1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
//+build windows
//+private
package thread
import "base:intrinsics"
import "core:sync"
import win32 "core:sys/windows"
_IS_SUPPORTED :: true
Thread_Os_Specific :: struct {
win32_thread: win32.HANDLE,
win32_thread_id: win32.DWORD,
mutex: sync.Mutex,
}
_thread_priority_map := [Thread_Priority]i32{
.Normal = 0,
.Low = -2,
.High = +2,
}
_create :: proc(procedure: Thread_Proc, priority: Thread_Priority) -> ^Thread {
win32_thread_id: win32.DWORD
__windows_thread_entry_proc :: proc "system" (t_: rawptr) -> win32.DWORD {
t := (^Thread)(t_)
if .Joined in t.flags {
return 0
}
t.id = sync.current_thread_id()
{
init_context := t.init_context
// NOTE(tetra, 2023-05-31): Must do this AFTER thread.start() is called, so that the user can set the init_context, etc!
// Here on Windows, the thread is created in a suspended state, and so we can select the context anywhere before the call
// to t.procedure().
context = _select_context_for_thread(init_context)
defer _maybe_destroy_default_temp_allocator(init_context)
t.procedure(t)
}
intrinsics.atomic_store(&t.flags, t.flags + {.Done})
if .Self_Cleanup in t.flags {
win32.CloseHandle(t.win32_thread)
t.win32_thread = win32.INVALID_HANDLE
// NOTE(ftphikari): It doesn't matter which context 'free' received, right?
context = {}
free(t, t.creation_allocator)
}
return 0
}
thread := new(Thread)
if thread == nil {
return nil
}
thread.creation_allocator = context.allocator
win32_thread := win32.CreateThread(nil, 0, __windows_thread_entry_proc, thread, win32.CREATE_SUSPENDED, &win32_thread_id)
if win32_thread == nil {
free(thread, thread.creation_allocator)
return nil
}
thread.procedure = procedure
thread.win32_thread = win32_thread
thread.win32_thread_id = win32_thread_id
ok := win32.SetThreadPriority(win32_thread, _thread_priority_map[priority])
assert(ok == true)
return thread
}
_start :: proc(t: ^Thread) {
sync.guard(&t.mutex)
t.flags += {.Started}
win32.ResumeThread(t.win32_thread)
}
_is_done :: proc(t: ^Thread) -> bool {
// NOTE(tetra, 2019-10-31): Apparently using wait_for_single_object and
// checking if it didn't time out immediately, is not good enough,
// so we do it this way instead.
return .Done in sync.atomic_load(&t.flags)
}
_join :: proc(t: ^Thread) {
sync.guard(&t.mutex)
if .Joined in t.flags || t.win32_thread == win32.INVALID_HANDLE {
return
}
t.flags += {.Joined}
if .Started not_in t.flags {
t.flags += {.Started}
win32.ResumeThread(t.win32_thread)
}
win32.WaitForSingleObject(t.win32_thread, win32.INFINITE)
win32.CloseHandle(t.win32_thread)
t.win32_thread = win32.INVALID_HANDLE
}
_join_multiple :: proc(threads: ..^Thread) {
MAXIMUM_WAIT_OBJECTS :: 64
handles: [MAXIMUM_WAIT_OBJECTS]win32.HANDLE
for k := 0; k < len(threads); k += MAXIMUM_WAIT_OBJECTS {
count := min(len(threads) - k, MAXIMUM_WAIT_OBJECTS)
j := 0
for i in 0..<count {
handle := threads[i+k].win32_thread
if handle != win32.INVALID_HANDLE {
handles[j] = handle
j += 1
}
}
win32.WaitForMultipleObjects(u32(j), &handles[0], true, win32.INFINITE)
}
for t in threads {
win32.CloseHandle(t.win32_thread)
t.win32_thread = win32.INVALID_HANDLE
}
}
_destroy :: proc(thread: ^Thread) {
_join(thread)
free(thread, thread.creation_allocator)
}
_terminate :: proc(thread: ^Thread, exit_code: int) {
win32.TerminateThread(thread.win32_thread, u32(exit_code))
}
_yield :: proc() {
win32.SwitchToThread()
}
|