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package sdl3

import "core:c"

BlendMode :: distinct bit_set[BlendModeFlag; Uint32]

BlendModeFlag :: enum Uint32 {
	BLEND               = 0, // log2(0x00000001)
	BLEND_PREMULTIPLIED = 4, // log2(0x00000010)
	ADD                 = 1, // log2(0x00000002)
	ADD_PREMULTIPLIED   = 5, // log2(0x00000020)
	MOD                 = 2, // log2(0x00000004)
	MUL                 = 3, // log2(0x00000008)
}

BLENDMODE_NONE                :: BlendMode{}                     /**< no blending: dstRGBA = srcRGBA */
BLENDMODE_BLEND               :: BlendMode{.BLEND}               /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */
BLENDMODE_BLEND_PREMULTIPLIED :: BlendMode{.BLEND_PREMULTIPLIED} /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */
BLENDMODE_ADD                 :: BlendMode{.ADD}                 /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */
BLENDMODE_ADD_PREMULTIPLIED   :: BlendMode{.ADD_PREMULTIPLIED}   /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */
BLENDMODE_MOD                 :: BlendMode{.MOD}                 /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */
BLENDMODE_MUL                 :: BlendMode{.MUL}                 /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */
BLENDMODE_INVALID             :: transmute(BlendMode)Uint32(0x7FFFFFFF)


BlendOperation :: enum c.int {
	ADD              = 0x1,  /**< dst + src: supported by all renderers */
	SUBTRACT         = 0x2,  /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */
	REV_SUBTRACT     = 0x3,  /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */
	MINIMUM          = 0x4,  /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */
	MAXIMUM          = 0x5,  /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */
}

BlendFactor :: enum c.int {
	ZERO                = 0x1,  /**< 0, 0, 0, 0 */
	ONE                 = 0x2,  /**< 1, 1, 1, 1 */
	SRC_COLOR           = 0x3,  /**< srcR, srcG, srcB, srcA */
	ONE_MINUS_SRC_COLOR = 0x4,  /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
	SRC_ALPHA           = 0x5,  /**< srcA, srcA, srcA, srcA */
	ONE_MINUS_SRC_ALPHA = 0x6,  /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
	DST_COLOR           = 0x7,  /**< dstR, dstG, dstB, dstA */
	ONE_MINUS_DST_COLOR = 0x8,  /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
	DST_ALPHA           = 0x9,  /**< dstA, dstA, dstA, dstA */
	ONE_MINUS_DST_ALPHA = 0xA,  /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
}

@(default_calling_convention="c", link_prefix="SDL_", require_results)
foreign lib {
	ComposeCustomBlendMode :: proc(srcColorFactor: BlendFactor,
	                               dstColorFactor: BlendFactor,
	                               colorOperation: BlendOperation,
	                               srcAlphaFactor: BlendFactor,
	                               dstAlphaFactor: BlendFactor,
	                               alphaOperation: BlendOperation) -> BlendMode ---
}