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authorAndre Weissflog <floooh@gmail.com>2024-05-13 17:32:30 +0200
committerAndre Weissflog <floooh@gmail.com>2024-05-13 17:32:30 +0200
commitf70cc07f0fcd763ab6ff0171a6b8fe1dca3ed367 (patch)
tree9d81b6350a5de4ef71ab6eaae9301f03015fa37f /CHANGELOG.md
parentb93d7c3214eb0f425e90ee599223cc5e3754f27f (diff)
add PR link to changelog (https://github.com/floooh/sokol/pull/955)
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@@ -10,6 +10,8 @@ https://github.com/kassane/sokol-d
...this also includes a matching output format `sokol_d` in the sokol-shdc shader
compiler.
+Also see PR https://github.com/floooh/sokol/pull/955.
+
Many thanks to @kassane for the hard work!
...and a couple minor texture format related fixes in the WebGPU backends in sokol_gfx.h and sokol_app.h: