aboutsummaryrefslogtreecommitdiff
path: root/vendor/directx/d3d_compiler/d3d_compiler.odin
blob: 17a835f232302c5bd477cdabecdc3ea6f6298c45 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
// Bindings for [[ Direct3D Shader Compiler ; https://learn.microsoft.com/en-us/windows/win32/api/d3dcompiler/ ]].
package directx_d3d_compiler

foreign import d3dcompiler "d3dcompiler_47.lib"
import win32 "core:sys/windows"

D3DCOMPILER_DLL_A :: "d3dcompiler_47.dll"
COMPILER_VERSION :: 47


import "../dxgi"

BOOL            :: dxgi.BOOL
IID             :: dxgi.IID
SIZE_T          :: dxgi.SIZE_T
HRESULT         :: dxgi.HRESULT
IUnknown        :: dxgi.IUnknown
IUnknown_VTable :: dxgi.IUnknown_VTable

LPCSTR   :: win32.LPCSTR
LPCWSTR  :: win32.LPCWSTR

@(default_calling_convention="system", link_prefix="D3D")
foreign d3dcompiler {
	ReadFileToBlob                 :: proc(pFileName: LPCWSTR, ppContents: ^^ID3DBlob) -> HRESULT ---
	WriteBlobToFile                :: proc(pBlob: ^ID3DBlob, pFileName: LPCWSTR, bOverwrite: BOOL) -> HRESULT ---
	Compile                        :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: LPCSTR, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: LPCSTR, pTarget: LPCSTR, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
	Compile2                       :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: LPCSTR, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: LPCSTR, pTarget: LPCSTR, Flags1: u32, Flags2: u32, SecondaryDataFlags: u32, pSecondaryData: rawptr, SecondaryDataSize: SIZE_T, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
	CompileFromFile                :: proc(pFileName: LPCWSTR, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: LPCSTR, pTarget: LPCSTR, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
	Preprocess                     :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: LPCSTR, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, ppCodeText: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
	GetDebugInfo                   :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppDebugInfo: ^^ID3DBlob) -> HRESULT ---
	Reflect                        :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pInterface: ^IID, ppReflector: ^rawptr) -> HRESULT ---
	ReflectLibrary                 :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, riid: ^IID, ppReflector: ^rawptr) -> HRESULT ---
	Disassemble                    :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: LPCSTR, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
	DisassembleRegion              :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: LPCSTR, StartByteOffset: SIZE_T, NumInsts: SIZE_T, pFinishByteOffset: ^SIZE_T, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
	CreateLinker                   :: proc(ppLinker: ^^ID3D11Linker) -> HRESULT ---
	LoadModule                     :: proc(pSrcData: rawptr, cbSrcDataSize: SIZE_T, ppModule: ^^ID3D11Module) -> HRESULT ---
	GetTraceInstructionOffsets     :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, StartInstIndex: SIZE_T, NumInsts: SIZE_T, pOffsets: ^SIZE_T, pTotalInsts: ^SIZE_T) -> HRESULT ---
	GetInputSignatureBlob          :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppSignatureBlob: ^^ID3DBlob) -> HRESULT ---
	GetOutputSignatureBlob         :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppSignatureBlob: ^^ID3DBlob) -> HRESULT ---
	GetInputAndOutputSignatureBlob :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppSignatureBlob: ^^ID3DBlob) -> HRESULT ---
	StripShader                    :: proc(pShaderBytecode: rawptr, BytecodeLength: SIZE_T, uStripFlags: u32, ppStrippedBlob: ^^ID3DBlob) -> HRESULT ---
	GetBlobPart                    :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Part: BLOB_PART, Flags: u32, ppPart: ^^ID3DBlob) -> HRESULT ---
	SetBlobPart                    :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Part: BLOB_PART, Flags: u32, pPart: rawptr, PartSize: SIZE_T, ppNewShader: ^^ID3DBlob) -> HRESULT ---
	CreateBlob                     :: proc(Size: SIZE_T, ppBlob: ^^ID3DBlob) -> HRESULT ---
	CompressShaders                :: proc(uNumShaders: u32, pShaderData: ^SHADER_DATA, uFlags: u32, ppCompressedData: ^^ID3DBlob) -> HRESULT ---
	DecompressShaders              :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, uNumShaders: u32, uStartIndex: u32, pIndices: ^u32, uFlags: u32, ppShaders: [^]^ID3DBlob, pTotalShaders: ^u32) -> HRESULT ---
	Disassemble10Effect            :: proc(pEffect: ^ID3D10Effect, Flags: u32, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
}



