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-rw-r--r--vendor/raylib/README.md2
-rw-r--r--vendor/raylib/linux/libraygui.abin122858 -> 132388 bytes
-rw-r--r--vendor/raylib/linux/libraygui.sobin0 -> 103200 bytes
-rwxr-xr-xvendor/raylib/linux/libraygui.so.3.6bin90584 -> 0 bytes
-rw-r--r--vendor/raylib/linux/libraylib.abin2701986 -> 2908626 bytes
l---------[-rw-r--r--]vendor/raylib/linux/libraylib.sobin2112696 -> 16 bytes
-rw-r--r--vendor/raylib/linux/libraylib.so.4.5.0bin2112696 -> 0 bytes
-rw-r--r--vendor/raylib/linux/libraylib.so.450bin2112696 -> 0 bytes
-rwxr-xr-xvendor/raylib/linux/libraylib.so.5.0.0bin0 -> 2300656 bytes
l---------vendor/raylib/linux/libraylib.so.5001
-rw-r--r--vendor/raylib/macos-arm64/libraygui.abin96528 -> 100960 bytes
-rw-r--r--vendor/raylib/macos-arm64/libraygui.dylibbin0 -> 122992 bytes
-rw-r--r--vendor/raylib/macos-arm64/libraylib.4.5.0.dylibbin3169864 -> 0 bytes
-rw-r--r--vendor/raylib/macos-arm64/libraylib.450.dylibbin3169864 -> 0 bytes
-rwxr-xr-xvendor/raylib/macos-arm64/libraylib.5.0.0.dylibbin0 -> 3390744 bytes
l---------vendor/raylib/macos-arm64/libraylib.500.dylib1
-rw-r--r--vendor/raylib/macos-arm64/libraylib.abin4502584 -> 4843160 bytes
l---------[-rw-r--r--]vendor/raylib/macos-arm64/libraylib.dylibbin3169864 -> 21 bytes
-rw-r--r--vendor/raylib/macos/libraygui.abin0 -> 100672 bytes
-rw-r--r--vendor/raylib/macos/libraygui.dylibbin0 -> 121864 bytes
-rw-r--r--vendor/raylib/macos/libraylib.4.5.0.dylibbin3169864 -> 0 bytes
-rw-r--r--vendor/raylib/macos/libraylib.450.dylibbin3169864 -> 0 bytes
-rwxr-xr-xvendor/raylib/macos/libraylib.5.0.0.dylibbin0 -> 3390744 bytes
l---------vendor/raylib/macos/libraylib.500.dylib1
-rw-r--r--vendor/raylib/macos/libraylib.abin4502584 -> 4843160 bytes
l---------[-rw-r--r--]vendor/raylib/macos/libraylib.dylibbin3169864 -> 21 bytes
-rw-r--r--vendor/raylib/raygui.odin23
-rw-r--r--vendor/raylib/raylib.odin224
-rw-r--r--vendor/raylib/rlgl.odin157
-rw-r--r--vendor/raylib/windows/raygui.dllbin245248 -> 247296 bytes
-rw-r--r--vendor/raylib/windows/raygui.libbin179644 -> 183426 bytes
-rw-r--r--vendor/raylib/windows/rayguidll.libbin11594 -> 11814 bytes
-rwxr-xr-x[-rw-r--r--]vendor/raylib/windows/raylib.dllbin1697792 -> 1821184 bytes
-rwxr-xr-x[-rw-r--r--]vendor/raylib/windows/raylib.libbin5018124 -> 5365858 bytes
-rwxr-xr-x[-rw-r--r--]vendor/raylib/windows/raylibdll.libbin160566 -> 169448 bytes
35 files changed, 260 insertions, 149 deletions
diff --git a/vendor/raylib/README.md b/vendor/raylib/README.md
index 11b4bda48..666c41643 100644
--- a/vendor/raylib/README.md
+++ b/vendor/raylib/README.md
@@ -39,7 +39,7 @@ features
- **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external)
- Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!**
- Written in plain C code (C99) using PascalCase/camelCase notation
- - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3 or ES 2.0**)
+ - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3, ES 2.0 or ES 3.0**)
- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
- Multiple **Fonts** formats supported (TTF, Image fonts, AngelCode fonts)
- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
diff --git a/vendor/raylib/linux/libraygui.a b/vendor/raylib/linux/libraygui.a
index 1e0ea9e2f..46f13cd03 100644
--- a/vendor/raylib/linux/libraygui.a
+++ b/vendor/raylib/linux/libraygui.a
Binary files differ
diff --git a/vendor/raylib/linux/libraygui.so b/vendor/raylib/linux/libraygui.so
new file mode 100644
index 000000000..bf589e047
--- /dev/null
+++ b/vendor/raylib/linux/libraygui.so
Binary files differ
diff --git a/vendor/raylib/linux/libraygui.so.3.6 b/vendor/raylib/linux/libraygui.so.3.6
deleted file mode 100755
index ed31f6b98..000000000
--- a/vendor/raylib/linux/libraygui.so.3.6
+++ /dev/null
Binary files differ
diff --git a/vendor/raylib/linux/libraylib.a b/vendor/raylib/linux/libraylib.a
index 7de8b292c..69791ca5d 100644
--- a/vendor/raylib/linux/libraylib.a
+++ b/vendor/raylib/linux/libraylib.a
Binary files differ
diff --git a/vendor/raylib/linux/libraylib.so b/vendor/raylib/linux/libraylib.so
index 80d5c6ae7..5d20f6d57 100644..120000
--- a/vendor/raylib/linux/libraylib.so
+++ b/vendor/raylib/linux/libraylib.so
Binary files differ
diff --git a/vendor/raylib/linux/libraylib.so.4.5.0 b/vendor/raylib/linux/libraylib.so.4.5.0
deleted file mode 100644
index 80d5c6ae7..000000000
--- a/vendor/raylib/linux/libraylib.so.4.5.0
+++ /dev/null
Binary files differ
diff --git a/vendor/raylib/linux/libraylib.so.450 b/vendor/raylib/linux/libraylib.so.450
deleted file mode 100644
index 80d5c6ae7..000000000
--- a/vendor/raylib/linux/libraylib.so.450
+++ /dev/null
Binary files differ
diff --git a/vendor/raylib/linux/libraylib.so.5.0.0 b/vendor/raylib/linux/libraylib.so.5.0.0
new file mode 100755
index 000000000..f297e6ebb
--- /dev/null
+++ b/vendor/raylib/linux/libraylib.so.5.0.0
Binary files differ
diff --git a/vendor/raylib/linux/libraylib.so.500 b/vendor/raylib/linux/libraylib.so.500
new file mode 120000
index 000000000..5d745c5eb
--- /dev/null
+++ b/vendor/raylib/linux/libraylib.so.500
@@ -0,0 +1 @@
+libraylib.so.5.0.0 \ No newline at end of file
diff --git a/vendor/raylib/macos-arm64/libraygui.a b/vendor/raylib/macos-arm64/libraygui.a
index 500725960..01b942978 100644
--- a/vendor/raylib/macos-arm64/libraygui.a
+++ b/vendor/raylib/macos-arm64/libraygui.a
Binary files differ
diff --git a/vendor/raylib/macos-arm64/libraygui.dylib b/vendor/raylib/macos-arm64/libraygui.dylib
new file mode 100644
index 000000000..8a2eb1897
--- /dev/null
+++ b/vendor/raylib/macos-arm64/libraygui.dylib
Binary files differ
diff --git a/vendor/raylib/macos-arm64/libraylib.4.5.0.dylib b/vendor/raylib/macos-arm64/libraylib.4.5.0.dylib
deleted file mode 100644
index 3a3c76982..000000000
--- a/vendor/raylib/macos-arm64/libraylib.4.5.0.dylib
+++ /dev/null
Binary files differ
diff --git a/vendor/raylib/macos-arm64/libraylib.450.dylib b/vendor/raylib/macos-arm64/libraylib.450.dylib
deleted file mode 100644
index 3a3c76982..000000000
--- a/vendor/raylib/macos-arm64/libraylib.450.dylib
+++ /dev/null
Binary files differ
diff --git a/vendor/raylib/macos-arm64/libraylib.5.0.0.dylib b/vendor/raylib/macos-arm64/libraylib.5.0.0.dylib
new file mode 100755
index 000000000..24e791133
--- /dev/null
+++ b/vendor/raylib/macos-arm64/libraylib.5.0.0.dylib
Binary files differ
diff --git a/vendor/raylib/macos-arm64/libraylib.500.dylib b/vendor/raylib/macos-arm64/libraylib.500.dylib
new file mode 120000
index 000000000..85a574f47
--- /dev/null
+++ b/vendor/raylib/macos-arm64/libraylib.500.dylib
@@ -0,0 +1 @@
+libraylib.5.0.0.dylib \ No newline at end of file
diff --git a/vendor/raylib/macos-arm64/libraylib.a b/vendor/raylib/macos-arm64/libraylib.a
index 4814819b9..42056b16f 100644
--- a/vendor/raylib/macos-arm64/libraylib.a
+++ b/vendor/raylib/macos-arm64/libraylib.a
Binary files differ
diff --git a/vendor/raylib/macos-arm64/libraylib.dylib b/vendor/raylib/macos-arm64/libraylib.dylib
index 3a3c76982..85a574f47 100644..120000
--- a/vendor/raylib/macos-arm64/libraylib.dylib
+++ b/vendor/raylib/macos-arm64/libraylib.dylib
