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Odin Programming Language
Odin Lang
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directx
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d3d11
Commit message (
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)
Author
Age
Files
Lines
*
Prefer LPCSTR/LPCWSTR types in DirectX bindings
Piotr Doan
2026-01-02
1
-27
/
+28
*
Doc lines for vendor:*
Jeroen van Rijn
2025-10-10
1
-0
/
+1
*
Alias [^]u16 to Windows LPCWSTR
connnnal
2025-08-07
1
-1
/
+1
*
`stdcall` to `system`
gingerBill
2025-02-24
1
-4
/
+4
*
Merge branch 'master' into d3d11-annotations
gingerBill
2025-01-06
1
-386
/
+403
|
\
|
*
Change single pointers to multipointers, fix UUIDs in d3d11 and d3d12
imlodinu
2024-12-19
1
-80
/
+79
|
*
Fix d3d11 IInfoQueue_VTable & Add LoadLibraryExW
Fabian Sperber
2024-06-19
1
-21
/
+23
|
*
D3D11 - fixed VIDEO_SUPPORT flag
Mark Sniffen
2024-06-05
1
-1
/
+1
|
*
Add ID3DUserDefinedAnnotation
Lucas Perlind
2024-02-13
1
-0
/
+16
|
*
stdcall -> system
gingerBill
2024-01-17
1
-374
/
+374
*
|
Fixed indentation and : binding
mfalk
2023-12-04
1
-3
/
+3
*
|
Adding IUserDefinedAnnotation to D3D11 for better debugging.
mfalk
2023-11-09
1
-1
/
+15
|
/
*
[vendor:directx/d3d11] Added `CalcSubresource` helper macro
hikari
2023-09-13
1
-0
/
+5
*
[vendor:directx/d3d11] Added missing UUIDs for shader reflection
hikari
2023-07-25
1
-0
/
+14
*
vendor/d3d11: fixed function definition
hikari
2023-01-29
1
-2
/
+2
*
Fix UUID
gingerBill
2022-11-21
1
-1
/
+1
*
Fix #2174
gingerBill
2022-11-21
1
-3
/
+5
*
Fixed #2170
gingerBill
2022-11-02
1
-8
/
+7
*
Update many `enum`s to `bit_set`s for D3D11
gingerBill
2022-10-23
1
-141
/
+183
*
Added support for ID3D11InfoQueue
eadesmet
2022-09-12
1
-0
/
+1431
*
Add ID3D11Debug interface to d3d11 package
Lucas Perlind
2022-08-10
1
-0
/
+33
*
Correct D3D packages
gingerBill
2022-02-17
1
-1
/
+1
*
Add UUID pointer values
gingerBill
2022-02-17
1
-52
/
+95
*
Add `vendor:directx` packages: `dxgi`, `d3d11`, and `d3d12`
gingerBill
2022-02-16
1
-0
/
+3584