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* Prefer LPCSTR/LPCWSTR types in DirectX bindingsPiotr Doan2026-01-021-27/+28
* Doc lines for vendor:*Jeroen van Rijn2025-10-101-0/+1
* Alias [^]u16 to Windows LPCWSTRconnnnal2025-08-071-1/+1
* `stdcall` to `system`gingerBill2025-02-241-4/+4
* Merge branch 'master' into d3d11-annotationsgingerBill2025-01-061-386/+403
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| * Change single pointers to multipointers, fix UUIDs in d3d11 and d3d12imlodinu2024-12-191-80/+79
| * Fix d3d11 IInfoQueue_VTable & Add LoadLibraryExWFabian Sperber2024-06-191-21/+23
| * D3D11 - fixed VIDEO_SUPPORT flagMark Sniffen2024-06-051-1/+1
| * Add ID3DUserDefinedAnnotationLucas Perlind2024-02-131-0/+16
| * stdcall -> systemgingerBill2024-01-171-374/+374
* | Fixed indentation and : bindingmfalk2023-12-041-3/+3
* | Adding IUserDefinedAnnotation to D3D11 for better debugging.mfalk2023-11-091-1/+15
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* [vendor:directx/d3d11] Added `CalcSubresource` helper macrohikari2023-09-131-0/+5
* [vendor:directx/d3d11] Added missing UUIDs for shader reflectionhikari2023-07-251-0/+14
* vendor/d3d11: fixed function definitionhikari2023-01-291-2/+2
* Fix UUIDgingerBill2022-11-211-1/+1
* Fix #2174gingerBill2022-11-211-3/+5
* Fixed #2170gingerBill2022-11-021-8/+7
* Update many `enum`s to `bit_set`s for D3D11gingerBill2022-10-231-141/+183
* Added support for ID3D11InfoQueueeadesmet2022-09-121-0/+1431
* Add ID3D11Debug interface to d3d11 packageLucas Perlind2022-08-101-0/+33
* Correct D3D packagesgingerBill2022-02-171-1/+1
* Add UUID pointer valuesgingerBill2022-02-171-52/+95
* Add `vendor:directx` packages: `dxgi`, `d3d11`, and `d3d12`gingerBill2022-02-161-0/+3584