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authorAndre Weissflog <floooh@gmail.com>2025-08-04 15:40:44 +0200
committerAndre Weissflog <floooh@gmail.com>2025-08-04 15:40:44 +0200
commit1547e75e37cc095c49e955f2fdcb3910c5b693e7 (patch)
treef62c62c87f62093879105b71ea60956a09afd005 /util
parent01601be8ae3eeeb1468f592327d8aaddf6f60f9e (diff)
sokol_gfx.h gl: bind storage buffers with offset, clarify why glBindImageTexture doesn't go through the GL state cache
Diffstat (limited to 'util')
-rw-r--r--util/sokol_gfx_imgui.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/util/sokol_gfx_imgui.h b/util/sokol_gfx_imgui.h
index 73cea3b4..4f6b309d 100644
--- a/util/sokol_gfx_imgui.h
+++ b/util/sokol_gfx_imgui.h
@@ -4518,6 +4518,7 @@ _SOKOL_PRIVATE void _sgimgui_draw_frame_stats_panel(sgimgui_t* ctx) {
_sgimgui_frame_stats(gl.num_bind_buffer);
_sgimgui_frame_stats(gl.num_active_texture);
_sgimgui_frame_stats(gl.num_bind_texture);
+ _sgimgui_frame_stats(gl.num_bind_image_texture);
_sgimgui_frame_stats(gl.num_bind_sampler);
_sgimgui_frame_stats(gl.num_use_program);
_sgimgui_frame_stats(gl.num_render_state);