1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
|
package sdl2
import "core:c"
when ODIN_OS == .Windows {
@(ignore_duplicates)
foreign import lib "SDL2.lib"
} else {
@(ignore_duplicates)
foreign import lib "system:SDL2"
}
/**
* \brief Audio format flags.
*
* These are what the 16 bits in SDL_AudioFormat currently mean...
* (Unspecified bits are always zero).
*
* \verbatim
++-----------------------sample is signed if set
||
|| ++-----------sample is bigendian if set
|| ||
|| || ++---sample is float if set
|| || ||
|| || || +---sample bit size---+
|| || || | |
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
\endverbatim
*
* There are macros in SDL 2.0 and later to query these bits.
*/
AudioFormat :: distinct u16
AUDIO_MASK_BITSIZE :: 0xFF
AUDIO_MASK_DATATYPE :: 1<<8
AUDIO_MASK_ENDIAN :: 1<<12
AUDIO_MASK_SIGNED :: 1<<15
AUDIO_BITSIZE :: #force_inline proc "c" (x: AudioFormat) -> u8 { return u8(x & AUDIO_MASK_BITSIZE) }
AUDIO_ISFLOAT :: #force_inline proc "c" (x: AudioFormat) -> bool { return (x & AUDIO_MASK_DATATYPE) == AUDIO_MASK_DATATYPE }
AUDIO_ISBIGENDIAN :: #force_inline proc "c" (x: AudioFormat) -> bool { return (x & AUDIO_MASK_ENDIAN) == AUDIO_MASK_ENDIAN }
AUDIO_ISSIGNED :: #force_inline proc "c" (x: AudioFormat) -> bool { return (x & AUDIO_MASK_SIGNED) == AUDIO_MASK_SIGNED }
AUDIO_ISINT :: #force_inline proc "c" (x: AudioFormat) -> bool { return !AUDIO_ISFLOAT(x) }
AUDIO_ISLITTLEENDIAN :: #force_inline proc "c" (x: AudioFormat) -> bool { return !AUDIO_ISBIGENDIAN(x) }
AUDIO_ISUNSIGNED :: #force_inline proc "c" (x: AudioFormat) -> bool { return !AUDIO_ISSIGNED(x) }
AUDIO_U8 :: 0x0008 /**< Unsigned 8-bit samples */
AUDIO_S8 :: 0x8008 /**< Signed 8-bit samples */
AUDIO_U16LSB :: 0x0010 /**< Unsigned 16-bit samples */
AUDIO_S16LSB :: 0x8010 /**< Signed 16-bit samples */
AUDIO_U16MSB :: 0x1010 /**< As above, but big-endian byte order */
AUDIO_S16MSB :: 0x9010 /**< As above, but big-endian byte order */
AUDIO_U16 :: AUDIO_U16LSB
AUDIO_S16 :: AUDIO_S16LSB
AUDIO_S32LSB :: 0x8020 /**< 32-bit integer samples */
AUDIO_S32MSB :: 0x9020 /**< As above, but big-endian byte order */
AUDIO_S32 :: AUDIO_S32LSB
AUDIO_F32LSB :: 0x8120 /**< 32-bit floating point samples */
AUDIO_F32MSB :: 0x9120 /**< As above, but big-endian byte order */
AUDIO_F32 :: AUDIO_F32LSB
when ODIN_ENDIAN == .Little {
AUDIO_U16SYS :: AUDIO_U16LSB
AUDIO_S16SYS :: AUDIO_S16LSB
AUDIO_S32SYS :: AUDIO_S32LSB
AUDIO_F32SYS :: AUDIO_F32LSB
} else {
AUDIO_U16SYS :: AUDIO_U16MSB
AUDIO_S16SYS :: AUDIO_S16MSB
AUDIO_S32SYS :: AUDIO_S32MSB
AUDIO_F32SYS :: AUDIO_F32MSB
}
AudioAllowChangeFlags :: distinct bit_set[AudioAllowChangeFlag; c.int]
AudioAllowChangeFlag :: enum c.int {
FREQUENCY = 0,
FORMAT = 1,
CHANNELS = 2,
SAMPLES = 3,
}
AUDIO_ALLOW_ANY_CHANGE :: AudioAllowChangeFlags{.FREQUENCY, .FORMAT, .CHANNELS, .SAMPLES}
AudioCallback :: proc "c" (userdata: rawptr, stream: [^]u8, len: c.int)
/**
* The calculated values in this structure are calculated by SDL_OpenAudio().
