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| author | Andre Weissflog <floooh@gmail.com> | 2020-11-22 13:38:52 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-22 13:38:52 +0100 |
| commit | 2e0fb1fda870fdff66bb37fc542d139d0b79631f (patch) | |
| tree | 8154f236c0ac7ec8280843ae7e7cd99872e1128c | |
| parent | 18dd8787124118a19c7b7cf23149c4145dd03590 (diff) | |
| parent | f1c3da9b8d1bd79b9a4bd9be3fef15f77f78006d (diff) | |
Merge pull request #432 from timgates42/bugfix_typo_simultaneously
docs: fix simple typo, simultanously -> simultaneously
| -rw-r--r-- | sokol_gfx.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sokol_gfx.h b/sokol_gfx.h index ff371533..8d423d63 100644 --- a/sokol_gfx.h +++ b/sokol_gfx.h @@ -11492,7 +11492,7 @@ _SOKOL_PRIVATE void _sg_wgpu_destroy_image(_sg_image_t* img) { /* How BindGroups work in WebGPU: - - up to 4 bind groups can be bound simultanously + - up to 4 bind groups can be bound simultaneously - up to 16 bindings per bind group - 'binding' slots are local per bind group - in the shader: |