D3DCOMPILE :: distinct bit_set[D3DCOMPILE_FLAG; u32]
D3DCOMPILE_FLAG :: enum u32 {
	DEBUG                              = 0,
	SKIP_VALIDATION                    = 1,
	SKIP_OPTIMIZATION                  = 2,
	PACK_MATRIX_ROW_MAJOR              = 3,
	PACK_MATRIX_COLUMN_MAJOR           = 4,
	PARTIAL_PRECISION                  = 5,
	FORCE_VS_SOFTWARE_NO_OPT           = 6,
	FORCE_PS_SOFTWARE_NO_OPT           = 7,
	NO_PRESHADER                       = 8,
	AVOID_FLOW_CONTROL                 = 9,
	PREFER_FLOW_CONTROL                = 10,
	ENABLE_STRICTNESS                  = 11,
	ENABLE_BACKWARDS_COMPATIBILITY     = 12,
	IEEE_STRICTNESS                    = 13,
	OPTIMIZATION_LEVEL0                = 14,
	OPTIMIZATION_LEVEL3                = 15,
	RESERVED16                         = 16,
	RESERVED17                         = 17,
	WARNINGS_ARE_ERRORS                = 18,
	RESOURCES_MAY_ALIAS                = 19,
	ENABLE_UNBOUNDED_DESCRIPTOR_TABLES = 20,
	ALL_RESOURCES_BOUND                = 21,
	DEBUG_NAME_FOR_SOURCE              = 22,
	DEBUG_NAME_FOR_BINARY              = 23,
}

D3DCOMPILE_OPTIMIZATION_LEVEL0 :: D3DCOMPILE{.OPTIMIZATION_LEVEL0}
D3DCOMPILE_OPTIMIZATION_LEVEL1 :: D3DCOMPILE{}
D3DCOMPILE_OPTIMIZATION_LEVEL2 :: D3DCOMPILE{.IEEE_STRICTNESS, .OPTIMIZATION_LEVEL3}
D3DCOMPILE_OPTIMIZATION_LEVEL3 :: D3DCOMPILE{.OPTIMIZATION_LEVEL3}


EFFECT :: distinct bit_set[EFFECT_FLAG; u32]
EFFECT_FLAG :: enum u32 {
	CHILD_EFFECT   = 0,
	ALLOW_SLOW_OPS = 1,
}

FLAGS2 :: enum u32 {
	FORCE_ROOT_SIGNATURE_LATEST = 0,
	FORCE_ROOT_SIGNATURE_1_0    = 1 << 4,
	FORCE_ROOT_SIGNATURE_1_1    = 1 << 5,
}

SECDATA :: distinct bit_set[SECDATA_FLAG; u32]
SECDATA_FLAG :: enum u32 {
	MERGE_UAV_SLOTS         = 0,
	PRESERVE_TEMPLATE_SLOTS = 1,
	REQUIRE_TEMPLATE_MATCH  = 2,
}

DISASM_ENABLE_COLOR_CODE            :: 0x00000001
DISASM_ENABLE_DEFAULT_VALUE_PRINTS  :: 0x00000002
DISASM_ENABLE_INSTRUCTION_NUMBERING :: 0x00000004
DISASM_ENABLE_INSTRUCTION_CYCLE     :: 0x00000008
DISASM_DISABLE_DEBUG_INFO           :: 0x00000010
DISASM_ENABLE_INSTRUCTION_OFFSET    :: 0x00000020
DISASM_INSTRUCTION_ONLY             :: 0x00000040
DISASM_PRINT_HEX_LITERALS           :: 0x00000080

GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE :: 0x00000001

COMPRESS_SHADER_KEEP_ALL_PARTS :: 0x00000001

SHADER_MACRO :: struct {
	Name:       LPCSTR,
	Definition: LPCSTR,
}

ID3D10Blob_UUID_STRING :: "8BA5FB08-5195-40E2-AC58-0D989C3A0102"
ID3D10Blob_UUID := &IID{0x8BA5FB08, 0x5195, 0x40E2, {0xAC, 0x58, 0x0D, 0x98, 0x9C, 0x3A, 0x01, 0x02}}
ID3D10Blob :: struct #raw_union {
	#subtype iunknown: IUnknown,
	using id3d10blob_vtable: ^ID3D10Blob_VTable,
}
ID3D10Blob_VTable :: struct {
	using iunknown_vtable: IUnknown_VTable,
	GetBufferPointer: proc "system" (this: ^ID3D10Blob) -> rawptr,
	GetBufferSize:    proc "system" (this: ^ID3D10Blob) -> SIZE_T,
}


ID3DBlob :: ID3D10Blob
ID3DBlob_VTable :: ID3D10Blob_VTable


INCLUDE_TYPE :: enum i32 {
	INCLUDE_LOCAL       = 0,
	INCLUDE_SYSTEM      = 1,
	_10_INCLUDE_LOCAL   = 0,
	_10_INCLUDE_SYSTEM  = 1,
	INCLUDE_FORCE_DWORD = 2147483647,
}

ID3DInclude :: struct {
	vtable: ^ID3DInclude_VTable,
}
ID3DInclude_VTable :: struct {
	Open:  proc "system" (this: ^ID3DInclude, IncludeType: INCLUDE_TYPE, pFileName: LPCSTR, pParentData: rawptr, ppData: ^rawptr, pBytes: ^u32) -> HRESULT,
	Close: proc "system" (this: ^ID3DInclude, pData: rawptr) -> HRESULT,
}

