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-rw-r--r--vendor/stb/easy_font/stb_easy_font.odin141
1 files changed, 114 insertions, 27 deletions
diff --git a/vendor/stb/easy_font/stb_easy_font.odin b/vendor/stb/easy_font/stb_easy_font.odin
index 3a60301e5..0208ca316 100644
--- a/vendor/stb/easy_font/stb_easy_font.odin
+++ b/vendor/stb/easy_font/stb_easy_font.odin
@@ -1,32 +1,105 @@
package stb_easy_font
-// Source port of stb_easy_font.h
+/*
+ Source port of stb_easy_font.h
+
+ Original port: gingerBill
+ Bugfixes: Florian Behr & Jeroen van Rijn
+ Additions: Jeroen van Rijn
+
+ Changelog:
+ 2022-04-03
+ Bug fixes
+ Add `print(x, y, text, color, quad_buffer)` version that takes `[]quad`.
+ (Same internal memory layout as []u8 API, but more convenient for the caller.)
+ Add optional `scale := f32(1.0)` param to `print` to embiggen the glyph quads.
+
+ 2021-09-14
+ Original Odin version
+*/
+
+/*
+ // Example for use with vendor:raylib
+
+ quads: [999]easy_font.Quad = ---
+
+ color := rl.GREEN
+ c := transmute(easy_font.Color)color
+ num_quads := easy_font.print(10, 60, TEXT, c, quads[:])
+
+ for q in quads[:num_quads] {
+ tl := q.tl.v
+ br := q.br.v
+ color = transmute(rl.Color)q.tl.c
+
+ r := rl.Rectangle{x = tl.x, y = tl.y, width = br.x - tl.x, height = br.y - tl.y}
+
+ // Yes, we could just use the `color` from above, but this shows how to get it back from the vertex.
+ // And in practice this code will likely not live as close to the `easy_font` call.
+ rl.DrawRectangleRec(r, color)
+ }
+*/
import "core:math"
+import "core:mem"
-color :: struct {
- c: [4]u8,
+Color :: [4]u8
+
+Vertex :: struct {
+ v: [3]f32,
+ c: Color,
}
+#assert(size_of(Vertex) == 16)
-draw_segs :: proc(x, y: f32, segs: []u8, vertical: bool, c: color, vbuf: []byte, offset: int) -> int {
- x, y, offset := x, y, offset
- for i in 0..<len(segs) {
- n := segs[i] & 7
- x += f32((segs[i]>>31) & 1)
- if n != 0 && offset+64 <= len(vbuf) {
- y0 := y + f32(segs[i]>>4)
- for j in 0..<4 {
- (^f32)(&vbuf[offset+0])^ = x + ((vertical ? 1 : len) if j==1 || j==2 else 0)
- (^f32)(&vbuf[offset+4])^ = y0 + ((vertical ? len : 1) if j >= 2 else 0)
- (^f32)(&vbuf[offset+8])^ = 0
- (^color)(&vbuf[offset+12])^ = c
- offset += 16
- }
+Quad :: struct #packed {
+ tl: Vertex,
+ tr: Vertex,
+ br: Vertex,
+ bl: Vertex,
+}
+#assert(size_of(Quad) == 64)
+
+// Same memory layout, but takes a []quad instead of []byte
+draw_segs_quad_buffer :: proc(x, y: f32, segs: []u8, vertical: bool, c: Color, buf: []Quad, start_offset: int, scale := f32(1.0)) -> (quads: int) {
+ x, y := x, y
+ quads = start_offset
+
+ for seg in segs {
+ stroke_length := f32(seg & 7) * scale
+ x += f32((seg >> 3) & 1) * scale
+ if stroke_length != 0 && quads + 1 <= len(buf) {
+ y0 := y + (f32(seg >> 4) * scale)
+
+ horz := scale if vertical else stroke_length
+ vert := stroke_length if vertical else scale
+
+ buf[quads].tl.c = c
+ buf[quads].tl.v = { x, y0, 0 }
+
+ buf[quads].tr.c = c
+ buf[quads].tr.v = { x + horz, y0, 0 }
+
+ buf[quads].br.c = c
+ buf[quads].br.v = { x + horz, y0 + vert, 0 }
+
+ buf[quads].bl.c = c
+ buf[quads].bl.v = { x, y0 + vert, 0 }
+
+ quads += 1
}
}
+ return quads
+}
+
+// Compatible with original C API
+draw_segs_vertex_buffer :: proc(x, y: f32, segs: []u8, vertical: bool, c: Color, vbuf: []byte, start_offset: int, scale := f32(1.0)) -> (offset: int) {
+ buf := mem.slice_data_cast([]Quad, vbuf)
+ offset = draw_segs_quad_buffer(x, y, segs, vertical, c, buf, start_offset / size_of(Quad), scale) * size_of(Quad)
return offset
}
+draw_segs :: proc{ draw_segs_quad_buffer, draw_segs_vertex_buffer }
+
@(private)
_spacing_val := f32(0)
@@ -34,13 +107,17 @@ font_spacing :: proc(spacing: f32) {
_spacing_val = spacing
}
-print :: proc(x, y: f32, text: string, color: color, vertex_buffer: []byte) -> int {
- x, y := x, y
+// Same memory layout, but takes a []quad instead of []byte
+print_quad_buffer :: proc(x, y: f32, text: string, color: Color, quad_buffer: []Quad, scale := f32(1.0)) -> (quads: int) {
+ x, y, color := x, y, color
text := text
start_x := x
- offset := 0
-
- for len(text) != 0 && offset < len(vertex_buffer) {
+
+ if color == {} {
+ color = {255, 255, 255, 255}
+ }
+
+ for len(text) != 0 && quads < len(quad_buffer) {
c := text[0]
if c == '\n' {
y += 12
@@ -52,17 +129,27 @@ print :: proc(x, y: f32, text: string, color: color, vertex_buffer: []byte) -> i
v_seg := charinfo[c-32].v_seg
num_h := charinfo[c-32 + 1].h_seg - h_seg
num_v := charinfo[c-32 + 1].v_seg - v_seg
- offset = draw_segs(x, y_ch, hseg[h_seg:][:num_h], false, color, vertex_buffer, offset)
- offset = draw_segs(x, y_ch, hseg[v_seg:][:num_v], true, color, vertex_buffer, offset)
- x += f32(advance & 15)
- x += _spacing_val
+
+ quads = draw_segs(x, y_ch, hseg[h_seg:][:num_h], false, color, quad_buffer, quads, scale)
+ quads = draw_segs(x, y_ch, vseg[v_seg:][:num_v], true, color, quad_buffer, quads, scale)
+
+ x += f32(advance & 15) * scale
+ x += _spacing_val * scale
}
text = text[1:]
}
- return offset/64
+ return
+}
+
+// Compatible with original C API
+print_vertex_buffer :: proc(x, y: f32, text: string, color: Color, vertex_buffer: []byte, scale := f32(1.0)) -> int {
+ buf := mem.slice_data_cast([]Quad, vertex_buffer)
+ return print_quad_buffer(x, y, text, color, buf, scale)
}
+print :: proc{ print_quad_buffer, print_vertex_buffer }
+
width :: proc(text: string) -> int {
length := f32(0)
max_length := f32(0)