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# Vendor Collection

The `vendor:` prefix for Odin imports is a package collection that comes with this implementation of the Odin programming language.

Its use is similar to that of `core:` packages, which would be available in any Odin implementation.

Presently, the `vendor:` collection comprises the following packages:

## cgltf

[cgltf](https://github.com/jkuhlmann/cgltf) is a [glTF2.0](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html) loader and writer.

Used in: [bgfx](https://github.com/bkaradzic/bgfx), [Filament](https://github.com/google/filament), [gltfpack](https://github.com/zeux/meshoptimizer/tree/master/gltf), [raylib](https://github.com/raysan5/raylib), [Unigine](https://developer.unigine.com/en/docs/2.14.1/third_party?rlang=cpp#cgltf), and more!

See also LICENCE in `cgltf` directory itself.

## CommonMark

[CMark](https://github.com/commonmark/cmark) CommonMark parsing library.

See also LICENSE in the `commonmark` directory itself.
Includes full bindings and Windows `.lib` and `.dll`.

## curl

[curl](https://curl.haxx.se) http(s) library.

See also LICENSE in the `curl` directory itself.
Includes full bindings and Windows `.lib`.

## ENet

[ENet](http://enet.bespin.org/) Reliable UDP networking library.

`enet.lib` and `enet64.lib` are available under ENet's [MIT](http://enet.bespin.org/License.html) license.

See also LICENSE in the `ENet` directory itself.

## fontstash (Port)

[Font stash](https://github.com/memononen/fontstash) is a light-weight online font texture atlas builder. It uses stb_truetype to render fonts on demand to a texture atlas.

## GGPO

[GGPO](https://www.ggpo.net/) GGPO Rollback Networking SDK.

Zero-input latency networking library for peer-to-peer games.

See also LICENSE in the `GGPO` directory itself.

## GLFW

Bindings for the multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input API [GLFW](https://github.com/glfw/glfw).

`GLFW.dll` and `GLFW.lib` are available under GLFW's [zlib/libpng](https://www.glfw.org/license.html) license.

See also LICENSE.txt in the `glfw` directory itself.

## kb

[kb](https://github.com/JimmyLefevre/kb) provides ICU-like text segmentation (i.e. breaking Unicode text by direction, line, word and grapheme). It also provides Harfbuzz-like text shaping for OpenType fonts, which means it is capable of handling complex script layout and ligatures, among other things.

It does not handle rasterization. It will only help you know which glyphs to display where!

See also LICENSE in the `kb/src` directory.

## lua

[lua](https://www.lua.org) provides bindings and Windows and Linux libraries for Lua versions 5.1 through 5.4.

See also LICENSE in the `lua` directory itself.

## microui (Port)

A tiny, portable, immediate-mode UI library written in Odin. [rxi/microui](https://github.com/rxi/microui)

This package is available under the MIT license. See `LICENSE` for more details.

## miniaudio

[miniaudio](https://miniaud.io) is a cross-platform An audio playback and capture library.

Miniaudio is open source with a permissive license of your choice of public domain or [MIT No Attribution](https://github.com/aws/mit-0).

## nanovg (Port)

[NanoVG](https://github.com/memononen/nanovg) is a small antialiased vector graphics rendering library for OpenGL. It has lean API modeled after HTML5 canvas API. It is aimed to be a practical and fun toolset for building scalable user interfaces and visualizations.

## OpenEXRCore

[OpenEXRCore](https://github.com/AcademySoftwareFoundation/openexr) provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.

See also LICENSE.md in the `OpenEXRCore` directory itself.

## OpenGL

Bindings for the OpenGL graphics API and helpers in idiomatic Odin to, for example, reload shaders when they're changed on disk.

This package is available under the MIT license. See `LICENSE` and `LICENSE_glad` for more details.

## PortMidi

[PortMidi](https://sourceforge.net/projects/portmedia/) Portable Real-Time MIDI Library.

`portmidi_s.lib` is available under PortMidi's [MIT](https://sourceforge.net/projects/portmedia/) license.

See also LICENSE.txt in the `portmidi` directory itself.