// Default file includer
D3DCOMPILE_STANDARD_FILE_INCLUDE :: (^ID3DInclude)(uintptr(1))


ID3D11Module :: struct #raw_union {
	#subtype iunknown: IUnknown,
	using id3d11module_vtable: ^ID3D11Module_VTable,
}
ID3D11Module_VTable :: struct {
	using iunknown_vtable: IUnknown_VTable,
	CreateInstance: proc "system" (this: ^ID3D11Module, pNamespace: LPCSTR, ppModuleInstance: ^^ID3D11ModuleInstance) -> HRESULT,
}


ID3D11ModuleInstance :: struct #raw_union {
	#subtype iunknown: IUnknown,
	using id3d11moduleinstance_vtable: ^ID3D11ModuleInstance_VTable,
}
ID3D11ModuleInstance_VTable :: struct {
	using iunknown_vtable: IUnknown_VTable,
	BindConstantBuffer:                      proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, cbDstOffset: u32) -> HRESULT,
	BindConstantBufferByName:                proc "system" (this: ^ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: u32, cbDstOffset: u32) -> HRESULT,
	BindResource:                            proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT,
	BindResourceByName:                      proc "system" (this: ^ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: u32, uCount: u32) -> HRESULT,
	BindSampler:                             proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT,
	BindSamplerByName:                       proc "system" (this: ^ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: u32, uCount: u32) -> HRESULT,
	BindUnorderedAccessView:                 proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT,
	BindUnorderedAccessViewByName:           proc "system" (this: ^ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: u32, uCount: u32) -> HRESULT,
	BindResourceAsUnorderedAccessView:       proc "system" (this: ^ID3D11ModuleInstance, uSrcSrvSlot: u32, uDstUavSlot: u32, uCount: u32) -> HRESULT,
	BindResourceAsUnorderedAccessViewByName: proc "system" (this: ^ID3D11ModuleInstance, pSrvName: LPCSTR, uDstUavSlot: u32, uCount: u32) -> HRESULT,
}


ID3D11Linker :: struct #raw_union {
	#subtype iunknown: IUnknown,
	using id3d11linker_vtable: ^ID3D11Linker_VTable,
}
ID3D11Linker_VTable :: struct {
	using iunknown_vtable: IUnknown_VTable,
	Link:                    proc "system" (this: ^ID3D11Linker, pEntry: ^ID3D11ModuleInstance, pEntryName: LPCSTR, pTargetName: LPCSTR, uFlags: u32, ppShaderBlob: ^^ID3DBlob, ppErrorBuffer: ^^ID3DBlob) -> HRESULT,
	UseLibrary:              proc "system" (this: ^ID3D11Linker, pLibraryMI: ^ID3D11ModuleInstance) -> HRESULT,
	AddClipPlaneFromCBuffer: proc "system" (this: ^ID3D11Linker, uCBufferSlot: u32, uCBufferEntry: u32) -> HRESULT,
}


pD3DCompile     :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: LPCSTR, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: LPCSTR, a6: LPCSTR, a7: u32, a8: u32, a9: ^^ID3DBlob, a10: ^^ID3DBlob) -> HRESULT
pD3DPreprocess  :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: LPCSTR, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: ^^ID3DBlob, a6: ^^ID3DBlob) -> HRESULT
pD3DDisassemble :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: u32, a3: LPCSTR, a4: ^^ID3DBlob) -> HRESULT

D3DCOMPILER_STRIP_FLAGS :: distinct bit_set[D3DCOMPILER_STRIP_FLAG; u32]
D3DCOMPILER_STRIP_FLAG :: enum u32 {
	REFLECTION_DATA = 0,
	DEBUG_INFO      = 1,
	TEST_BLOBS      = 2,
	PRIVATE_DATA    = 3,
	ROOT_SIGNATURE  = 4,
}

BLOB_PART :: enum i32 {
	INPUT_SIGNATURE_BLOB            = 0,
	OUTPUT_SIGNATURE_BLOB           = 1,
	INPUT_AND_OUTPUT_SIGNATURE_BLOB = 2,
	PATCH_CONSTANT_SIGNATURE_BLOB   = 3,
	ALL_SIGNATURE_BLOB              = 4,
	DEBUG_INFO                      = 5,
	LEGACY_SHADER                   = 6,
	XNA_PREPASS_SHADER              = 7,
	XNA_SHADER                      = 8,
	PDB                             = 9,
	PRIVATE_DATA                    = 10,
	ROOT_SIGNATURE                  = 11,
	DEBUG_NAME                      = 12,

	TEST_ALTERNATE_SHADER           = 32768,
	TEST_COMPILE_DETAILS            = 32769,
	TEST_COMPILE_PERF               = 32770,
	TEST_COMPILE_REPORT             = 32771,
}

SHADER_DATA :: struct {
	pBytecode:      rawptr,
	BytecodeLength: SIZE_T,
}

ID3D10Effect :: struct {
	// ????
}