:", samplers, range) +} +@(objc_type=RenderCommandEncoder, objc_name="setFragmentTexture") +RenderCommandEncoder_setFragmentTexture :: #force_inline proc(self: ^RenderCommandEncoder, texture: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setFragmentTexture:atIndex:", texture, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setFragmentTextures") +RenderCommandEncoder_setFragmentTextures :: #force_inline proc(self: ^RenderCommandEncoder, textures: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setFragmentTextures:withRange:", textures, range) +} +@(objc_type=RenderCommandEncoder, objc_name="setFrontFacingWinding") +RenderCommandEncoder_setFrontFacingWinding :: #force_inline proc(self: ^RenderCommandEncoder, frontFacingWinding: Winding) { + msgSend(nil, self, "setFrontFacingWinding:", frontFacingWinding) +} +@(objc_type=RenderCommandEncoder, objc_name="setRenderPipelineState") +RenderCommandEncoder_setRenderPipelineState :: #force_inline proc(self: ^RenderCommandEncoder, pipelineState: ^NS.Object) { + msgSend(nil, self, "setRenderPipelineState:", pipelineState) +} +@(objc_type=RenderCommandEncoder, objc_name="setScissorRect") +RenderCommandEncoder_setScissorRect :: #force_inline proc(self: ^RenderCommandEncoder, rect: ScissorRect) { + msgSend(nil, self, "setScissorRect:", rect) +} +@(objc_type=RenderCommandEncoder, objc_name="setScissorRects") +RenderCommandEncoder_setScissorRects :: #force_inline proc(self: ^RenderCommandEncoder, scissorRects: ^ScissorRect, count: ^NS.Object) { + msgSend(nil, self, "setScissorRects:count:", scissorRects, count) +} +@(objc_type=RenderCommandEncoder, objc_name="setStencilFrontReferenceValue") +RenderCommandEncoder_setStencilFrontReferenceValue :: #force_inline proc(self: ^RenderCommandEncoder, frontReferenceValue: u32, backReferenceValue: u32) { + msgSend(nil, self, "setStencilFrontReferenceValue:backReferenceValue:", frontReferenceValue, backReferenceValue) +} +@(objc_type=RenderCommandEncoder, objc_name="setStencilReferenceValue") +RenderCommandEncoder_setStencilReferenceValue :: #force_inline proc(self: ^RenderCommandEncoder, referenceValue: u32) { + msgSend(nil, self, "setStencilReferenceValue:", referenceValue) +} +@(objc_type=RenderCommandEncoder, objc_name="setStencilStoreAction") +RenderCommandEncoder_setStencilStoreAction :: #force_inline proc(self: ^RenderCommandEncoder, storeAction: StoreAction) { + msgSend(nil, self, "setStencilStoreAction:", storeAction) +} +@(objc_type=RenderCommandEncoder, objc_name="setStencilStoreActionOptions") +RenderCommandEncoder_setStencilStoreActionOptions :: #force_inline proc(self: ^RenderCommandEncoder, storeActionOptions: StoreActionOptions) { + msgSend(nil, self, "setStencilStoreActionOptions:", storeActionOptions) +} +@(objc_type=RenderCommandEncoder, objc_name="setTessellationFactorBuffer") +RenderCommandEncoder_setTessellationFactorBuffer :: #force_inline proc(self: ^RenderCommandEncoder, buffer: ^NS.Object, offset: ^NS.Object, instanceStride: ^NS.Object) { + msgSend(nil, self, "setTessellationFactorBuffer:offset:instanceStride:", buffer, offset, instanceStride) +} +@(objc_type=RenderCommandEncoder, objc_name="setTessellationFactorScale") +RenderCommandEncoder_setTessellationFactorScale :: #force_inline proc(self: ^RenderCommandEncoder, scale: f32) { + msgSend(nil, self, "setTessellationFactorScale:", scale) +} +@(objc_type=RenderCommandEncoder, objc_name="setThreadgroupMemoryLength") +RenderCommandEncoder_setThreadgroupMemoryLength :: #force_inline proc(self: ^RenderCommandEncoder, length: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setThreadgroupMemoryLength:offset:atIndex:", length, offset, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setTileBuffer") +RenderCommandEncoder_setTileBuffer :: #force_inline proc(self: ^RenderCommandEncoder, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setTileBuffer:offset:atIndex:", buffer, offset, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setTileBufferOffset") +RenderCommandEncoder_setTileBufferOffset :: #force_inline proc(self: ^RenderCommandEncoder, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setTileBufferOffset:atIndex:", offset, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setTileBuffers") +RenderCommandEncoder_setTileBuffers :: #force_inline proc(self: ^RenderCommandEncoder, buffers: ^^NS.Object, offsets: NS.Integer, range: NS.Range) { + msgSend(nil, self, "setTileBuffers:offsets:withRange:", buffers, offsets, range) +} +@(objc_type=RenderCommandEncoder, objc_name="setTileBytes") +RenderCommandEncoder_setTileBytes :: #force_inline proc(self: ^RenderCommandEncoder, bytes: rawptr, length: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setTileBytes:length:atIndex:", bytes, length, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setTileSamplerState_atIndex_") +RenderCommandEncoder_setTileSamplerState_atIndex_ :: #force_inline proc(self: ^RenderCommandEncoder, sampler: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setTileSamplerState:atIndex:", sampler, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setTileSamplerState_lodMinClamp_lodMaxClamp_atIndex_") +RenderCommandEncoder_setTileSamplerState_lodMinClamp_lodMaxClamp_atIndex_ :: #force_inline proc(self: ^RenderCommandEncoder, sampler: ^NS.Object, lodMinClamp: f32, lodMaxClamp: f32, index: ^NS.Object) { + msgSend(nil, self, "setTileSamplerState:lodMinClamp:lodMaxClamp:atIndex:", sampler, lodMinClamp, lodMaxClamp, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setTileSamplerStates_lodMinClamps_lodMaxClamps_withRange_") +RenderCommandEncoder_setTileSamplerStates_lodMinClamps_lodMaxClamps_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, samplers: ^^NS.Object, lodMinClamps: ^f32, lodMaxClamps: ^f32, range: NS.Range) { + msgSend(nil, self, "setTileSamplerStates:lodMinClamps:lodMaxClamps:withRange:", samplers, lodMinClamps, lodMaxClamps, range) +} +@(objc_type=RenderCommandEncoder, objc_name="setTileSamplerStates_withRange_") +RenderCommandEncoder_setTileSamplerStates_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, samplers: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setTileSamplerStates:withRange:", samplers, range) +} +@(objc_type=RenderCommandEncoder, objc_name="setTileTexture") +RenderCommandEncoder_setTileTexture :: #force_inline proc(self: ^RenderCommandEncoder, texture: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setTileTexture:atIndex:", texture, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setTileTextures") +RenderCommandEncoder_setTileTextures :: #force_inline proc(self: ^RenderCommandEncoder, textures: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setTileTextures:withRange:", textures, range) +} +@(objc_type=RenderCommandEncoder, objc_name="setTriangleFillMode") +RenderCommandEncoder_setTriangleFillMode :: #force_inline proc(self: ^RenderCommandEncoder, fillMode: TriangleFillMode) { + msgSend(nil, self, "setTriangleFillMode:", fillMode) +} +@(objc_type=RenderCommandEncoder, objc_name="setVertexAmplificationCount") +RenderCommandEncoder_setVertexAmplificationCount :: #force_inline proc(self: ^RenderCommandEncoder, count: ^NS.Object, viewMappings: ^VertexAmplificationViewMapping) { + msgSend(nil, self, "setVertexAmplificationCount:viewMappings:", count, viewMappings) +} +@(objc_type=RenderCommandEncoder, objc_name="setVertexBuffer") +RenderCommandEncoder_setVertexBuffer :: #force_inline proc(self: ^RenderCommandEncoder, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setVertexBuffer:offset:atIndex:", buffer, offset, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setVertexBufferOffset") +RenderCommandEncoder_setVertexBufferOffset :: #force_inline proc(self: ^RenderCommandEncoder, offset: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setVertexBufferOffset:atIndex:", offset, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setVertexBuffers") +RenderCommandEncoder_setVertexBuffers :: #force_inline proc(self: ^RenderCommandEncoder, buffers: ^^NS.Object, offsets: NS.Integer, range: NS.Range) { + msgSend(nil, self, "setVertexBuffers:offsets:withRange:", buffers, offsets, range) +} +@(objc_type=RenderCommandEncoder, objc_name="setVertexBytes") +RenderCommandEncoder_setVertexBytes :: #force_inline proc(self: ^RenderCommandEncoder, bytes: rawptr, length: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setVertexBytes:length:atIndex:", bytes, length, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setVertexSamplerState_atIndex_") +RenderCommandEncoder_setVertexSamplerState_atIndex_ :: #force_inline proc(self: ^RenderCommandEncoder, sampler: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setVertexSamplerState:atIndex:", sampler, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setVertexSamplerState_lodMinClamp_lodMaxClamp_atIndex_") +RenderCommandEncoder_setVertexSamplerState_lodMinClamp_lodMaxClamp_atIndex_ :: #force_inline proc(self: ^RenderCommandEncoder, sampler: ^NS.Object, lodMinClamp: f32, lodMaxClamp: f32, index: ^NS.Object) { + msgSend(nil, self, "setVertexSamplerState:lodMinClamp:lodMaxClamp:atIndex:", sampler, lodMinClamp, lodMaxClamp, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setVertexSamplerStates_lodMinClamps_lodMaxClamps_withRange_") +RenderCommandEncoder_setVertexSamplerStates_lodMinClamps_lodMaxClamps_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, samplers: ^^NS.Object, lodMinClamps: ^f32, lodMaxClamps: ^f32, range: NS.Range) { + msgSend(nil, self, "setVertexSamplerStates:lodMinClamps:lodMaxClamps:withRange:", samplers, lodMinClamps, lodMaxClamps, range) +} +@(objc_type=RenderCommandEncoder, objc_name="setVertexSamplerStates_withRange_") +RenderCommandEncoder_setVertexSamplerStates_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, samplers: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setVertexSamplerStates:withRange:", samplers, range) +} +@(objc_type=RenderCommandEncoder, objc_name="setVertexTexture") +RenderCommandEncoder_setVertexTexture :: #force_inline proc(self: ^RenderCommandEncoder, texture: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setVertexTexture:atIndex:", texture, index) +} +@(objc_type=RenderCommandEncoder, objc_name="setVertexTextures") +RenderCommandEncoder_setVertexTextures :: #force_inline proc(self: ^RenderCommandEncoder, textures: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setVertexTextures:withRange:", textures, range) +} +@(objc_type=RenderCommandEncoder, objc_name="setViewport") +RenderCommandEncoder_setViewport :: #force_inline proc(self: ^RenderCommandEncoder, viewport: Viewport) { + msgSend(nil, self, "setViewport:", viewport) +} +@(objc_type=RenderCommandEncoder, objc_name="setViewports") +RenderCommandEncoder_setViewports :: #force_inline proc(self: ^RenderCommandEncoder, viewports: ^Viewport, count: ^NS.Object) { + msgSend(nil, self, "setViewports:count:", viewports, count) +} +@(objc_type=RenderCommandEncoder, objc_name="setVisibilityResultMode") +RenderCommandEncoder_setVisibilityResultMode :: #force_inline proc(self: ^RenderCommandEncoder, mode: VisibilityResultMode, offset: ^NS.Object) { + msgSend(nil, self, "setVisibilityResultMode:offset:", mode, offset) +} +@(objc_type=RenderCommandEncoder, objc_name="textureBarrier") +RenderCommandEncoder_textureBarrier :: #force_inline proc(self: ^RenderCommandEncoder) { + msgSend(nil, self, "textureBarrier") +} +@(objc_type=RenderCommandEncoder, objc_name="tileHeight") +RenderCommandEncoder_tileHeight :: #force_inline proc(self: ^RenderCommandEncoder) -> NS.Integer { + return msgSend(NS.Integer, self, "tileHeight") +} +@(objc_type=RenderCommandEncoder, objc_name="tileWidth") +RenderCommandEncoder_tileWidth :: #force_inline proc(self: ^RenderCommandEncoder) -> NS.Integer { + return msgSend(NS.Integer, self, "tileWidth") +} +@(objc_type=RenderCommandEncoder, objc_name="updateFence") +RenderCommandEncoder_updateFence :: #force_inline proc(self: ^RenderCommandEncoder, fence: ^NS.Object, stages: RenderStages) { + msgSend(nil, self, "updateFence:afterStages:", fence, stages) +} +@(objc_type=RenderCommandEncoder, objc_name="useHeap") +RenderCommandEncoder_useHeap :: #force_inline proc(self: ^RenderCommandEncoder, heap: ^NS.Object) { + msgSend(nil, self, "useHeap:", heap) +} +@(objc_type=RenderCommandEncoder, objc_name="useHeap_stages_") +RenderCommandEncoder_useHeap_stages_ :: #force_inline proc(self: ^RenderCommandEncoder, heap: ^NS.Object, stages: RenderStages) { + msgSend(nil, self, "useHeap:stages:", heap, stages) +} +@(objc_type=RenderCommandEncoder, objc_name="useHeaps") +RenderCommandEncoder_useHeaps :: #force_inline proc(self: ^RenderCommandEncoder, heaps: ^^NS.Object, count: ^NS.Object) { + msgSend(nil, self, "useHeaps:count:", heaps, count) +} +@(objc_type=RenderCommandEncoder, objc_name="useHeaps_count_stages_") +RenderCommandEncoder_useHeaps_count_stages_ :: #force_inline proc(self: ^RenderCommandEncoder, heaps: ^^NS.Object, count: ^NS.Object, stages: RenderStages) { + msgSend(nil, self, "useHeaps:count:stages:", heaps, count, stages) +} +@(objc_type=RenderCommandEncoder, objc_name="useResource") +RenderCommandEncoder_useResource :: #force_inline proc(self: ^RenderCommandEncoder, resource: ^NS.Object, usage: ResourceUsage) { + msgSend(nil, self, "useResource:usage:", resource, usage) +} +@(objc_type=RenderCommandEncoder, objc_name="useResource_usage_stages_") +RenderCommandEncoder_useResource_usage_stages_ :: #force_inline proc(self: ^RenderCommandEncoder, resource: ^NS.Object, usage: ResourceUsage, stages: RenderStages) { + msgSend(nil, self, "useResource:usage:stages:", resource, usage, stages) +} +@(objc_type=RenderCommandEncoder, objc_name="useResources") +RenderCommandEncoder_useResources :: #force_inline proc(self: ^RenderCommandEncoder, resources: ^^NS.Object, count: ^NS.Object, usage: ResourceUsage) { + msgSend(nil, self, "useResources:count:usage:", resources, count, usage) +} +@(objc_type=RenderCommandEncoder, objc_name="useResources_count_usage_stages_") +RenderCommandEncoder_useResources_count_usage_stages_ :: #force_inline proc(self: ^RenderCommandEncoder, resources: ^^NS.Object, count: ^NS.Object, usage: ResourceUsage, stages: RenderStages) { + msgSend(nil, self, "useResources:count:usage:stages:", resources, count, usage, stages) +} +@(objc_type=RenderCommandEncoder, objc_name="waitForFence") +RenderCommandEncoder_waitForFence :: #force_inline proc(self: ^RenderCommandEncoder, fence: ^NS.Object, stages: RenderStages) { + msgSend(nil, self, "waitForFence:beforeStages:", fence, stages) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + RenderPipelineState +Class Methods: +Methods: + device + imageblockMemoryLengthForDimensions + imageblockSampleLength + label + maxTotalThreadsPerThreadgroup + supportIndirectCommandBuffers + threadgroupSizeMatchesTileSize +*/ +@(objc_class="MTLRenderPipelineState") +RenderPipelineState :: struct { using _: NS.Object } + +@(objc_type=RenderPipelineState, objc_name="device") +RenderPipelineState_device :: #force_inline proc(self: ^RenderPipelineState) -> ^RenderPipelineState { + return msgSend(^RenderPipelineState, self, "device") +} +@(objc_type=RenderPipelineState, objc_name="imageblockMemoryLengthForDimensions") +RenderPipelineState_imageblockMemoryLengthForDimensions :: #force_inline proc(self: ^RenderPipelineState, imageblockDimensions: Size) -> ^RenderPipelineState { + return msgSend(^RenderPipelineState, self, "imageblockMemoryLengthForDimensions:", imageblockDimensions) +} +@(objc_type=RenderPipelineState, objc_name="imageblockSampleLength") +RenderPipelineState_imageblockSampleLength :: #force_inline proc(self: ^RenderPipelineState) -> NS.Integer { + return msgSend(NS.Integer, self, "imageblockSampleLength") +} +@(objc_type=RenderPipelineState, objc_name="label") +RenderPipelineState_label :: #force_inline proc(self: ^RenderPipelineState) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=RenderPipelineState, objc_name="maxTotalThreadsPerThreadgroup") +RenderPipelineState_maxTotalThreadsPerThreadgroup :: #force_inline proc(self: ^RenderPipelineState) -> NS.Integer { + return msgSend(NS.Integer, self, "maxTotalThreadsPerThreadgroup") +} +@(objc_type=RenderPipelineState, objc_name="supportIndirectCommandBuffers") +RenderPipelineState_supportIndirectCommandBuffers :: #force_inline proc(self: ^RenderPipelineState) -> BOOL { + return msgSend(BOOL, self, "supportIndirectCommandBuffers") +} +@(objc_type=RenderPipelineState, objc_name="threadgroupSizeMatchesTileSize") +RenderPipelineState_threadgroupSizeMatchesTileSize :: #force_inline proc(self: ^RenderPipelineState) -> BOOL { + return msgSend(BOOL, self, "threadgroupSizeMatchesTileSize") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Resource +Class Methods: +Methods: + allocatedSize + cpuCacheMode + device + hazardTrackingMode + heap + heapOffset + isAliasable + label + makeAliasable + resourceOptions + setLabel + setPurgeableState + storageMode +*/ +@(objc_class="MTLResource") +Resource :: struct { using _: NS.Object } + +@(objc_type=Resource, objc_name="allocatedSize") +Resource_allocatedSize :: #force_inline proc(self: ^Resource) -> NS.Integer { + return msgSend(NS.Integer, self, "allocatedSize") +} +@(objc_type=Resource, objc_name="cpuCacheMode") +Resource_cpuCacheMode :: #force_inline proc(self: ^Resource) -> CPUCacheMode { + return msgSend(CPUCacheMode, self, "cpuCacheMode") +} +@(objc_type=Resource, objc_name="device") +Resource_device :: #force_inline proc(self: ^Resource) -> ^Resource { + return msgSend(^Resource, self, "device") +} +@(objc_type=Resource, objc_name="hazardTrackingMode") +Resource_hazardTrackingMode :: #force_inline proc(self: ^Resource) -> HazardTrackingMode { + return msgSend(HazardTrackingMode, self, "hazardTrackingMode") +} +@(objc_type=Resource, objc_name="heap") +Resource_heap :: #force_inline proc(self: ^Resource) -> ^Resource { + return msgSend(^Resource, self, "heap") +} +@(objc_type=Resource, objc_name="heapOffset") +Resource_heapOffset :: #force_inline proc(self: ^Resource) -> NS.Integer { + return msgSend(NS.Integer, self, "heapOffset") +} +@(objc_type=Resource, objc_name="isAliasable") +Resource_isAliasable :: #force_inline proc(self: ^Resource) -> BOOL { + return msgSend(BOOL, self, "isAliasable") +} +@(objc_type=Resource, objc_name="label") +Resource_label :: #force_inline proc(self: ^Resource) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} +@(objc_type=Resource, objc_name="makeAliasable") +Resource_makeAliasable :: #force_inline proc(self: ^Resource) { + msgSend(nil, self, "makeAliasable") +} +@(objc_type=Resource, objc_name="resourceOptions") +Resource_resourceOptions :: #force_inline proc(self: ^Resource) -> ResourceOptions { + return msgSend(ResourceOptions, self, "resourceOptions") +} +@(objc_type=Resource, objc_name="setLabel") +Resource_setLabel :: #force_inline proc(self: ^Resource, label: ^NS.String) { + msgSend(nil, self, "setLabel:", label) +} +@(objc_type=Resource, objc_name="setPurgeableState") +Resource_setPurgeableState :: #force_inline proc(self: ^Resource, state: PurgeableState) -> PurgeableState { + return msgSend(PurgeableState, self, "setPurgeableState:", state) +} +@(objc_type=Resource, objc_name="storageMode") +Resource_storageMode :: #force_inline proc(self: ^Resource) -> StorageMode { + return msgSend(StorageMode, self, "storageMode") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + ResourceStateCommandEncoder +Class Methods: +Methods: + updateFence + updateTextureMapping + updateTextureMapping + updateTextureMappings + waitForFence +*/ +@(objc_class="MTLResourceStateCommandEncoder") +ResourceStateCommandEncoder :: struct { using _: NS.Object } + +@(objc_type=ResourceStateCommandEncoder, objc_name="updateFence") +ResourceStateCommandEncoder_updateFence :: #force_inline proc(self: ^ResourceStateCommandEncoder, fence: ^NS.Object) { + msgSend(nil, self, "updateFence:", fence) +} +@(objc_type=ResourceStateCommandEncoder, objc_name="updateTextureMapping_mode_indirectBuffer_indirectBufferOffset_") +ResourceStateCommandEncoder_updateTextureMapping_mode_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^ResourceStateCommandEncoder, texture: ^NS.Object, mode: SparseTextureMappingMode, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) { + msgSend(nil, self, "updateTextureMapping:mode:indirectBuffer:indirectBufferOffset:", texture, mode, indirectBuffer, indirectBufferOffset) +} +@(objc_type=ResourceStateCommandEncoder, objc_name="updateTextureMapping_mode_region_mipLevel_slice_") +ResourceStateCommandEncoder_updateTextureMapping_mode_region_mipLevel_slice_ :: #force_inline proc(self: ^ResourceStateCommandEncoder, texture: ^NS.Object, mode: SparseTextureMappingMode, region: Region, mipLevel: NS.Integer, slice: NS.Integer) { + msgSend(nil, self, "updateTextureMapping:mode:region:mipLevel:slice:", texture, mode, region, mipLevel, slice) +} +@(objc_type=ResourceStateCommandEncoder, objc_name="updateTextureMappings") +ResourceStateCommandEncoder_updateTextureMappings :: #force_inline proc(self: ^ResourceStateCommandEncoder, texture: ^NS.Object, mode: SparseTextureMappingMode, regions: ^Region, mipLevels: NS.Integer, slices: NS.Integer, numRegions: ^NS.Object) { + msgSend(nil, self, "updateTextureMappings:mode:regions:mipLevels:slices:numRegions:", texture, mode, regions, mipLevels, slices, numRegions) +} +@(objc_type=ResourceStateCommandEncoder, objc_name="waitForFence") +ResourceStateCommandEncoder_waitForFence :: #force_inline proc(self: ^ResourceStateCommandEncoder, fence: ^NS.Object) { + msgSend(nil, self, "waitForFence:", fence) +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + SamplerState +Class Methods: +Methods: + device + label +*/ +@(objc_class="MTLSamplerState") +SamplerState :: struct { using _: NS.Object } + +@(objc_type=SamplerState, objc_name="device") +SamplerState_device :: #force_inline proc(self: ^SamplerState) -> ^SamplerState { + return msgSend(^SamplerState, self, "device") +} +@(objc_type=SamplerState, objc_name="label") +SamplerState_label :: #force_inline proc(self: ^SamplerState) -> ^NS.String { + return msgSend(^NS.String, self, "label") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + SharedEvent +Class Methods: +Methods: + newSharedEventHandle + notifyListener + setSignaledValue + signaledValue +*/ +@(objc_class="MTLSharedEvent") +SharedEvent :: struct { using _: NS.Object } + +@(objc_type=SharedEvent, objc_name="newSharedEventHandle") +SharedEvent_newSharedEventHandle :: #force_inline proc(self: ^SharedEvent) -> ^SharedEventHandle { + return msgSend(^SharedEventHandle, self, "newSharedEventHandle") +} +@(objc_type=SharedEvent, objc_name="notifyListener") +SharedEvent_notifyListener :: #force_inline proc(self: ^SharedEvent, listener: ^SharedEventListener, value: u64, block: SharedEventNotificationBlock) { + msgSend(nil, self, "notifyListener:atValue:block:", listener, value, block) +} +@(objc_type=SharedEvent, objc_name="setSignaledValue") +SharedEvent_setSignaledValue :: #force_inline proc(self: ^SharedEvent, signaledValue: u64) { + msgSend(nil, self, "setSignaledValue:", signaledValue) +} +@(objc_type=SharedEvent, objc_name="signaledValue") +SharedEvent_signaledValue :: #force_inline proc(self: ^SharedEvent) -> u64 { + return msgSend(u64, self, "signaledValue") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + Texture +Class Methods: +Methods: + allowGPUOptimizedContents + arrayLength + buffer + bufferBytesPerRow + bufferOffset + depth + firstMipmapInTail + getBytes + getBytes + height + iosurface + iosurfacePlane + isFramebufferOnly + isShareable + isSparse + mipmapLevelCount + newRemoteTextureViewForDevice + newSharedTextureHandle + newTextureViewWithPixelFormat + newTextureViewWithPixelFormat + newTextureViewWithPixelFormat + parentRelativeLevel + parentRelativeSlice + parentTexture + pixelFormat + remoteStorageTexture + replaceRegion + replaceRegion + rootResource + sampleCount + swizzle + tailSizeInBytes + textureType + usage + width +*/ +@(objc_class="MTLTexture") +Texture :: struct { using _: NS.Object } + +@(objc_type=Texture, objc_name="allowGPUOptimizedContents") +Texture_allowGPUOptimizedContents :: #force_inline proc(self: ^Texture) -> BOOL { + return msgSend(BOOL, self, "allowGPUOptimizedContents") +} +@(objc_type=Texture, objc_name="arrayLength") +Texture_arrayLength :: #force_inline proc(self: ^Texture) -> NS.Integer { + return msgSend(NS.Integer, self, "arrayLength") +} +@(objc_type=Texture, objc_name="buffer") +Texture_buffer :: #force_inline proc(self: ^Texture) -> ^Texture { + return msgSend(^Texture, self, "buffer") +} +@(objc_type=Texture, objc_name="bufferBytesPerRow") +Texture_bufferBytesPerRow :: #force_inline proc(self: ^Texture) -> NS.Integer { + return msgSend(NS.Integer, self, "bufferBytesPerRow") +} +@(objc_type=Texture, objc_name="bufferOffset") +Texture_bufferOffset :: #force_inline proc(self: ^Texture) -> NS.Integer { + return msgSend(NS.Integer, self, "bufferOffset") +} +@(objc_type=Texture, objc_name="depth") +Texture_depth :: #force_inline proc(self: ^Texture) -> NS.Integer { + return msgSend(NS.Integer, self, "depth") +} +@(objc_type=Texture, objc_name="firstMipmapInTail") +Texture_firstMipmapInTail :: #force_inline proc(self: ^Texture) -> NS.Integer { + return msgSend(NS.Integer, self, "firstMipmapInTail") +} +@(objc_type=Texture, objc_name="getBytes_bytesPerRow_bytesPerImage_fromRegion_mipmapLevel_slice_") +Texture_getBytes_bytesPerRow_bytesPerImage_fromRegion_mipmapLevel_slice_ :: #force_inline proc(self: ^Texture, pixelBytes: rawptr, bytesPerRow: ^NS.Object, bytesPerImage: ^NS.Object, region: Region, level: ^NS.Object, slice: ^NS.Object) { + msgSend(nil, self, "getBytes:bytesPerRow:bytesPerImage:fromRegion:mipmapLevel:slice:", pixelBytes, bytesPerRow, bytesPerImage, region, level, slice) +} +@(objc_type=Texture, objc_name="getBytes_bytesPerRow_fromRegion_mipmapLevel_") +Texture_getBytes_bytesPerRow_fromRegion_mipmapLevel_ :: #force_inline proc(self: ^Texture, pixelBytes: rawptr, bytesPerRow: ^NS.Object, region: Region, level: ^NS.Object) { + msgSend(nil, self, "getBytes:bytesPerRow:fromRegion:mipmapLevel:", pixelBytes, bytesPerRow, region, level) +} +@(objc_type=Texture, objc_name="height") +Texture_height :: #force_inline proc(self: ^Texture) -> NS.Integer { + return msgSend(NS.Integer, self, "height") +} +@(objc_type=Texture, objc_name="iosurface") +Texture_iosurface :: #force_inline proc(self: ^Texture) -> IOSurfaceRef { + return msgSend(IOSurfaceRef, self, "iosurface") +} +@(objc_type=Texture, objc_name="iosurfacePlane") +Texture_iosurfacePlane :: #force_inline proc(self: ^Texture) -> NS.Integer { + return msgSend(NS.Integer, self, "iosurfacePlane") +} +@(objc_type=Texture, objc_name="isFramebufferOnly") +Texture_isFramebufferOnly :: #force_inline proc(self: ^Texture) -> BOOL { + return msgSend(BOOL, self, "isFramebufferOnly") +} +@(objc_type=Texture, objc_name="isShareable") +Texture_isShareable :: #force_inline proc(self: ^Texture) -> BOOL { + return msgSend(BOOL, self, "isShareable") +} +@(objc_type=Texture, objc_name="isSparse") +Texture_isSparse :: #force_inline proc(self: ^Texture) -> BOOL { + return msgSend(BOOL, self, "isSparse") +} +@(objc_type=Texture, objc_name="mipmapLevelCount") +Texture_mipmapLevelCount :: #force_inline proc(self: ^Texture) -> NS.Integer { + return msgSend(NS.Integer, self, "mipmapLevelCount") +} +@(objc_type=Texture, objc_name="newRemoteTextureViewForDevice") +Texture_newRemoteTextureViewForDevice :: #force_inline proc(self: ^Texture, device: ^NS.Object) -> ^Texture { + return msgSend(^Texture, self, "newRemoteTextureViewForDevice:", device) +} +@(objc_type=Texture, objc_name="newSharedTextureHandle") +Texture_newSharedTextureHandle :: #force_inline proc(self: ^Texture) -> ^SharedTextureHandle { + return msgSend(^SharedTextureHandle, self, "newSharedTextureHandle") +} +@(objc_type=Texture, objc_name="newTextureViewWithPixelFormat") +Texture_newTextureViewWithPixelFormat :: #force_inline proc(self: ^Texture, pixelFormat: PixelFormat) -> ^Texture { + return msgSend(^Texture, self, "newTextureViewWithPixelFormat:", pixelFormat) +} +@(objc_type=Texture, objc_name="newTextureViewWithPixelFormat_textureType_levels_slices_") +Texture_newTextureViewWithPixelFormat_textureType_levels_slices_ :: #force_inline proc(self: ^Texture, pixelFormat: PixelFormat, textureType: TextureType, levelRange: NS.Range, sliceRange: NS.Range) -> ^Texture { + return msgSend(^Texture, self, "newTextureViewWithPixelFormat:textureType:levels:slices:", pixelFormat, textureType, levelRange, sliceRange) +} +@(objc_type=Texture, objc_name="newTextureViewWithPixelFormat_textureType_levels_slices_swizzle_") +Texture_newTextureViewWithPixelFormat_textureType_levels_slices_swizzle_ :: #force_inline proc(self: ^Texture, pixelFormat: PixelFormat, textureType: TextureType, levelRange: NS.Range, sliceRange: NS.Range, swizzle: TextureSwizzleChannels) -> ^Texture { + return msgSend(^Texture, self, "newTextureViewWithPixelFormat:textureType:levels:slices:swizzle:", pixelFormat, textureType, levelRange, sliceRange, swizzle) +} +@(objc_type=Texture, objc_name="parentRelativeLevel") +Texture_parentRelativeLevel :: #force_inline proc(self: ^Texture) -> NS.Integer { + return msgSend(NS.Integer, self, "parentRelativeLevel") +} +@(objc_type=Texture, objc_name="parentRelativeSlice") +Texture_parentRelativeSlice :: #force_inline proc(self: ^Texture) -> NS.Integer { + return msgSend(NS.Integer, self, "parentRelativeSlice") +} +@(objc_type=Texture, objc_name="parentTexture") +Texture_parentTexture :: #force_inline proc(self: ^Texture) -> ^Texture { + return msgSend(^Texture, self, "parentTexture") +} +@(objc_type=Texture, objc_name="pixelFormat") +Texture_pixelFormat :: #force_inline proc(self: ^Texture) -> PixelFormat { + return msgSend(PixelFormat, self, "pixelFormat") +} +@(objc_type=Texture, objc_name="remoteStorageTexture") +Texture_remoteStorageTexture :: #force_inline proc(self: ^Texture) -> ^Texture { + return msgSend(^Texture, self, "remoteStorageTexture") +} +@(objc_type=Texture, objc_name="replaceRegion_mipmapLevel_slice_withBytes_bytesPerRow_bytesPerImage_") +Texture_replaceRegion_mipmapLevel_slice_withBytes_bytesPerRow_bytesPerImage_ :: #force_inline proc(self: ^Texture, region: Region, level: ^NS.Object, slice: ^NS.Object, pixelBytes: rawptr, bytesPerRow: ^NS.Object, bytesPerImage: ^NS.Object) { + msgSend(nil, self, "replaceRegion:mipmapLevel:slice:withBytes:bytesPerRow:bytesPerImage:", region, level, slice, pixelBytes, bytesPerRow, bytesPerImage) +} +@(objc_type=Texture, objc_name="replaceRegion_mipmapLevel_withBytes_bytesPerRow_") +Texture_replaceRegion_mipmapLevel_withBytes_bytesPerRow_ :: #force_inline proc(self: ^Texture, region: Region, level: ^NS.Object, pixelBytes: rawptr, bytesPerRow: ^NS.Object) { + msgSend(nil, self, "replaceRegion:mipmapLevel:withBytes:bytesPerRow:", region, level, pixelBytes, bytesPerRow) +} +@(objc_type=Texture, objc_name="rootResource") +Texture_rootResource :: #force_inline proc(self: ^Texture) -> ^Texture { + return msgSend(^Texture, self, "rootResource") +} +@(objc_type=Texture, objc_name="sampleCount") +Texture_sampleCount :: #force_inline proc(self: ^Texture) -> NS.Integer { + return msgSend(NS.Integer, self, "sampleCount") +} +@(objc_type=Texture, objc_name="swizzle") +Texture_swizzle :: #force_inline proc(self: ^Texture) -> TextureSwizzleChannels { + return msgSend(TextureSwizzleChannels, self, "swizzle") +} +@(objc_type=Texture, objc_name="tailSizeInBytes") +Texture_tailSizeInBytes :: #force_inline proc(self: ^Texture) -> NS.Integer { + return msgSend(NS.Integer, self, "tailSizeInBytes") +} +@(objc_type=Texture, objc_name="textureType") +Texture_textureType :: #force_inline proc(self: ^Texture) -> TextureType { + return msgSend(TextureType, self, "textureType") +} +@(objc_type=Texture, objc_name="usage") +Texture_usage :: #force_inline proc(self: ^Texture) -> TextureUsage { + return msgSend(TextureUsage, self, "usage") +} +@(objc_type=Texture, objc_name="width") +Texture_width :: #force_inline proc(self: ^Texture) -> NS.Integer { + return msgSend(NS.Integer, self, "width") +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +Class: + VisibleFunctionTable +Class Methods: +Methods: + setFunction + setFunctions +*/ +@(objc_class="MTLVisibleFunctionTable") +VisibleFunctionTable :: struct { using _: NS.Object } + +@(objc_type=VisibleFunctionTable, objc_name="setFunction") +VisibleFunctionTable_setFunction :: #force_inline proc(self: ^VisibleFunctionTable, function: ^NS.Object, index: ^NS.Object) { + msgSend(nil, self, "setFunction:atIndex:", function, index) +} +@(objc_type=VisibleFunctionTable, objc_name="setFunctions") +VisibleFunctionTable_setFunctions :: #force_inline proc(self: ^VisibleFunctionTable, functions: ^^NS.Object, range: NS.Range) { + msgSend(nil, self, "setFunctions:withRange:", functions, range) +} diff --git a/core/sys/darwin/Metal/MetalEnums.odin b/core/sys/darwin/Metal/MetalEnums.odin new file mode 100644 index 000000000..0e3aec321 --- /dev/null +++ b/core/sys/darwin/Metal/MetalEnums.odin @@ -0,0 +1,961 @@ +package objc_Metal + +import NS "core:sys/darwin/Foundation" + +AccelerationStructureUsage :: distinct bit_set[AccelerationStructureUsageFlag; NS.UInteger] +AccelerationStructureUsageFlag :: enum NS.UInteger { + Refit = 0, + PreferFastBuild = 1, + ExtendedLimits = 2, +} + +AccelerationStructureInstanceOptions :: distinct bit_set[AccelerationStructureInstanceOption; u32] +AccelerationStructureInstanceOption :: enum u32 { + DisableTriangleCulling = 0, + TriangleFrontFacingWindingCounterClockwise = 1, + Opaque = 2, + NonOpaque = 3, +} + + +DataType :: enum NS.UInteger { + None = 0, + Struct = 1, + Array = 2, + Float = 3, + Float2 = 4, + Float3 = 5, + Float4 = 6, + Float2x2 = 7, + Float2x3 = 8, + Float2x4 = 9, + Float3x2 = 10, + Float3x3 = 11, + Float3x4 = 12, + Float4x2 = 13, + Float4x3 = 14, + Float4x4 = 15, + Half = 16, + Half2 = 17, + Half3 = 18, + Half4 = 19, + Half2x2 = 20, + Half2x3 = 21, + Half2x4 = 22, + Half3x2 = 23, + Half3x3 = 24, + Half3x4 = 25, + Half4x2 = 26, + Half4x3 = 27, + Half4x4 = 28, + Int = 29, + Int2 = 30, + Int3 = 31, + Int4 = 32, + UInt = 33, + UInt2 = 34, + UInt3 = 35, + UInt4 = 36, + Short = 37, + Short2 = 38, + Short3 = 39, + Short4 = 40, + UShort = 41, + UShort2 = 42, + UShort3 = 43, + UShort4 = 44, + Char = 45, + Char2 = 46, + Char3 = 47, + Char4 = 48, + UChar = 49, + UChar2 = 50, + UChar3 = 51, + UChar4 = 52, + Bool = 53, + Bool2 = 54, + Bool3 = 55, + Bool4 = 56, + Texture = 58, + Sampler = 59, + Pointer = 60, + R8Unorm = 62, + R8Snorm = 63, + R16Unorm = 64, + R16Snorm = 65, + RG8Unorm = 66, + RG8Snorm = 67, + RG16Unorm = 68, + RG16Snorm = 69, + RGBA8Unorm = 70, + RGBA8Unorm_sRGB = 71, + RGBA8Snorm = 72, + RGBA16Unorm = 73, + RGBA16Snorm = 74, + RGB10A2Unorm = 75, + RG11B10Float = 76, + RGB9E5Float = 77, + RenderPipeline = 78, + ComputePipeline = 79, + IndirectCommandBuffer = 80, + Long = 81, + Long2 = 82, + Long3 = 83, + Long4 = 84, + ULong = 85, + ULong2 = 86, + ULong3 = 87, + ULong4 = 88, + VisibleFunctionTable = 115, + IntersectionFunctionTable = 116, + PrimitiveAccelerationStructure = 117, + InstanceAccelerationStructure = 118, +} + +ArgumentType :: enum NS.UInteger { + Buffer = 0, + ThreadgroupMemory = 1, + Texture = 2, + Sampler = 3, + ImageblockData = 16, + Imageblock = 17, + VisibleFunctionTable = 24, + PrimitiveAccelerationStructure = 25, + InstanceAccelerationStructure = 26, + IntersectionFunctionTable = 27, +} + +ArgumentAccess :: enum NS.UInteger { + ReadOnly = 0, + ReadWrite = 1, + WriteOnly = 2, +} + + +BinaryArchiveError :: enum NS.UInteger { + None = 0, + InvalidFile = 1, + UnexpectedElement = 2, + CompilationFailure = 3, +} + +BlitOptionFlag :: enum NS.UInteger { + DepthFromDepthStencil = 0, + StencilFromDepthStencil = 1, + RowLinearPVRTC = 2, +} +BlitOption :: distinct bit_set[BlitOptionFlag; NS.UInteger] + +CaptureError :: enum NS.Integer { + NotSupported = 1, + AlreadyCapturing = 2, + InvalidDescriptor = 3, +} + +CaptureDestination :: enum NS.Integer { + DeveloperTools = 1, + GPUTraceDocument = 2, +} + + +CommandBufferStatus :: enum NS.UInteger { + NotEnqueued = 0, + Enqueued = 1, + Committed = 2, + Scheduled = 3, + Completed = 4, + Error = 5, +} + +CommandBufferError :: enum NS.UInteger { + None = 0, + Timeout = 2, + PageFault = 3, + AccessRevoked = 4, + Blacklisted = 4, + NotPermitted = 7, + OutOfMemory = 8, + InvalidResource = 9, + Memoryless = 10, + DeviceRemoved = 11, + StackOverflow = 12, +} + +CommandBufferErrorOptionFlag :: enum NS.UInteger { + EncoderExecutionStatus = 0, +} +CommandBufferErrorOption :: distinct bit_set[CommandBufferErrorOptionFlag; NS.UInteger] + +CommandEncoderErrorState :: enum NS.Integer { + Unknown = 0, + Completed = 1, + Affected = 2, + Pending = 3, + Faulted = 4, +} + +CommandBufferHandler :: distinct rawptr + +DispatchType :: enum NS.UInteger { + Serial = 0, + Concurrent = 1, +} + +ResourceUsageFlag :: enum NS.UInteger { + Read = 0, + Write = 1, + Sample = 2, +} +ResourceUsage :: distinct bit_set[ResourceUsageFlag; NS.UInteger] + + +BarrierScopeFlag :: enum NS.UInteger { + Buffers = 0, + Textures = 1, + RenderTargets = 2, +} +BarrierScope :: distinct bit_set[BarrierScopeFlag; NS.UInteger] + + + +CounterSampleBufferError :: enum NS.Integer { + OutOfMemory = 0, + Invalid = 1, +} + +CompareFunction :: enum NS.UInteger { + Never = 0, + Less = 1, + Equal = 2, + LessEqual = 3, + Greater = 4, + NotEqual = 5, + GreaterEqual = 6, + Always = 7, +} + +StencilOperation :: enum NS.UInteger { + Keep = 0, + Zero = 1, + Replace = 2, + IncrementClamp = 3, + DecrementClamp = 4, + Invert = 5, + IncrementWrap = 6, + DecrementWrap = 7, +} + +FeatureSet :: enum NS.UInteger { + iOS_GPUFamily1_v1 = 0, + iOS_GPUFamily2_v1 = 1, + iOS_GPUFamily1_v2 = 2, + iOS_GPUFamily2_v2 = 3, + iOS_GPUFamily3_v1 = 4, + iOS_GPUFamily1_v3 = 5, + iOS_GPUFamily2_v3 = 6, + iOS_GPUFamily3_v2 = 7, + iOS_GPUFamily1_v4 = 8, + iOS_GPUFamily2_v4 = 9, + iOS_GPUFamily3_v3 = 10, + iOS_GPUFamily4_v1 = 11, + iOS_GPUFamily1_v5 = 12, + iOS_GPUFamily2_v5 = 13, + iOS_GPUFamily3_v4 = 14, + iOS_GPUFamily4_v2 = 15, + iOS_GPUFamily5_v1 = 16, + macOS_GPUFamily1_v1 = 10000, + OSX_GPUFamily1_v1 = 10000, + macOS_GPUFamily1_v2 = 10001, + OSX_GPUFamily1_v2 = 10001, + OSX_ReadWriteTextureTier2 = 10002, + macOS_ReadWriteTextureTier2 = 10002, + macOS_GPUFamily1_v3 = 10003, + macOS_GPUFamily1_v4 = 10004, + macOS_GPUFamily2_v1 = 10005, + watchOS_GPUFamily1_v1 = 20000, + WatchOS_GPUFamily1_v1 = 20000, + watchOS_GPUFamily2_v1 = 20001, + WatchOS_GPUFamily2_v1 = 20001, + tvOS_GPUFamily1_v1 = 30000, + TVOS_GPUFamily1_v1 = 30000, + tvOS_GPUFamily1_v2 = 30001, + tvOS_GPUFamily1_v3 = 30002, + tvOS_GPUFamily2_v1 = 30003, + tvOS_GPUFamily1_v4 = 30004, + tvOS_GPUFamily2_v2 = 30005, +} + +GPUFamily :: enum NS.Integer { + Apple1 = 1001, + Apple2 = 1002, + Apple3 = 1003, + Apple4 = 1004, + Apple5 = 1005, + Apple6 = 1006, + Apple7 = 1007, + Apple8 = 1008, + Mac1 = 2001, + Mac2 = 2002, + Common1 = 3001, + Common2 = 3002, + Common3 = 3003, + MacCatalyst1 = 4001, + MacCatalyst2 = 4002, +} + +DeviceLocation :: enum NS.UInteger { + BuiltIn = 0, + Slot = 1, + External = 2, + Unspecified = NS.UIntegerMax, +} + +PipelineOptionFlag :: enum NS.UInteger { + ArgumentInfo = 0, + BufferTypeInfo = 1, + FailOnBinaryArchiveMiss = 2, +} +PipelineOption :: distinct bit_set[PipelineOptionFlag; NS.UInteger] + +ReadWriteTextureTier :: enum NS.UInteger { + TierNone = 0, + Tier1 = 1, + Tier2 = 2, +} + +ArgumentBuffersTier :: enum NS.UInteger { + Tier1 = 0, + Tier2 = 1, +} + +SparseTextureRegionAlignmentMode :: enum NS.UInteger { + Outward = 0, + Inward = 1, +} + +CounterSamplingPoint :: enum NS.UInteger { + AtStageBoundary = 0, + AtDrawBoundary = 1, + AtDispatchBoundary = 2, + AtTileDispatchBoundary = 3, + AtBlitBoundary = 4, +} + +DynamicLibraryError :: enum NS.UInteger { + None = 0, + InvalidFile = 1, + CompilationFailure = 2, + UnresolvedInstallName = 3, + DependencyLoadFailure = 4, + Unsupported = 5, +} + +FunctionOption :: enum NS.UInteger { + CompileToBinary = 0, +} +FunctionOptions :: distinct bit_set[FunctionOption; NS.UInteger] + + +FunctionLogType :: enum NS.UInteger { + Validation = 0, +} + +HeapType :: enum NS.Integer { + Automatic = 0, + Placement = 1, + Sparse = 2, +} + +IndirectCommandTypeFlag :: enum NS.UInteger { + Draw = 0, + DrawIndexed = 1, + DrawPatches = 2, + DrawIndexedPatches = 3, + ConcurrentDispatch = 5, + ConcurrentDispatchThreads = 6, +} +IndirectCommandType :: distinct bit_set[IndirectCommandTypeFlag; NS.UInteger] + +IntersectionFunctionSignatureFlag :: enum NS.UInteger { + Instancing = 0, + TriangleData = 1, + WorldSpaceData = 2, + InstanceMotion = 3, + PrimitiveMotion = 4, + ExtendedLimits = 5, +} +IntersectionFunctionSignature :: distinct bit_set[IntersectionFunctionSignatureFlag; NS.UInteger] + +PatchType :: enum NS.UInteger { + None = 0, + Triangle = 1, + Quad = 2, +} + +FunctionType :: enum NS.UInteger { + Vertex = 1, + Fragment = 2, + Kernel = 3, + Visible = 5, + Intersection = 6, +} + + +LanguageVersion :: enum NS.UInteger { + Version1_0 = 65536, + Version1_1 = 65537, + Version1_2 = 65538, + Version2_0 = 131072, + Version2_1 = 131073, + Version2_2 = 131074, + Version2_3 = 131075, + Version2_4 = 131076, +} + +LibraryType :: enum NS.Integer { + Executable = 0, + Dynamic = 1, +} + +LibraryError :: enum NS.UInteger { + Unsupported = 1, + CompileFailure = 3, + CompileWarning = 4, + FunctionNotFound = 5, + FileNotFound = 6, +} + +Mutability :: enum NS.UInteger { + Default = 0, + Mutable = 1, + Immutable = 2, +} + +PixelFormat :: enum NS.UInteger { + Invalid = 0, + A8Unorm = 1, + R8Unorm = 10, + R8Unorm_sRGB = 11, + R8Snorm = 12, + R8Uint = 13, + R8Sint = 14, + R16Unorm = 20, + R16Snorm = 22, + R16Uint = 23, + R16Sint = 24, + R16Float = 25, + RG8Unorm = 30, + RG8Unorm_sRGB = 31, + RG8Snorm = 32, + RG8Uint = 33, + RG8Sint = 34, + B5G6R5Unorm = 40, + A1BGR5Unorm = 41, + ABGR4Unorm = 42, + BGR5A1Unorm = 43, + R32Uint = 53, + R32Sint = 54, + R32Float = 55, + RG16Unorm = 60, + RG16Snorm = 62, + RG16Uint = 63, + RG16Sint = 64, + RG16Float = 65, + RGBA8Unorm = 70, + RGBA8Unorm_sRGB = 71, + RGBA8Snorm = 72, + RGBA8Uint = 73, + RGBA8Sint = 74, + BGRA8Unorm = 80, + BGRA8Unorm_sRGB = 81, + RGB10A2Unorm = 90, + RGB10A2Uint = 91, + RG11B10Float = 92, + RGB9E5Float = 93, + BGR10A2Unorm = 94, + RG32Uint = 103, + RG32Sint = 104, + RG32Float = 105, + RGBA16Unorm = 110, + RGBA16Snorm = 112, + RGBA16Uint = 113, + RGBA16Sint = 114, + RGBA16Float = 115, + RGBA32Uint = 123, + RGBA32Sint = 124, + RGBA32Float = 125, + BC1_RGBA = 130, + BC1_RGBA_sRGB = 131, + BC2_RGBA = 132, + BC2_RGBA_sRGB = 133, + BC3_RGBA = 134, + BC3_RGBA_sRGB = 135, + BC4_RUnorm = 140, + BC4_RSnorm = 141, + BC5_RGUnorm = 142, + BC5_RGSnorm = 143, + BC6H_RGBFloat = 150, + BC6H_RGBUfloat = 151, + BC7_RGBAUnorm = 152, + BC7_RGBAUnorm_sRGB = 153, + PVRTC_RGB_2BPP = 160, + PVRTC_RGB_2BPP_sRGB = 161, + PVRTC_RGB_4BPP = 162, + PVRTC_RGB_4BPP_sRGB = 163, + PVRTC_RGBA_2BPP = 164, + PVRTC_RGBA_2BPP_sRGB = 165, + PVRTC_RGBA_4BPP = 166, + PVRTC_RGBA_4BPP_sRGB = 167, + EAC_R11Unorm = 170, + EAC_R11Snorm = 172, + EAC_RG11Unorm = 174, + EAC_RG11Snorm = 176, + EAC_RGBA8 = 178, + EAC_RGBA8_sRGB = 179, + ETC2_RGB8 = 180, + ETC2_RGB8_sRGB = 181, + ETC2_RGB8A1 = 182, + ETC2_RGB8A1_sRGB = 183, + ASTC_4x4_sRGB = 186, + ASTC_5x4_sRGB = 187, + ASTC_5x5_sRGB = 188, + ASTC_6x5_sRGB = 189, + ASTC_6x6_sRGB = 190, + ASTC_8x5_sRGB = 192, + ASTC_8x6_sRGB = 193, + ASTC_8x8_sRGB = 194, + ASTC_10x5_sRGB = 195, + ASTC_10x6_sRGB = 196, + ASTC_10x8_sRGB = 197, + ASTC_10x10_sRGB = 198, + ASTC_12x10_sRGB = 199, + ASTC_12x12_sRGB = 200, + ASTC_4x4_LDR = 204, + ASTC_5x4_LDR = 205, + ASTC_5x5_LDR = 206, + ASTC_6x5_LDR = 207, + ASTC_6x6_LDR = 208, + ASTC_8x5_LDR = 210, + ASTC_8x6_LDR = 211, + ASTC_8x8_LDR = 212, + ASTC_10x5_LDR = 213, + ASTC_10x6_LDR = 214, + ASTC_10x8_LDR = 215, + ASTC_10x10_LDR = 216, + ASTC_12x10_LDR = 217, + ASTC_12x12_LDR = 218, + ASTC_4x4_HDR = 222, + ASTC_5x4_HDR = 223, + ASTC_5x5_HDR = 224, + ASTC_6x5_HDR = 