Binary files differ
diff --git a/vendor/raylib/macos/libraygui.a b/vendor/raylib/macos/libraygui.a
new file mode 100644
index 000000000..cd870a077
--- /dev/null
+++ b/vendor/raylib/macos/libraygui.a
Binary files differ
diff --git a/vendor/raylib/macos/libraygui.dylib b/vendor/raylib/macos/libraygui.dylib
new file mode 100644
index 000000000..9872f7af8
--- /dev/null
+++ b/vendor/raylib/macos/libraygui.dylib
Binary files differ
diff --git a/vendor/raylib/macos/libraylib.4.5.0.dylib b/vendor/raylib/macos/libraylib.4.5.0.dylib
deleted file mode 100644
index 3a3c76982..000000000
--- a/vendor/raylib/macos/libraylib.4.5.0.dylib
+++ /dev/null
Binary files differ
diff --git a/vendor/raylib/macos/libraylib.450.dylib b/vendor/raylib/macos/libraylib.450.dylib
deleted file mode 100644
index 3a3c76982..000000000
--- a/vendor/raylib/macos/libraylib.450.dylib
+++ /dev/null
Binary files differ
diff --git a/vendor/raylib/macos/libraylib.5.0.0.dylib b/vendor/raylib/macos/libraylib.5.0.0.dylib
new file mode 100755
index 000000000..24e791133
--- /dev/null
+++ b/vendor/raylib/macos/libraylib.5.0.0.dylib
Binary files differ
diff --git a/vendor/raylib/macos/libraylib.500.dylib b/vendor/raylib/macos/libraylib.500.dylib
new file mode 120000
index 000000000..85a574f47
--- /dev/null
+++ b/vendor/raylib/macos/libraylib.500.dylib
@@ -0,0 +1 @@
+libraylib.5.0.0.dylib \ No newline at end of file
diff --git a/vendor/raylib/macos/libraylib.a b/vendor/raylib/macos/libraylib.a
index 4814819b9..42056b16f 100644
--- a/vendor/raylib/macos/libraylib.a
+++ b/vendor/raylib/macos/libraylib.a
Binary files differ
diff --git a/vendor/raylib/macos/libraylib.dylib b/vendor/raylib/macos/libraylib.dylib
index 3a3c76982..85a574f47 100644..120000
--- a/vendor/raylib/macos/libraylib.dylib
+++ b/vendor/raylib/macos/libraylib.dylib
Binary files differ
diff --git a/vendor/raylib/raygui.odin b/vendor/raylib/raygui.odin
index 80c6cb265..31b5f66e4 100644
--- a/vendor/raylib/raygui.odin
+++ b/vendor/raylib/raygui.odin
@@ -23,7 +23,9 @@ when ODIN_OS == .Windows {
} else when ODIN_OS == .Darwin {
when ODIN_ARCH == .arm64 {
when RAYGUI_SHARED {
- // #panic("Cannot link libraygui.450.dylib: not in the vendor collection")
+ foreign import lib {
+ "macos-arm64/libraygui.dylib",
+ }
} else {
foreign import lib {
"macos-arm64/libraygui.a",
@@ -34,7 +36,9 @@ when ODIN_OS == .Windows {
}
} else {
when RAYGUI_SHARED {
- // #panic("Cannot link libraygui.450.dylib: not in the vendor collection")
+ foreign import lib {
+ "macos/libraygui.dylib",
+ }
} else {
foreign import lib {
"macos/libraygui.a",
@@ -72,6 +76,18 @@ GuiTextAlignment :: enum c.int {
TEXT_ALIGN_RIGHT,
}
+GuiTextAlignmentVertical :: enum c.int {
+ TEXT_ALIGN_TOP = 0,
+ TEXT_ALIGN_MIDDLE,
+ TEXT_ALIGN_BOTTOM,
+}
+
+GuiTextWrapMode :: enum c.int {
+ TEXT_WRAP_NONE = 0,
+ TEXT_WRAP_CHAR,
+ TEXT_WRAP_WORD,
+}
+
// Gui controls
GuiControl :: enum c.int {
// Default -> populates to all controls when set
@@ -284,6 +300,7 @@ foreign lib {
GuiLabelButton :: proc(bounds: Rectangle, text: cstring) -> bool --- // Label button control, show true when clicked
GuiToggle :: proc(bounds: Rectangle, text: cstring, active: ^bool) -> c.int --- // Toggle Button control, returns true when active
GuiToggleGroup :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int --- // Toggle Group control, returns active toggle index
+ GuiToggleSlider :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int ---
GuiCheckBox :: proc(bounds: Rectangle, text: cstring, checked: ^bool) -> bool --- // Check Box control, returns true when active
GuiComboBox :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int --- // Combo Box control, returns selected item index
@@ -573,4 +590,4 @@ GuiIconName :: enum c.int {
ICON_253 = 253,
ICON_254 = 254,
ICON_255 = 255,
-} \ No newline at end of file
+}
diff --git a/vendor/raylib/raylib.odin b/vendor/raylib/raylib.odin
index 21d044145..6d0ac4544 100644
--- a/vendor/raylib/raylib.odin
+++ b/vendor/raylib/raylib.odin
@@ -1,9 +1,9 @@
/*
-Package vendor:raylib implements bindings for version 4.5 of the raylib library (https://www.raylib.com/)
+Package vendor:raylib implements bindings for version 5.0 of the raylib library (https://www.raylib.com/)
*********************************************************************************************
*
- * raylib v4.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
+ * raylib v5.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
*
* FEATURES:
* - NO external dependencies, all required libraries included with raylib
@@ -124,7 +124,7 @@ when ODIN_OS == .Windows {
// multiple copies of raylib.so, but since these bindings are for
// particular version of the library, I better specify it. Ideally,
// though, it's best specified in terms of major (.so.4)
- "linux/libraylib.so.450",
+ "linux/libraylib.so.500",
"system:dl",
"system:pthread",
}
@@ -139,7 +139,7 @@ when ODIN_OS == .Windows {
when ODIN_ARCH == .arm64 {
when RAYLIB_SHARED {
foreign import lib {
- "macos-arm64/libraylib.450.dylib",
+ "macos-arm64/libraylib.500.dylib",
"system:Cocoa.framework",
"system:OpenGL.framework",
"system:IOKit.framework",
@@ -155,7 +155,7 @@ when ODIN_OS == .Windows {
} else {
when RAYLIB_SHARED {
foreign import lib {
- "macos/libraylib.450.dylib",
+ "macos/libraylib.500.dylib",
"system:Cocoa.framework",
"system:OpenGL.framework",
"system:IOKit.framework",
@@ -173,7 +173,10 @@ when ODIN_OS == .Windows {
foreign import lib "system:raylib"
}
-VERSION :: "4.5"
+VERSION_MAJOR :: 5
+VERSION_MINOR :: 0
+VERSION_PATCH :: 0
+VERSION :: "5.0"
PI :: 3.14159265358979323846
DEG2RAD :: PI/180.0
@@ -514,6 +517,19 @@ FilePathList :: struct {
paths: [^]cstring, // Filepaths entries
}
+// Automation event
+AutomationEvent :: struct {
+ frame: c.uint, // Event frame
+ type: c.uint, // Event type (AutomationEventType)
+ params: [4]c.int, // Event parameters (if required) ---
+}
+
+// Automation event list
+AutomationEventList :: struct {
+ capacity: c.uint, // Events max entries (MAX_AUTOMATION_EVENTS)
+ count: c.uint, // Events entries count
+ events: [^]AutomationEvent, // Events entries
+}
//----------------------------------------------------------------------------------
// Enumerators Definition
@@ -535,6 +551,7 @@ ConfigFlag :: enum c.int {
WINDOW_TRANSPARENT = 4, // Set to allow transparent framebuffer
WINDOW_HIGHDPI = 13, // Set to support HighDPI
WINDOW_MOUSE_PASSTHROUGH = 14, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
+ BORDERLESS_WINDOWED_MODE = 15, // Set to run program in borderless windowed mode
MSAA_4X_HINT = 5, // Set to try enabling MSAA 4X
INTERLACED_HINT = 16, // Set to try enabling interlaced video format (for V3D)
}
@@ -805,6 +822,9 @@ PixelFormat :: enum c.int {
UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
+ UNCOMPRESSED_R16, // 16 bpp (1 channel - float)
+ UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - float)
+ UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - float)
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
COMPRESSED_DXT3_RGBA, // 8 bpp
