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* import cleanupjakubtomsu5 days1-21/+18
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* Added MAX_MATERIAL_MAPS constantFurkan2025-11-011-0/+1
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* Doc lines for vendor:*Jeroen van Rijn2025-10-101-1/+1
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* raylib: Refer to Odin-style enum over original C enumFeoramund2025-06-231-1/+1
| | | | Fixes #4865
* Update rlgl.LoadFramebuffer signature to match raylib 5.5 changeJeroen van Rijn2025-05-261-1/+1
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* add 3 missing functions in vendor:raylib/rlglDove2025-05-111-11/+14
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* Get rid of duplicate `math.signbit` in favor of `math.sign_bit`Jeroen van Rijn2025-04-151-2/+2
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* fix raylib.CameraMoveRight signatureDan Korostelev2025-01-241-1/+1
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* Fix raylib DrawRectangleRoundedLinesLineuVale2025-01-181-1/+1
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* vendor/raylib: fix SetVertexAttribute definitionLaytan Laats2025-01-051-1/+1
| | | | Fixes #4596
* vendor/raylib: fix Vector3Unproject wrong assignmentLaytan Laats2025-01-051-1/+1
| | | | Fixes #4646
* Added WASM libs for raylib and raygui. Added them to the foreign import ↵Karl Zylinski2025-01-015-0/+15
| | | | blocks, with optional ways to override them. These overrides can be used to use alterantive libs when using for example emscripten.
* Merge pull request #4558 from ↵gingerBill2024-12-111-0/+28
|\ | | | | | | | | thebigtoona/vendor/raylib-add-rcamera-module-bindings add bindings for rCamera module in vendor/raylib/raylib.odin
| * change camera defines to constantsTina Colvin2024-12-041-5/+5
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| * add bindings for rCamera module in vendor/raylib/raylib.odinTina Colvin2024-12-041-0/+28
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* | raylib/rlgl: fix foreign imports after update to 5.5Laytan Laats2024-12-061-5/+3
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* vendor/raylib: revert removal of arm64 raygui binaries and fix import pathsLaytan Laats2024-11-263-2/+2
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* Add aliases for Is*Ready -> Is*ValidJeroen van Rijn2024-11-251-5/+19
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* Resolve indentation issueslxmcf2024-11-251-4/+4
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* Add missing trailing commasAlex Macafee2024-11-251-2/+2
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* Update vendor:raylib to raylib 5.5lxmcf2024-11-2522-206/+230
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* fix LoadRandomSequence binding in vendor raylibnickk-dv2024-11-061-5/+5
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* Fixed raymath not applying matrix translations.Barinzaya2024-10-311-2/+2
| | | | | | | | | | Translation matrices use the w components of the matrix to apply the transform, and thus only work when the w component is 1. In the original raymath implementation, the multiplication is done manually and adds the translation components directly to the result, as if w is 1, but in the Odin binding this is done with a matrix multiplication. However, the w component is set to 0 instead of 1, resulting in the translation not being applied.
* rlgl: Add `EnableColorBlend()`Stefan Stefanov2024-10-121-0/+1
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* va_list fixes for raylib & stb sprintfLaytan Laats2024-09-291-1/+1
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* Merge pull request #4134 from karl-zylinski/fix-raylib-LoadImageAnim-bindingLaytan2024-08-241-1/+1
|\ | | | | Fix binding: Make rl.LoadImageAnim take a pointer instead of a multi-pointer.
| * Fix comment indentation.Karl Zylinski2024-08-241-1/+1
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| * Make rl.LoadImageAnim take a pointer instead of a multipointer. The param ↵Karl Zylinski2024-08-241-1/+1
| | | | | | | | frames is just for returning an int, it's not for passing a multipointer into the proc.
* | Remove unused importgingerBill2024-08-241-1/+0
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* | `MemFree` as a procedure group for both `rawptr` and `cstring`gingerBill2024-08-241-1/+18
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* | Use `fmt.caprintf` directlygingerBill2024-08-241-2/+1
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* | Fix `-vet-tabs` issuesgingerBill2024-08-241-3/+3
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* | Add missing trailing commaJason Olson2024-08-171-1/+1
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* | Restores vertical text alignment broken after 4.0 migrationJason Olson2024-08-171-7/+5
|/ | | | | | | | | | | | | | A series of changes between raygui 3.6 and 4.0 were that various text box properties were moved from the text box specific properties up into the extended default control properties. This change corrects the various property enums to match the raygui 4.0 API. One additional aspect of this change was rolling back a previous commit made to this vendor file that changed the signature of GuiSetStyle and GuiGetStyle from using a c.int as property value to a more strongly-defined GuiControlProperty enum. Unfortunately, this breaks the raygui API by disallowing the use of various control-specific extended properties due to how the enums are built.
* Use GuiControlProperty instead of c.intAlex Macafee2024-07-311-2/+2
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* Remove GuiStylePropAlex Macafee2024-07-311-7/+0
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* Update Raygui Style set/get functionsAlex Macafee2024-07-311-2/+2
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* Fix formatting inconsistenciesgingerBill2024-07-161-3/+3
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* `rawptr` -> `cstring`gingerBill2024-07-161-1/+1
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* Imply `#no_capture` to all variadic parametersgingerBill2024-07-141-2/+2
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* Add more uses of `#no_capture`gingerBill2024-07-141-2/+2
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* Merge pull request #3742 from karl-zylinski/fix-raymath-matrix-to-floatgingerBill2024-06-121-1/+1
|\ | | | | Make rl.MatrixToFloatV do same thing in Odin as in C
| * Make rl.MatrixToFloatV transpose the matrix before transmuting it to ↵Karl Zylinski2024-06-121-1/+1
| | | | | | | | [16]f32, so it does the same thing as the raymath version implemented in C.
* | rlgl: Pull in raylib and expose missing types, so it is the same as rlgl.h. ↵Karl Zylinski2024-06-121-7/+28
|/ | | | This makes rlgl less stand-alone, but I left some notes in rlgl.odin how to easily make it stand-alone if one really wants to.
* Merge pull request #3731 from karl-zylinski/rlgl-subpackagegingerBill2024-06-122-555/+560
|\ | | | | Move rlgl to vendor:raylib/rlgl
| * rlgl.RLGL_VERSION -> rlgl.VERSIONKarl Zylinski2024-06-111-1/+1
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| * Made rlgl.odin work as a subpackage of raylib. So now you import ↵Karl Zylinski2024-06-111-243/+248
| | | | | | | | vendor:raylib/rlgl. Instead of rl.rlBegin(rl.RL_TRIANGLES) you now type rlgl.Begin(rlgl.TRIANGLES).
| * Moved rlgl.odin to subpackage 'raylib/rlgl'Karl Zylinski2024-06-111-0/+0
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* | Changed rl.SetShaderValue etc to take a c.int like in original raylib.h. You ↵Karl Zylinski2024-06-111-6/+8
|/ | | | should be able to use other values than the ShaderLocationIndex enum, that enum is only for build in things in raylib. Added #any_int on those procs so you can pass both int and also a ShaderLocationIndex.
* Add parentheses around the foreign import pathsgingerBill2024-06-061-2/+2
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