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| author | luzpaz <luzpaz@users.noreply.github.com> | 2025-05-28 21:18:02 +0000 |
|---|---|---|
| committer | luzpaz <luzpaz@users.noreply.github.com> | 2025-05-28 21:18:02 +0000 |
| commit | 3aa01b35de9d41be89388da7df9eb45b8360cefe (patch) | |
| tree | 43897c4072fb4a38f94c4d4eed9f0acbe7137578 /util | |
| parent | 70c09cb10223c4087931819a8ba49ac6018950f2 (diff) | |
Fix various typos
Found via `codespell -q 3 -S "./tests/ext" -L inbetween,lod,notin,numer,requestor`
Diffstat (limited to 'util')
| -rw-r--r-- | util/sokol_spine.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/util/sokol_spine.h b/util/sokol_spine.h index 5ac38370..1529774a 100644 --- a/util/sokol_spine.h +++ b/util/sokol_spine.h @@ -373,7 +373,7 @@ - It's important to note that no actual sokol-gfx rendering happens in sspine_draw_instance_in_layer(), instead only vertices, indices and - draw commands are recorded into internal memory buffes. + draw commands are recorded into internal memory buffers. - The only sokol-spine function which *must* (and should) be called inside a sokol-gfx rendering pass is sspine_draw_layer(). @@ -479,7 +479,7 @@ If possible, batching will be performed by merging a new draw command with the previously recorded draw command. For two draw commands to be merged, - the following conditions must be tru: + the following conditions must be true: - rendering needs to go into the same layer - the same atlas texture must be used |