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package linalg
Euler_Angle_Order :: enum {
// Tait-Bryan
XYZ,
XZY,
YXZ,
YZX,
ZXY,
ZYX,
// Proper Euler
XYX,
XZX,
YXY,
YZY,
ZXZ,
ZYZ,
}
quaternion_from_euler_angles :: proc{quaternion_from_euler_angles_f16, quaternion_from_euler_angles_f32, quaternion_from_euler_angles_f64}
quaternion_from_euler_angle_x :: proc{quaternion_from_euler_angle_x_f16, quaternion_from_euler_angle_x_f32, quaternion_from_euler_angle_x_f64}
quaternion_from_euler_angle_y :: proc{quaternion_from_euler_angle_y_f16, quaternion_from_euler_angle_y_f32, quaternion_from_euler_angle_y_f64}
quaternion_from_euler_angle_z :: proc{quaternion_from_euler_angle_z_f16, quaternion_from_euler_angle_z_f32, quaternion_from_euler_angle_z_f64}
quaternion_from_pitch_yaw_roll :: proc{quaternion_from_pitch_yaw_roll_f16, quaternion_from_pitch_yaw_roll_f32, quaternion_from_pitch_yaw_roll_f64}
euler_angles_from_quaternion :: proc{euler_angles_from_quaternion_f16, euler_angles_from_quaternion_f32, euler_angles_from_quaternion_f64}
euler_angles_xyz_from_quaternion :: proc{euler_angles_xyz_from_quaternion_f16, euler_angles_xyz_from_quaternion_f32, euler_angles_xyz_from_quaternion_f64}
euler_angles_yxz_from_quaternion :: proc{euler_angles_yxz_from_quaternion_f16, euler_angles_yxz_from_quaternion_f32, euler_angles_yxz_from_quaternion_f64}
euler_angles_xzx_from_quaternion :: proc{euler_angles_xzx_from_quaternion_f16, euler_angles_xzx_from_quaternion_f32, euler_angles_xzx_from_quaternion_f64}
euler_angles_xyx_from_quaternion :: proc{euler_angles_xyx_from_quaternion_f16, euler_angles_xyx_from_quaternion_f32, euler_angles_xyx_from_quaternion_f64}
euler_angles_yxy_from_quaternion :: proc{euler_angles_yxy_from_quaternion_f16, euler_angles_yxy_from_quaternion_f32, euler_angles_yxy_from_quaternion_f64}
euler_angles_yzy_from_quaternion :: proc{euler_angles_yzy_from_quaternion_f16, euler_angles_yzy_from_quaternion_f32, euler_angles_yzy_from_quaternion_f64}
euler_angles_zyz_from_quaternion :: proc{euler_angles_zyz_from_quaternion_f16, euler_angles_zyz_from_quaternion_f32, euler_angles_zyz_from_quaternion_f64}
euler_angles_zxz_from_quaternion :: proc{euler_angles_zxz_from_quaternion_f16, euler_angles_zxz_from_quaternion_f32, euler_angles_zxz_from_quaternion_f64}
euler_angles_xzy_from_quaternion :: proc{euler_angles_xzy_from_quaternion_f16, euler_angles_xzy_from_quaternion_f32, euler_angles_xzy_from_quaternion_f64}
euler_angles_yzx_from_quaternion :: proc{euler_angles_yzx_from_quaternion_f16, euler_angles_yzx_from_quaternion_f32, euler_angles_yzx_from_quaternion_f64}
euler_angles_zyx_from_quaternion :: proc{euler_angles_zyx_from_quaternion_f16, euler_angles_zyx_from_quaternion_f32, euler_angles_zyx_from_quaternion_f64}
euler_angles_zxy_from_quaternion :: proc{euler_angles_zxy_from_quaternion_f16, euler_angles_zxy_from_quaternion_f32, euler_angles_zxy_from_quaternion_f64}
