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* stdcall -> systemgingerBill2024-01-171-324/+324
* Update d3d12.odinjakubtomsu2023-11-041-1/+0
* Add Dynamic Resource Root Signature flagsCharlie Shenton2023-04-221-0/+2
* Fix brace style and indentationMarko2023-03-131-3/+2
* Add RegisterMessageCallback for d3d12Marko2023-03-111-0/+20
* Merge pull request #2343 from Hyp-X/pr-heapflagsgingerBill2023-02-241-1/+1
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| * Fix d3d12 HEAP_FLAG_ALLOW_ONLY_BUFFERS flagsHyp-X2023-02-231-1/+1
* | Add d3d12shader missing types and UUID'sHyp-X2023-02-241-14/+86
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* Merge pull request #2341 from Hyp-X/pr-getresourceallocationinfogingerBill2023-02-231-3/+3
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| * Fix d3d12 GetResourceAllocationInfo signatureHyp-X2023-02-231-3/+3
* | Fixed d3d12 shader reflection vtablesHyp-X2023-02-231-3/+3
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* d3d12: Fixed RESOURCE_STATE_GENERIC_READ flagsHyp-X2022-11-031-1/+1
* Correct more flags for d3d12gingerBill2022-11-021-33/+39
* Make many d3d12 flags `enum`s into `bit_set`gingerBill2022-11-021-276/+298
* Add missing field for `TEXTURE_COPY_LOCATION`Luxko2022-06-191-0/+4
* Added some additional IID versions of Direct3D 12 UUIDs that I missed during ...Karl Zylinski2022-04-271-7/+14
* Typo fix in d3d12.odinKarl Zylinski2022-04-271-1/+1
* D3D12 binding fixes: Added dxgi.IID versions of all the UUIDs in d3d12.odin s...Karl Zylinski2022-04-271-64/+120
* Fix typogingerBill2022-03-141-1/+2
* Remove prefixes from D3D12 constantsgingerBill2022-02-181-529/+529
* Add `vendor:directx` packages: `dxgi`, `d3d11`, and `d3d12`gingerBill2022-02-162-0/+5633