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* vendor:directx/d3d12: changed backing integers of `BARRIER*` enums and bit-se...Ignacy Koper8 days1-5/+6
* vendor:directx/d3d12: added `IGraphicsCommandList7` with enhanced barriersIgnacy Koper9 days1-0/+166
* Prefer LPCSTR/LPCWSTR types in DirectX bindingsPiotr Doan2026-01-021-33/+34
* Fix FEATURE bitflag indentationconnnnal2025-11-181-6/+6
* Update d3d12 bindings for D3D12_FEATURE_D3D12_TIGHT_ALIGNMENTconnnnal2025-11-182-9/+76
* Change `^i16` to `cstring16` where appropriategingerBill2025-10-281-16/+16
* Doc lines for vendor:*Jeroen van Rijn2025-10-101-0/+1
* Make D3D12_FEATURE_DATA_D3D12_OPTIONS.MinPrecisionSupport a bitsetconnnnal2025-08-171-4/+4
* Alias [^]u16 to Windows LPCWSTRconnnnal2025-08-071-18/+20
* Add GPU_UPLOAD heap typedeadwanderer2025-05-201-4/+5
* Fix incorrect resource state bit_setdeadwanderer2025-05-201-1/+1
* Add missing `,`gingerBill2025-05-141-1/+1
* Fix bad whitespacingdeadwanderer2025-05-141-10/+10
* Adjust whitespace errorsdeadwanderer2025-05-141-14/+14
* Add more D3D12 FEATURE_DATA_OPTIONsdeadwanderer2025-05-131-0/+78
* d3d12: fix some vtablesdenovodavid2025-02-111-4/+4
* d3d12 bindings -vet-tabs fixKarl Zylinski2025-01-131-6/+6
* add d3d12 shader component mapping constants and macro-proceduresdenovodavid2025-01-092-1/+17
* Change single pointers to multipointers, fix UUIDs in d3d11 and d3d12imlodinu2024-12-191-56/+56
* Fix `-vet-tabs` issuesgingerBill2024-08-241-4/+4
* Update d3d12 APIWaldemar Schiefer2024-05-091-0/+220
* Fixup vendor/d3d12 calling convention mistakestim42422024-04-121-6/+6
* stdcall -> systemgingerBill2024-01-171-324/+324
* Update d3d12.odinjakubtomsu2023-11-041-1/+0
* Add Dynamic Resource Root Signature flagsCharlie Shenton2023-04-221-0/+2
* Fix brace style and indentationMarko2023-03-131-3/+2
* Add RegisterMessageCallback for d3d12Marko2023-03-111-0/+20
* Merge pull request #2343 from Hyp-X/pr-heapflagsgingerBill2023-02-241-1/+1
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| * Fix d3d12 HEAP_FLAG_ALLOW_ONLY_BUFFERS flagsHyp-X2023-02-231-1/+1
* | Add d3d12shader missing types and UUID'sHyp-X2023-02-241-14/+86
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* Merge pull request #2341 from Hyp-X/pr-getresourceallocationinfogingerBill2023-02-231-3/+3
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| * Fix d3d12 GetResourceAllocationInfo signatureHyp-X2023-02-231-3/+3
* | Fixed d3d12 shader reflection vtablesHyp-X2023-02-231-3/+3
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* d3d12: Fixed RESOURCE_STATE_GENERIC_READ flagsHyp-X2022-11-031-1/+1
* Correct more flags for d3d12gingerBill2022-11-021-33/+39
* Make many d3d12 flags `enum`s into `bit_set`gingerBill2022-11-021-276/+298
* Add missing field for `TEXTURE_COPY_LOCATION`Luxko2022-06-191-0/+4
* Added some additional IID versions of Direct3D 12 UUIDs that I missed during ...Karl Zylinski2022-04-271-7/+14
* Typo fix in d3d12.odinKarl Zylinski2022-04-271-1/+1
* D3D12 binding fixes: Added dxgi.IID versions of all the UUIDs in d3d12.odin s...Karl Zylinski2022-04-271-64/+120
* Fix typogingerBill2022-03-141-1/+2
* Remove prefixes from D3D12 constantsgingerBill2022-02-181-529/+529
* Add `vendor:directx` packages: `dxgi`, `d3d11`, and `d3d12`gingerBill2022-02-162-0/+5633