index
:
odin/Odin.git
bill/all_or_none
bill/any-type-switch-if-else
bill/change-license
bill/compiler-optimizations-2025-09
bill/conditional-zero
bill/const-union
bill/dir-organization
bill/disallow-128-bit
bill/fix-current-os-package
bill/fix-data-races-2026-02
bill/force-type-assert
bill/global-variable-distribution
bill/init-fini-changes
bill/integer-concatenation
bill/io-error-changes
bill/must-tail
bill/new-slice-sort
bill/range-init
bill/remove-test-suffix
bill/shared-partial-return-memory
bill/subtype-type-info
bill/typeid-sip-hash
bill/utf16-strings
core-flags
core_os2_revamp
custom-math-sin
fix-4225
llvm-12-support
master
middle-end
mimalloc
mv/libc-errors
new_os
orca-dev
text-template
update-tilde
windows-llvm-11.1.0
windows-llvm-12.0.1
windows-llvm-13.0.0
Odin Programming Language
Odin Lang
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Commit message (
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Author
Age
Files
Lines
*
Change to `[^][N]` to just `[^]`
gingerBill
2021-08-31
2
-193
/
+193
*
Update SDL scancodes to have the same C enums equivalent global values
gingerBill
2021-08-27
2
-271
/
+536
*
Fix return value
gingerBill
2021-08-25
1
-0
/
+1
*
Add `[^]` to `GameControllerGetSensorData`
gingerBill
2021-08-25
1
-1
/
+1
*
Use `[^]` on `PeepEvents`
gingerBill
2021-08-25
1
-1
/
+1
*
Merge branch 'master' of https://github.com/odin-lang/Odin
gingerBill
2021-08-25
1
-1
/
+9
|
\
|
*
Add `PortMidi` to `vendor:README.txt`.
Jeroen van Rijn
2021-08-25
1
-1
/
+9
*
|
Add `gl_set_proc_address` to both sdl2 and glfw as utility loaders for OpenGL
gingerBill
2021-08-25
2
-1
/
+14
|
/
*
Add `vendor:portmidi`
gingerBill
2021-08-25
5
-0
/
+743
*
Update enums
gingerBill
2021-08-24
1
-58
/
+58
*
Update licences for GLFW
gingerBill
2021-08-24
2
-23
/
+9
*
Add `vendor:glfw`
gingerBill
2021-08-24
11
-0
/
+902
*
Merge pull request #1099 from Kelimion/vendor
gingerBill
2021-08-24
7
-0
/
+340
|
\
|
*
vendor: Add `README.md` and clarify licensing.
Jeroen van Rijn
2021-08-24
7
-0
/
+340
*
|
Remove ICD from generation
gingerBill
2021-08-24
4
-176
/
+72
|
/
*
Add `vendor:vulkan`
gingerBill
2021-08-24
13
-0
/
+25845
*
Add `gamecontrollerdb.txt` to `vendor:sdl`
gingerBill
2021-08-24
1
-0
/
+1140
*
Make `sync_t` `distinct`
gingerBill
2021-08-24
1
-1
/
+1
*
Change `[^][1]T` usage to `[^]T`
gingerBill
2021-08-24
2
-24
/
+24
*
Correct indentation
gingerBill
2021-08-24
1
-10
/
+10
*
More `[^][N]T` usage for `UniformNuiv`
gingerBill
2021-08-24
2
-12
/
+12
*
More `[^][N]T` usage
gingerBill
2021-08-24
2
-24
/
+24
*
Improve signatures for `[^][N*M]T` like matrix parameters
gingerBill
2021-08-24
2
-171
/
+171
*
Change some usages of `[^]T` to `^[N]T` where appropriate
gingerBill
2021-08-24
2
-213
/
+213
*
Update more uses of `[^]T` types
gingerBill
2021-08-23
2
-146
/
+146
*
Correct `int` to `i32` usage
gingerBill
2021-08-23
2
-6
/
+6
*
Add more indirect command structs to the procedure calls
gingerBill
2021-08-23
2
-22
/
+28
*
More corrections; Add `DrawArraysIndirectCommand` and `DrawElementsIndirectCo...
gingerBill
2021-08-23
2
-86
/
+67
*
Remove dead procedure
gingerBill
2021-08-23
1
-6
/
+0
*
Remove space prefix
gingerBill
2021-08-23
1
-84
/
+84
*
Add `vendor:OpenGL`
gingerBill
2021-08-23
8
-0
/
+6491
*
Make SDL_image.Init return `InitFlags`
gingerBill
2021-08-23
1
-1
/
+1
*
Embed the SDL2 libraries into `vendor:sdl2`
gingerBill
2021-08-22
73
-0
/
+6391
*
Add library collection `vendor`
gingerBill
2021-08-21
1
-0
/
+0