roll_from_quaternion :: proc{roll_from_quaternion_f16, roll_from_quaternion_f32, roll_from_quaternion_f64}
pitch_from_quaternion :: proc{pitch_from_quaternion_f16, pitch_from_quaternion_f32, pitch_from_quaternion_f64}
yaw_from_quaternion :: proc{yaw_from_quaternion_f16, yaw_from_quaternion_f32, yaw_from_quaternion_f64}
pitch_yaw_roll_from_quaternion :: proc{pitch_yaw_roll_from_quaternion_f16, pitch_yaw_roll_from_quaternion_f32, pitch_yaw_roll_from_quaternion_f64}
matrix3_from_euler_angles :: proc{matrix3_from_euler_angles_f16, matrix3_from_euler_angles_f32, matrix3_from_euler_angles_f64}
matrix3_from_euler_angle_x :: proc{matrix3_from_euler_angle_x_f16, matrix3_from_euler_angle_x_f32, matrix3_from_euler_angle_x_f64}
matrix3_from_euler_angle_y :: proc{matrix3_from_euler_angle_y_f16, matrix3_from_euler_angle_y_f32, matrix3_from_euler_angle_y_f64}
matrix3_from_euler_angle_z :: proc{matrix3_from_euler_angle_z_f16, matrix3_from_euler_angle_z_f32, matrix3_from_euler_angle_z_f64}
matrix3_from_derived_euler_angle_x :: proc{matrix3_from_derived_euler_angle_x_f16, matrix3_from_derived_euler_angle_x_f32, matrix3_from_derived_euler_angle_x_f64}
matrix3_from_derived_euler_angle_y :: proc{matrix3_from_derived_euler_angle_y_f16, matrix3_from_derived_euler_angle_y_f32, matrix3_from_derived_euler_angle_y_f64}
matrix3_from_derived_euler_angle_z :: proc{matrix3_from_derived_euler_angle_z_f16, matrix3_from_derived_euler_angle_z_f32, matrix3_from_derived_euler_angle_z_f64}
matrix3_from_euler_angles_xy :: proc{matrix3_from_euler_angles_xy_f16, matrix3_from_euler_angles_xy_f32, matrix3_from_euler_angles_xy_f64}
matrix3_from_euler_angles_yx :: proc{matrix3_from_euler_angles_yx_f16, matrix3_from_euler_angles_yx_f32, matrix3_from_euler_angles_yx_f64}
matrix3_from_euler_angles_xz :: proc{matrix3_from_euler_angles_xz_f16, matrix3_from_euler_angles_xz_f32, matrix3_from_euler_angles_xz_f64}
matrix3_from_euler_angles_zx :: proc{matrix3_from_euler_angles_zx_f16, matrix3_from_euler_angles_zx_f32, matrix3_from_euler_angles_zx_f64}
matrix3_from_euler_angles_yz :: proc{matrix3_from_euler_angles_yz_f16, matrix3_from_euler_angles_yz_f32, matrix3_from_euler_angles_yz_f64}
matrix3_from_euler_angles_zy :: proc{matrix3_from_euler_angles_zy_f16, matrix3_from_euler_angles_zy_f32, matrix3_from_euler_angles_zy_f64}
matrix3_from_euler_angles_xyz :: proc{matrix3_from_euler_angles_xyz_f16, matrix3_from_euler_angles_xyz_f32, matrix3_from_euler_angles_xyz_f64}
matrix3_from_euler_angles_yxz :: proc{matrix3_from_euler_angles_yxz_f16, matrix3_from_euler_angles_yxz_f32, matrix3_from_euler_angles_yxz_f64}
matrix3_from_euler_angles_xzx :: proc{matrix3_from_euler_angles_xzx_f16, matrix3_from_euler_angles_xzx_f32, matrix3_from_euler_angles_xzx_f64}
matrix3_from_euler_angles_xyx :: proc{matrix3_from_euler_angles_xyx_f16, matrix3_from_euler_angles_xyx_f32, matrix3_from_euler_angles_xyx_f64}
