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authorAndre Weissflog <floooh@gmail.com>2025-08-23 17:50:03 +0200
committerAndre Weissflog <floooh@gmail.com>2025-08-23 17:50:03 +0200
commit0afc6f6cc42c35b5bd8a07eb3d39b8a5da551bf5 (patch)
tree58fcc161957f7020348c566f34f3e0e03118762f /CHANGELOG.md
parentc4257fe100a6131f07b6f22efc384b2f0bd95d5a (diff)
fix changelog typo
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### 23-Aug-2025
The sokol_gfx.h '**resource view update**'. This is a breaking update which
-changes the resource-binding- and and pass-attachments-model from directly
-binding image- and buffer-objects to resource view objects.
+changes the resource-binding- and pass-attachments-model from directly
+binding image- and buffer-objects to binding resource view objects instead.
In a nutshell:
-- a new object type `sg_view` with associated functions has been added: view objects
- 'specialize' an image or buffer resource for the different
- ways a shader
- accesses image or buffer data (texture sampling vs storage-load/store vs rendering into color- or depth-stencil-buffers)
+- a new object type `sg_view` with associated functions has been added: view
+ objects 'specialize' an image or buffer resource for the different ways a shader
+ accesses image or buffer data (texture sampling vs storage-load/store vs
+ rendering into color- or depth-stencil-buffers)
- in turn, the object type `sg_attachments` and associated functions has ben removed
- `sg_bindings` now takes a single array of `sg_view` objects to define
texture-, storage-buffer- and storage-image bindings for the next drawcall