@@ -869,7 +889,7 @@ BlendMode :: enum c.int {
// Gestures
// NOTE: It could be used as flags to enable only some gestures
-Gesture :: enum c.int {
+Gesture :: enum c.uint {
TAP = 0, // Tap gesture
DOUBLETAP = 1, // Double tap gesture
HOLD = 2, // Hold gesture
@@ -881,7 +901,7 @@ Gesture :: enum c.int {
PINCH_IN = 8, // Pinch in gesture
PINCH_OUT = 9, // Pinch out gesture
}
-Gestures :: distinct bit_set[Gesture; c.int]
+Gestures :: distinct bit_set[Gesture; c.uint]
// Camera system modes
CameraMode :: enum c.int {
@@ -910,8 +930,8 @@ NPatchLayout :: enum c.int {
// Callbacks to hook some internal functions
// WARNING: This callbacks are intended for advance users
TraceLogCallback :: #type proc "c" (logLevel: TraceLogLevel, text: cstring, args: c.va_list) // Logging: Redirect trace log messages
-LoadFileDataCallback :: #type proc "c"(fileName: cstring, bytesRead: ^c.uint) -> [^]u8 // FileIO: Load binary data
-SaveFileDataCallback :: #type proc "c" (fileName: cstring, data: rawptr, bytesToWrite: c.uint) -> bool // FileIO: Save binary data
+LoadFileDataCallback :: #type proc "c"(fileName: cstring, dataSize: ^c.int) -> [^]u8 // FileIO: Load binary data
+SaveFileDataCallback :: #type proc "c" (fileName: cstring, data: rawptr, dataSize: c.int) -> bool // FileIO: Save binary data
LoadFileTextCallback :: #type proc "c" (fileName: cstring) -> [^]u8 // FileIO: Load text data
SaveFileTextCallback :: #type proc "c" (fileName: cstring, text: cstring) -> bool // FileIO: Save text data
@@ -932,7 +952,7 @@ foreign lib {
// Window-related functions
InitWindow :: proc(width, height: c.int, title: cstring) --- // Initialize window and OpenGL context
- WindowShouldClose :: proc() -> bool --- // Check if KEY_ESCAPE pressed or Close icon pressed
+ WindowShouldClose :: proc() -> bool --- // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
CloseWindow :: proc() --- // Close window and unload OpenGL context
IsWindowReady :: proc() -> bool --- // Check if window has been initialized successfully
IsWindowFullscreen :: proc() -> bool --- // Check if window is currently fullscreen
@@ -945,17 +965,20 @@ foreign lib {
SetWindowState :: proc(flags: ConfigFlags) --- // Set window configuration state using flags (only PLATFORM_DESKTOP)
ClearWindowState :: proc(flags: ConfigFlags) --- // Clear window configuration state flags
ToggleFullscreen :: proc() --- // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
+ ToggleBorderlessWindowed :: proc() --- // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
MaximizeWindow :: proc() --- // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
MinimizeWindow :: proc() --- // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
RestoreWindow :: proc() --- // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
SetWindowIcon :: proc(image: Image) --- // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
SetWindowIcons :: proc(images: [^]Image, count: c.int) --- // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
- SetWindowTitle :: proc(title: cstring) --- // Set title for window (only PLATFORM_DESKTOP)
+ SetWindowTitle :: proc(title: cstring) --- // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
SetWindowPosition :: proc(x, y: c.int) --- // Set window position on screen (only PLATFORM_DESKTOP)
- SetWindowMonitor :: proc(monitor: c.int) --- // Set monitor for the current window (fullscreen mode)
+ SetWindowMonitor :: proc(monitor: c.int) --- // Set monitor for the current window
SetWindowMinSize :: proc(width, height: c.int) --- // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
+ SetWindowMaxSize :: proc(width, height: c.int) --- // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
SetWindowSize :: proc(width, height: c.int) --- // Set window dimensions
SetWindowOpacity :: proc(opacity: f32) --- // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
+ SetWindowFocused :: proc() --- // Set window focused (only PLATFORM_DESKTOP)
GetWindowHandle :: proc() -> rawptr --- // Get native window handle
GetScreenWidth :: proc() -> c.int --- // Get current screen width
GetScreenHeight :: proc() -> c.int --- // Get current screen height
@@ -971,7 +994,7 @@ foreign lib {
GetMonitorRefreshRate :: proc(monitor: c.int) -> c.int --- // Get specified monitor refresh rate
GetWindowPosition :: proc() -> Vector2 --- // Get window position XY on monitor
GetWindowScaleDPI :: proc() -> Vector2 --- // Get window scale DPI factor
- GetMonitorName :: proc(monitor: c.int) -> cstring --- // Get the human-readable, UTF-8 encoded name of the primary monitor
+ GetMonitorName :: proc(monitor: c.int) -> cstring --- // Get the human-readable, UTF-8 encoded name of the specified monitor
SetClipboardText :: proc(text: cstring) --- // Set clipboard text content
GetClipboardText :: proc() -> cstring --- // Get clipboard text content
EnableEventWaiting :: proc() --- // Enable waiting for events on EndDrawing(), no automatic event polling
@@ -980,7 +1003,7 @@ foreign lib {
// Custom frame control functions
// NOTE: Those functions are intended for advance users that want full control over the frame processing
- // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
+ // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
SwapScreenBuffer :: proc() --- // Swap back buffer with front buffer (screen drawing)
@@ -1053,21 +1076,26 @@ foreign lib {
GetFrameTime :: proc() -> f32 --- // Returns time in seconds for last frame drawn (delta time)
GetTime :: proc() -> f64 --- // Returns elapsed time in seconds since InitWindow()
- // Misc. functions
+ // Random value generation functions
+
+ SetRandomSeed :: proc(seed: c.uint) --- // Set the seed for the random number generator
+ GetRandomValue :: proc(min, max: c.int) -> c.int --- // Get a random value between min and max (both included)
+ LoadRandomSequence :: proc(count : c.uint, min, max: c.int) --- // Load random values sequence, no values repeated
+ UnloadRandomSequence :: proc(sequence : ^c.int) --- // Unload random values sequence
- GetRandomValue :: proc(min, max: c.int) -> c.int --- // Returns a random value between min and max (both included)
- SetRandomSeed :: proc(seed: c.uint) --- // Set the seed for the random number generator
+ // Misc. functions
TakeScreenshot :: proc(fileName: cstring) --- // Takes a screenshot of current screen (filename extension defines format)
SetConfigFlags :: proc(flags: ConfigFlags) --- // Setup init configuration flags (view FLAGS)
+ OpenURL :: proc(url: cstring) --- // Open URL with default system browser (if available)
+ // NOTE: Following functions implemented in module [utils]
+ //------------------------------------------------------------------
TraceLog :: proc(logLevel: TraceLogLevel, text: cstring, #c_vararg args: ..any) --- // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
SetTraceLogLevel :: proc(logLevel: TraceLogLevel) --- // Set the current threshold (minimum) log level
MemAlloc :: proc(size: c.uint) -> rawptr --- // Internal memory allocator
MemRealloc :: proc(ptr: rawptr, size: c.uint) -> rawptr --- // Internal memory reallocator