225, + ASTC_6x6_HDR = 226, + ASTC_8x5_HDR = 228, + ASTC_8x6_HDR = 229, + ASTC_8x8_HDR = 230, + ASTC_10x5_HDR = 231, + ASTC_10x6_HDR = 232, + ASTC_10x8_HDR = 233, + ASTC_10x10_HDR = 234, + ASTC_12x10_HDR = 235, + ASTC_12x12_HDR = 236, + GBGR422 = 240, + BGRG422 = 241, + Depth16Unorm = 250, + Depth32Float = 252, + Stencil8 = 253, + Depth24Unorm_Stencil8 = 255, + Depth32Float_Stencil8 = 260, + X32_Stencil8 = 261, + X24_Stencil8 = 262, + BGRA10_XR = 552, + BGRA10_XR_sRGB = 553, + BGR10_XR = 554, + BGR10_XR_sRGB = 555, +} + + +PrimitiveType :: enum NS.UInteger { + Point = 0, + Line = 1, + LineStrip = 2, + Triangle = 3, + TriangleStrip = 4, +} + +VisibilityResultMode :: enum NS.UInteger { + Disabled = 0, + Boolean = 1, + Counting = 2, +} + +CullMode :: enum NS.UInteger { + None = 0, + Front = 1, + Back = 2, +} + +Winding :: enum NS.UInteger { + Clockwise = 0, + CounterClockwise = 1, +} + +DepthClipMode :: enum NS.UInteger { + Clip = 0, + Clamp = 1, +} + +TriangleFillMode :: enum NS.UInteger { + Fill = 0, + Lines = 1, +} + +RenderStage :: enum NS.UInteger { + Vertex = 0, + Fragment = 1, + Tile = 2, +} +RenderStages :: distinct bit_set[RenderStage; NS.UInteger] + + +LoadAction :: enum NS.UInteger { + DontCare = 0, + Load = 1, + Clear = 2, +} + +StoreAction :: enum NS.UInteger { + DontCare = 0, + Store = 1, + MultisampleResolve = 2, + StoreAndMultisampleResolve = 3, + Unknown = 4, + CustomSampleDepthStore = 5, +} + +StoreActionOption :: enum NS.UInteger { + CustomSamplePositions = 1, +} +StoreActionOptions :: distinct bit_set[StoreActionOption; NS.UInteger] + +MultisampleDepthResolveFilter :: enum NS.UInteger { + Sample0 = 0, + Min = 1, + Max = 2, +} + +MultisampleStencilResolveFilter :: enum NS.UInteger { + Sample0 = 0, + DepthResolvedSample = 1, +} + +BlendFactor :: enum NS.UInteger { + Zero = 0, + One = 1, + SourceColor = 2, + OneMinusSourceColor = 3, + SourceAlpha = 4, + OneMinusSourceAlpha = 5, + DestinationColor = 6, + OneMinusDestinationColor = 7, + DestinationAlpha = 8, + OneMinusDestinationAlpha = 9, + SourceAlphaSaturated = 10, + BlendColor = 11, + OneMinusBlendColor = 12, + BlendAlpha = 13, + OneMinusBlendAlpha = 14, + Source1Color = 15, + OneMinusSource1Color = 16, + Source1Alpha = 17, + OneMinusSource1Alpha = 18, +} + +BlendOperation :: enum NS.UInteger { + Add = 0, + Subtract = 1, + ReverseSubtract = 2, + Min = 3, + Max = 4, +} + +ColorWriteMaskFlag :: enum NS.UInteger { + Alpha = 0, + Blue = 1, + Green = 2, + Red = 3, +} +ColorWriteMask :: distinct bit_set[ColorWriteMaskFlag; NS.UInteger] +ColorWriteMaskAll :: ColorWriteMask{.Alpha, .Blue, .Green, .Red} + +PrimitiveTopologyClass :: enum NS.UInteger { + Unspecified = 0, + Point = 1, + Line = 2, + Triangle = 3, +} + +TessellationPartitionMode :: enum NS.UInteger { + Pow2 = 0, + Integer = 1, + FractionalOdd = 2, + FractionalEven = 3, +} + +TessellationFactorStepFunction :: enum NS.UInteger { + Constant = 0, + PerPatch = 1, + PerInstance = 2, + PerPatchAndPerInstance = 3, +} + +TessellationFactorFormat :: enum NS.UInteger { + Half = 0, +} + +TessellationControlPointIndexType :: enum NS.UInteger { + None = 0, + UInt16 = 1, + UInt32 = 2, +} + +PurgeableState :: enum NS.UInteger { + KeepCurrent = 1, + NonVolatile = 2, + Volatile = 3, + Empty = 4, +} + +CPUCacheMode :: enum NS.UInteger { + DefaultCache = 0, + WriteCombined = 1, +} + +StorageMode :: enum NS.UInteger { + Shared = 0, + Managed = 1, + Private = 2, + Memoryless = 3, +} + +HazardTrackingMode :: enum NS.UInteger { + Default = 0, + Untracked = 1, + Tracked = 2, +} + +ResourceOption :: enum NS.UInteger { + CPUCacheModeWriteCombined = 0, + StorageModeManaged = 4, + StorageModePrivate = 5, + HazardTrackingModeUntracked = 8, + HazardTrackingModeTracked = 9, +} +ResourceOptions :: distinct bit_set[ResourceOption; NS.UInteger] + +ResourceStorageModeShared :: ResourceOptions{} +ResourceHazardTrackingModeDefault :: ResourceOptions{} +ResourceCPUCacheModeDefaultCache :: ResourceOptions{} +ResourceOptionCPUCacheModeDefault :: ResourceOptions{} +ResourceStorageModeMemoryless :: ResourceOptions{.StorageModeManaged, .StorageModePrivate} + +SparseTextureMappingMode :: enum NS.UInteger { + Map = 0, + Unmap = 1, +} + +SamplerMinMagFilter :: enum NS.UInteger { + Nearest = 0, + Linear = 1, +} + +SamplerMipFilter :: enum NS.UInteger { + NotMipmapped = 0, + Nearest = 1, + Linear = 2, +} + +SamplerAddressMode :: enum NS.UInteger { + ClampToEdge = 0, + MirrorClampToEdge = 1, + Repeat = 2, + MirrorRepeat = 3, + ClampToZero = 4, + ClampToBorderColor = 5, +} + +SamplerBorderColor :: enum NS.UInteger { + TransparentBlack = 0, + OpaqueBlack = 1, + OpaqueWhite = 2, +} + + +AttributeFormat :: enum NS.UInteger { + Invalid = 0, + UChar2 = 1, + UChar3 = 2, + UChar4 = 3, + Char2 = 4, + Char3 = 5, + Char4 = 6, + UChar2Normalized = 7, + UChar3Normalized = 8, + UChar4Normalized = 9, + Char2Normalized = 10, + Char3Normalized = 11, + Char4Normalized = 12, + UShort2 = 13, + UShort3 = 14, + UShort4 = 15, + Short2 = 16, + Short3 = 17, + Short4 = 18, + UShort2Normalized = 19, + UShort3Normalized = 20, + UShort4Normalized = 21, + Short2Normalized = 22, + Short3Normalized = 23, + Short4Normalized = 24, + Half2 = 25, + Half3 = 26, + Half4 = 27, + Float = 28, + Float2 = 29, + Float3 = 30, + Float4 = 31, + Int = 32, + Int2 = 33, + Int3 = 34, + Int4 = 35, + UInt = 36, + UInt2 = 37, + UInt3 = 38, + UInt4 = 39, + Int1010102Normalized = 40, + UInt1010102Normalized = 41, + UChar4Normalized_BGRA = 42, + UChar = 45, + Char = 46, + UCharNormalized = 47, + CharNormalized = 48, + UShort = 49, + Short = 50, + UShortNormalized = 51, + ShortNormalized = 52, + Half = 53, +} + +IndexType :: enum NS.UInteger { + UInt16 = 0, + UInt32 = 1, +} + +StepFunction :: enum NS.UInteger { + Constant = 0, + PerVertex = 1, + PerInstance = 2, + PerPatch = 3, + PerPatchControlPoint = 4, + ThreadPositionInGridX = 5, + ThreadPositionInGridY = 6, + ThreadPositionInGridXIndexed = 7, + ThreadPositionInGridYIndexed = 8, +} + +TextureType :: enum NS.UInteger { + Type1D = 0, + Type1DArray = 1, + Type2D = 2, + Type2DArray = 3, + Type2DMultisample = 4, + TypeCube = 5, + TypeCubeArray = 6, + Type3D = 7, + Type2DMultisampleArray = 8, + TypeTextureBuffer = 9, +} + +TextureSwizzle :: enum u8 { + Zero = 0, + One = 1, + Red = 2, + Green = 3, + Blue = 4, + Alpha = 5, +} + +TextureUsageFlag :: enum NS.UInteger { + ShaderRead = 0, + ShaderWrite = 1, + RenderTarget = 2, + PixelFormatView = 4, +} +TextureUsage :: distinct bit_set[TextureUsageFlag; NS.UInteger] + +TextureCompressionType :: enum NS.Integer { + Lossless = 0, + Lossy = 1, +} + +VertexFormat :: enum NS.UInteger { + Invalid = 0, + UChar2 = 1, + UChar3 = 2, + UChar4 = 3, + Char2 = 4, + Char3 = 5, + Char4 = 6, + UChar2Normalized = 7, + UChar3Normalized = 8, + UChar4Normalized = 9, + Char2Normalized = 10, + Char3Normalized = 11, + Char4Normalized = 12, + UShort2 = 13, + UShort3 = 14, + UShort4 = 15, + Short2 = 16, + Short3 = 17, + Short4 = 18, + UShort2Normalized = 19, + UShort3Normalized = 20, + UShort4Normalized = 21, + Short2Normalized = 22, + Short3Normalized = 23, + Short4Normalized = 24, + Half2 = 25, + Half3 = 26, + Half4 = 27, + Float = 28, + Float2 = 29, + Float3 = 30, + Float4 = 31, + Int = 32, + Int2 = 33, + Int3 = 34, + Int4 = 35, + UInt = 36, + UInt2 = 37, + UInt3 = 38, + UInt4 = 39, + Int1010102Normalized = 40, + UInt1010102Normalized = 41, + UChar4Normalized_BGRA = 42, + UChar = 45, + Char = 46, + UCharNormalized = 47, + CharNormalized = 48, + UShort = 49, + Short = 50, + UShortNormalized = 51, + ShortNormalized = 52, + Half = 53, +} + +VertexStepFunction :: enum NS.UInteger { + Constant = 0, + PerVertex = 1, + PerInstance = 2, + PerPatch = 3, + PerPatchControlPoint = 4, +} diff --git a/core/sys/darwin/Metal/MetalErrors.odin b/core/sys/darwin/Metal/MetalErrors.odin new file mode 100644 index 000000000..5909b35e4 --- /dev/null +++ b/core/sys/darwin/Metal/MetalErrors.odin @@ -0,0 +1,39 @@ +package objc_Metal + +import NS "core:sys/darwin/Foundation" + +foreign import "system:Metal.framework" + +CommonCounter :: ^NS.String +CommonCounterSet :: ^NS.String +DeviceNotificationName :: ^NS.String + +foreign Metal { + @(linkage="weak") CommonCounterTimestamp: CommonCounter + @(linkage="weak") CommonCounterTessellationInputPatches: CommonCounter + @(linkage="weak") CommonCounterVertexInvocations: CommonCounter + @(linkage="weak") CommonCounterPostTessellationVertexInvocations: CommonCounter + @(linkage="weak") CommonCounterClipperInvocations: CommonCounter + @(linkage="weak") CommonCounterClipperPrimitivesOut: CommonCounter + @(linkage="weak") CommonCounterFragmentInvocations: CommonCounter + @(linkage="weak") CommonCounterFragmentsPassed: CommonCounter + @(linkage="weak") CommonCounterComputeKernelInvocations: CommonCounter + @(linkage="weak") CommonCounterTotalCycles: CommonCounter + @(linkage="weak") CommonCounterVertexCycles: CommonCounter + @(linkage="weak") CommonCounterTessellationCycles: CommonCounter + @(linkage="weak") CommonCounterPostTessellationVertexCycles: CommonCounter + @(linkage="weak") CommonCounterFragmentCycles: CommonCounter + @(linkage="weak") CommonCounterRenderTargetWriteCycles: CommonCounter +} + +foreign Metal { + @(linkage="weak") CommonCounterSetTimestamp: CommonCounterSet + @(linkage="weak") CommonCounterSetStageUtilization: CommonCounterSet + @(linkage="weak") CommonCounterSetStatistic: CommonCounterSet +} + +foreign Metal { + @(linkage="weak") DeviceWasAddedNotification: DeviceNotificationName + @(linkage="weak") DeviceRemovalRequestedNotification: DeviceNotificationName + @(linkage="weak") DeviceWasRemovedNotification: DeviceNotificationName +}
\ No newline at end of file diff --git a/core/sys/darwin/Metal/MetalProcedures.odin b/core/sys/darwin/Metal/MetalProcedures.odin new file mode 100644 index 000000000..120396b5d --- /dev/null +++ b/core/sys/darwin/Metal/MetalProcedures.odin @@ -0,0 +1,14 @@ +package objc_Metal + +import NS "core:sys/darwin/Foundation" + +@(require) +foreign import "system:Metal.framework" + +@(default_calling_convention="c", link_prefix="MTL") +foreign Metal { + CopyAllDevices :: proc() -> ^NS.Array --- + CopyAllDevicesWithObserver :: proc(observer: ^^NS.Object, handler: DeviceNotificationHandler) -> ^NS.Array --- + CreateSystemDefaultDevice :: proc() -> ^NS.Object --- + RemoveDeviceObserver :: proc(observer: ^NS.Object) --- +}
\ No newline at end of file diff --git a/core/sys/darwin/Metal/MetalTypes.odin b/core/sys/darwin/Metal/MetalTypes.odin new file mode 100644 index 000000000..c8c02e5f2 --- /dev/null +++ b/core/sys/darwin/Metal/MetalTypes.odin @@ -0,0 +1,198 @@ +package objc_Metal + +import NS "core:sys/darwin/Foundation" +import "core:intrinsics" + +BOOL :: NS.BOOL + +CFTimeInterval :: NS.TimeInterval + +IOSurfaceRef :: distinct rawptr + +@(private) +msgSend :: intrinsics.objc_send + +AccelerationStructureInstanceDescriptor :: struct { + transformationMatrix: PackedFloat4x3, + options: AccelerationStructureInstanceOptions, + mask: u32, + intersectionFunctionTableOffset: u32, + accelerationStructureIndex: u32, +} + +AccelerationStructureSizes :: struct { + accelerationStructureSize: NS.Integer, + buildScratchBufferSize: NS.Integer, + refitScratchBufferSize: NS.Integer, +} + +AxisAlignedBoundingBox :: struct { + min: PackedFloat3, + max: PackedFloat3, +} + +ClearColor :: struct { + red: f64, + green: f64, + blue: f64, + alpha: f64, +} + +Coordinate2D :: struct { + x: f32, + y: f32, +} + +CounterResultStageUtilization :: struct { + totalCycles: u64, + vertexCycles: u64, + tessellationCycles: u64, + postTessellationVertexCycles: u64, + fragmentCycles: u64, + renderTargetCycles: u64, +} + +CounterResultStatistic :: struct { + tessellationInputPatches: u64, + vertexInvocations: u64, + postTessellationVertexInvocations: u64, + clipperInvocations: u64, + clipperPrimitivesOut: u64, + fragmentInvocations: u64, + fragmentsPassed: u64, + computeKernelInvocations: u64, +} + +CounterResultTimestamp :: struct { + timestamp: u64, +} + +DispatchThreadgroupsIndirectArguments :: struct { + threadgroupsPerGrid: [3]u32, +} + +DrawIndexedPrimitivesIndirectArguments :: struct { + indexCount: u32, + instanceCount: u32, + indexStart: u32, + baseVertex: i32, + baseInstance: u32, +} + +DrawPatchIndirectArguments :: struct { + patchCount: u32, + instanceCount: u32, + patchStart: u32, + baseInstance: u32, +} + +DrawPrimitivesIndirectArguments :: struct { + vertexCount: u32, + instanceCount: u32, + vertexStart: u32, + baseInstance: u32, +} + +IndirectCommandBufferExecutionRange :: struct { + location: u32, + length: u32, +} + +MapIndirectArguments :: struct { + regionOriginX: u32, + regionOriginY: u32, + regionOriginZ: u32, + regionSizeWidth: u32, + regionSizeHeight: u32, + regionSizeDepth: u32, + mipMapLevel: u32, + sliceId: u32, +} + +Origin :: distinct [3]NS.Integer + +PackedFloat3 :: distinct [3]f32 + +PackedFloat4x3 :: struct { + columns: [4]PackedFloat3, +} + +QuadTessellationFactorsHalf :: struct { + edgeTessellationFactor: [4]u16, + insideTessellationFactor: [2]u16, +} + +Region :: struct { + origin: Origin, + size: Size, +} + +SamplePosition :: struct { + x: f32, + y: f32, +} + +ScissorRect :: struct { + x: NS.Integer, + y: NS.Integer, + width: NS.Integer, + height: NS.Integer, +} + +Size :: struct { + width: NS.Integer, + height: NS.Integer, + depth: NS.Integer, +} + +SizeAndAlign :: struct { + size: NS.Integer, + align: NS.Integer, +} + +StageInRegionIndirectArguments :: struct { + stageInOrigin: [3]u32, + stageInSize: [3]u32, +} + +TextureSwizzleChannels :: struct { + red: TextureSwizzle, + green: TextureSwizzle, + blue: TextureSwizzle, + alpha: TextureSwizzle, +} + +TriangleTessellationFactorsHalf :: struct { + edgeTessellationFactor: [3]u16, + insideTessellationFactor: u16, +} + +VertexAmplificationViewMapping :: struct { + viewportArrayIndexOffset: u32, + renderTargetArrayIndexOffset: u32, +} + +Viewport :: struct { + originX: f64, + originY: f64, + width: f64, + height: f64, + znear: f64, + zfar: f64, +} + +Timestamp :: distinct u64 + +DeviceNotificationHandler :: distinct rawptr +AutoreleasedComputePipelineReflection :: ^ComputePipelineReflection +AutoreleasedRenderPipelineReflection :: ^RenderPipelineReflection +NewLibraryCompletionHandler :: distinct rawptr +NewRenderPipelineStateCompletionHandler :: distinct rawptr +NewRenderPipelineStateWithReflectionCompletionHandler :: distinct rawptr +NewComputePipelineStateCompletionHandler :: distinct rawptr +NewComputePipelineStateWithReflectionCompletionHandler :: distinct rawptr +SharedEventNotificationBlock :: distinct rawptr + +DrawablePresentedHandler :: distinct rawptr + +AutoreleasedArgument :: ^Argument
\ No newline at end of file |