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authorAndre Weissflog <floooh@gmail.com>2025-12-21 12:32:14 +0100
committerAndre Weissflog <floooh@gmail.com>2025-12-21 12:32:14 +0100
commit9695d5475af5436eaf24af8a7b0b3b05dc2a62f5 (patch)
treef18877422a3ebed6c8f498db288fc3f5cfd786c7
parentcda1eb5a32d472c74c805ee02243dbdd46bd7b01 (diff)
fix some changelog typos
-rw-r--r--CHANGELOG.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 62f75432..ba5a2f9e 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -15,14 +15,14 @@ A WebGPU backend code cleanup round:
- sokol_gfx.h:
- similar to sokol_app.h, moved all struct initialization into a macro
(also outside the WebGPU backend)
- - settings the uniform block bind group is now delayed into the draw/dispatch
+ - setting the uniform block bind group is now delayed into the draw/dispatch
functions, this avoids multiple redundant setBindGroup calls when a
shader uses multiple uniform blocks
- the special 'empty bindgroup' object has been removed and in places where
the empty bindgroup was set, the WebGPU SetBindGroup function is now
called with a nullptr (clearing bindgroups with a nullptr didn't work
in the past, but works correctly now)
- - unused vertex buffer slots are now explicitly cleared by settings a nullptr
+ - unused vertex buffer slots are now explicitly cleared by setting a nullptr
- a redundant texture arg in the internal function `_sg_wgpu_copy_image_data`
has been removed
- a special case for cube maps has been removed in `_sg_wgpu_create_image`