matrix3_from_euler_angles_yxy :: proc{matrix3_from_euler_angles_yxy_f16, matrix3_from_euler_angles_yxy_f32, matrix3_from_euler_angles_yxy_f64}
matrix3_from_euler_angles_yzy :: proc{matrix3_from_euler_angles_yzy_f16, matrix3_from_euler_angles_yzy_f32, matrix3_from_euler_angles_yzy_f64}
matrix3_from_euler_angles_zyz :: proc{matrix3_from_euler_angles_zyz_f16, matrix3_from_euler_angles_zyz_f32, matrix3_from_euler_angles_zyz_f64}
matrix3_from_euler_angles_zxz :: proc{matrix3_from_euler_angles_zxz_f16, matrix3_from_euler_angles_zxz_f32, matrix3_from_euler_angles_zxz_f64}
matrix3_from_euler_angles_xzy :: proc{matrix3_from_euler_angles_xzy_f16, matrix3_from_euler_angles_xzy_f32, matrix3_from_euler_angles_xzy_f64}
matrix3_from_euler_angles_yzx :: proc{matrix3_from_euler_angles_yzx_f16, matrix3_from_euler_angles_yzx_f32, matrix3_from_euler_angles_yzx_f64}
matrix3_from_euler_angles_zyx :: proc{matrix3_from_euler_angles_zyx_f16, matrix3_from_euler_angles_zyx_f32, matrix3_from_euler_angles_zyx_f64}
matrix3_from_euler_angles_zxy :: proc{matrix3_from_euler_angles_zxy_f16, matrix3_from_euler_angles_zxy_f32, matrix3_from_euler_angles_zxy_f64}
matrix3_from_yaw_pitch_roll :: proc{matrix3_from_yaw_pitch_roll_f16, matrix3_from_yaw_pitch_roll_f32, matrix3_from_yaw_pitch_roll_f64}
euler_angles_from_matrix3 :: proc{euler_angles_from_matrix3_f16, euler_angles_from_matrix3_f32, euler_angles_from_matrix3_f64}
euler_angles_xyz_from_matrix3 :: proc{euler_angles_xyz_from_matrix3_f16, euler_angles_xyz_from_matrix3_f32, euler_angles_xyz_from_matrix3_f64}
euler_angles_yxz_from_matrix3 :: proc{euler_angles_yxz_from_matrix3_f16, euler_angles_yxz_from_matrix3_f32, euler_angles_yxz_from_matrix3_f64}
euler_angles_xzx_from_matrix3 :: proc{euler_angles_xzx_from_matrix3_f16, euler_angles_xzx_from_matrix3_f32, euler_angles_xzx_from_matrix3_f64}
euler_angles_xyx_from_matrix3 :: proc{euler_angles_xyx_from_matrix3_f16, euler_angles_xyx_from_matrix3_f32, euler_angles_xyx_from_matrix3_f64}
euler_angles_yxy_from_matrix3 :: proc{euler_angles_yxy_from_matrix3_f16, euler_angles_yxy_from_matrix3_f32, euler_angles_yxy_from_matrix3_f64}
euler_angles_yzy_from_matrix3 :: proc{euler_angles_yzy_from_matrix3_f16, euler_angles_yzy_from_matrix3_f32, euler_angles_yzy_from_matrix3_f64}
euler_angles_zyz_from_matrix3 :: proc{euler_angles_zyz_from_matrix3_f16, euler_angles_zyz_from_matrix3_f32, euler_angles_zyz_from_matrix3_f64}
euler_angles_zxz_from_matrix3 :: proc{euler_angles_zxz_from_matrix3_f16, euler_angles_zxz_from_matrix3_f32, euler_angles_zxz_from_matrix3_f64}
euler_angles_xzy_from_matrix3 :: proc{euler_angles_xzy_from_matrix3_f16, euler_angles_xzy_from_matrix3_f32, euler_angles_xzy_from_matrix3_f64}
euler_angles_yzx_from_matrix3 :: proc{euler_angles_yzx_from_matrix3_f16, euler_angles_yzx_from_matrix3_f32, euler_angles_yzx_from_matrix3_f64}
euler_angles_zyx_from_matrix3 :: proc{euler_angles_zyx_from_matrix3_f16, euler_angles_zyx_from_matrix3_f32, euler_angles_zyx_from_matrix3_f64}