MemFree :: proc(ptr: rawptr) --- // Internal memory free
- OpenURL :: proc(url: cstring) --- // Open URL with default system browser (if available)
-
// Set custom callbacks
// WARNING: Callbacks setup is intended for advance users
@@ -1079,13 +1107,16 @@ foreign lib {
// Files management functions
- LoadFileData :: proc(fileName: cstring, bytesRead: ^c.uint) -> [^]byte --- // Load file data as byte array (read)
- UnloadFileData :: proc(data: [^]byte) --- // Unload file data allocated by LoadFileData()
- SaveFileData :: proc(fileName: cstring, data: rawptr, bytesToWrite: c.uint) -> bool --- // Save data to file from byte array (write), returns true on success
- ExportDataAsCode :: proc(data: rawptr, size: c.uint, fileName: cstring) -> bool --- // Export data to code (.h), returns true on success
- LoadFileText :: proc(fileName: cstring) -> [^]byte --- // Load text data from file (read), returns a '\0' terminated string
- UnloadFileText :: proc(text: [^]byte) --- // Unload file text data allocated by LoadFileText()
- SaveFileText :: proc(fileName: cstring, text: [^]byte) -> bool --- // Save text data to file (write), string must be '\0' terminated, returns true on success
+ LoadFileData :: proc(fileName: cstring, dataSize: ^c.int) -> [^]byte --- // Load file data as byte array (read)
+ UnloadFileData :: proc(data: [^]byte) --- // Unload file data allocated by LoadFileData()
+ SaveFileData :: proc(fileName: cstring, data: rawptr, dataSize: c.int) -> bool --- // Save data to file from byte array (write), returns true on success
+ ExportDataAsCode :: proc(data: rawptr, dataSize: c.int, fileName: cstring) -> bool --- // Export data to code (.h), returns true on success
+ LoadFileText :: proc(fileName: cstring) -> [^]byte --- // Load text data from file (read), returns a '\0' terminated string
+ UnloadFileText :: proc(text: [^]byte) --- // Unload file text data allocated by LoadFileText()
+ SaveFileText :: proc(fileName: cstring, text: [^]byte) -> bool --- // Save text data to file (write), string must be '\0' terminated, returns true on success
+
+ // File system functions
+
FileExists :: proc(fileName: cstring) -> bool --- // Check if file exists
DirectoryExists :: proc(dirPath: cstring) -> bool --- // Check if a directory path exists
IsFileExtension :: proc(fileName, ext: cstring) -> bool --- // Check file extension (including point: .png, .wav)
@@ -1096,7 +1127,7 @@ foreign lib {
GetDirectoryPath :: proc(filePath: cstring) -> cstring --- // Get full path for a given fileName with path (uses static string)
GetPrevDirectoryPath :: proc(dirPath: cstring) -> cstring --- // Get previous directory path for a given path (uses static string)
GetWorkingDirectory :: proc() -> cstring --- // Get current working directory (uses static string)
- GetApplicationDirectory :: proc() -> cstring --- // Get the directory if the running application (uses static string)
+ GetApplicationDirectory :: proc() -> cstring --- // Get the directory of the running application (uses static string)
ChangeDirectory :: proc(dir: cstring) -> bool --- // Change working directory, return true on success
IsPathFile :: proc(path: cstring) -> bool --- // Check if a given path is a file or a directory
LoadDirectoryFiles :: proc(dirPath: cstring) -> FilePathList --- // Load directory filepaths
@@ -1114,19 +1145,31 @@ foreign lib {
EncodeDataBase64 :: proc(data: rawptr, dataSize: c.int, outputSize: ^c.int) -> [^]byte --- // Encode data to Base64 string, memory must be MemFree()
DecodeDataBase64 :: proc(data: rawptr, outputSize: ^c.int) -> [^]byte --- // Decode Base64 string data, memory must be MemFree()
+ // Automation events functionality
+
+ LoadAutomationEventList :: proc(fileName: cstring) -> AutomationEventList --- // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
+ UnloadAutomationEventList :: proc(list: ^AutomationEventList) --- // Unload automation events list from file
+ ExportAutomationEventList :: proc(list: AutomationEventList, fileName: cstring) -> bool --- // Export automation events list as text file
+ SetAutomationEventList :: proc(list: ^AutomationEventList) --- // Set automation event list to record to
+ SetAutomationEventBaseFrame :: proc(frame: c.int) --- // Set automation event internal base frame to start recording
+ StartAutomationEventRecording :: proc() --- // Start recording automation events (AutomationEventList must be set)
+ StopAutomationEventRecording :: proc() --- // Stop recording automation events
+ PlayAutomationEvent :: proc(event: AutomationEvent) --- // Play a recorded automation event
+
//------------------------------------------------------------------------------------
// Input Handling Functions (Module: core)
//------------------------------------------------------------------------------------
// Input-related functions: keyboard
- IsKeyPressed :: proc(key: KeyboardKey) -> bool --- // Detect if a key has been pressed once
- IsKeyDown :: proc(key: KeyboardKey) -> bool --- // Detect if a key is being pressed
- IsKeyReleased :: proc(key: KeyboardKey) -> bool --- // Detect if a key has been released once
- IsKeyUp :: proc(key: KeyboardKey) -> bool --- // Detect if a key is NOT being pressed
- SetExitKey :: proc(key: KeyboardKey) --- // Set a custom key to exit program (default is ESC)
- GetKeyPressed :: proc() -> KeyboardKey --- // Get key pressed (keycode), call it multiple times for keys queued
- GetCharPressed :: proc() -> rune --- // Get char pressed (unicode), call it multiple times for chars queued
+ IsKeyPressed :: proc(key: KeyboardKey) -> bool --- // Detect if a key has been pressed once
+ IsKeyPressedRepeat :: proc(key: KeyboardKey) -> bool --- // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
+ IsKeyDown :: proc(key: KeyboardKey) -> bool --- // Detect if a key is being pressed
+ IsKeyReleased :: proc(key: KeyboardKey) -> bool --- // Detect if a key has been released once
+ IsKeyUp :: proc(key: KeyboardKey) -> bool --- // Detect if a key is NOT being pressed
+ GetKeyPressed :: proc() -> KeyboardKey --- // Get key pressed (keycode), call it multiple times for keys queued
+ GetCharPressed :: proc() -> rune --- // Get char pressed (unicode), call it multiple times for chars queued
+ SetExitKey :: proc(key: KeyboardKey) --- // Set a custom key to exit program (default is ESC)
// Input-related functions: gamepads
@@ -1146,7 +1189,12 @@ foreign lib {
IsMouseButtonPressed :: proc(button: MouseButton) -> bool --- // Detect if a mouse button has been pressed once
IsMouseButtonDown :: proc(button: MouseButton) -> bool --- // Detect if a mouse button is being pressed
IsMouseButtonReleased :: proc(button: MouseButton) -> bool --- // Detect if a mouse button has been released once
- IsMouseButtonUp :: proc(button: MouseButton) -> bool --- // Detect if a mouse button is NOT being pressed
+
+ when VERSION != "5.0" {
+ #panic("IsMouseButtonUp was broken in Raylib 5.0 but should be fixed in Raylib > 5.0. Remove this panic and the when block around it and also remove the workaround version of IsMouseButtonUp just after the end of the 'foreign lib {' block.")