*
* For multi-channel audio, the default SDL channel mapping is:
* 2: FL FR (stereo)
* 3: FL FR LFE (2.1 surround)
* 4: FL FR BL BR (quad)
* 5: FL FR FC BL BR (quad + center)
* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
* 7: FL FR FC LFE BC SL SR (6.1 surround)
* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
*/
AudioSpec :: struct {
freq: c.int, /**< DSP frequency -- samples per second */
format: AudioFormat, /**< Audio data format */
channels: u8, /**< Number of channels: 1 mono, 2 stereo */
silence: u8, /**< Audio buffer silence value (calculated) */
samples: u16, /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */
padding: u16, /**< Necessary for some compile environments */
size: u32, /**< Audio buffer size in bytes (calculated) */
callback: AudioCallback, /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
userdata: rawptr, /**< Userdata passed to callback (ignored for NULL callbacks). */
}
AudioFilter :: proc "c" (cvt: ^AudioCVT, format: AudioFormat)
AUDIOCVT_MAX_FILTERS :: 9
AudioCVT :: struct #packed {
needed: c.int, /**< Set to 1 if conversion possible */
src_format: AudioFormat, /**< Source audio format */
dst_format: AudioFormat, /**< Target audio format */
rate_incr: f64, /**< Rate conversion increment */
buf: [^]u8, /**< Buffer to hold entire audio data */
len: c.int, /**< Length of original audio buffer */
len_cvt: c.int, /**< Length of converted audio buffer */
len_mult: c.int, /**< buffer must be len*len_mult big */
len_ratio: f64, /**< Given len, final size is len*len_ratio */
filters: [AUDIOCVT_MAX_FILTERS + 1]AudioFilter, /**< NULL-terminated list of filter functions */
filter_index: c.int, /**< Current audio conversion function */
}
AudioDeviceID :: distinct u32
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetNumAudioDrivers :: proc() -> c.int ---
GetAudioDriver :: proc(index: c.int) -> cstring ---
AudioInit :: proc(driver_name: cstring) -> c.int ---
AudioQuit :: proc() ---
GetCurrentAudioDriver :: proc() -> cstring ---
OpenAudio :: proc(desired, obtained: ^AudioSpec) -> c.int ---
GetNumAudioDevices :: proc(iscapture: bool) -> c.int ---
GetAudioDeviceName :: proc(index: c.int, iscapture: bool) -> cstring ---
GetAudioDeviceSpec :: proc(index: c.int, iscapture: bool, spec: ^AudioSpec) -> c.int ---
OpenAudioDevice :: proc(device: cstring,
iscapture: bool,
desired: ^AudioSpec,
obtained: ^AudioSpec,
allowed_changes: AudioAllowChangeFlags) -> AudioDeviceID ---
}
AudioStatus :: enum c.int {
STOPPED = 0,
PLAYING,
PAUSED,
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetAudioStatus :: proc() -> AudioStatus ---
GetAudioDeviceStatus :: proc(dev: AudioDeviceID) -> AudioStatus --- /* Audio State */
}
/* this is opaque to the outside world. */
AudioStream :: struct {}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
PauseAudio :: proc(pause_on: bool) ---
PauseAudioDevice :: proc(dev: AudioDeviceID, pause_on: bool) --- /* Pause audio functions */
}
/**
* Loads a WAV from a file.
* Compatibility convenience function.
*/
LoadWAV :: #force_inline proc "c" (file: cstring, spec: ^AudioSpec, audio_buf: ^[^]u8, audio_len: ^u32) -> ^AudioSpec {
return LoadWAV_RW(RWFromFile(file, "rb"), true, spec, audio_buf, audio_len)
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
LoadWAV_RW :: proc(src: ^RWops, freesrc: bool, spec: ^AudioSpec, audio_buf: ^[^]u8, audio_len: ^u32) -> ^AudioSpec ---
FreeWAV :: proc(audio_buf: [^]u8) ---
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
BuildAudioCVT :: proc(cvt: ^AudioCVT,
src_format: AudioFormat,
src_channels: u8,
src_rate: c.int,
dst_format: AudioFormat,
dst_channels: u8,
dst_rate: c.int) -> c.int ---
ConvertAudio :: proc(cvt: ^AudioCVT) -> c.int ---
NewAudioStream :: proc(src_format: AudioFormat,
src_channels: u8,
src_rate: c.int,
dst_format: AudioFormat,
dst_channels: u8,
dst_rate: c.int) -> ^AudioStream ---
AudioStreamPut :: proc(stream: ^AudioStream, buf: rawptr, len: c.int) -> c.int ---
AudioStreamGet :: proc(stream: ^AudioStream, buf: rawptr, len: c.int) -> c.int ---
AudioStreamAvailable :: proc(stream: ^AudioStream) -> c.int ---
AudioStreamFlush :: proc(stream: ^AudioStream) -> c.int ---
AudioStreamClear :: proc(stream: ^AudioStream) ---
FreeAudioStream :: proc(stream: ^AudioStream) ---
}
MIX_MAXVOLUME :: 128
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
MixAudio :: proc(dst: [^]u8, src: [^]u8, len: u32, volume: c.int) ---
MixAudioFormat :: proc(dst: [^]u8, src: [^]u8, format: AudioFormat, len: u32, volume: c.int) ---
QueueAudio :: proc(dev: AudioDeviceID, data: rawptr, len: u32) -> c.int ---
DequeueAudio :: proc(dev: AudioDeviceID, data: rawptr, len: u32) -> u32 ---
GetQueuedAudioSize :: proc(dev: AudioDeviceID) -> u32 ---
ClearQueuedAudio :: proc(dev: AudioDeviceID) ---
LockAudio :: proc() ---
LockAudioDevice :: proc(dev: AudioDeviceID) ---
UnlockAudio :: proc() ---
UnlockAudioDevice :: proc(dev: AudioDeviceID) --- /* Audio lock functions */
CloseAudio :: proc() ---
CloseAudioDevice :: proc(dev: AudioDeviceID) ---
}
|