euler_angles_zxy_from_matrix3 :: proc{euler_angles_zxy_from_matrix3_f16, euler_angles_zxy_from_matrix3_f32, euler_angles_zxy_from_matrix3_f64}
matrix4_from_euler_angles :: proc{matrix4_from_euler_angles_f16, matrix4_from_euler_angles_f32, matrix4_from_euler_angles_f64}
matrix4_from_euler_angle_x :: proc{matrix4_from_euler_angle_x_f16, matrix4_from_euler_angle_x_f32, matrix4_from_euler_angle_x_f64}
matrix4_from_euler_angle_y :: proc{matrix4_from_euler_angle_y_f16, matrix4_from_euler_angle_y_f32, matrix4_from_euler_angle_y_f64}
matrix4_from_euler_angle_z :: proc{matrix4_from_euler_angle_z_f16, matrix4_from_euler_angle_z_f32, matrix4_from_euler_angle_z_f64}
matrix4_from_derived_euler_angle_x :: proc{matrix4_from_derived_euler_angle_x_f16, matrix4_from_derived_euler_angle_x_f32, matrix4_from_derived_euler_angle_x_f64}
matrix4_from_derived_euler_angle_y :: proc{matrix4_from_derived_euler_angle_y_f16, matrix4_from_derived_euler_angle_y_f32, matrix4_from_derived_euler_angle_y_f64}
matrix4_from_derived_euler_angle_z :: proc{matrix4_from_derived_euler_angle_z_f16, matrix4_from_derived_euler_angle_z_f32, matrix4_from_derived_euler_angle_z_f64}
matrix4_from_euler_angles_xy :: proc{matrix4_from_euler_angles_xy_f16, matrix4_from_euler_angles_xy_f32, matrix4_from_euler_angles_xy_f64}
matrix4_from_euler_angles_yx :: proc{matrix4_from_euler_angles_yx_f16, matrix4_from_euler_angles_yx_f32, matrix4_from_euler_angles_yx_f64}
matrix4_from_euler_angles_xz :: proc{matrix4_from_euler_angles_xz_f16, matrix4_from_euler_angles_xz_f32, matrix4_from_euler_angles_xz_f64}
matrix4_from_euler_angles_zx :: proc{matrix4_from_euler_angles_zx_f16, matrix4_from_euler_angles_zx_f32, matrix4_from_euler_angles_zx_f64}
matrix4_from_euler_angles_yz :: proc{matrix4_from_euler_angles_yz_f16, matrix4_from_euler_angles_yz_f32, matrix4_from_euler_angles_yz_f64}
matrix4_from_euler_angles_zy :: proc{matrix4_from_euler_angles_zy_f16, matrix4_from_euler_angles_zy_f32, matrix4_from_euler_angles_zy_f64}
matrix4_from_euler_angles_xyz :: proc{matrix4_from_euler_angles_xyz_f16, matrix4_from_euler_angles_xyz_f32, matrix4_from_euler_angles_xyz_f64}
matrix4_from_euler_angles_yxz :: proc{matrix4_from_euler_angles_yxz_f16, matrix4_from_euler_angles_yxz_f32, matrix4_from_euler_angles_yxz_f64}
matrix4_from_euler_angles_xzx :: proc{matrix4_from_euler_angles_xzx_f16, matrix4_from_euler_angles_xzx_f32, matrix4_from_euler_angles_xzx_f64}
matrix4_from_euler_angles_xyx :: proc{matrix4_from_euler_angles_xyx_f16, matrix4_from_euler_angles_xyx_f32, matrix4_from_euler_angles_xyx_f64}
matrix4_from_euler_angles_yxy :: proc{matrix4_from_euler_angles_yxy_f16, matrix4_from_euler_angles_yxy_f32, matrix4_from_euler_angles_yxy_f64}
matrix4_from_euler_angles_yzy :: proc{matrix4_from_euler_angles_yzy_f16, matrix4_from_euler_angles_yzy_f32, matrix4_from_euler_angles_yzy_f64}