+ IsMouseButtonUp :: proc(button: MouseButton) -> bool ---
+ }
+
GetMouseX :: proc() -> c.int --- // Returns mouse position X
GetMouseY :: proc() -> c.int --- // Returns mouse position Y
GetMousePosition :: proc() -> Vector2 --- // Returns mouse position XY
@@ -1200,18 +1248,17 @@ foreign lib {
DrawPixel :: proc(posX, posY: c.int, color: Color) --- // Draw a pixel
DrawPixelV :: proc(position: Vector2, color: Color) --- // Draw a pixel (Vector version)
DrawLine :: proc(startPosX, startPosY, endPosX, endPosY: c.int, color: Color) --- // Draw a line
- DrawLineV :: proc(startPos, endPos: Vector2, color: Color) --- // Draw a line (Vector version)
- DrawLineEx :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw a line defining thickness
- DrawLineBezier :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw a line using cubic-bezier curves in-out
- DrawLineBezierQuad :: proc(startPos, endPos: Vector2, controlPos: Vector2, thick: f32, color: Color) --- // Draw line using quadratic bezier curves with a control point
- DrawLineBezierCubic :: proc(startPos, endPos: Vector2, startControlPos, endControlPos: Vector2, thick: f32, color: Color) --- // Draw line using cubic bezier curves with 2 control points
- DrawLineStrip :: proc(points: [^]Vector2, pointCount: c.int, color: Color) --- // Draw lines sequence
+ DrawLineV :: proc(startPos, endPos: Vector2, color: Color) --- // Draw a line (using gl lines)
+ DrawLineEx :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw a line (using triangles/quads)
+ DrawLineStrip :: proc(points: [^]Vector2, pointCount: c.int, color: Color) --- // Draw lines sequence (using gl lines)
+ DrawLineBezier :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw line segment cubic-bezier in-out interpolation
DrawCircle :: proc(centerX, centerY: c.int, radius: f32, color: Color) --- // Draw a color-filled circle
DrawCircleSector :: proc(center: Vector2, radius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw a piece of a circle
DrawCircleSectorLines :: proc(center: Vector2, radius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw circle sector outline
DrawCircleGradient :: proc(centerX, centerY: c.int, radius: f32, color1, color2: Color) --- // Draw a gradient-filled circle
DrawCircleV :: proc(center: Vector2, radius: f32, color: Color) --- // Draw a color-filled circle (Vector version)
DrawCircleLines :: proc(centerX, centerY: c.int, radius: f32, color: Color) --- // Draw circle outline
+ DrawCircleLinesV :: proc(center: Vector2, radius: f32, color: Color) --- // Draw circle outline (Vector version)
DrawEllipse :: proc(centerX, centerY: c.int, radiusH, radiusV: f32, color: Color) --- // Draw ellipse
DrawEllipseLines :: proc(centerX, centerY: c.int, radiusH, radiusV: f32, color: Color) --- // Draw ellipse outline
DrawRing :: proc(center: Vector2, innerRadius, outerRadius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw ring
@@ -1235,6 +1282,24 @@ foreign lib {
DrawPolyLines :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, color: Color) --- // Draw a polygon outline of n sides
DrawPolyLinesEx :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, lineThick: f32, color: Color) --- // Draw a polygon outline of n sides with extended parameters
+ // Splines drawing functions
+ DrawSplineLinear :: proc(points: [^]Vector2, pointCount: c.int, thick: f32, color: Color) --- // Draw spline: Linear, minimum 2 points
+ DrawSplineBasis :: proc(points: [^]Vector2, pointCount: c.int, thick: f32, color: Color) --- // Draw spline: B-Spline, minimum 4 points
+ DrawSplineCatmullRom :: proc(points: [^]Vector2, pointCount: c.int, thick: f32, color: Color) --- // Draw spline: Catmull-Rom, minimum 4 points
+ DrawSplineBezierQuadratic :: proc(points: [^]Vector2, pointCount: c.int, thick: f32, color: Color) --- // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
+ DrawSplineBezierCubic :: proc(points: [^]Vector2, pointCount: c.int, thick: f32, color: Color) --- // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
+ DrawSplineSegmentLinear :: proc(p1, p2: Vector2, thick: f32, color: Color) --- // Draw spline segment: Linear, 2 points
+ DrawSplineSegmentBasis :: proc(p1, p2, p3, p4: Vector2, thick: f32, color: Color) --- // Draw spline segment: B-Spline, 4 points
+ DrawSplineSegmentCatmullRom :: proc(p1, p2, p3, p4: Vector2, thick: f32, color: Color) --- // Draw spline segment: Catmull-Rom, 4 points
+ DrawSplineSegmentBezierQuadratic :: proc(p1, c2, p3: Vector2, thick: f32, color: Color) --- // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
+ DrawSplineSegmentBezierCubic :: proc(p1, c2, c3, p4: Vector2, thick: f32, color: Color) --- // Draw spline segment: Cubic Bezier, 2 points, 2 control points
+
+ // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
+ GetSplinePointLinear :: proc(startPos, endPos: Vector2, t: f32) -> Vector2 --- // Get (evaluate) spline point: Linear
+ GetSplinePointBasis :: proc(p1, p2, p3, p4: Vector2, t: f32) -> Vector2 --- // Get (evaluate) spline point: B-Spline
+ GetSplinePointCatmullRom :: proc(p1, p2, p3, p4: Vector2, t: f32) -> Vector2 --- // Get (evaluate) spline point: Catmull-Rom
+ GetSplinePointBezierQuad :: proc(p1, c2, p3: Vector2, t: f32) -> Vector2 --- // Get (evaluate) spline point: Quadratic Bezier
+ GetSplinePointBezierCubic :: proc(p1, c2, c3, p4: Vector2, t: f32) -> Vector2 --- // Get (evaluate) spline point: Cubic Bezier
// Basic shapes collision detection functions
CheckCollisionRecs :: proc(rec1, rec2: Rectangle) -> bool --- // Check collision between two rectangles
CheckCollisionCircles :: proc(center1: Vector2, radius1: f32, center2: Vector2, radius2: f32) -> bool --- // Check collision between two circles
@@ -1254,6 +1319,7 @@ foreign lib {
LoadImage :: proc(fileName: cstring) -> Image --- // Load image from file into CPU memory (RAM)
LoadImageRaw :: proc(fileName: cstring, width, height: c.int, format: PixelFormat, headerSize: c.int) -> Image --- // Load image from RAW file data
+ LoadImageSvg :: proc(fileNameOrString: cstring, width, height: c.int) -> Image --- // Load image from SVG file data or string with specified size
LoadImageAnim :: proc(fileName: cstring, frames: [^]c.int) -> Image --- // Load image sequence from file (frames appended to image.data)
LoadImageFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int) -> Image --- // Load image from memory buffer, fileType refers to extension: i.e. '.png'
LoadImageFromTexture :: proc(texture: Texture2D) -> Image --- // Load image from GPU texture data
@@ -1261,14 +1327,15 @@ foreign lib {
IsImageReady :: proc(image: Image) -> bool --- // Check if an image is ready
UnloadImage :: proc(image: Image) --- // Unload image from CPU memory (RAM)
ExportImage :: proc(image: Image, fileName: cstring) -> bool --- // Export image data to file, returns true on success
+ ExportImageToMemory :: proc(image: Image, fileType: cstring, fileSize: ^c.int) -> rawptr --- // Export image to memory buffer
ExportImageAsCode :: proc(image: Image, fileName: cstring) -> bool --- // Export image as code file defining an array of bytes, returns true on success
// Image generation functions
GenImageColor :: proc(width, height: c.int, color: Color) -> Image --- // Generate image: plain color
- GenImageGradientV :: proc(width, height: c.int, top, bottom: Color) -> Image --- // Generate image: vertical gradient
- GenImageGradientH :: proc(width, height: c.int, left, right: Color) -> Image --- // Generate image: horizontal gradient
