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package wgpu_sdl3_glue
import "vendor:sdl3"
import "vendor:wgpu"
GetSurface :: proc(instance: wgpu.Instance, window: ^sdl3.Window) -> wgpu.Surface {
switch sdl3.GetCurrentVideoDriver() {
case "wayland":
return wgpu.InstanceCreateSurface(
instance,
&wgpu.SurfaceDescriptor{
nextInChain = &wgpu.SurfaceSourceWaylandSurface{
chain = {
sType = .SurfaceSourceWaylandSurface,
},
display = sdl3.GetPointerProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_WAYLAND_DISPLAY_POINTER, nil),
surface = sdl3.GetPointerProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_WAYLAND_SURFACE_POINTER, nil),
},
},
)
case "x11":
return wgpu.InstanceCreateSurface(
instance,
&wgpu.SurfaceDescriptor{
nextInChain = &wgpu.SurfaceSourceXlibWindow{
chain = {
sType = .SurfaceSourceXlibWindow,
},
display = sdl3.GetPointerProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_X11_DISPLAY_POINTER, nil),
window = cast(u64)sdl3.GetNumberProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_X11_WINDOW_NUMBER, 0),
},
},
)
case:
panic("wgpu sdl3 glue: unsupported video driver, expected Wayland or X11")
}
}
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