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authorBruce Mitchener <bruce.mitchener@gmail.com>2024-01-21 20:40:37 +0700
committerBruce Mitchener <bruce.mitchener@gmail.com>2024-01-21 20:40:37 +0700
commit8dcd4dfaca1f55f924b83398f095cae7568e37eb (patch)
treea82e563ebe1ed04515a6c109702e648182743b5f
parent31ff258281fddd2a01304d30c3bbcc57f07d68a3 (diff)
README: Add missing WebGPU reference.
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 2169c01b..5f645652 100644
--- a/README.md
+++ b/README.md
@@ -88,7 +88,7 @@ A blog post with more background info: [A Tour of sokol_gfx.h](http://floooh.git
# sokol_gfx.h:
-- simple, modern wrapper around GLES3/WebGL2, GL3.3, D3D11 and Metal
+- simple, modern wrapper around GLES3/WebGL2, GL3.3, D3D11, Metal, and WebGPU
- buffers, images, shaders, pipeline-state-objects and render-passes
- does *not* handle window creation or 3D API context initialization
- does *not* provide shader dialect cross-translation (**BUT** there's now an 'official' shader-cross-compiler solution which