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//+build !windows
//+build !linux
//+build !darwin
package debug_trace
import "base:runtime"
_Context :: struct {
}
_init :: proc(ctx: ^Context) -> (ok: bool) {
return true
}
_destroy :: proc(ctx: ^Context) -> bool {
return true
}
_frames :: proc(ctx: ^Context, skip: uint, frames_buffer: []Frame) -> []Frame {
return nil
}
_resolve :: proc(ctx: ^Context, frame: Frame, allocator: runtime.Allocator) -> (result: Frame_Location) {
return
}
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