+ GenImageGradientLinear :: proc(width, height, direction: c.int, start, end: Color) -> Image --- // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
GenImageGradientRadial :: proc(width, height: c.int, density: f32, inner, outer: Color) -> Image --- // Generate image: radial gradient
+ GenImageGradientSquare :: proc(width, height: c.int, density: f32, inner, outer: Color) -> Image --- // Generate image: square gradient
GenImageChecked :: proc(width, height: c.int, checksX, checksY: c.int, col1, col2: Color) -> Image --- // Generate image: checked
GenImageWhiteNoise :: proc(width, height: c.int, factor: f32) -> Image --- // Generate image: white noise
GenImagePerlinNoise :: proc(width, height: c.int, offsetX, offsetY: c.int, scale: f32) -> Image --- // Generate image: perlin noise
@@ -1296,6 +1363,7 @@ foreign lib {
ImageDither :: proc(image: ^Image, rBpp, gBpp, bBpp, aBpp: c.int) --- // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
ImageFlipVertical :: proc(image: ^Image) --- // Flip image vertically
ImageFlipHorizontal :: proc(image: ^Image) --- // Flip image horizontally
+ ImageRotate :: proc(image: ^Image, degrees: c.int) --- // Rotate image by input angle in degrees( -359 to 359)
ImageRotateCW :: proc(image: ^Image) --- // Rotate image clockwise 90deg
ImageRotateCCW :: proc(image: ^Image) --- // Rotate image counter-clockwise 90deg
ImageColorTint :: proc(image: ^Image, color: Color) --- // Modify image color: tint
@@ -1386,34 +1454,35 @@ foreign lib {
// Font loading/unloading functions
- GetFontDefault :: proc() -> Font --- // Get the default Font
- LoadFont :: proc(fileName: cstring) -> Font --- // Load font from file into GPU memory (VRAM)
- LoadFontEx :: proc(fileName: cstring, fontSize: c.int, fontChars: [^]rune, glyphCount: c.int) -> Font --- // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
- LoadFontFromImage :: proc(image: Image, key: Color, firstChar: rune) -> Font --- // Load font from Image (XNA style)
- LoadFontFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int, fontSize: c.int, fontChars: [^]rune, glyphCount: c.int) -> Font --- // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
- IsFontReady :: proc(font: Font) -> bool --- // Check if a font is ready
- LoadFontData :: proc(fileData: rawptr, dataSize: c.int, fontSize: c.int, fontChars: [^]rune, glyphCount: c.int, type: FontType) -> [^]GlyphInfo --- // Load font data for further use
- GenImageFontAtlas :: proc(chars: [^]GlyphInfo, recs: ^[^]Rectangle, glyphCount: c.int, fontSize: c.int, padding: c.int, packMethod: c.int) -> Image --- // Generate image font atlas using chars info
- UnloadFontData :: proc(chars: [^]GlyphInfo, glyphCount: c.int) --- // Unload font chars info data (RAM)
- UnloadFont :: proc(font: Font) --- // Unload font from GPU memory (VRAM)
- ExportFontAsCode :: proc(font: Font, fileName: cstring) -> bool --- // Export font as code file, returns true on success
+ GetFontDefault :: proc() -> Font --- // Get the default Font
+ LoadFont :: proc(fileName: cstring) -> Font --- // Load font from file into GPU memory (VRAM)
+ LoadFontEx :: proc(fileName: cstring, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int) -> Font --- // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
+ LoadFontFromImage :: proc(image: Image, key: Color, firstChar: rune) -> Font --- // Load font from Image (XNA style)
+ LoadFontFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int) -> Font --- // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
+ IsFontReady :: proc(font: Font) -> bool --- // Check if a font is ready
+ LoadFontData :: proc(fileData: rawptr, dataSize: c.int, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int, type: FontType) -> [^]GlyphInfo --- // Load font data for further use
+ GenImageFontAtlas :: proc(glyphs: [^]GlyphInfo, glyphRecs: ^[^]Rectangle, codepointCount: c.int, fontSize: c.int, padding: c.int, packMethod: c.int) -> Image --- // Generate image font atlas using chars info
+ UnloadFontData :: proc(glyphs: [^]GlyphInfo, glyphCount: c.int) --- // Unload font chars info data (RAM)
+ UnloadFont :: proc(font: Font) --- // Unload font from GPU memory (VRAM)
+ ExportFontAsCode :: proc(font: Font, fileName: cstring) -> bool --- // Export font as code file, returns true on success
// Text drawing functions
- DrawFPS :: proc(posX, posY: c.int) --- // Draw current FPS
- DrawText :: proc(text: cstring, posX, posY: c.int, fontSize: c.int, color: Color) --- // Draw text (using default font)
- DrawTextEx :: proc(font: Font, text: cstring, position: Vector2, fontSize: f32, spacing: f32, tint: Color) --- // Draw text using font and additional parameters
- DrawTextPro :: proc(font: Font, text: cstring, position, origin: Vector2, rotation: f32, fontSize: f32, spacing: f32, tint: Color) --- // Draw text using Font and pro parameters (rotation)
- DrawTextCodepoint :: proc(font: Font, codepoint: rune, position: Vector2, fontSize: f32, tint: Color) --- // Draw one character (codepoint)
- DrawTextCodepoints :: proc(font: Font, codepoints: [^]rune, count: c.int, position: Vector2, fontSize: f32, spacing: f32, tint: Color) --- // Draw multiple character (codepoint)
+ DrawFPS :: proc(posX, posY: c.int) --- // Draw current FPS
+ DrawText :: proc(text: cstring, posX, posY: c.int, fontSize: c.int, color: Color) --- // Draw text (using default font)
+ DrawTextEx :: proc(font: Font, text: cstring, position: Vector2, fontSize: f32, spacing: f32, tint: Color) --- // Draw text using font and additional parameters
+ DrawTextPro :: proc(font: Font, text: cstring, position, origin: Vector2, rotation: f32, fontSize: f32, spacing: f32, tint: Color) --- // Draw text using Font and pro parameters (rotation)
+ DrawTextCodepoint :: proc(font: Font, codepoint: rune, position: Vector2, fontSize: f32, tint: Color) --- // Draw one character (codepoint)
+ DrawTextCodepoints :: proc(font: Font, codepoints: [^]rune, codepointCount: c.int, position: Vector2, fontSize: f32, spacing: f32, tint: Color) --- // Draw multiple character (codepoint)
// Text font info functions
- MeasureText :: proc(text: cstring, fontSize: c.int) -> c.int --- // Measure string width for default font
- MeasureTextEx :: proc(font: Font, text: cstring, fontSize: f32, spacing: f32) -> Vector2 --- // Measure string size for Font
- GetGlyphIndex :: proc(font: Font, codepoint: rune) -> c.int --- // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
- GetGlyphInfo :: proc(font: Font, codepoint: rune) -> GlyphInfo --- // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
- GetGlyphAtlasRec :: proc(font: Font, codepoint: rune) -> Rectangle --- // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
+ SetTextLineSpacing :: proc(spacing: c.int) --- // Set vertical line spacing when drawing with line-breaks
+ MeasureText :: proc(text: cstring, fontSize: c.int) -> c.int --- // Measure string width for default font
+ MeasureTextEx :: proc(font: Font, text: cstring, fontSize: f32, spacing: f32) -> Vector2 --- // Measure string size for Font
+ GetGlyphIndex :: proc(font: Font, codepoint: rune) -> c.int --- // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
+ GetGlyphInfo :: proc(font: Font, codepoint: rune) -> GlyphInfo --- // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
+ GetGlyphAtlasRec :: proc(font: Font, codepoint: rune) -> Rectangle --- // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
// Text codepoints management functions (unicode characters)
@@ -1536,10 +1605,10 @@ foreign lib {
// Model animations loading/unloading functions
- LoadModelAnimations :: proc(fileName: cstring, animCount: ^c.uint) -> [^]ModelAnimation --- // Load model animations from file