## raylib

Bindings for the raylib, a simple and easy-to-use library to enjoy videogames programming, in idiomatic Odin.

This package is available under the Zlib license. See `LICENSE` for more details.

## SDL2

Bindings for the cross platform multimedia API [SDL3](https://github.com/libsdl-org/SDL) and its sub-projects.

`SDL2.dll` and `SDL2.lib` are available under SDL's [zlib](https://github.com/libsdl-org/SDL/blob/main/LICENSE.txt) license.

See also LICENSE.txt in the `sdl2` directory itself.

### SDL2 Image

Bindings for SDL's image decoding library, subject to SDL's [zlib](https://github.com/libsdl-org/SDL_image/blob/main/LICENSE.txt) license.

SDL2 Image relies on 3rd party libraries to support various image formats. You can find the licenses for these in the `image` directory, alongside SDL\_image's own license.

### SDL2 Mixer

Bindings for SDL's sound decoding library and mixer, subject to SDL's [zlib](https://github.com/libsdl-org/SDL_mixer/blob/master/LICENSE.txt) license.

SDL2 Mixer relies on 3rd party libraries to support various audio formats. You can find the licenses for these in the `mixer` directory, alongside SDL\_mixer's own license.

### SDL2 Net

Bindings for SDL's networking library, subject to SDL's [zlib](https://github.com/libsdl-org/SDL_net/blob/main/COPYING.txt) license.

### SDL2 TTF

Bindings for SDL's font rendering library, subject to SDL's [zlib](https://github.com/libsdl-org/SDL_ttf/blob/main/COPYING.txt) license.

SDL2 TTF relies on 3rd party libraries `zlib`, available under the ZLIB license, and `FreeType`, available under its own license. Both can be found in the `ttf` directory.

## SDL3

Bindings for the cross platform multimedia API [SDL2](https://github.com/libsdl-org/SDL) and its sub-projects.

`SDL3.dll` and `SDL3.lib` are available under SDL's [zlib](https://github.com/libsdl-org/SDL/blob/main/LICENSE.txt) license.

See also LICENSE.txt in the `sdl3` directory itself.

### SDL3 Image

Bindings for SDL's image decoding library, subject to SDL's [zlib](https://github.com/libsdl-org/SDL_image/blob/main/LICENSE.txt) license.

SDL2 Image relies on 3rd party libraries to support various image formats. You can find the licenses for these in the `image` directory, alongside SDL\_image's own license.

### SDL3 TTF

Bindings for SDL's font rendering library, subject to SDL's [zlib](https://github.com/libsdl-org/SDL_ttf/blob/main/LICENSE.txt) license.

SDL3 TTF relies on 3rd party libraries to support various font formats. You can find the licenses for these in the `ttf` directory, alongside SDL\_ttf's own license.

## STB

Bindings/ports for many of the [STB libraries](https://github.com/nothings/stb), single-file public domain (or MIT licensed) libraries for C/C++.

### vendor:stb/easy_font

quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc

Source port of `stb_easy_font.h`

### vendor:stb/image
Image _loader_, _writer_, and _resizer_.

image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC

image writing to disk: PNG, TGA, BMP

resize images larger/smaller with good quality

Bindings of `stb_image.h`, `stb_image_rewrite.h`, `stb_image_resize.h`

### vendor:stb/rect_pack
simple 2D rectangle packer with decent quality

Bindings of `stb_rect_pack.h`

### vendor:stb/truetype
parse, decode, and rasterize characters from truetype fonts

Bindings of `stb_truetype.h`

### vendor:stb/vorbis
decode ogg vorbis files from file/memory to float/16-bit signed output

Bindings of `stb_vorbis.c`

## Vulkan

The Vulkan 3D graphics API are automatically generated from headers provided by Khronos, and are made available under the [Apache License, Version 2.0](https://github.com/KhronosGroup/Vulkan-Headers/blob/master/LICENSE.txt).

## zlib

[zlib](https://github.com/madler/zlib) data compression library

See also LICENSE in the `zlib` directory itself.
Includes full bindings.