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* Split SDL_ttf bindings to group with and without require_resultsDamian Tarnawski2025-08-201-41/+55
* SDL_image save functions should return boolbrandon2025-07-191-6/+6
* sdl3/ttf: remove #by_ptr usage with opaque FontLaytan Laats2025-06-261-16/+16
* - Update SDL3 from 3.2.10 to 3.2.16Matthew Pohlmann2025-06-1923-100/+170
* Remove SDL3/TTF flag NORMALJeroen van Rijn2025-06-041-1/+0
* Fix typoFeoramund2025-06-031-1/+1
* Added Semaphore API to the SDL3 vendor bindingsHector2025-05-221-4/+12
* Fix typo `_beginthreadx` -> `_beginthreadex`gingerBill2025-05-201-2/+2
* Minor style changes for sdl3 and sdl3/ttfgingerBill2025-05-183-124/+136
* [vendor:sdl3/ttf] - changed indices to multipointerA10293847562025-05-131-1/+1
* [vendor:SDL/ttf] - GPUAtlasDrawSequence multipointer from pointerA10293847562025-05-131-1/+1
* SDL3_ttf: make SubStringFlags a bit_field0xrsp2025-05-111-37/+26
* add: vendor SDL3_ttf0xrsp2025-05-1111-0/+3638
* Fix `count` output parameter of `GetFullscreenDisplayModes`Jack Fenech2025-04-181-1/+1
* sdl3: fix not allowing nil for SetWindowMouseRectLaytan2025-04-151-1/+1
* Update vendor:sdl3 to version 3.2.10Dan Korostelev2025-04-0238-159/+531
* vendor/sdl3: changed GetPixelFormatName() return type from rawptr to cstringchuga2025-03-071-2/+2
* Prefer using an absolute reference for SDL3Andrés Botero2025-03-011-1/+1
* Add support for SDL3_image.Andrés Botero2025-03-0114-0/+2688
* Replace `#by_ptr ...` with `Maybe(^...)` where SDL API allows nil pointerssndb2025-02-263-14/+14
* Fix bindings for some window functions in SDL3shan2025-02-111-7/+7
* Remove #by_ptr and replace with Maybe(^T) where necessarygingerBill2025-02-081-14/+14
* Fix the function signatures for sdl3_iostreamDudejoe8702025-02-071-15/+15
* Fix #4804gingerBill2025-02-071-1/+5
* Create sdl3_system.odingingerBill2025-02-071-0/+101
* Add sdl3_vulkan.odingingerBill2025-02-072-1/+15
* Update sdl3_main.odingingerBill2025-02-071-4/+4
* Fix typogingerBill2025-02-071-1/+1
* Add sdl3_main.odingingerBill2025-02-071-0/+21
* Add sdl3_hints.odingingerBill2025-02-071-0/+264
* Update to SDL 3.2.2gingerBill2025-02-052-1/+1
* Update and add gamecontrollerdb.txtgingerBill2025-02-051-0/+2111
* Make parameter `Maybe(^T)`gingerBill2025-02-051-1/+1
* Split-up `require_results` foreign blocksgingerBill2025-02-056-25/+39
* Add struct field tag fmt formattinggingerBill2025-02-054-19/+19
* Update vendor/sdl3/sdl3_cpuinfo.odingingerBill2025-02-041-1/+1
* Change `foreign import` for sdl3gingerBill2025-02-041-3/+4
* Add `gl_set_proc_address`gingerBill2025-02-041-0/+6
* Add sdl3_tray.odin and sdl3_version.odingingerBill2025-02-042-0/+75
* Add sdl3 time/timergingerBill2025-02-043-2/+73
* Add sdl3_filesystem.odin and sdl3_storage.odingingerBill2025-02-042-0/+137
* Add more sdl3 filesgingerBill2025-02-046-0/+347
* Add sdl3_log.odingingerBill2025-02-041-0/+72
* Add sdl3_locale.odingingerBill2025-02-041-0/+13
* Add sdl3_loadso.odingingerBill2025-02-041-0/+10
* Add sdl3_init.odingingerBill2025-02-041-0/+59
* Add sdl3_events.odingingerBill2025-02-0410-4/+1501
* Add sdl3_hidapi.odingingerBill2025-02-041-0/+103
* Add sdl3/sdl3_haptic.odingingerBill2025-02-041-0/+233
* Add sdl3_gpu.odingingerBill2025-02-044-38/+923