+ LoadModelAnimations :: proc(fileName: cstring, animCount: ^c.int) -> [^]ModelAnimation --- // Load model animations from file
UpdateModelAnimation :: proc(model: Model, anim: ModelAnimation, frame: c.int) --- // Update model animation pose
UnloadModelAnimation :: proc(anim: ModelAnimation) --- // Unload animation data
- UnloadModelAnimations :: proc(animations: [^]ModelAnimation, count: c.uint) --- // Unload animation array data
+ UnloadModelAnimations :: proc(animations: [^]ModelAnimation, animCount: c.int) --- // Unload animation array data
IsModelAnimationValid :: proc(model: Model, anim: ModelAnimation) -> bool --- // Check model animation skeleton match
// Collision detection functions
@@ -1563,6 +1632,7 @@ foreign lib {
CloseAudioDevice :: proc() --- // Close the audio device and context
IsAudioDeviceReady :: proc() -> bool --- // Check if audio device has been initialized successfully
SetMasterVolume :: proc(volume: f32) --- // Set master volume (listener)
+ GetMasterVolume :: proc() -> f32 --- // Get master volume (listener)
// Wave/Sound loading/unloading functions
@@ -1571,10 +1641,12 @@ foreign lib {
IsWaveReady :: proc(wave: Wave) -> bool --- // Checks if wave data is ready
LoadSound :: proc(fileName: cstring) -> Sound --- // Load sound from file
LoadSoundFromWave :: proc(wave: Wave) -> Sound --- // Load sound from wave data
+ LoadSoundAlias :: proc(source: Sound) -> Sound --- // Create a new sound that shares the same sample data as the source sound, does not own the sound data
IsSoundReady :: proc(sound: Sound) -> bool --- // Checks if a sound is ready
- UpdateSound :: proc(sound: Sound, data: rawptr, sampleCount: c.int) --- // Update sound buffer with new data
+ UpdateSound :: proc(sound: Sound, data: rawptr, frameCount: c.int) --- // Update sound buffer with new data
UnloadWave :: proc(wave: Wave) --- // Unload wave data
UnloadSound :: proc(sound: Sound) --- // Unload sound
+ UnloadSoundAlias :: proc(alias: Sound) --- // Unload a sound alias (does not deallocate sample data)
ExportWave :: proc(wave: Wave, fileName: cstring) -> bool --- // Export wave data to file, returns true on success
ExportWaveAsCode :: proc(wave: Wave, fileName: cstring) -> bool --- // Export wave sample data to code (.h), returns true on success
@@ -1594,6 +1666,7 @@ foreign lib {
LoadWaveSamples :: proc(wave: Wave) -> [^]f32 --- // Load samples data from wave as a 32bit float data array
UnloadWaveSamples :: proc(samples: [^]f32) --- // Unload samples data loaded with LoadWaveSamples()
+
// Music management functions
LoadMusicStream :: proc(fileName: cstring) -> Music --- // Load music stream from file
@@ -1631,14 +1704,21 @@ foreign lib {
SetAudioStreamBufferSizeDefault :: proc(size: c.int) --- // Default size for new audio streams
SetAudioStreamCallback :: proc(stream: AudioStream, callback: AudioCallback) --- // Audio thread callback to request new data
- AttachAudioStreamProcessor :: proc(stream: AudioStream, processor: AudioCallback) --- // Attach audio stream processor to stream
+ AttachAudioStreamProcessor :: proc(stream: AudioStream, processor: AudioCallback) --- // Attach audio stream processor to stream, receives the samples as <float>s
DetachAudioStreamProcessor :: proc(stream: AudioStream, processor: AudioCallback) --- // Detach audio stream processor from stream
- AttachAudioMixedProcessor :: proc(processor: AudioCallback) --- // Attach audio stream processor to the entire audio pipeline
+ AttachAudioMixedProcessor :: proc(processor: AudioCallback) --- // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
DetachAudioMixedProcessor :: proc(processor: AudioCallback) --- // Detach audio stream processor from the entire audio pipeline
}
-
+// Workaround for broken IsMouseButtonUp in Raylib 5.0.
+when VERSION == "5.0" {
+ IsMouseButtonUp :: proc(button: MouseButton) -> bool {
+ return !IsMouseButtonDown(button)
+ }
+} else {
+ #panic("Remove this this when block and everything inside it for Raylib > 5.0. It's just here to fix a bug in Raylib 5.0. See IsMouseButtonUp inside 'foreign lib {' block.")
+}
// Text formatting with variables (sprintf style)
TextFormat :: proc(text: cstring, args: ..any) -> cstring {
diff --git a/vendor/raylib/rlgl.odin b/vendor/raylib/rlgl.odin
index 5ef340e3f..97ab0fd07 100644
--- a/vendor/raylib/rlgl.odin
+++ b/vendor/raylib/rlgl.odin
@@ -1,83 +1,84 @@
/**********************************************************************************************
*
-* rlgl v4.5 - A multi-OpenGL abstraction layer with an immediate-mode style API
+* rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API
*
-* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0)
-* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
+* DESCRIPTION:
+* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0)
+* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
*
-* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are
-* initialized on rlglInit() to accumulate vertex data.
+* ADDITIONAL NOTES:
+* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are
+* initialized on rlglInit() to accumulate vertex data.
*
-* When an internal state change is required all the stored vertex data is renderer in batch,
-* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch.
+* When an internal state change is required all the stored vertex data is renderer in batch,
+* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch.
*
-* Some additional resources are also loaded for convenience, here the complete list:
-* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data
-* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8
-* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs)
-*
-* Internal buffer (and additional resources) must be manually unloaded calling rlglClose().
+* Some resources are also loaded for convenience, here the complete list:
+* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data
+* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8
+* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs)
*
+* Internal buffer (and resources) must be manually unloaded calling rlglClose().
*
* CONFIGURATION:
+* #define GRAPHICS_API_OPENGL_11
+* #define GRAPHICS_API_OPENGL_21
+* #define GRAPHICS_API_OPENGL_33
+* #define GRAPHICS_API_OPENGL_43
+* #define GRAPHICS_API_OPENGL_ES2
+* #define GRAPHICS_API_OPENGL_ES3
+* Use selected OpenGL graphics backend, should be supported by platform
+* Those preprocessor defines are only used on rlgl module, if OpenGL version is
+* required by any other module, use rlGetVersion() to check it
*
-* #define GRAPHICS_API_OPENGL_11
-* #define GRAPHICS_API_OPENGL_21
-* #define GRAPHICS_API_OPENGL_33
-* #define GRAPHICS_API_OPENGL_43
-* #define GRAPHICS_API_OPENGL_ES2
-* Use selected OpenGL graphics backend, should be supported by platform
-* Those preprocessor defines are only used on rlgl module, if OpenGL version is
-* required by any other module, use rlGetVersion() to check it
-*
-* #define RLGL_IMPLEMENTATION
-* Generates the implementation of the library into the included file.
-* If not defined, the library is in header only mode and can be included in other headers
-* or source files without problems. But only ONE file should hold the implementation.
+* #define RLGL_IMPLEMENTATION
+* Generates the implementation of the library into the included file.
+* If not defined, the library is in header only mode and can be included in other headers
+* or source files without problems. But only ONE file should hold the implementation.