matrix4_from_euler_angles_zyz :: proc{matrix4_from_euler_angles_zyz_f16, matrix4_from_euler_angles_zyz_f32, matrix4_from_euler_angles_zyz_f64}
matrix4_from_euler_angles_zxz :: proc{matrix4_from_euler_angles_zxz_f16, matrix4_from_euler_angles_zxz_f32, matrix4_from_euler_angles_zxz_f64}
matrix4_from_euler_angles_xzy :: proc{matrix4_from_euler_angles_xzy_f16, matrix4_from_euler_angles_xzy_f32, matrix4_from_euler_angles_xzy_f64}
matrix4_from_euler_angles_yzx :: proc{matrix4_from_euler_angles_yzx_f16, matrix4_from_euler_angles_yzx_f32, matrix4_from_euler_angles_yzx_f64}
matrix4_from_euler_angles_zyx :: proc{matrix4_from_euler_angles_zyx_f16, matrix4_from_euler_angles_zyx_f32, matrix4_from_euler_angles_zyx_f64}
matrix4_from_euler_angles_zxy :: proc{matrix4_from_euler_angles_zxy_f16, matrix4_from_euler_angles_zxy_f32, matrix4_from_euler_angles_zxy_f64}
matrix4_from_yaw_pitch_roll :: proc{matrix4_from_yaw_pitch_roll_f16, matrix4_from_yaw_pitch_roll_f32, matrix4_from_yaw_pitch_roll_f64}
euler_angles_from_matrix4 :: proc{euler_angles_from_matrix4_f16, euler_angles_from_matrix4_f32, euler_angles_from_matrix4_f64}
euler_angles_xyz_from_matrix4 :: proc{euler_angles_xyz_from_matrix4_f16, euler_angles_xyz_from_matrix4_f32, euler_angles_xyz_from_matrix4_f64}
euler_angles_yxz_from_matrix4 :: proc{euler_angles_yxz_from_matrix4_f16, euler_angles_yxz_from_matrix4_f32, euler_angles_yxz_from_matrix4_f64}
euler_angles_xzx_from_matrix4 :: proc{euler_angles_xzx_from_matrix4_f16, euler_angles_xzx_from_matrix4_f32, euler_angles_xzx_from_matrix4_f64}
euler_angles_xyx_from_matrix4 :: proc{euler_angles_xyx_from_matrix4_f16, euler_angles_xyx_from_matrix4_f32, euler_angles_xyx_from_matrix4_f64}
euler_angles_yxy_from_matrix4 :: proc{euler_angles_yxy_from_matrix4_f16, euler_angles_yxy_from_matrix4_f32, euler_angles_yxy_from_matrix4_f64}
euler_angles_yzy_from_matrix4 :: proc{euler_angles_yzy_from_matrix4_f16, euler_angles_yzy_from_matrix4_f32, euler_angles_yzy_from_matrix4_f64}
euler_angles_zyz_from_matrix4 :: proc{euler_angles_zyz_from_matrix4_f16, euler_angles_zyz_from_matrix4_f32, euler_angles_zyz_from_matrix4_f64}
euler_angles_zxz_from_matrix4 :: proc{euler_angles_zxz_from_matrix4_f16, euler_angles_zxz_from_matrix4_f32, euler_angles_zxz_from_matrix4_f64}
euler_angles_xzy_from_matrix4 :: proc{euler_angles_xzy_from_matrix4_f16, euler_angles_xzy_from_matrix4_f32, euler_angles_xzy_from_matrix4_f64}
euler_angles_yzx_from_matrix4 :: proc{euler_angles_yzx_from_matrix4_f16, euler_angles_yzx_from_matrix4_f32, euler_angles_yzx_from_matrix4_f64}
euler_angles_zyx_from_matrix4 :: proc{euler_angles_zyx_from_matrix4_f16, euler_angles_zyx_from_matrix4_f32, euler_angles_zyx_from_matrix4_f64}
euler_angles_zxy_from_matrix4 :: proc{euler_angles_zxy_from_matrix4_f16, euler_angles_zxy_from_matrix4_f32, euler_angles_zxy_from_matrix4_f64}
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