*
-* #define RLGL_RENDER_TEXTURES_HINT
-* Enable framebuffer objects (fbo) support (enabled by default)
-* Some GPUs could not support them despite the OpenGL version
+* #define RLGL_RENDER_TEXTURES_HINT
+* Enable framebuffer objects (fbo) support (enabled by default)
+* Some GPUs could not support them despite the OpenGL version
*
-* #define RLGL_SHOW_GL_DETAILS_INFO
-* Show OpenGL extensions and capabilities detailed logs on init
+* #define RLGL_SHOW_GL_DETAILS_INFO
+* Show OpenGL extensions and capabilities detailed logs on init
*
-* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT
-* Enable debug context (only available on OpenGL 4.3)
+* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT
+* Enable debug context (only available on OpenGL 4.3)
*
-* rlgl capabilities could be customized just defining some internal
-* values before library inclusion (default values listed):
+* rlgl capabilities could be customized just defining some internal
+* values before library inclusion (default values listed):
*
-* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits
-* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
-* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
-* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
+* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits
+* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
+* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
+* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
*
-* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
-* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
-* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
-* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
+* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
+* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
+* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
+* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
*
-* When loading a shader, the following vertex attribute and uniform
-* location names are tried to be set automatically:
+* When loading a shader, the following vertex attributes and uniform
+* location names are tried to be set automatically:
*
-* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
-* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
-* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
-* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
-* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
-* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
-* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
-* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
-* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
-* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
-* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
-* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
-* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
-* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
+* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
+* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
+* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
+* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
+* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
+* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5
+* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
+* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
+* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
+* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
+* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
+* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
+* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
+* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
+* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
*
* DEPENDENCIES:
-*
* - OpenGL libraries (depending on platform and OpenGL version selected)
* - GLAD OpenGL extensions loading library (only for OpenGL 3.3 Core, 4.3 Core)
*
@@ -108,6 +109,8 @@ package raylib
import "core:c"
+RLGL_VERSION :: "4.5"
+
when ODIN_OS == .Windows {
foreign import lib {
"windows/raylib.lib",
@@ -143,7 +146,12 @@ RL_GRAPHICS_API_OPENGL_21 :: true
RL_GRAPHICS_API_OPENGL_33 :: RL_GRAPHICS_API_OPENGL_21 // default currently
RL_GRAPHICS_API_OPENGL_ES2 :: false
RL_GRAPHICS_API_OPENGL_43 :: false
+RL_GRAPHICS_API_OPENGL_ES3 :: false
+when RL_GRAPHICS_API_OPENGL_ES3 {
+ RL_GRAPHICS_API_OPENGL_ES2 :: true
+}
+
when !RL_GRAPHICS_API_OPENGL_ES2 {
// This is the maximum amount of elements (quads) per batch
// NOTE: Be careful with text, every letter maps to a quad
@@ -300,6 +308,7 @@ GlVersion :: enum c.int {
OPENGL_33, // OpenGL 3.3 (GLSL 330)
OPENGL_43, // OpenGL 4.3 (using GLSL 330)
OPENGL_ES_20, // OpenGL ES 2.0 (GLSL 100)
+ OPENGL_ES_30, // OpenGL ES 3.0 (GLSL 300 es)
}
@@ -315,13 +324,13 @@ ShaderAttributeDataType :: enum c.int {
// NOTE: By default up to 8 color channels defined, but it can be more
FramebufferAttachType :: enum c.int {
COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0
- COLOR_CHANNEL1, // Framebuffer attachment type: color 1
- COLOR_CHANNEL2, // Framebuffer attachment type: color 2
- COLOR_CHANNEL3, // Framebuffer attachment type: color 3
- COLOR_CHANNEL4, // Framebuffer attachment type: color 4
- COLOR_CHANNEL5, // Framebuffer attachment type: color 5
- COLOR_CHANNEL6, // Framebuffer attachment type: color 6
- COLOR_CHANNEL7, // Framebuffer attachment type: color 7
+ COLOR_CHANNEL1 = 1, // Framebuffer attachment type: color 1
+ COLOR_CHANNEL2 = 2, // Framebuffer attachment type: color 2
+ COLOR_CHANNEL3 = 3, // Framebuffer attachment type: color 3
+ COLOR_CHANNEL4 = 4, // Framebuffer attachment type: color 4
+ COLOR_CHANNEL5 = 5, // Framebuffer attachment type: color 5
+ COLOR_CHANNEL6 = 6, // Framebuffer attachment type: color 6
+ COLOR_CHANNEL7 = 7, // Framebuffer attachment type: color 7
DEPTH = 100, // Framebuffer attachment type: depth
STENCIL = 200, // Framebuffer attachment type: stencil
}
@@ -329,11 +338,11 @@ FramebufferAttachType :: enum c.int {
// Framebuffer texture attachment type
FramebufferAttachTextureType :: enum c.int {
CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side
- CUBEMAP_NEGATIVE_X, // Framebuffer texture attachment type: cubemap, -X side
- CUBEMAP_POSITIVE_Y, // Framebuffer texture attachment type: cubemap, +Y side
- CUBEMAP_NEGATIVE_Y, // Framebuffer texture attachment type: cubemap, -Y side
- CUBEMAP_POSITIVE_Z, // Framebuffer texture attachment type: cubemap, +Z side
- CUBEMAP_NEGATIVE_Z, // Framebuffer texture attachment type: cubemap, -Z side
+ CUBEMAP_NEGATIVE_X = 1, // Framebuffer texture attachment type: cubemap, -X side
+ CUBEMAP_POSITIVE_Y = 2, // Framebuffer texture attachment type: cubemap, +Y side
+ CUBEMAP_NEGATIVE_Y = 3, // Framebuffer texture attachment type: cubemap, -Y side
+ CUBEMAP_POSITIVE_Z = 4, // Framebuffer texture attachment type: cubemap, +Z side
+ CUBEMAP_NEGATIVE_Z = 5, // Framebuffer texture attachment type: cubemap, -Z side
TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d
RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer
}
@@ -411,6 +420,7 @@ foreign lib {
rlEnableFramebuffer :: proc(id: c.uint) --- // Enable render texture (fbo)
rlDisableFramebuffer :: proc() --- // Disable render texture (fbo), return to default framebuffer
rlActiveDrawBuffers :: proc(count: c.int) --- // Activate multiple draw color buffers
+ rlBlitFramebuffer :: proc(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask: c.int) --- // Blit active framebuffer to main framebuffer
// General render state
rlDisableColorBlend :: proc() --- // Disable color blending
@@ -425,7 +435,8 @@ foreign lib {
rlDisableScissorTest :: proc() --- // Disable scissor test
rlScissor :: proc(x, y, width, height: c.int) --- // Scissor test
rlEnableWireMode :: proc() --- // Enable wire mode
- rlDisableWireMode :: proc() --- // Disable wire mode
+ rlEnablePointMode :: proc() --- // Enable point mode
+ rlDisableWireMode :: proc() --- // Disable wire and point modes
rlSetLineWidth :: proc(width: f32) --- // Set the line drawing width
rlGetLineWidth :: proc() -> f32 --- // Get the line drawing width
rlEnableSmoothLines :: proc() --- // Enable line aliasing
diff --git a/vendor/raylib/windows/raygui.dll b/vendor/raylib/windows/raygui.dll
index a6fb3259e..ca99ee7e4 100644
--- a/vendor/raylib/windows/raygui.dll
+++ b/vendor/raylib/windows/raygui.dll
Binary files differ
diff --git a/vendor/raylib/windows/raygui.lib b/vendor/raylib/windows/raygui.lib
index f9e0d7524..ea10fad55 100644
--- a/vendor/raylib/windows/raygui.lib
+++ b/vendor/raylib/windows/raygui.lib
Binary files differ
diff --git a/vendor/raylib/windows/rayguidll.lib b/vendor/raylib/windows/rayguidll.lib
index 03e6527cf..d846635a1 100644
--- a/vendor/raylib/windows/rayguidll.lib
+++ b/vendor/raylib/windows/rayguidll.lib
Binary files differ
diff --git a/vendor/raylib/windows/raylib.dll b/vendor/raylib/windows/raylib.dll
index df58566c0..a9d218bb6 100644..100755
--- a/vendor/raylib/windows/raylib.dll
+++ b/vendor/raylib/windows/raylib.dll
Binary files differ
diff --git a/vendor/raylib/windows/raylib.lib b/vendor/raylib/windows/raylib.lib
index f42f4714a..7834a8493 100644..100755
--- a/vendor/raylib/windows/raylib.lib
+++ b/vendor/raylib/windows/raylib.lib
Binary files differ
diff --git a/vendor/raylib/windows/raylibdll.lib b/vendor/raylib/windows/raylibdll.lib
index d4546131e..b264ea6d7 100644..100755
--- a/vendor/raylib/windows/raylibdll.lib
+++ b/vendor/raylib/windows/raylibdll.lib
Binary files differ